Conservatives and Pedophile Virtue Signalling

A few months ago I touched lightly upon the Satanic Panic of the 1980s, a historical mass hysteria which I find absolutely fascinating. The panic started from a single claim by a mother who insisted that her child was molested at a daycare facility, but quickly snowballed into hundreds of accusations across the world. As it turns out parents were so disturbed by the initial accusation that they worked themselves into a frenzy and coerced their children into saying that their daycare facilities were being run by pedophile satanists who had been secretly committing ritual murders and sexual assault for years. Of course, there wasn’t a shred of physical evidence to corroborate any of this, but lives, reputations and careers were destroyed without cause as a result of the twisted beliefs of the parents spreading the hysteria.

Now, let’s bring this back to the present. In the last month we’ve not only seen the unfolding of the James Gunn smear campaign by alt-right activists, but also the pro-Trump QAnon conspiracy (followers of which believe that a high-ranking government official is leaking information about mass pedophile rings run by evil globalists) has reached the mainstream media. Indeed, if the last few weeks in news have brought anything to light, it’s that conservatives are obsessed with pedophilia. It’s not like this is a new thing either – everyone has those conservative friends and relatives who use their Facebook profiles to gleefully declare their desire to kill, castrate or prison-rape pedophiles. Furthermore, in the last few years we’ve had quite a few high profile examples of conservative activism which used the prevention of pedophilia as their primary justification:

  • Pizzagate was a loony conspiracy theory which claimed that Hillary Clinton was behind a (obviously non-existent) pedophile ring run out of a pizzeria. That theory would have been just a total joke to most of the world, until it began a harassment campaign against the pizzaria and its employees which climaxed when some utter moron burst into the pizzeria with an assault rifle, fired shots and demanded that the staff release all of the captive children. Bloody hell.
  • When the Ontario government updated the province’s sex education program, one of the main opposition points for social conservatives was that a man convicted for child pornography had been involved in drafting the curriculum. This, of course, led to some people claiming that he had designed the curriculum to enable easier grooming of future victims or that the references to masturbation or learning about proper terms for genitals were part of his sick jollies. Of course, social conservatives didn’t want those parts in the curriculum at all, but it made for a convenient scapegoat considering that they’re well aware that their own beliefs can’t be forced on society without some sort of flimsy excuse.
  • When trans rights were gaining more recognition within society just prior to the 2016 election, the big battleground for social conservatives involved which bathrooms that trans people would be allowed into. After all, they claimed, a pedophile can just claim that he identifies as a woman and then follow my daughter into the bathroom and stare at/or molest her! This is, of course, the sort of claim which has been levied at all groups gaining civil liberty, from blacks to homosexuals. It should hardly be surprising that it’s been dragged out again, along with violent transphobia.
  • And, on the funnier and smaller-scale side of things, concerned parents accused Pokemon Go of being a means for child predators to lure in victims, because at the time the news cycle was linking in everything with the game, so why not trot out their old favourite hysteria to go along with it?
Sigh… is anyone surprised that this was posted on a Facebook group called “Liberal Logic 101 aka Libtard Insanity V 2.0”?

It’s pretty clear that this is a topic that people on the right have been fixated on for decades now, but why is that the case? While this isn’t a problem in-and-of itself (obviously it’s a good thing to stand against child predators, no one is going to argue against that), why do they feel so willing to believe, once again, that there are cabals of child-rapists out there preying on children in the thousands? While I can’t claim to have the answer, I do have some thoughts and theories on this that I feel hold merit and are worth discussing.

One potential theory for why people on the right are so sensitive to pedophilia right now is that they are using it to unconsciously compensate for the blatant immorality of Trump and the alt-right. For what it’s worth, I don’t give this theory a ton of merit as I believe that it is rooted in an assumption that right-wingers don’t truly believe in the things they stand for (which sounds far too similar to me of the “there are no true atheists” fallacy in evangelical belief… seriously, click that link, it is infuriating), but it is worth bringing into the conversation at least as there are probably some grains of truth in the idea. I feel like it’s more accurate to say that, if there is any sort of moral compensation going on, then it would be for conservatives (particularly the sort which would be suckered into Pizzagate and QAnon) who view pedophiles as the “greater evil” and therefore anything Trump or the alt-right does to get rid of them is justified. We have seen this in the past few years, as anti-Islamic propaganda has shifted away from fear of immigrants spreading terrorism to fear of social and moral decay as they “invade”, supplant our culture and commit violence against our people* – therefore, so the argument goes, we must keep them out of our country. This is also paired with such colourfully hyperbolic language as “white genocide” or “rape gangs” to sell the idea. This was clearly one of the driving forces behind Brexit and we are seeing similar bouts of xenophobia all over Europe and North America. Your average right-winger will tell you that they don’t have an issue with Muslims, or homosexuals, or trans people – “but…” and so the other group’s civil freedom is curbed in the name of preventing a greater evil that they imagine will occur.

A far more compelling theory about why pedophilia is so prominent right now is, quite simply, that it is effective propaganda. As Emma Grey Ellis puts it:

“Alleging that your enemy preys upon children is an ancient propaganda tool that’s been used by everyone from medieval Catholics to the Soviet Union. It’s a powerful indictment because it trades on fundamental human fears. It’s designed to otherize the opposition and sabotage any sympathy you might have for them. It’s a ubiquitous tactic because it works. It’s easy to piece together how this strategy emerged: Someone figured out which crime their society viewed as most morally reprehensible and went with that—the unforgivable act that almost always involves kids.”

Honestly, this one is barely a theory and is more-or-less confirmed through multiple notable examples. Mike Cernovich seems to be the biggest fan of pedophilia out there: in addition to popularizing the Pizzagate conspiracy and dredging up the James Gunn tweets to get back at Gunn for anti-Trump sentiments, Cernovich also has been caught organizing falsified banners at protests to make it seem as if left-wing groups support pedophilia and NAMBLA, and then go viral with the misinformation campaign. Even more cynically, Cernovich made it seem as if they were protesting him by putting his name on the banner to drive even more traffic to himself, the stuck-up fuck. Of course, the average person who comes across one of these accusations isn’t going to know the source or the history of Cernovich, they will just see the propaganda. I would hope that they would be able to discern truth, clearly that is something that Cernovich preys upon with his frankly deplorable tactics.

Cernovich is not the end of it all though of course. As Jim Edwards put it, “my prediction is that we’re about to hear a lot more about fictitious ‘leftist pedophiles’ if Steve Bannon and Tommy Robinson are successful in setting up their international European far-right nationalist ‘Movement.’ What is less obvious is that the influential ultra-conservative pushers of this theory do not believe it themselves. They know it’s fake. They just like the outrage it causes.” Edwards also expounds upon the efforts of the alt-right to spread the idea that the end goal of leftists and identity politics is to make pedophilia socially acceptable, engaging in a slippery-slope fallacy to convince people to oppose social advance. A left-wing pedophile manifesto was also leaked onto the internet to considerable furor, until it turned out that it was another right-wing smear campaign meant to make conservatives outraged**. Oh, and let’s not forget that this isn’t all just innocent fun and games either – in addition to numerous harassment campaigns and at least one shooting linked to false pedophile ring accusations, someone has already committed murder because he believed that his father was one of these secret pedophiles. Bloody hell, people. Of course, Mike Cernovich, Alex Jones, and the rest of that lot continue to demonstrate their lack of any integrity by continuing to knowingly spread falsehoods regardless.

“Wait a second… Mr. Mime’s Pokemon #122, Sharpedo is #319… 1+2+2+3+1+9=18, the legal age of consent set down by God himself. It has been hiding in plain sight all this time, Pokemon are pedophiles. We should have known that a game about devilution and playing with your balls would be secretly grooming children! Pokemon Go? How about Pokemon, no!!!” -Alex Jones in the near future, probably, now that this image is on the Internet.

