Love/Hate: PS4

Love

  • The Games – The PS4 has been a massive success and that mainly comes down to one thing: Sony have done an incredible job of cultivating high-profile exclusive games in a variety of genres. God of War, Detroit: Become Human, Gran Turismo, Until Dawn, Horizon: Zero Dawn, Ni No Kuni… I’m just barely scratching the surface, but that gives you an idea of the variety of games available to satisfy various tastes.
  • Social Features – The social features built into the PS4 are possibly my favourite PlayStation innovation of all time. Being able to automatically capture the last fifteen minutes of gameplay and then share videos and screenshots from it is a revelation and instantly made me regret buying an Elgato HD months before the PS4 came out (although I’ll finally be putting it to use with the Switch soon enough when Pokemon comes out).
  • Rest Mode – I already loved rest mode on the PSP and PS Vita, but when it came to the PS4 it was better than ever. Not only can you suspend your progress in games, but the system will download updates while in rest mode, meaning that you no longer have to wait for lengthy updates when you turn on the console!
  • Controller Innovation – Finally, after the questionable PS3 controller, Sony really nailed the changes to the PS4’s DualShock redesign. The sticks feel more precise, the touch pad is awesome, the triggers are great and the overall weight and feel is perfect. It’s easily the best PlayStation controller and I hope that the PS5 only improves upon it.
  • My Favourite PS4 Games – As usual, here’s my list of favourite games on the PS4: God of War, Bloodborne, Dark Souls III, Uncharted 4, Nioh, Metal Gear Solid V, Battlefield 4 and Rainbow Six Siege.

Mixed

  • Remasters Out the Wazoo – Remasters were a thing late in the PS3 era, but they feel far more prevalent in the PS4 era. That said, the remasters we’re getting now are of a much higher quality, with straight-up remakes like Shadow of the Colossus and Resident Evil 2 in some cases, but it makes the industry feel creatively stifled. Hell, many of my favourite PS4 experiences are just remasters, such as Dark Souls and The Last of Us.

Hate

  • Mandatory Paid Online – PS+ was cool when it was an optional service, but having to pay for it every year sucks, especially since the price went up to $80 a year (in Canada). It’s at a point where I rarely play online now so I haven’t even bothered to renew my subscription – it’s just not worth it for me. This sucks though because it means I can’t just drop into a game of Rainbow Six Siege without dropping a big upfront cost to play with my friends.
  • Corporate Interests Have Sucked the Fun Out of Gaming – The PS3 era was just a taster for how bad gaming has gotten in the PS4 era. Major publishers have scaled down the number of games they release per year to a small handful, and seemingly every game we get is unfinished at launch, a multiplayer experience and filled with microtransactions in a transparent attempt to bleed you dry. For most publishers, “fun gameplay” isn’t even a consideration anymore, it’s all about getting you addicted and then extracting your cash. It’s hard to find story-driven, single-player experiences these days and it just makes gaming feel nowhere near as fun as it used to be.

Love/Hate: PS Vita

Love

  • Amazing Hardware – The hardware of the PS Vita is, simply put, fantastic. In fact, I’d argue that hardware-wise it’s probably the most perfect PlayStation product in terms of power, function and design. Power-wise, it’s pretty comparable to the PS3, the screen looks fantastic (especially on the older, OLED models), the battery life is pretty decent and the interface works very well. Many people say that the PS Vita was basically the original Nintendo Switch and they aren’t wrong. The system’s hardware is certainly comparable and could have found similar success with better support.
  • Great Indie Machine – People have written off the PS Vita for years now, but even to this day, the system still gets releases from indie developers who have helped keep the system afloat. Having a PS+ membership carry over from the PS4 also helped with this, since it basically meant that you were getting a free game every month to try out. I actually got Gravity Rush and freaking Hotline Miami through this system and am even hoping that Bloodstained: Ritual of the Night still comes to Vita because that’s where I’m planning on playing it.
  • PSP Backwards Compatibility – The PS Vita basically ended up aping the PSP Go’s functionality, because you can go back and play most of the PSP’s digital library on the go. I actually ended up selling my PSP to a friend because of this, although I do have some regrets now since games like Metal Gear Ac!d aren’t on the PSP online store. Some PS1 games are also available here, although the selection isn’t as good as it was on PSP.
  • My Favourite PS Vita Games – As usual, not a comprehensive list, but I loved: Gravity Rush, Hotline Miami 1 & 2, Dynasty Warriors 8: Xtreme Legends, Ninja Gaiden Sigma 1 and 2 and Guacamelee!

