Retrospective: Atlas Shrugged – Part II (2012)

Welcome back to part two of the Atlas Shrugged retrospective! In today’s post we’re going to be looking at the second entry in this “series”, Atlas Shrugged: Part II. After a dull, cheap and morally-objectionable first chapter, could the producers finally get the quality adaptation of Ayn Rand’s novel that they so desperately wanted? Read on to find out…

Oh, and like the last entry, if you’re looking to read a review of the film from someone who has read the book, check out Matt’s review at The M as well!

Certainly a more interesting poster than the first film, conveys a more epic and grandiose scale than the cute little clip art graphic the first one had.

PRODUCTION
After Atlas Shrugged: Part I‘s release, the producers went about planning Part II. However, the free market rejected the first Atlas Shrugged film and it failed to turn a profit, the producers were forced to find other avenues in order to finance a sequel. Funding took until the start of February of 2012, when a private debt sale was conducted which raised $16 million dollars for the film (presumably this was debt owned by John Aglialoro himself and perhaps other members of the production team). With financing complete, pre-production could wrap up and the film would begin shooting in April of 2012.

While the producers handwaved much of the criticism of the first film as being ideologically-motivated, they did acknowledge that the first film was not as good as they would have liked and proceeded to do a clean sweep of the cast and crew. Given the rushed production schedule of the first film, none of the cast had been negotiated to return for Part II anyway… which was probably the biggest break for Taylor Schilling ever, as she instead landed major roles in The Lucky One and freaking Argo, before going on to take the lead role in Orange is the New Black! Suffice to say, she dodged a bullet by not shackling herself to Atlas Shrugged sequels.

For the principal cast, veteran actress Samantha Mathis was cast as Dagny, former Scientologist Jason Beghe was cast as Hank Rearden, Timothy Olyphant look-alike Esai Morales was cast as Francisco d’Antonia and Patrick Fabian was cast as James Taggart (not a DOA vertan? Boooo!!!). Also worth noting is that Retrospectives veteran Ray Wise makes a cameo appearance as the freaking President of the United States! Once again, he’s probably the best actor in the whole damn film, but considering that he’s in this and God’s Not Dead 2, it makes me seriously wonder what the man’s political affiliations are. Unfortunately, The Atlas Society founder David Kelley admitted up-front that the producers were planning on once again recasting everyone in the film for Part III. This was an absolutely bone-headed idea in my opinion, since they had more time and money to negotiate with the actors this time around to prevent this from happening again. Kelley tried to play it off, saying that “in the end, the central character of the films is the world Rand created. In notes she made while writing the novel, she made the arresting assertion that the focus was to be about the world, not about the characters as individuals”, which is just baffling when put in the context of the importance of individualism in Objectivist philosophy. The producers decided to gamble on the idea that the story of Atlas Shrugged would hold up even if the cast changed every time, and that the change of actors each time might even put more focus on the world.

The film was shot over the course of 31 days, slightly more than Part I. A number of activists in libertarian and right-wing bubbles made cameos in the film, including Sean Hannity. The production started taking on a evangelistic atmosphere, with the entire cast and crew being incentivized through a reward points system to read Rand’s works, as if to turn them into disciples of Objectivism rather than just employees. The producers aimed to release the film in October of 2012, giving them up to five months of post-production and marketing. Their hope was that the film’s release would have an effect on the 2012 presidential election between Obama and Mitt Romney, which was already being coloured by discussions of wealth disparity due to Occupy Wall Street and with the Great Recession still fresh in everyone’s minds. These events felt very relevant to Aglialoro, who stated that “We’ve got generations of people on welfare. That’s not because there weren’t job opportunities, or education, or anything like that. We’ve got a problem of greed on the level of the entitlement class. Not the producers and the entrepreneurs that are creating the tax revenue. They’re the 53 percent. If we get to the tipping point, 57, 58 percent, then you’re going to see people saying: How do I go on strike?” …yeah, Aglialoro believed that 47% of Americans were just unwilling to work. It shouldn’t be too surprising considering that the man had spent almost 20 years trying to get this book onto screen, but Aglialoro clearly considers himself a Randian hero and shares their awful philosophies – he’s the CEO of Cybex (a fitness equipment company), mayor of a tiny golf-course community in Tavistock, New Jersey, and now a wannabe screenwriter and movie producer who clearly isn’t hurting as he was able to scrounge up a good deal of the $16 million which financed this movie himself. Poor John Aglialoro, he must be practically destitute from all the leechers who have robbed him of his fortunes…