Clearly it makes sense for influencers and propagandists to spread false claim of pedophilia, but the question still remains – why does this topic resonate with the general right-wing audience so much? I mean, Mike Cernovich and his shitty contemporaries know what content is successful with their audiences, so the fact that they trot out knowingly false pedophilia accusations again and again suggests that they’re aware that their audience laps it up. Hell, even looking back at other examples in this article, the anti-pedophilia memes that conservative-types love have been being posted and shared for years without an organized effort behind them, and the Satanic Panic occurred organically, long before the Internet could allow people to even attempt to weaponize the movement. For this question, I have the following theory: social conservatives tend to be exceptionally prudish about sex, especially here in the west, and tend to focus on what they see as “degeneracy” in society. They also tend to advocate for the protection of their children from whatever they see as “corrupting influences”. With that in mind, it’s not hard to trace each of these back to a common “worst”: after all, pedophiles combine the worst sort of degeneracy along with abhorrent sex and the exploitation of children, so is it any wonder that they would be so sensitive to this topic? Furthermore, with groups such as homosexuals and trans people gaining acceptance and increasingly no longer being considered “degenerate”, the number of other targets that conservatives can acceptably go after are growing smaller.

It’s also fascinating to me how the Satanic Panic and the associated pedophilia hysteria occurred during the Reagan presidency, when America was undergoing a major conservative resurgence, coinciding with social changes which were clearly threatening to the concept of the family unit. Women were entering the workplace in greater numbers (look at Die Hard in that light and consider the perspectives of the writers and you’ll see how these social changes affected that story), divorce was up, religious adherence was dropping, etc. In some ways, the panic felt like a conservative backlash to the changes occurring in society. After all, daycares were the primary target, and they were only being used because mothers were no longer at home, and the Satanic element suggested a society which was being torn apart from the inside by anti-religious evil. Similarly, the modern, growing hysteria is growing off the back of comparable social change – gay rights, trans rights, expanding awareness of racism and identity politics, etc. If the pattern holds the same as last time, then this period that we’re in now is merely the backlash that comes before the tacit acceptance of the social issues of our time.

Naturally, there is a certain amount of partisan hypocrisy to this right-wing fixation. Roy Moore would be the most high-profile example, and while he did lose the election, it was bloody close. 48% of Alabamans who voted would rather have a sexual predator in office than a Democrat it seems. Trump himself has also been dogged with numerous examples of either purported or confirmed lurid behaviour towards underage girls, which doesn’t seem to phase his supporters in the slightest:

“An election year lawsuit, withdrawn at the end of 2016, alleged that he’d raped a 13-year-old girl at one of the ‘infamous sex parties held by billionaire and known pedophile Jeffrey Epstein,’ a longtime pal. A BBC documentary featured multiple people recalling his predatory attitude toward models as young as 17 during the 1980s and 1990s. Five women who had competed in the Miss Teen USA pageant said Trump walked into their dressing room unannounced while girls aged 15 and older were changing. His history of lecherous comments about his own daughter, Ivanka, are legendary — and he even allegedly asked if it was ‘wrong to be more sexually attracted to your own daughter than your wife’ when she was 13.”

Beyond these specific examples though, the things that conservatives stand for are often enabling an environment where children can be preyed upon. One criticism of the Ontario sex ed backlash was that not teaching your kids about proper consent will just make them ignorant and more easily exploited. Furthermore, as much as people like to harp on the mysterious stranger in a dark van or gangs of secret pedophiles, the truth is that the family itself is most often the place where a child predator operates. Religious institutions are also notorious for covering-up child sexual abuse – and I don’t just mean the Catholic church either. Part of the controversy with Josh Dugger’s sexual assaults was that his church helped to cover it up rather than take it to the authorities, which happens distressingly often. And then there’s the general hypocrisy of the right’s desire to see itself as the side which “defends the children”:

“Apart from standing idly by as kids are gunned down in underfunded public schools, the American right denies our youth their life-saving health care, and GOP administrations oversee higher infant mortality. Children are disproportionately at risk from the climate change that Republicans refuse to acknowledge and stand to inherit an inhospitable planet (if they get to exist at all). Every day, we see photos of children kidnapped and thrown in cages by the president’s beloved ICE, who feed them psychotropic drugs, and whose negligence may have killed a toddler this week. QAnon’s vision of an underground child slave economy mirrors what’s happening in plain sight, and that is no coincidence.”

If you’re looking for further hypocrisy, just one article ago I was reading comments by the anti-PC crowd who were bemoaning how SJWs took away their loli-porn.

As much as the right loves to throw around the term “virtue signalling“, how can I view this pedophilia obsession as anything other than that? Especially in light of all the hypocrisy I’ve listed and when nearly all of the causes that I’ve listed in this article, from James Gunn, to Pizzagate, to QAnon, to the pedophile’s manifesto, are literally fake news. At that point, it feels like the outrage is little more than virtue signalling to show how good the person sharing it is and how much better they are than the degenerates in society. Here’s a bit of news: no one is sticking up for child molesters***. At most, some people are trying to raise awareness that pedophilia is a treatable condition, but even then there isn’t any sympathy for the people who actually commit sexual assault against minors.

These are my thoughts and theories on why it seems like conservatives are so sensitive to pedophilia. Perhaps I’m missing the mark or overlooking some things, but I’m confident that I’m hitting on something close to the truth of the matter. As I said near the start of this article, ultimately there isn’t really anything wrong with conservatives being sensitive to this topic – obviously, it’s a serious issue and worthy of being given attention. However, my main concern is with how this sensitivity is becoming weaponized by people without a shred of integrity. I’ll end this article with a quote from Miles Klee, which sums up the worst case scenario I can see this weaponization going in:

“QAnon sets the stage for mass arrests leading directly into fascist rule. When one side is keeping kids in sex dungeons, the QAnon logic goes, they don’t deserve due process — and must be thwarted by any means necessary. Conversely, anyone convicted for child porn or sexual abuse of a minor is part of the conspiracy.”

*For the record, I saw the article here and it instantly resonated to me as bullshit – a thousand sexual assaults and the police didn’t do anything because they were “afraid of being called racists”? As far as I could see, this story was only being reported on in such colourful terms in right-wing tabloids such as the Sun and Daily Mail and I struggled to find anything of note from credible news sources. It’s almost as if, shocker, the xenophobic-types are churning out anti-Islamic propaganda.
**That link is actually quite interesting to see – you’ve got a lengthy original post by a conservative blogger breaking down how evil this pedophile manifesto is, and then at the end there are just a number of addendums as they come to realize that the document is fabricated, but they attempt to justify their outrage against liberals anyway. That just goes to show the power of both propaganda and hardline-partisanship.
***Unless they’re a Republican, heyo!!!

Oh Look, Another Manufactured Dead or Alive Controversy

When last we checked in with the Dead or Alive franchise, anti-SJW types were stirring up a controversy about how Dead or Alive Xtreme 3 wasn’t being released outside of Japan and this was all feminists’ faults (despite no one actually giving a shit about Dead or Alive Xtreme 3, the fact that this was 100% Tecmo-Koei’s decision, and that PlayAsia was clearly co-opting their outrage in order to make money). Fast-forward almost 3 years and now there’s a new controversy brewing about Dead or Alive 6. Sigh, what now? Are those special snowflake, easily #triggered SJWs complaining about the series’ trademark objectification of women and gratuitous jiggle physics?

Oh wait. No, it’s the anti-SJWs who are complaining again. And this time, it might be even more stupid situation than the last non-troversy was.