Hate

  • Sony’s Support – Sony’s lack of support for the PS Vita was pathetic and left a fantastic system to die. Some of this is on third party developers as well, as the games they put on the system were cheap and horrible (especially Call of Duty: Black Ops Declassified), but Sony could have sold this system with a huge, high-profile success (similar to how The Legend of Zelda: Breath of the Wild single-handedly launched the Switch).
  • Forced Gimmicks – This also relates to the previous point: potential system sellers, such as Uncharted: Golden Abyss, were plagued with forced gimmicks to show off the hardware’s capabilities, such as the front and back touch screens or gyroscope. Only Gravity Rush really got through this without feeling lesser for it, but it wasn’t really the system seller that the Vita needed. Can you imagine if Naughty Dog had made an authentic Uncharted experience on the Vita though? I would have snapped that up in a heartbeat.
  • Proprietary Memory Cards – Sony pulled an ultimate one-two bullshit move by making the PS Vita’s memory cards proprietary and then making them incredibly expensive for what you got (the largest cards were over $100!!!). They did eventually lower the price, but they were still much more expensive than their SD card counter-parts, meaning that not only was the PS Vita more expensive than its 3DS competition, but their memory cards were also more expensive. It’s no wonder that the system flopped when you consider this.
  • The Rear Touch Pad – The one major hardware flaw of the PS Vita was its rear touch-pad. I hated every time a game asked me to use it, because it suuuuuucked. It doesn’t even take up the entire back of the system, so I can never be sure exactly where I am when I use it, nor am I even sure if I’m even touching it when I have to. Yikes. Even worse, if you used your PS Vita for PS4 remote play, this touch pad became your L2 and R2 buttons, making tons of games basically unplayable if you wanted to do well at all.
  • PS1 Classics Support – The way PS1 classics are handled on the PS Vita makes no sense. Far less are available on the system than were on the PSP or PS3, but certain ones can be brought to the system if you download it onto a PS3 and then transfer them to the Vita… what? Metal Gear Solid, for example, is only playable this way, which makes no sense at all (I had to actually go through this in order to play it for my MGS retrospective).
  • PS TV – Adding to the pathetic support for the Vita by Sony was the PS TV, a cheaper Vita which essentially functioned as a mini home console. It didn’t even last a year before Sony stopped supporting it, and even the apps for it (such as the Netflix app) straight-up don’t even work. Basically the only reason it even exists still is that you can play PS Vita games on it for cheap and stream PS4 games to another TV through remote play.

Love/Hate: PSP

Love

  • Great Hardware – The PSP was a really great little handheld. It was very well-designed, felt great in your hand and had some great features, even outside of gaming. Having played only Gameboys up until this point, having a wi-fi capable system with an internet browser made this thing basically my first cell phone in terms of its functionality. It was also quite powerful, able to put out near-PS2 graphical levels in the palm of your hand. Compared to its competition, the Nintendo DS, the PSP won the hardware comparison, easily. I also loved that you could suspend games by putting the system into sleep mode, it was such a good feature.
  • Strong Support – People don’t remember it very well, but the PSP had strong support from first and third party developers, and even outsold the Nintendo DS for years, until that system’s cheaper price and stronger support ended up winning over in the end (the presence of Pokemon games certainly helped as well). Still, this allowed the PSP to have a very strong stable of games that you can look back on fondly.
  • PS1 Classics – One of the genius moves for the PSP was to allow you to play PS1 games on the go. Sony ended up releasing quite a few major titles for the system, including Metal Gear Solid, Resident Evil and Final Fantasy VII (in fact, I had never played FF7 until I downloaded it on my PSP).
  • My Favourite PSP Games – The usual deal: this isn’t a comprehensive list, but here are some of my favourite PSP games. These include Resistance: Retribution, Soulcalibur: Broken Destiny, Metal Gear Solid: Portable Ops, Metal Gear Solid: Peace Walker, Metal Gear Ac!d 1 and 2, God of War: Chains of Olympus, Patapon and Grand Theft Auto: Vice City Stories (mainly because, holy shit, a GTA game running on PSP hardware!?!).