Anyway, in hopes of not repeating the first film’s box office failure, the marketing budget for Part II was significantly increased to $10 million. Approximately $1 million of this was raised by The Atlas Society as part of “The Atlas Campaign”, which would promote the film trilogy and Objectivism in general through movie premieres and student outreach programs (blehhhhh), among other things. This was quite laughable as Rand famously hated altruism. Considering that the first film had failed to support itself, by the very philosophy they were promoting, they should have realized that they were being self-defeating by having to rely on donations to promote the film. Not that this has stopped the two major Objectivist organizations, The Atlas Society or The Ayn Rand Institute, both of which rely on donations in order to operate. The absolute best part is that The Atlas Campaign incentivized bigger donations with arbitrary “donation levels”, so you could feel secure in your $5000 donation knowing that you were now officially “John Galt”, hero of donations.

No, we’re laughing with you. Also, there will be no refunds.

Part II was not screened for critics, as John Aglialoro questioned “the integrity of the critics” presumably because they didn’t give it a fair shake and must have conspired to bring down Part I and bring about its failure. Part II was instead screened for conservative and libertarian groups before its wide release. The film opened on more than 1,000 screens, more than twice as many as the first film did. However, despite having a much wider release and more money put into marketing, the film only made $1.7 million on its opening weekend, barely surpassing Part I and earning it the distinction of having one of the worst wide-openings in recent memory. Its numbers then dropped precipitously, bringing in less than $3.5 million by the end of its theatrical run, even less than the first film did and on a larger budget too.

PLOT SYNOPSIS
The film opens in media res with Dagny in a high-speed jet pursuit. When the jet she’s following seems to vanish into Wakanda in front of her eyes she desperately asks “Who is John Galt?” before the screen fades to black. The plot then flashes back nine months earlier as Dagny secretly works with scientists to try to figure out how to get the engine she discovered at the Twentieth Century Motor Company working. She finds a scientist called Quentin Daniels who agrees to try to work with it, since it would provide unlimited power and revolutionize the world if it could be made functional. However, he acknowledges that they might need to get the person who built it in the first place because Daniels doubts his own abilities.

Meanwhile, James Taggart meets a store clerk named Cherryl Brooks one day and decides to take her on a date after she compliments him. They apparently hit it off, because next thing we know, they’re getting married. Francisco d’Anconia crashes the wedding when he goes on a rant about the value of money and then secretly informs Hank Rearden that there are going to be explosions at his copper mines the next day. Hank then continues his affair with Dagny, but is confronted by his wife Lillian who refuses to accept a divorce from him because she doesn’t want to lose the life she has built with Hank.

Later, Hank acts in defiance of the Fair Share law by selling additional Rearden Metal to Ken Danagger’s coal mining company, since they need each other’s support in order to stay operational. He also refuses to sell any Rearden metal to the government. These actions cause both men to be charged under the Fair Share law, but Danagger disappears like many of the other “men of talent” have been for years after Dagny confronts him. Hank then manages to get the public on his side by extolling the virtues of pursuing profit, which causes the court to only fine him rather than making him a martyr. With Taggart Transcontinental’s profits shrinking, the railroad is forced to dismantle the John Galt Line, as Ellis Wyatt’s disappearance has made it irrelevant.