So, what could get people so riled up about Dead or Alive 6? Well, it all boils down to one simple statement that game director Yohei Shimbori made when the game was announced: female sexualization was going to be toned down and breast physics would be more realistic. Predictably, fanboys are threatening to boycott the game now just based on this statement alone. For example, One Angry Gamer is livid about the sheer mention of toning down and that the game is using a different engine than DOA5 and Xtreme 3Meanwhile over on Sankaku Complex, a Japanese hentai and porn news site (link is NSFW, obviously), there has been plenty of butthurt whining that SJWs have “ruined” the game before we’ve even gotten a chance to really see it in full. Perhaps even more predictably, some players are claiming that they’re going to buy Soulcalibur VI instead because it is leaning harder than ever into the fan service (for what it’s worth, I was planning on buying SC6 because I really enjoy the the gameplay of that series, until I saw how embarrassing the fan service was this time around). The reaction to this one little change really shows you how much value these “fans” put into the actual mechanics of their favourite fighting games.

Some of the funnier/stupid comments on Sankaku Complex.

Beyond that though, there’s more to why this is such a clear non-troversy. For example, read the following statement made by Yosuke Hayashi:

“We’ve always had the sex factor in the game; in the past, the female characters had to have big breasts, they had to have scanty dress. […] We’re trying to focus on the real women that surround us; the voice of a female, the mannerisms. We are being realistic about it. We want to show something that’s more high class, that adult males of our generation could look at a woman [character] and be impressed with her as a woman, not just as a pin-up. That’s what we wanted to tell our fans.”

That sounds like the sort of thing which would really rile up the anti-SJW types… except that this was said 6 years ago about Dead or Alive 5, and in terms of the sheer volume of swimsuits and new fetish-bait characters, that game ended up being the most sexualized game in the franchise (outside of the Xtreme spin-offs). Compared to this, everything said about Dead or Alive 6 has been pretty tame thus far.

This isn’t even taking into account the deluge of DLC which is sure to find its way into DOA6. DOA5 and (to a slightly lesser extent) DOAX3 both made bank off of their sexy costume packs, which would cost players literally over $1000 to purchase everything. Since DLC game into vogue last generation, fighting games have basically turned into costume factories and I can’t possibly see DOA6 passing this opportunity up. However, does this mean that all of the sexy costumes have been shunted off behind a paywall as some players are saying? Shimbori even made a point of changing series lead Kasumi’s sexy robes in favour of a more functional body suit, so are we no longer getting bikinis as default costumes? Well… it’s too early to say for certain, but somehow I doubt it. For one thing, take a look at Kasumi’s DOA6 costume and tell me that that isn’t sexy in its own right, even without having to show off skin. But not only that, the reveal trailer itself made it pretty clear that the game isn’t going to neuter the sexiness. Just look at Helena:

Camera pan to cleavage shot? Check. Panties visible? Check. Outfit that makes more sense for stripping rather than fighting? Check. Now, this is obviously just one character, but we haven’t seen what the more overtly-sexualized characters, such as Tina and Christie, are going to look like, nor have we seen whether the two most popular fetish-bait characters, Honoka and Marie Rose, will make the cut. In any case though, I do feel like the outrage that anti-SJW types have worked themselves into is premature right now at best, or downright ridiculous at worst. I’ve dragged Sankaku Complex into this article because, quite frankly, their coverage and pearl-clutching in this non-troversy has been hilarious. When Hitomi and Lei Fang were teased in fully-clothed silhouettes, they decried that “the developers [are] clearly sticking to their socjus agenda of preserving the purity of fictional video game girls”, which is particularly funny because they’re clearly wearing costumes of theirs from DOA5 and because the franchise has always had this weird sense of hands-off purity and innocent to (most of) its characters, emphasizing a voyeuristic take on sexuality rather than an active owning of it (which, honestly, is the main issue with DOA’s take on sexiness in the past).

Beautiful.

As for the breast physics, the One Angry Gamer article about claims that they aren’t even present in the current build of the game, but from what Shimbori has said, “we are trying to achieve some natural movement, so when you move, things move naturally. That’s our intention.”… so, the boob physics are going to be like the physics present in Xtreme 3 then? Yes, it does sound like they’re cutting out the exaggerated physics options which most games in the series have had… but oh well. That’s really all I can say about that, I’ve never understood the appeal of laughably exaggerated jiggle physics, especially when the game is going to aim for more natural movement similar to DOAX3.

The toning down of the sexier aspects of the franchise also coincides with a design shift towards esports and more brutal fighting. DOA has always prided itself on being the best-looking fighter on the market, which you can really see when you put it up next to Soulcalibur VI for example. Past games would dirty-up the fighters, but only to a certain point – for example, DOA5 made a big point about introducing dynamic sweat and dirt systems as the fight progressed which coincided with an art style shift, from more of an exaggerated anime aesthetic to one that looks much more natural. However, DOA6 is now building upon that more realistic aesthetic, introducing cuts and bruising which looks, quite frankly, painful. It has been stated that “the shift to more realistic graphics […] is thanks to the new engine. Characters visibly take damage during fights, with bruised faces and blood making combat feel more visceral in the process. Shimbori also said that they are thinking about adding in an option to disable those details for players less interested in violence.”

This right here feels like a fulcrum in this issue that is being overlooked by the more reactionary fans of the series. Let’s say that they kept this battle damage in and continued to play up the sexiness. Suddenly, we’d have a game which overtly sexualizes assault against women… hell, even with the toning down that they’re doing, I’m not entirely certain that it’ll be enough to make this not feel uncomfortable. Speaking as someone who enjoys this series, I’m actually questioning whether the move away from always having their fighters look “beautiful” is going to be worth it (especially if they start adding in the sexier outfits later on), but I’m willing to wait and see for now.

Other than the pervy, voyeuristic aspects that the Xtreme games really push, I don’t have a problem with the sexiness in the DOA franchise. It’s mostly harmless and the series has been tucked into its own corner for quite some time where it doesn’t really influence the industry much. However, that right there is something that Tecmo-Koei is clearly trying to escape – you can see how the excessive fan service since at least the release of Xtreme Beach Volleyball has made the series more and more niche with each entry. Clearly, something had to give if they wanted to try to broaden their audience. We’ll see if they manage to pull it off and come up with something worth supporting on its own mechanical merits.

Oh, and in the meantime, we get to laugh at people claiming that Dead or Alive now sexualizes the men more than the women (because men fighting without shirts is the exact same as women fighting without shirts of course).

95% of the comments section is people whining about SJWs to a chorus of upvotes, and then these guys pop in, say the objective truth and get downvoted, naturally.

Never change internet, never change.