Mixed

  • UMDs – UMDs were a cool, ambitious concept, attempting to be multi-media discs which would allow you to game and watch movies on the go. Sony tried to get film studios to release films on UMD discs and while there was some support, it wasn’t widely adopted (my PSP came with a copy of National Treasure 2, if I remember correctly). So yeah, they were ambitious, but man do they take up a lot of space for a portable cartridge, they load slowly and the just look so strange. I’ll give them points for trying something new, but I’m not entirely sure that it worked well.
Hate
  • No Second Analog Stick – Why, why, WHYYYYYYY did Sony not include a second analog nub on the PSP!?!?! It’s the system’s most glaring issue and it single-handedly screwed over so many games on this system. The second analog stick on the DualShock had, by this point, become the solution to the camera issues which had plagued early 3D games, but by not including a second analog nub, you immediately put developers back to the PS1 era. Predictably, camera controls became the #1 issue on PSP games, with half-baked solutions abounding (see: Splinter Cell: Essentials, which would force you to stand still and hold another button in order to move and fix the camera in place).
  • Power Button Placement Was Bad – The PSP was designed really well, but there was one glaring flaw (besides the lack of another analog nub, anyway…): the power slider was right were the palm of your hand would be, meaning that it was really easy to accidentally turn your system off. You kind of had to train yourself to not do this while playing, although there was more than one instance where I’d be playing Portable Ops online and accidentally turn the game off mid-match.
  • PSP Go – The PSP Go was a cool concept: basically, a smaller, redesigned PSP which could only play games downloaded to the system. However, it was way too expensive Sony gave this thing basically no support, meaning that it was dead on arrival. I feel sorry for anyone who paid $250 for this thing at launch, because Sony sure as hell didn’t earn your money.

Love/Hate: PS2

Love

  • Built-in DVD Player – Having a CD player in the PS1 was a nice convenience, but the DVD player in the PS2 was huge. For many people (my family included), the PS2 was our first DVD player and was the reason that we jumped ship from VHS tapes. At the time, the PS2 was a very affordable DVD player and it was a key factor in the success and wide adoption of the format. Hell, my younger brother has a PS2 and still uses it as a DVD player, which says a lot about the importance of this feature.
  • Backwards Compatibility – Another major factor of the PS2’s success is its backwards compatibility with both the hardware and software of the PS1. You could use PS1 controllers with no issues and PS1 memory cards could be used as well (although these memory cards only worked with PS1 games). The fact that you could carry over your collection to a new console generation made the transition more attractive and basically allowed the PS2 to immediately surpass its predecessor.
  • Huge Graphical Improvement – The graphical leap between the PS1 and PS2 era was one of the biggest improvements of any console generation. PS1 games were very blocky and low resolution, but PS2 games were able to smooth things out and start to approximate realistic graphics. Hell, stylized games like Okami and Sly Cooper still look quite good to this day.
  • 3D Gameplay Improvements – By the mid-to-late point in the PS2 era, developers were finally starting to get 3D gameplay under control. Camera issues still plagued a fair few games at the time, but gameplay was finally getting refined and control schemes were starting to become standardized in a manner familiar to the games that we play today. This, of course, makes PS2 games much more playable and easier to go back to today.
  • High-Profile Exclusives and New IPs – Exclusives and new-IPs ruled the roost during the PS2 era, perhaps to a greater degree than in any other era since, making it a truly exciting time to be a PlayStation owner. Games like Metal Gear Solid 2 and 3, IcoShadow of the Colossus, God of War and Final Fantasy could only be played on the PS2, many of which were high-profile third party exclusives.
  • My Favourite PS2 Games – Again, this isn’t a comprehensive list of the best PS2 games (not by a long shot), but my favourite games of the era include: Splinter Cell (especially Chaos Theory), Metal Gear Solid 3: Snake Eater, Freedom Fighters, Star Wars: Battlefront I and II, Twisted Metal: Black, Shadow of the Colossus, Sly Cooper 1-3, Bully and James Bond 007: Everything or Nothing.
Mixed
  • Underpowered Hardware – I’m putting this under mixed because it didn’t really matter, but the PS2 was clearly underpowered and missing features compared to its competition. This becomes very clear when you compare the PS2 port of Resident Evil 4 to the Gamecube original, or the PS2 ports of any of the Splinter Cell games to the Xbox originals. Still, the games worked and the PS2’s impressive library basically made this a moot point, because the PS2’s popularity made it the most successful console in history regardless.
Hate
  • Legacy Hardware Issues – In many ways, the PS2 lives up to its name: it’s a follow-up to the PS1, but the system itself doesn’t make any major innovative leaps forward, a fact which really stands out when you look at its competition. For example, the Xbox was built around online gaming, whereas PS2 owners had to purchase a separate ethernet adapter which was expensive and under-utilized (although this did allow couch multiplayer to last for another generation at least). The Xbox also had a built-in HDD, making the necessary purchase of pitifully tiny, 8MB Memory Cards on the PS2 look embarrassing and archaic in comparison. A HDD was made available as an add-on, but it was once again an expensive, under-utilized peripheral which was only really used in Final Fantasy XI. The PS2 also had only two controller ports once again, making couch multiplayer games harder to manage.
  • Glut of Shovelware – The PS2 era might have been the height of cheap, crappy licensed games, as they were very prevalent at the time, as this was an era where the install base was huge and games cost just enough to make that it was worth the investment to make a quick turn-around. In subsequent generations the mobile gaming scene would kill off this market trend (although it carried on over to the Wii as well), but when you go back to the PS2 you’ll notice a plethora of awful games which were shovelled onto the system.