The government then enacts Directive 10-289, which basically attempts to freeze the economy in place by not allowing anyone to leave their jobs and forcing them to spend the same amount of money every year, among other insane demands. The directive also forces everyone to hand over all patents to the government. Hank once again refuses to hand over Rearden metal, but relents when he is blackmailed with photos of his affair with Dagny, choosing not to have her reputation besmirched. When Dagny finds out that he has handed over his patents, she quits Taggart Transcontinental. However, her absence leads to a major disaster after two trains collide and collapse a mountain tunnel, and she comes back to clean up the mess. Along the way, she meets a former engineer from the Twentieth Century Motor Company who reveals that John Galt was a former co-worker of his who vowed to “stop the motor of the world” after the company enacted a communist-like pay structure. Dagny then calls Daniels to check in on his progress with the motor, but realizes that he has been confronted by John Galt and is going to disappear. She buys an airplane to try to intercept him, finding him escaping on a plane as she comes in to land.

The film then picks up where it opened as Dagny’s plane crashes in a hidden valley. Dagny escapes the wreckage and is greeted by John Galt.

I’ll get to it in detail later, but man, look at how awkward that arch is! It almost distracts you away from the obvious matte painting!

REVIEW
In nearly every way, Atlas Shrugged: Part II feels completely different from Part I, to the point where you could be forgiven for not realizing that this is a direct follow-up to Part I. Literally the only visual reference point which is shared by both films is that a shot of Graham Beckel as Ellis Wyatt is shown to reference the character’s disappearance. However, this just draws even more attention to the fact that the rest of the cast has been replaced and it’s not like Beckel actually appears on-screen either. The completely overhauled cast is probably the most obvious sign of the changes between Part I and Part II, but nearly every aspect of the film feels completely different. Whereas Part I opens with stock news footage and a high school film student-level train crash, Part II opens with melodramatic music and a high speed jet pursuit, complete with PS2-quality CGI. While Paul Johansson’s direction in Part I feels static and workmanlike (perhaps to try to draw attention away from the cheap sets), John Putch’s direction in Part II moves the camera all over the place and tries to show off the larger spaces and bigger sets they’re working with. These larger sets also look completely unlike their previously-established locations in the first film, necessitating that every location we’ve already visited in Part I be completely reintroduced to the audience (not to mention that even key props, such as the prototype motor, look nothing like they did before). Part I was also very dull throughout, whereas Part II makes a conscious effort to throw in action sequences to break up all the discussions of politics and economics.

As I’ve already alluded to, John Putch’s direction is much different than Paul Johansson’s was. Some of this comes down to a difference in vision, ambition and talent. Sure, John Putch is best known for the fourth direct-to-DVD American Pie spin-off, The Book of Love, but it’s still a step up from Johansson’s 14 episodes of One Tree Hill (truly, these are the levels of talent worthy of handling a production like Atlas Shrugged). It’s also worth noting that with the additional pre-production time and increased budget, the production values have increased substantially. It’s really a night-and-day difference – compare the pathetic office hallway green screen I made fun of in Part I that is supposed to be the Rearden Steel building to the larger, more majestic factory floor we see in Part II and there’s really no comparison. If anything, this film makes Part I feel even worse in retrospect. Putch also plays up the sci-fi elements of the source material which had been neglected in the first film (again, because that movie was cheap as hell). Within the first few minutes, we have hi-tech jets, holograms, fancy gadgets and neon lighting suggesting a more futuristic tone to the film which was practically absent before.

However, while the directing and production have improved, that’s not to say that they’re necessarily “good”. In some ways, the ambition to make Part II bigger and better backfires, because I laughed at this film waaaay more than I did with Part I. On the directing side, there are still some baffling choices, such as when a panel of Taggart Transcontinental board members we’ve never met before and won’t see again are introduced by way of electronic music, slow-mo Reservoir Dogs-style walking and then a text overlay after like 10 seconds that says “Emergency Board Meeting”… why the hell does this even exist? Why did they not just cut into the board meeting and let context clues and dialogue do the rest? There’s also a moment where the direction turns what is supposed to be an intense action scene into accidental comedy. When there’s an explosion in the Rearden Steel factory and someone gets hurt, Hank rushes down to help and drag him away… while a guy who’s literally on fire runs by into the background. I assume that the filmmakers wanted to make the scene more exciting and dramatic, so they threw that guy in because they have seen it in other movies and thought it was cool, but man, it unintentionally makes Hank look like an asshole (…well, okay, more of an asshole) for not caring about this flaming employee. It’s almost like something out of The Naked Gun, but meant to be entirely serious.