Love/Hate: Pokemon Gen 7

Generation 7 (Sun, Moon, Ultra Sun, Ultra Moon)
Love

  • Much-Needed Gameplay Refinements and Improved Accessibility – I’m going to break this down into two parts:
    • On the refinement end of things, HMs are finally dead!!! Thank freaking God, now whenever you would need to use an HM move, a Pokemon will appear which does it for you. This system is just so much better in every possible way. Gen 7 also brought in an improved battle screen which now gives you more information: the number of boosts or debuffs on a Pokemon, turns remaining for some special conditions and even whether your moves will be super effective or not. Some veterans might feel like that last refinement especially is “casualizing” the game, but I personally like it and feel like it doesn’t really hurt the game in any way – veterans already know the type matchups, so it’s good for teaching them to newer players. You can also remove status conditions after battle without having to use an item, which can be handy. On the other end of things, gyms have been replaced with island challenges and totem Pokemon, which I’m not so keen on, but the HM refinement was so good that it makes up for anything else.
    • On the accessibility end of things, getting into the competitive side of Pokemon has been made even easier than ever, to the point where Nintendo actively encourages it on the Pokemon website. Gen 7 sees the introduction of hyper training (which lets you max out your Pokemon’s IVs!), the ability to see your Pokemon’s IVs and EVs, passive EV training on Pokepelago, etc. The barrier to entry to get into the competitive scene has dropped significantly in the past 2 generations.
  • Z-Moves – Some people will complain that Z-Moves aren’t as “flashy” or “game-changing” as mega evolution was and I was initially unconvinced that they weren’t going to be more than another power creep gimmick. However, I feel like Z-Moves are a fantastic addition which has really improved battling. For one thing, they increase the viability and versatility of every Pokemon, not just a handful of special Pokemon like mega evolution did. Plus, every move gets some sort of special Z-Move effect, from increased attack power to special effects for some status moves which make them significantly more viable (eg, formerly useless moves such as Splash and Celebrate now give a +3 Attack boost and +1 to all stats, respectively, making many of outclassed moves actually worth using if you’re creative enough. You also have to strategize a lot more about who to give the Z-crystal to, which move to use it one, when to use it, etc.
  • Really Strong Story – Except for maybe Gen 5, Gen 7 has one of the best stories in the whole series, which is mainly down to some very memorable characters. I feel like Sun and Moon‘s story is a definitely more satisfying and coherent compared to the changes which were introduced in Ultra Sun and Ultra Moon, but they’re both definitely in a completely different league than nearly every other Pokemon game.
  • Alola Formes – These were such a fantastic idea which needs to be revisited in future releases. Basically, the Alola region has some Gen 1 Pokemon who have major type and design differences, similar to real-life animals which change in different habitats. These aren’t just small changes either, some have wildly different typings which fundamentally change how they are played. Plus the redesigns were (for the most part) great, especially the exquisite Alolan Ninetails. This feature has to be maintained going forward!
  • Alola Region Is Incredibly Distinct – There have been a number of interesting Pokemon regions throughout the years, but Alola has to take the cake for having the most personality to it. Clearly based heavily on Hawaii and its culture, the entire region, characters and its Pokemon revolve around this theme. Compared to, say, the Kalos region a generation prior, this really makes this generation stand out.
  • New Pokemon Are Design for Battling – Every single one of the new Pokemon have really unique gameplay design, which makes them all very interesting and worth trying out. Like, I’m not kidding when I say every single one, even this generation’s early-game Rattata, Caterpie and Pidgey equivalents, Yungoos, Grubbin and Pikipek respectively, have unique abilities, stats and evolutions which help them to stand out amongst an increasingly crowded roster of Pokemon.

Mixed

  • SOS Calls – Having gotten through the main game of both Moon and Ultra Sun, I really appreciate the SOS Call feature, where a Pokemon can request another Pokemon to come to its aid when it’s on low health – it’s fantastic for EV training, shiny hunting and EXP grinding. However, during your story playthrough, these things seem to happen all the time and they just become a pain in the ass if you try to fight through them. Considering that a dedicated player is going to spend the bulk of their playtime in the post-game, this feature is more of a positive to me, but I can remember myself and my brother getting extremely frustrated at all the SOS calls during our initial playthroughs so it’s worth a mention.

Hate

  • Too Many Cutscenes – Holy bloody crap this game constantly interrupts you with cutscenes. It’s so bad that it took me months to actually get through Moon because I just could not get into the game with the incessant start-and-stop gameplay. Many of these are tutorials as well which are completely unskippable, no matter how basic they may be. The cutscenes themselves are also unskippable, including the ending video which must have been at least 15 bloody minutes long. Much like Mass Effect 2 and its mining minigame that you have to perform to get a good ending, this just shoots replayability down the tubes, because there’s no way in hell I’m going to sit through all of that again.
  • Festival Plaza – Compared to the PSS in Gen 6, Festival Plaza is a huge step down in efficiency and functionality as this generation’s online hub. The idea of having your own home circus where you can meet with others is cool, but the server stability isn’t the best and it takes way longer to do anything that it should. The idea of having booths to get in-game benefits, such as levelling up a Pokemon, buying items or acquiring bottle caps, is also cool, but in execution they’re a pain in the ass because getting Festival Coins to pay for these is such an unenjoyable grind. In order to get FCs, you have to complete awful mini-game missions, limited global challenges, or talk to random people in your plaza. Ultra Sun and Ultra Moon attempted to sort of fix this by tripling the FC yields and by introducing the mediocre and frustrating Battle Agency, but even then, getting FCs has always been more of a necessary chore rather than something I look forward to.
  • Why Not DLC? – Gen 7 has some weird issues. On the one hand, there’s basically nothing to do in Sun and Moon after the main quest, other than train competitively or shiny hunt. On the other hand, Ultra Sun and Ultra Moon introduce a ton of new side content, but are arguably barely worth getting if you own the original releases, only really making them a begrudging purchase because they introduce some new Pokemon for completionists. So this begs the question of why Game Freak hasn’t gotten with the times and just incorporated DLC? I mean, the answer is because they’ll get more out of you if you rebuy the game, but that is obviously utter bullshit on their part.
  • Ultra Beasts – I’m a bit mixed on Ultra Beasts, leaning towards negative. I get that they’re supposed to be not technically Pokemon, so the fact that they all have very odd designs which clash with typical Pokemon design philosophy gets a bit of a pass for me. However, some of them are just plain ugly, particularly Buzzwole and Blacephalon, and they don’t do much to allay some fans’ fears that the series was “better in the old days”.
  • Again, Too Many Legendaries – Officially, Gen 7 has the most legendaries of any game to date. This is in part because some of them actually evolve, such as Cosmog and Type: Null, but we still have the four guardians, Necrozma, the 3 mythicals and then the Ultra Beasts (I’m not sure if they technically count as legendaries, but they feel very similar in status to me and I have always seen them as such). It’s just too much for me and that means that, of the new Pokemon introduced in this generation (not including Alola formes), a whopping 29% of them are legendaries or Ultra Beasts!

Best Pokemon of Gen 7: Primarina, Rowlet, Trumbeak, Rockruff, Bewear, Tsareena, Minior, Poipole, Stakataka
Shittiest Pokemon of Gen 7: Incineroar, Crabominable, Araquanid, Comfey, Turtonator, Bruxish

Thanks for reading this series, it was really fun to write! I think I’ll make Love/Hate into a new series here akin to the Retrospectives. I don’t have any other ones in mind yet, but I’ll keep this series concept in mind going forward.

Love/Hate: Pokemon Gen 6

Generation 6 (X, Y, Omega Ruby, Alpha Sapphire)
Love

  • New Graphics Engine Shines – The pseudo-3D sprites in Gen 5 were impressive, but Gen 6’s fully 3D models were definitely the direction that the series needed to head into going forward. It looks much cleaner and refined, and is so good that they’ve basically just gone and reused all of the models in Gen 7 and (I think) Pokemon Go as well. Oh and the new 3D models meant that shines could be made significantly more creative, with Gen 6 and 7’s shiny Pokemon being universally regarded as the best in the series. The engine itself is also much faster than the DS games were, with saves being basically instantaneous, and Kalos itself is quite beautifully and distinctly designed.
  • Player Search System – The PSS is probably the smoothest and cleanest online integration in any Pokemon game, making trading and battling with friends and strangers an absolute snap. This also introduced the Wonder Trade feature, which is always a fun little roulette wheel to spin.
  • Fairy Type – Similarly to the introduction of Dark and Steel Types in Gen 2, Gen 6 introduced the Fairy Type in order to make up for some of the typing imbalances that Gen 5 had created, while also giving an offensive boost to the Steel type and giving the underpowered Poison type a huge boost. This has gotten the balance of the typings back into a good place, although some might feel that the Fairy type itself is maybe a little too good.
  • Player Customization – This was a feature I never really expected to get, but when we got the ability to customize our avatar’s look, this was basically the only thing I started spending my money on in these games.
  • Omega Ruby/Alpha Sapphire‘s Gimmicks – The Gen 3 remakes brought in a few new features to the Gen 6 engine which are basically just small gimmicks, but they are so cool that they’re worth mentioning. The first is the 2 different bikes, which allow you to perform tricks and reach otherwise inaccessible areas (or just straight-up go faster). The second is the Eon Flute, which lets you freaking fly a Latios/Latias in real-time around Hoenn!!! This feature is just plain amazing and has the secondary benefit of making Fly no longer a basically-mandatory HM to navigate with.
  • Friend Safari – I personally really liked this addition, which looks at your friend list and assigns them 3 Pokemon which can be caught in the friend safari (although they need to be online for you to get all 3 of them). It’s nowhere near as fleshed out as the old safari zones, but it was really cool adding friends to try to get ahold of these exclusive and Hidden Ability Pokemon.
  • Mini-Games Are Actually Fun and Useful – The mini-games introduced in Gen 6 are actually quite fun. Pokemon Amie is like Nintendogs for Pokemon, and it’s adorable and amazing, while giving some boosts in battle if you want them. Meanwhile, Super Training makes EV training easier and more accessible than ever. Oh, but the returning Contests from the Gen 3 remakes still suck of course.