Love/Hate: PS1

Hey, it’s time for another Love/Hate series! This time we’re going to be going through each of the generations of PlayStation consoles and handhelds! I’ve always been a PlayStation fanboy, having grown up along with each successive system. Hell, I even wrote a defense of the PS Vita when it was becoming a punchline and wrote my review of the notorious DOAX3 on the Vita version of the game for the 200th blog post celebration. So with that said, let’s go back to the beginning and look at the original PlayStation console – what I love about it, what I hate, and everything in between!

Love

  • Genre-Defining Experiences – The original PlayStation was the most successful console of its era at a time when video games were literally entering a whole new dimension of possibilities. Considering the limitations of computing at the time and that 3D game design was basically uncharted territory, it’s amazing how well a number of developers were able to make the transition and provide experiences which helped to establish genres as we know them today. For example, the 3D action platformer was established during this time with titles such as Tomb Raider, Ape Escape, Spyro and Crash Bandicoot, and games in this genre have retained most of these foundational elements since. Racing games such as Gran Turismo also play nearly identically to racing games from the PS1 era, just with more glitz and polish. Tony Hawk’s Pro Skater was also responsible for establishing the skating game genre, which would be hugely popular well into the PS3 era. Survival horror was really established on the PS1 with Resident EvilDino Crisis and Silent Hill, providing an experience which is almost entirely exclusive to the PS1. These are just a few examples, but it just goes to show that the PS1 was a key foundation for gaming as we know it today.
  • CD-based Format – In a time when cartridges were the go-to method for game storage and when CD players weren’t particularly common, the PS1 showed the value of multi-media storage formats. Having game’s played on CDs was a huge benefit for a number of reasons: they were less bulky, cheaper and could store far more data than the competition and they allowed PS1-owners the freedom to use the system as a CD player when they weren’t gaming.
  • The DualShock Controller is the Granddaddy of Modern Controllers – The title pretty much says it all. While the original, analogue-less PlayStation controller was basically just a refinement of controllers of its era, the DualShock set the new standard which has been replicated in all future controllers since (barring gimmicks like the Wii of course).
  • Easy to Pirate For – Sure, this wasn’t exactly an intended feature, but with the cheap proliferation of CDs, the PS1 was notoriously easy to pirate games onto, a “feature” which has only gotten more valuable in the years since support for the console has died. It was also fairly easy to modify the system, such as replacing parts in order to circumvent the system’s region locking features.
  • My Favourite PS1 Games – Obviously this isn’t a comprehensive list of good PS1 games, but the games that I love and grew up on include Ape Escape, Metal Gear Solid, Twisted Metal 2, Vigilante 2: Second Offense, Future Cop: LAPD and Driver.

Hate

  • Janky Gameplay – The jump to 3D gameplay was a new frontier back when the PS1 came out and while it’s impressive that there are some seriously good games in this era, nearly every game from this era feels incredibly dated and incredibly clunky. Between the low-res graphics, janky controls and (especially) the wretched camera controls that defined nearly every game from this era, it’s really hard to go back and play a significant number of games from this era.
  • Original Controller was Outclassed by DualShock – The original PlayStation controller was fine, but when the DualShock came out it controlled so much better and made the original controller completely obsolete. The fact that the PlayStation One Classic came packed with the original controller was a baffling decision on Sony’s part, because not only was it inferior, but it also meant that huge games like Ape Escape could not be included. The lack of analogue sticks on this original controller also did not help with the camera issues which plagued this era’s games and wouldn’t really be rectified until midway through the next console generation.
  • Hardware Limitations – The PS1 had some really annoying hardware limitations, even compared to its competition. Memory Cards were a particular annoyance, the official ones only had 15 blocks of memory if I remember correctly, but some games would take up multiple blocks so you would fill them up very quickly. You could also buy unofficial cards, but I had one knock-off which corrupted and actually managed to ruin one of my discs! The PS1 also required a multitap if you wanted more than two players at a time, whereas the N64 could have four players at once. This was unfortunate and really cut down on the potential for local multiplayer games such as Vigilante 8: Second Offense.