This screenshot makes it look like Hank is concerned about this flaming employee, but no, he’s actually just yelling at everyone else in the factory and telling them what to do about the ore leak. I don’t need to make shit up to have a laugh at this movie’s expense.

Greater ambition and attempts to make the story more exciting also meant that Part II needed more special effects work. However, it’s possibly the worst CGI I have ever seen in a film, especially when you consider that it was made for over $10 million!!! On the one hand, we have the two biggest action sequences of the film, the train crash and the jet pursuit, which look like they’re rendered with PS2-quality graphics. Seriously, the jet chase looks like an Ace Combat replay, or (if you’re being generous) the most boring episode of Dogfights. However, these are intercut with really unconvincing shots of Dagny in the cockpit which are both horribly acted and inconsistent with the speed and movement of the planes during the CGI shots. Worst of all though are the awful clip-art quality explosions when Francisco blows up his mines, including obviously freezing the stock footage of the mine so that it looks like the trucks driving there are reacting to the explosions (instead of slowing them down, they just suddenly stop, making this incredibly obvious). This is the sort of thing that wouldn’t look out of place in Birdemic. Seriously, if you don’t believe me, check out this short clip and laugh along (but be warned if you’re on mobile, it’s a pretty big .gif file). Hell, even the matte painting of the bridge from the first film looks worse here (seen above the review heading if you’re curious). It looks very unnatural and even changes slightly between shots. It’s really too bad because, for the most part, Part II is a much better looking film than its predecessor but it’s filled with so many bad special effects that it’s incredibly distracting.

The film also really struggles to fill out its two hour runtime, especially when it’s the middle portion of a book that has been split into three parts. There’s just so much wheel-spinning in this film to fill out the runtime. There’s so much fat that should have been excised: scenes get repeated (such as all the times that the government tries to take Hank’s patents and he rants at them), or exist only to preach to the audience (James Taggart’s wedding is a prime example of this, it doesn’t move the plot forward at all, it just provides an excuse to ham-fistedly shove in some Objectivist ideology). After Part I I thought that they might have been able to pull off Atlas Shrugged as a two-part story rather than a trilogy, but after seeing this film I’m confident that you could easily make it into one film. Just condense these first two films into a very lean and dense 30-40 minutes and then have Part III fill out the rest. If you have to spend entire scenes doing nothing but preaching your points to the audience, then you’re not doing a very good job of conveying your message. It’s kind of like how the Twilight and 50 Shades movies were such slogs because they were too faithful to the source material, not wanting to change or take out any of the boring bullshit to make for a more entertaining film.

Then there’s the big cast overhaul, which is great low-hanging fruit to make fun of this film’s production, but makes for some interesting analysis in a retrospective. In Part I, Taylor Schilling’s Dagny was youthful, driven and confident with a take-no-shit attitude whenever people tried to boss her around. Samantha Mathis’ Dagny is completely different in Part II. For one thing, Mathis is older than Schilling by 15 years (seriously, there are no attempts at consistency between these films)! Mathis plays Dagny as someone who is desperate and weary, someone who is trying to keep improving the world while everything is going to hell around her. For this, I actually kind of prefer Mathis’ portrayal of the character, but her line deliveries are really bad sometimes. Her acting in the jet pursuit is particularly embarrassing. However, she’s more of an active, driving character in this film – she’s trying to solve the reason behind the disappearances and comes across as trying to improve the world instead of just being profit-driven. She’s more of an “actions, not words” character in this film and these traits make her far easier to like, even if the acting isn’t always up to snuff.