Hate

  • Stupidly Easy – As anyone who played a Gen 6 game what stuck out the most to them and odds are that the first or second thing they’ll say is that these games are way too easy. The Exp Share gets a lot of flack for this, but even without it the game is just stupidly easy. Like, in Gen 4 I would often be 10-20 levels lower than my opponents, but in Gen 6 you have to go out of your way to not be overlevelled. Apparently the difficulty was scaled down because there were worries about casual gamers and mobile games at the time, but the difficulty of these games makes them boring to replay.
  • I Don’t Like Mega Evolutions – This one is YMMV because I know some people really love their megas, but I really don’t like them. They’re definitely a flashy new feature and probably the most notable new addition to Gen 6, but I really dislike them because I feel like they limit your options. I mean, there are a very limited selection of Megas and if you want to run, say, a Charizard, Aerodactyl or a Lucario, then why wouldn’t you throw a mega stone onto them? You’re basically gimping yourself if you don’t. Plus if you see one of these Pokemon on the other team then you know that there’s a very good chance they’re running a mega evolution, limiting the potential variety. Or, for that matter, if you’re running a competitive team then you’re probably going to need a mega on your team (unless you’re running a very particular strategy) because they are so much stronger than any regular Pokemon, meaning that your pool of potential Pokemon is down to one of the 46 Pokemon which can mega evolve, and the Pokemon who missed out are just even more outclassed than ever. I get that some people will argue that megas make older Pokemon more viable by giving them these kinds of power boosts, but I feel like there are better ways to combat that kind of power creep than this. Plus it’s not like all megas are created equally, so we’re ultimately just continuing the same issue of having some Pokemon be significantly more viable than others.
  • Lack of Identity – After the clear attempts to reboot the franchise in Gen 5, Gen 6 plays things much safer. X and Y feature a ton of nostalgia-baiting, bringing back lots of old Pokemon at the expense of new ones. In fact, this generation introduced the fewest new Pokemon, at 72 (which is likely down to resources going into the new graphics engine and all the new mega evolutions, which just highlighted the nostalgia-focus even further). On the one hand, this helped to bring back people like me who hadn’t played a Pokemon game since Gen 2 and get them up to speed on the games I’d missed. On the other hand, it just really makes Gen 6 itself fairly unmemorable. The fact that Pokemon Z never happened also probably affected this, as the traditional “third version” of each generation is almost always better.
  • Weak Story – After the strong story of Gen 5 and the intimidating villains in Gen 4, you can’t help but feel that Gen 6’s story is a bit of a letdown. The story mostly feels like a “power of friendship” tale, juggling 4 different “rival” characters who are more akin to friends on a sightseeing trip. Team Flare are stylish, but much closer to the goofy incompetence of Team Aqua and Team Magma rather than a true threat. Lysandre is actually a pretty interesting primary villain with a cool motivation, but he doesn’t get enough to do and shows up a bit too late to make a major impression. Plus none of the gym leaders or elite four stand out either, which just further compounds how forgettable much of X and Y can be.
  • HMs Are Still a Thing – Why, 6 generations in, are HMs still an element of these games!? I mean, in X and Y they at least scaled this back down to only 5 essential HMs, but the Gen 3 remakes are still chained to 7 HMs. It’s just so frustrating that these are still a thing, even when Game Freak clearly can see that they’re a problem and scale them back as much as they can.
  • Origin Marking System – Starting in Gen 6, only Pokemon caught or bred in games released during or after Gen 6 could be used in battles using competitive rulesets (eg, most online battles or the battle spot). The result of this is that legacy Pokemon which you could have been using since Gen 3 were suddenly unusable in competitive play, meaning that you’d have to rebreed them (if possible). I wonder if this might have been introduced due to the rampant hacking in Gen 5, but the result is enough to make me hesitant to go back to earlier games because I know that I won’t be able to use any of the Pokemon that I use and get attached to again going forward.

Best Pokemon of Gen 6: Chesnaught, Delphox (I don’t understand the hate it gets), Greninja, Vivillon, Sylveon, Goodra
Shittiest Pokemon of Gen 6: Diggersby, Slurpuff, Barbaracle (the ugliest Pokemon in the entire franchise for me, I despise it)

Tune in soon for the next entry where I’ll cover the newest entries in the series, Generation 7.

Love/Hate: Pokemon Gen 5

Generation 5 (Black, White, Black 2, White 2)
Love

  • Insane Refinement and Ambition – Gen 5 was the first generation of Pokemon since Gen 2 to have a second game release on the same system, meaning that the team at Game Freak could build on their existing engine and spend more time on the finer details which would otherwise get overlooked for time reasons. Such things include:
    • On the smaller end of things, there are the quality of life improvements such as no longer taking damage from poison outside of battle and that Pokemon Centers and Pokemarts are now combined into one handy location! HMs have also been reduced in both number and importance, and TMs can now be used infinitely.
    • On the bigger end of things, the ambition of Game Freak in this generation was insane – 156 new Pokemon, tons of new moves and abilities (including new Hidden Abilities for nearly every existing Pokemon), dynamic camera angles in the overworld and in battle, and the music is also context-based. I mean, just read this description of the music from the Gen 5 article on Bulbapedia to get an idea of how insane the design was on this game: “The overworld music also changes in certain circumstances. Almost all the routes now have instruments that differ between the seasons, and layers that activate and deactivate when the player walks or stops, respectively; while music that plays in some towns and cities have layers that can be added by talking to citizens. These people can be seen playing different musical instruments like piano, guitar, etc.”
  • Animated Sprites – All battle sprites are now animated, change based on battle conditions (eg, low health or status conditions) and the camera can pan and zoom around them. This is just an insane amount of ambition because, by this time, there are now 649 Pokemon that have to be individually animated. You can certainly understand why it wasn’t done earlier (and why they dropped sprites after this game), because the amount of work that this must have required is mind-boggling.
  • Best Story in the Franchise – If there’s one thing that Pokemon Black and White are known for, it’s their really strong emphasis on story. At times, the emphasis on story makes the Gen 5 games feel closer to a traditional RPG than any other Pokemon game. Previous entries in the franchise had made some attempts at a story, but Gen 5 makes their attempts look completely half-hearted. Team Plasma are probably my favourite villainous team in the franchise, with a plan which is actually somewhat morally grey, as they want to free Pokemon from being caught and trained (there’s more to it of course, and their ultimate leader Ghetsis is a truly sinister bastard). The biggest highlight of the game’s story though is your character’s foil, N. He’s your antagonist, but he is not an evil person by any means. He is legitimately fascinating in his conviction and in how willing he is to change if you can prove that your convictions are stronger. Also worth noting is that all the gym leaders and major characters you meet are given personalities and, by the end of the story, they will have come back (including one epic showdown with all of the gym leaders coming to your side).
  • Major Version Differences – Each of the games in this generation have some pretty big thematic and aesthetic differences which go beyond the character and palette swaps that Gen 3 experimented with. Gen 5 goes so far as to include wildly-different version exclusive areas and Pokemon, with White‘s region appearing more rural and “traditional”, while Black‘s region is more urban and even futuristic. It can feel like you’re missing out if you don’t have both versions, but at least it makes it feel like you’re not just playing the exact same game if you do get both.
  • Alternate Formes – Pokemon that can change their “forme” have been around since at least Gen 3 with Castform and Deoxys (or even Gen 2 if you count Unown), but Gen 5 really cranked this feature up a notch. Nearly every legendary and mythical Pokemon gets some sort of alternate forme that they can activate, which change up their designs, stats and options in interesting ways. It’s a creative way to fill out the roster without having to rely on new Pokemon or evolutions.

Mixed

  • No Classic Pokemon – In Black and White, you can’t catch any non-Unova Pokemon until after the main quest is completed. On the one hand, I kind of like that it forces you to use different Pokemon than you might have otherwise, but this is obviously going to piss off a lot of people who don’t care for the new Pokemon and it does restrict your options a fair bit on each playthrough. Black 2 and White 2 do open up the roster a fair bit earlier though.
  • Linearity – Basically every Pokemon game is fairly linear, with only Gen 1 having any real freedom in the later stages of the game, but Gen 5’s emphasis on story takes this to a new level. It’s certainly a worthwhile payoff in my opinion, but it does make replays a bit harder to get into.
  • Seasons – I’m mixed on the season feature in these games. The day/night cycle in previous games was fun and wasn’t too inconvenient for players to get around. However, having your seasons cycle once every month is just painful at times, especially because certain items and optional routes are only available during specific seasons. That said, it is (again) ambitious and visually stunning to change many of the areas in the game every month, so I’m a bit mixed on it. Also, Deerling and Sawsbuck’s visual design changes in each season, which is quite striking to witness.

Hate

  • The Pokemon Are Polarizing – Sure, Game Freak were super ambitious introducing 156 new Pokemon in one game and if it worked out well then it could potentially recreate the feeling of discovering Pokemon all over again from back in Gen 1. However, I can’t help but feel like this actually resulted in a design philosophy of quantity over quality, which has resulted in some major issues which undermine all of the technical refinement this generation brought us. Plus, considering that Pokemon design is the backbone of this series, the fact that this generation’s roster is so mixed is an absolutely crippling issue:
    • Many of these new Pokemon just feel over-done and straight-up ugly at times. Kyurem and its fusion formes especially look awful and are pretty much emblematic of the cliche at the time that Gen 5 came out that the “Pokemon are starting to look like Digimon“. Some players may feel like Zekrom and Reshiram fit into this issue as well, but over time they have become straight-up two of my favourite legendaries in the whole series.
    • In general, the Pokemon designs themselves are extremely hit or miss this generation. Some evolution likes are just incredibly dumb or lazy, rehashing some of the absolute worst aspects of Gen 1 design (eg, anthropomorphizing a random object [Vanillish], or adding another piece onto the Pokemon to make it “evolve” [Klinklang], etc). Like, as much as people like to complain about Garbodor*, which is literally a Pokemon made of a pile of trash, it’s far from the worst-designed Pokemon in this generation. While a number of the Pokemon in this generation have since grown on me (such as Conkeldurr, Ferrothorn and Litwick), this generation still has by far the most Pokemon designs which I straight-up dislike (see: the shittiest Pokemon of Gen 5 below).
    • There are also a lot of new Pokemon which are clearly just meant to pay homage to classic Pokemon, which just makes the generation feel more uncreative and even makes Gen 5 feel like one of those wannabe knock-off Pokemon games at times. Without making too much of a stretch, it’s pretty clear that:
      • Woobat line = Zubat line
      • Audino = Chansey
      • Conkeldurr line = Machamp line
      • Sawk and Throh = Hitmonchan and Hitmonlee
      • Gothitelle = Jynx
      • Ferroseed line = Pineco
      • Klink line = Magnemite
      • Bouffalant = Tauros
  • Power Creep – It is generally acknowledged that power creep really noticeably set in in this generation, with many of the new Pokemon being straight-up stronger or, at least, better optimized than their older counterparts (many of which were designed for a time before the physical/special split was a thing and when the movepools were significantly more limited). This also marked the point where Fighting and Dragon-type Pokemon began to run rampant and making weather conditions last indefinitely made “weather wars” a defining aspect of the competitive scene.
  • Mini-Games Still Suck – Contests have finally been dropped this generation, but in their place we instead get Pokemon Musicals, which are arguably even more throwaway (although, on the plus side, they changed how Feebas evolves now, making acquiring Milotic less of a hair-pulling experience).
  • Dream World/Dream Radar – This key feature allowed you to play mini-games online in order to acquire rare Pokemon with hidden abilities… however, the servers for it have been shut down for years now, which rendered many Pokemon’s hidden abilities unobtainable outside of trading or breeding for years before Game Freak made obtaining Hidden Abilities possible again. Back in the day, I’d probably have considered this a plus, but the fact that this important addition was so time-limited and not something you can go back to really rubs me the wrong way as someone who likes to go back and replay old Pokemon games.
  • No Auto-Levelling Online – Just… why? Gen 4 had auto-levelling in online battles, meaning that all of the Pokemon would be scaled to a fair level, but for God knows what reason, this was removed in Gen 5. This is probably why the competitive scene tends to be at level 100 in this generation, but that means you have to get each and every one of your competitive Pokemon up to level 100 to do anything.
  • XP System – Gen 5 made a weird change where Pokemon gain more or less XP when a Pokemon is defeated based on the difference in their levels, rather than static XP gains based on the Pokemon. On the one hand this means that it’s very difficult to get over-levelled and means that lower level Pokemon will catch up faster. However, I feel like this isn’t nearly enough to make up for the fact that it makes grinding so much worse. Doesn’t it make more sense to just have lower level Pokemon’s XP yields suitable for lower levels, but trivial for higher levels like it is in basically every other generation?

Best Pokemon of Gen 5: Serperior, Whimsicott, Lilligant, Carracosta, Zoroark, Cinccino, Sawsbuck, Galvantula, Elektross, Haxorus, Volcarona, Reshiram, Zekrom
Shittiest Pokemon of Gen 5: Watchog, Simisage, Simisear, Gurdurr, Palpitoad, Throh, Sawk, Scraggy, Gothitelle, Reuniclus, Klinklang, Cryogonal, Kyurem (particularly its fusion formes), Basculin

Tune in soon for the next entry where I’ll cover Generation 6.

*For what it’s worth, I kind of love Garbodor.

Love/Hate: Pokemon Gen 4

Generation 4 (DiamondPearlPlatinumHeartGoldSoulSilver)
Love

  • Physical/Special Split Totally Changed the Game – As I’ve said before, in the first 3 generations, moves were classed as special or physical, depending on their typing (eg, all Water attacks were special, all Normal attacks were physical, etc). Gen 4 brought the long-overdue physical/special split, which made it so that attacks physical or special classing was based on the move rather than the type. This revolutionized battling, build variety and build viability in so many ways. For example, Pokemon whose attacking stats didn’t line up with their typing (eg, Flareon and Sneasel had high attack, but Fire and Dark-type moves were all special) could now take advantage of moves which matched their stats. This also made the multiple Water-type HMs a bit less of an issue, since Surf was now special and Waterfall was physical. In my opinion, this is straight-up the biggest and most important change to the core gameplay that the series has ever seen.
  • Challenging Difficulty – Having played nearly every generation of Pokemon games, I can say without a doubt that Gen 4 is by far the hardest in the franchise. The difficulty in these games can be truly savage at times, but it makes battling much more satisfying as a result. Some people might get frustrated by the difficulty, but as a series veteran, I can still remember some of the most intense, down-to-the-wire battles I had where I was 20 levels lower than my opponent and managed to eke out a win through superior strategy and just a bit of luck. This generation also brought in powerful battle items such as the Life Orb and Choice items, which are key items in competitive battling and which are very helpful to overcoming the challenge in these games. The intensity of this generation’s battling is unparalleled, making it straight-up the best generation for those who love Pokemon battles, in my opinion.
  • Touch Screen is Well-Utilized – As the first Pokemon game on the DS, the new hardware afforded the series a touch screen to work with, which is used in this game to house a number of handy apps which can be selected by the player. Some of these are basically useless (Coin Toss, Calendar, Roulette), but most are incredibly handy and save you having to constantly menu-dive for information.
  • First Truly Evil Antagonists – Previous criminal organizations in these games tended to be underwhelming. Team Rocket, while classic, are just incompetent thugs who cause mischief because it’s fun. Meanwhile, Team Aqua and Team Magma may have some pretty sinister plans (either flooding the world, or increasing the landmass), but they suffer because their goal made absolutely no sense and there’s no real motivation for it. Team Galactic, while somewhat bland, are at least straight-up evil, which makes facing off against them much more satisfying. I mean, these guys set off bombs, kill Pokemon and want to reshape the entire universe to suit their needs. Giovanni is always going to have a place in our hearts, but Cyrus of Team Galactic makes him look like a punk.
  • Gen 2 Remakes – While FireRed and LeafGreen are considered good remakes of Gen 1, HeartGold and SoulSilver are popularly considered the best Pokemon games ever released, full-stop. Combo the already-great core of the Gen 2 games with Gen 4’s battling improvements, add some new story beats and cool features (most notably, the first Pokemon in your party will follow you around like in Pokemon Yellow!) and you have an absolute beast of a Pokemon game.
  • Online Connectivity – Gen 3 had actually had some online functionality, but it wasn’t until Gen 4 that this was a widely-used and well-integrated feature. While being able to trade with strangers across the globe did make “catching them all” significantly easier than it was in previous generations, it was definitely a great new feature and necessary way to take advantage of new technology.
  • Item Storage – Finally, finally, item storage in the bag is now unlimited!