In Part I, Grant Bowler’s Hank Rearden was professional, warm and even somewhat classy, someone who would do what was necessary even if he didn’t exactly like it. I found him fairly likeable whenever he wasn’t spouting off anti-altruistism bullshit. However, holy shit I hated Jason Beghe’s Hank so much in Part II. Beghe’s Rearden is a smug, know-it-all piece of shit, like everyone’s annoying uncle who won’t shut the hell up at family gatherings when he starts talking about politics. He’s like the worst version of the American “hero” archetype – individualistic, unyielding, disdainful of authority, sure of himself, etc. It feels like every single scene with this character has to reiterate that he’s this totally awesome badass that we all should wish that we were like, except that the filmmakers don’t realize that they’ve accidentally made him into an unlikeable arsewipe. We get three separate scenes of Rearden intimidating government representatives who come into his office, calling them “looters” and lording his rhetorical superiority over them. These scenes don’t really reiterate anything new, and it’s not like we didn’t already get scenes just like this in Part I. The only real difference is that, in the last scene like this, Hank finally relents when the government threatens to blackmail him over his affair with Dagny in order to ruin her reputation. There’s also a scene where his wife, Lillian, she confronts him about his affair with Dagny. In this scene, Lillian decides to let him continue having the affair, but only because Hank wields so much power over her that she can’t really do anything about it without losing her home and the life that she has built with him. The fact that we’re supposed to see this as a flaw in Lillian rather than Hank being a monster is unbelievable.

The absolute worst example though is in the film’s centrepiece scene, when Hank goes on trial for violating the Fair Share law. His opening defence is “I do not recognize this court’s right to try me, nor do I recognize any of my actions as a crime”… goddammit Hank, you absolute idiot, you basically just acknowledged guilt in front of the court. He comes across like one of those insufferable sovereign citizens and, if there was any true justice in this film, the court would have prosecuted him then and there. Then, in order to remind us how much of a badass Hank is, he tells the court that they’re going to have to send armed men to get him because he won’t be arrested voluntarily. When he then says that the court is stealing his liberty, the entire gallery applauds him!!! Apparently that was enough to get them onto his side, because according to this film, the common man secretly agrees with the ideals of Objectivism. Anyway, Rearden then reiterates that all he cares about is making money: “I do not recognize the good of others as a justification for my existence. If their fair share demands that I get nothing for my labours, that it requires me to be a victim, then I say public good be damned. I’ll have no part in it.” …get nothing for your labours? Hank, you’re an insanely rich man living lavishly in the middle of a major recession. You’re not getting nothing for your labours! Again, this guy is being portrayed as the hero, and this is enough to earn the man an enthusiastic standing ovation which forces the court to let him off lightly to avoid turning him into an ideological martyr. Holy shit I hate Hank so much in this film, he single-handedly makes the recasting in this film into a blunder.

Of the other recast characters, the two most important are James Taggart and Francisco d’Anconia. Matthew Marsden’s James in Part I was a smarmy, greasy character (which seems to be Marsden’s modus operandi if DOA is any indication). Patrick Fabian’s James in Part II is just cartoonishly stupid. He constantly seeks public approval, to the point where he marries a Wal-Mart knock-off employee just so he can say that he’s bridging wealth gaps (again, we’re supposed to view this as really bad, both doing it for show and for marrying “beneath” himself). He also ridiculously unqualified for his job – when Dagny temporarily quits Taggart Transcontinental, he promotes a random employee to fill her position because he has no idea how to do it himself… this, of course, leads to an avoidable disaster. Meanwhile, Jsu Garcia’s Francisco in Part I was… there. I dunno, he left absolutely no impression on me. He basically just popped up a couple times as a playboy character who enjoyed messing with people. In Part II, Esai Morales plays Francisco with a very sinister air about him. He almost feels like a villain, although I don’t think that this was intentional since he’s the mouthpiece of a number of Objectivist talking-points (particularly during the wedding scene, which is completely pointless except to provide a platform for Francisco to rant about how greed is actually a good thing). Seriously, in any other movie, this character would be revealed to be the bad guy all along in a third act twist. The other recast characters don’t matter quite as much. Some are less cartoonish than their counterparts in Part I (eg, Lillian, who has been turned into a real MILF), whereas others don’t look anything like their previous incarnation and just get confusing as a result (eg, Eddie was a skinny, somewhat nerdy guy in Part I, but in Part II he’s now played by a Michael Clarke Duncan-looking mofo).