Mixed

  • New Evolutions – In general, Gen 4 has a strong lineup of new Pokemon. I’m not a fan of some of their designs (Drapion’s teeth have always bothered me, Carnivine just looks silly and is there anyone who likes Burmy and Wormadam?) and others are weird but grow on you over time (Drifblim and Skuntank for me, and I absolutely love Purugly), but perhaps the most interesting taking point is that a significant number of the new Pokemon in Gen 4 are evolutions for Pokemon from previous generations (26 of them, to be exact). Introducing a new evolution for a Pokemon is a delicate affair, as it can potentially mess up previously well-liked designs. Gen 4’s handling of this is… mixed, so say the least. Some of the new evolutions are just plain fantastic (Togekiss, Mismagius, Honchkrow, Leafeon, Glaceon, Gliscor, Mamoswine and Froslass), others are either underwhelming or awful (Lickilicky, Magmortar, Probopass, Rhyperior and Mime Jr), and others just make you wonder why they even bothered (Mantyke and Happiny).
  • New Art Style is a Step Down – Gen 4’s sprite work is easily as good, if not better, than Gen 3. However, the additional horsepower of the DS has been utilized to (presumably) save the art teams work on the overworld, because the game environments are now 3D rendered. While this makes sense, it just doesn’t look anywhere near as bright or high-quality as the full sprite work in Gen 3 did.

Hate

  • Everything Is Slow – Whatever new game engine they made the DS Pokemon games on, it is slower than molasses. Saving might be the worst of it (it can take 10-15 second each time), but it’s far from the only problem – surfing, battle animations, waiting for a health bar to deplete, backtracking through Mount Coronet to get anywhere, frame rate is back down to 30, etc. The slow pace can definitely make these games hard to go back to at times.
  • HMs At Their Worst – Like Gen 3, Gen 4 has 8 HMs. However, in order to get through Mount Coronet, the mountain range that divides the entire in-game map in half, you’re going to need Pokemon with at least 6 of these moves just to navigate. Again, considering that that’s 1/4 of your available moves taken up with mandatory HMs, plus the high difficult of the game, and HMs are more of a pain in the ass than ever. I mean, at least in previous games, you could get away with boxing a Pokemon that has certain moves (eg, Flash or Waterfall) after they’ve used them. Here? Not so lucky.
  • The Underground and Pokeathelon – This feature was a bigger deal back when there was still online functionality available, as it basically functioned as a multiplayer hub for secret bases. Now, it’s just a poorly explained, mostly-pointless, confusing way to get ahold of fossils and stones. Meanwhile, the Pokeathelon is basically just another mini-game similar to Pokemon Contests, right down to its confusing mechanics (Also, it doesn’t bear its own entry, but Contests return and are similarly still confusing and skippable.)
  • Stealth Rocks – While entry hazards aren’t exactly new (Spikes were introduced in Gen 2), they weren’t a problem until the introduction of Stealth Rocks. Swapping is one of the most important aspects of competitive battling and while entry hazards are a decent counter to that, I feel like Stealth Rocks are just too good. Spikes at least require you to spend 3 turns putting down additional layers of them, and even then they only affect Pokemon on the ground. Stealth Rocks are just stupidly overpowered in comparison – you only put out one layer, it hits all in-coming targets and the damage is based on the target’s relative weakness to the Rock-type. As a result, a Pokemon that is 2x weak to Rock will take 25% damage and Pokemon that are 4x weak (such as the iconic Charizard) will lose a whopping 50% of their HP just for swapping in. It’s not just Charizard either though, Stealth Rocks have made some already awful Pokemon even more unusable, such as Delibird, simply because of their typing.
  • Too Many Legendaries – There are simply too many legendaries in Gen 4. In the first 2 games, legendaries were very rare and felt appropriately special as a result. Gen 3 increased the number of legendaries, but they were still quite rare (especially the Regis), so it didn’t feel like an issue. However, Gen 4 introduces a grand total of 14 legendary Pokemon (5 of which are technically “mythical” Pokemon), which is a whopping 13% of the total new Pokemon introduced in the game. This results in two big issues for Gen 4:
    • In my opinion, the design of the new legendaries is hit or miss. The 3 lake guardians, Uxie, Mesprit and Azelf, look basically identical and play similarly since they all have the same typing. The mascots of Diamond and Pearl, Dialga and Palkia, are also probably the ugliest in the entire franchise, feeling a bit too “overdesigned”. Also, Heatran just doesn’t look like it should be a legendary, there isn’t really anything special about it, it’s just sort of thrown into the ring randomly.
    • Gen 4 actually features the most roaming legendaries in any game, with Platinum having all three of Kanto’s legendary birds on the loose along with Mesprit and Cresselia… and good God they are an absolute pain to catch.

Best Pokemon of Gen 4: Gastrodon, Infernape, Cherrim (Sunshine form), Mismagius, Honchkrow, Purugly, Chatot, Togekiss, Glaceon
Shittiest Pokemon of Gen 4: Wormadam, Mime Jr., Drapion, Carnivine, Lickilicky, Magmortar, Probopass

Tune in soon for the next entry where I’ll cover Generation 5.

Love/Hate: Pokemon Gen 3

(Just a disclaimer on this entry, Generation 3 is the only gen that I haven’t experienced first-hand. As a result, thoughts on this generation are based on the changes that it made to the series, research on the games’ receptions and my experiences having played the Gen 6 remakes of the games.)
 

Generation 3 (RubySapphireEmeraldFireRedLeafGreen)
Love

  • Hoenn Feels Very Distinct – Perhaps appropriately since Gen 3 was basically a soft reboot, the new Hoenn region feels quite distinctly different than the Kanto and Johto regions, which were based on Japanese geography. In contrast, Hoenn features much more island-hopping, giving it a coastal feel that gives it its own identity to set it apart from other generations.
  • Introduction of Abilities – The addition of abilities for every Pokemon was a fantastic new feature which fundamentally shook up how all Pokemon are used, made battling more unpredictable (since Pokemon might have 2 different abilities to choose from) and even opened up new design and balance opportunities (most notably seen with the ultra powerful, but lazy, Slaking).
  • Introduction of Natures – While this feature could easily be missed entirely by a more casual fan, natures have huge implications for competitive battling and breeding, as they can add 10% power to one stat, while hindering another 10%. This addition just further individualizes each Pokemon, as they now don’t necessarily have the exact same stats, and opens up new options for building up a moveset.
  • Art Design – The art style in the Gen 3 games is fantastic and, I would argue, the best in the whole franchise. The overworld design in particular is very reminiscent of A Link to the Past‘s gorgeous artwork and the game moves very smoothly at 60fps, a feature which no other Pokemon game can boast (outside of Gen 5’s battle system, which exclusively runs at 60fps).
  • A Couple Big Quality of Life Improvements – While it doesn’t refine the formula nearly as much as Gen 2 did, Gen 3 introduced a couple major refinements which Gen 2 sorely needed and which would become franchise staples going forward. Probably most importantly, the PC system was finally streamlined, automatically switching when a box is filled up, and now featuring a full graphical user interface, making box management less of a hassle. In addition, Gen 3 introduced the running shoes, which allow you to move through the overworld faster, even without having to hop on the bike – thank freaking God.
  • New Pokemon Are Very Solid – The new Pokemon in this generation are very solid all-round, with some becoming all-time classics on-par with the best of Gen 1 (Gardevoir, Mudkip, Blaziken, etc). There are only a couple Pokemon that I actively dislike (Spinada, Swallot), while there are others which are just questionable (by design, Volbeat and Illumise are basically the same Pokemon, as are Plustle and Minun), but all-in-all this was another classic generation.
  • Double Battles – I can remember seeing kids playing the Gen 3 games back when I was in elementary school, and I always thought that the new double battles were the coolest feature. They definitely are a flashy addition with some real gameplay impacts (eg, some moves have additional properties in double battles, being able to hit multiple Pokemon at once), although I would argue that this feature is under-utilized in-game.
  • Battle Frontier – While I haven’t experienced it myself, everyone sings the praises of the Battle Frontier in Emerald for being arguably the strongest post-game in the entire franchise (yes, rivaling the return to Kanto in Gen 2). From what I understand, it’s similar to the battle towers in other Pokemon games, but far more fleshed out, with much more interesting and rewarding battles. If you’re into the battling side of these games, then I can definitely see how you would fall in love with the Battle Frontier and how it can add dozens of hours of additional play.

Mixed

  • Underwhelming Remakes – FireRed and LeafGreen, the Gen 1 remakes introduced during this generation, are by all accounts solid games, although they’re also very basic as far as remakes go, doing very little to change up the gameplay (including locking off new evolutions until the post-game). Other than a new coat of paint and introducing the gameplay refinements of the previous games, the only other addition is the Sevii Islands, where players can catch Johto Pokemon. This still makes them the ideal way to experience Gen 1, but they could have done much more.
  • No Day/Night Cycle – The biggest missing feature in the Gen 3 games is the lack of a day night cycle. On the one hand, now you don’t have to wait until a certain time of day to catch Pokemon, or wait for weekly events, but on the other hand, this cuts down on the replayability of going back to old areas which made that feature so good in the first place. It’s omission just feels like a step backwards.
  • Version-Exclusive Villains – By all measures, having version-exclusive criminal organizations (Team Aqua in Sapphire, Team Magma in Ruby, and both in Emerald) is a cool idea, but the execution is underwhelming. Neither team has much personality outside of their aesthetics and (nonsensical) ultimate goals, meaning that you don’t really notice much of a difference if you try out the other version of the game. Worse, Emerald has both villainous teams taking center stage, meaning that in the late game you have to battle through both sequentially instead of just one, grinding the pacing to a crawl. I’d still put this feature under the mixed heading though since version-exclusive villains battling each other is still the only thing that makes either of these teams stand out and is at least a cool idea.

Hate

  • Too Much Water – I know it’s a meme at this point, but seriously, there’s too much damn water in these games. Like, imagine if 50% of the Kanto region was Rock Tunnel and you couldn’t escape from all the Tentacools attacking you constantly. I know you can get around this with repels, but you shouldn’t have to resort to that to get some relief.
  • Too Many HMs – HMs were annoying in previous generations, especially practically useless ones like Flash, Cut and Rock Smash, but they were only that – an annoyance. In Gen 3, they became a full-on blight on the series for the first time. In order to advance, you need 8 different HMs, 3 of which are Water-type moves as well (Surf, Waterfall and Dive; remember too that at this time all Water moves are special attacks too, so this cuts down on coverage significantly). Consider that you will only have 24 move slots available on a team at a time and you’re probably going to have to use up 1/3 of your moves on HMs, and somehow find multiple Pokemon to spread the different Water-type HMs to. This was the time when HM slaves came about, Pokemon which were useless in battle, but only carried around because then you wouldn’t have to waste a good Pokemon with bad HMs.
  • Old Pokemon Can’t Be Brought Forward – For the first and only time in the main series, Pokemon from Gen 1 and Gen 2 cannot be brought forward to the Gen 3 games in any capacity. This really sucks – imagine you spent years breeding a perfect team or catching shinies and then suddenly you can’t use them anymore. You can make the argument that this is because of the changes in IVs, natures, etc, but it doesn’t change the fact that this just plain sucks (and in the initial releases, hundreds of Pokemon were straight-up unavailable until the Gen 1 remakes were released). This is also the only generation in which this would be the case, which just makes this even more of a sore point.
  • Contests Are Boring – Maybe there’s someone out there who loves the Pokemon Contests mini-game, but the game does not teach you the mechanics very well at all. It’s interesting that they added a way to use Pokemon outside of their battle stats, but the mechanics of Contests aren’t nearly as interesting as those of battling. Worse, you “level up” your contest stats through the production of Pokeblocks, whose quality depends on how well you time (and understand) button presses in a mini-game. Even worse, the number of Pokeblocks you can give are finite, and there is one Pokemon that needs to max its beauty stat in order to evolve: Feebas. The result is one legendarily difficult Pokemon to not only acquire but to evolve as well. Add it all up, and you have a gimmicky mini-game that I don’t want to even bother touching again beyond the one mandatory tutorial the game forces you through.
  • The Regi Puzzles Are Ridiculously Obtuse – Pokemon has always been intended to be a social game, but I feel that the Regi puzzles take that a step too far. Seriously, the steps required to beat this puzzle are on the level of modern-day ARGs, and would be basically impossible to decipher alone – meaning that you will have to resort to a guide, which is far less satisfying than a simpler puzzle that you could actually figure out yourself. Even worse, the Regi-trio are widely considered some of the weakest legendaries in the entire franchise, meaning that it’s only worth it for a collector. Like, just look at some of the instructions involved in order to pull it off:
    • Surf to a specific spot in the overworld and then use the Dive HM to find an underwater cave with Braille writing. Proceed to learn how to translate Braille, because all of the “hints” involved will require that you can read it.
    • Use TMs and HMs such as Dig, Fly and Rock Smash at specific points where they would normally make no sense (eg, the game has taught you that they wouldn’t work in that spot).
    • Have a Relicanth and Wailord in your party – oh, that isn’t just what’s required though, you also need to have the Relicanth at the front of your party and the Wailord in the last slot. Do this at the right spot and you will now be able to find the caves which allow you the chance to find a Regi.
    • To find Regice, you literally have to find its cave and then just not touch your game for 2 minutes straight.
    • To find Regirock, walk to a specific spot and then use Strength (on open ground).
    • To find Registeel, walk to the middle of the room and then use Fly (inside of a cave, where it normally would not work).
  • Weak Story – Gen 3 is regarded as the first game in the series that gives any sort of serious consideration to its story, but it is also often criticized for doing a poor job of conveying it. For example, your rival (Brendan or May) is pretty much universally considered a boring disappointment, while Team Aqua and Team Magma are basically palette swaps with nonsensical plans and now real motivations.

Best Pokemon of Gen 3: Aggron, Gardevoir, Mudkip, Zigzagoon, Absol, Bannette
Shittiest Pokemon of Gen 3: Spinada, Swallot, Luvdisc (cute, but totally useless), Minun and Plustle (just… why? They’re not even good picks within their niche gimmick)

Tune in soon for the next entry where I’ll cover Generation 4.