If weird recasting, bad CGI and improved production were all that differentiated Part II from Part I, then this film might have been a little better than the first film. However, there is one very fundamental difference which I haven’t really gone into yet. The biggest difference between the first two parts of Atlas Shrugged is that Part II is way more upfront about its philosophical framework and politics. In Part I, the film demonstrates Randian philosophy primarily through the events of the plot, which made the rare occasions where Hank and Dagny start talking about how they just want to make money and hate altruism kind of jarring. That’s not to say that Part I did a great job of making Objectivism look reasonable, but it trusted that you would draw the conclusions that they wanted you to. Even then, you could potentially look past the Objectivist ideology and look at it on the surface level, as a boring movie about building a railway. The politics weren’t particularly subtle, but they very rarely came out and said the things that they were inferring, such as that the recession was caused by over-regulation (when it was actually primarily caused by deregulation, the exact thing these films advocate for). However, Part II does away with any pretence of subtly. The characters frequently launch into Objectivist rants which aren’t really important to the actual plot and are instead directed at the audience, in a manner similar to how Pure Flix movies bluntly preach to their viewers to reaffirm their beliefs. It feels very similar to the evolution that occurred between God’s Not Dead andGod’s Not Dead 2, including the fact that both that film and Part II had their political didacticism ratcheted up in an attempt to influence a presidential election. It’s also worth noting that, like God’s Not Dead 2, Part II features a number of right-wing celebrity cameos (most notably Sean Hannity) who show up to reaffirm the ideology of the main characters. This is an obvious tactic to reach for figures that the audience may be familiar with and trust, then have them verbally agree with the characters in an attempt to have the audience then have a positive view of Objectivism.

One of the main messages of the film is that the government is straight-up evil. They exist only to screw with the main characters’ abilities to produce goods and services, which is always portrayed as something which is ultimately ineffectual and just makes things worse. The “good” principles of government programs are also shown to be shams throughout the film. After Hank violates the Fair Share law, which is supposed to be a measure to help keep businesses from growing too powerful and overwhelming the industry, the film even has a government figure outright state to Hank that: “That’s what laws are for Mr. Rearden. If the right people don’t break them, they’re of no use whatsoever.” The implication here of course is that laws are all made to benefit the government in some way, so therefore maximum deregulation is the best policy. According to The Atlas Society, one of the themes of Atlas Shrugged is that fascism comes dressed in finery through these laws which state that they’re for the “public good”. The film also states that science is basically just a tool that the government uses to manipulate the public. According to Quentin, a government employee who works outside the system to help Dagny get the prototype motor running, the State Science Institute doesn’t perform any real science at all, it’s just propaganda. This is particularly rich considering that the biggest businesses are notorious for publishing fake studies to obfuscate the real science about their industries in order to maximize their profits for as long as possible.

While the film tries to show that regulation is bad, the actual laws which show up in the film are really questionable and don’t reflect reality. I get that Ayn Rand grew up in Soviet Russia and was strongly opposed to communism as a result of this upbringing. Her anti-communist stance really shows in the film (and presumably the novel as well). In addition to the communist laws in the film, it is revealed that the whole beginning of “The Strike” began when John Galt’s former employer, the Twentieth Century Motor Corporation, adopted an explicitly-communist pay structure. This is clearly meant to be a microcosm for America at large and the fact that it provided the seed from which Galt’s strike began is worth noting. However, here’s the thing – America is not communist. In fact, it’s so afraid of the word “socialism” that its citizens lack several social programs that people in developed countries take for granted and can be financially ruined because of this irrational phobia. So, when libertarians and big businesses recoil at the idea of any sort of regulation or social program which would literally be done for the good of the public, it gets shot down for being a path into “tyrannical government overreach”. The fact that Atlas Shrugged has to invent a whole national emergency and several strange laws in order to even justify its plot should be pretty telling that this film should not be applied to real life.

The Fair Share law, which was introduced in the previous film, is just strange. It goes beyond a reasonable monopoly-prevention law and into something which is just transparently stupid. According to this law, producers must supply goods equally to all customers… why??? I think that this is one of those communism parallels Rand was drawing, but it makes absolutely no sense as an economic policy outside of a staunchly ideological system. This whole idea is just inefficient and ignores the idea of supply and demand, not to mention that it might be less sensible to supply customers if they’re further away. Sure, it’ll stop big businesses from leveraging their economic strength and hoover up all the resources, but they could just set a regulation for that. Why go that next step and make it so that everyone has to have the same amount of resources? That’s just idiotic. Again, this isn’t the sort of law which would come about unless lawmakers were staunchly ideological and isn’t even the sort of thing that comes about in socialist countries, let alone America.

Things go truly off the rails when the government introduces Directive 10-289, which is probably the most batshit insane law that people actually believe will happen. The basic idea is that the economy is in such a tailspin that the government institutes regulations to freeze it in place and prevent any further downturn… but holy shit, the way that they go about it is so obviously stupid that it could never, ever happen. Like, it is so stupid that I have to go through it point-by-point to show how paper-thin this idea is:
  • No one is allowed to quit or change their jobs. Geez, I sure hope no one dies, that would be really inconvenient for the workforce and would inevitably drain the economy by itself. Are you even allowed to hire new employees to replace them? It also sure would suck if a job became redundant… Oh and what about contract employees? This is literally the first point of this law and already it’s too stupid to be truly comprehended.
  • No business can cease operations and no owner is allowed to quit, retire or sell their business. I assume this was done in response to the strike and the mass disappearances, but it isn’t exactly going to matter because they just disappear anyway. It’s not like they had to ask for permission before vanishing. And for that matter, what do all the employees do when their bosses disappear and they’re expected to continue to comply with Directive 10-289? Again, what happens when a business was failing or becomes redundant?
  • Businesses must hand over all patents, copyrights and inventions to the government. This just seems like one of those “the government is evil and is just trying to consolidate power” ideas. I mean, what are they really going to do with these unless they’re planning on nationalizing all industry? In this film at least, that isn’t specified.
  • No new inventions or products can be added to the market, starting now. WHAT!?!!! Okay, the preceding ideas were all stupid, but this one really puts this over the top into unthinkably idiotic. I get that you’re trying to keep the economy from collapsing, but is preventing any sort of social advancement really the best answer??? You don’t think that maybe having industry attempt to solve problems in society is a good idea? Holy shit, this movie. Again, people think that this is something that could actually happen!!!
  • Businesses must produce the same amount of goods as they did the previous year. Again, this completely ignores the notion of supply and demand. What about seasonal businesses like farms where they can’t reliably make the same amount of products year-on-year? What about the businesses whose owners disappeared as a result of John Galt’s strike and now can’t produce any more? What about mines which run out of resources? My brain can’t take any more of this lunacy, but it just keeps going!!!
  • Everyone must spend the exact same amount of money as they did in the previous year. FUCKING WHAT!??!!! I think that this law just broke through the floor of what I thought was the bottom threshold for stupidity. This makes no sense, whatsoever. So, what, if you had to take out loans because you were paying for school, suddenly you have to continue taking out loans and drive yourself deeper into debt (thereby eventually wiping out the economy regardless when everyone defaults)? Or what about people who’ve been saving money for a house, now all of a sudden they can’t spend that money to prop up the housing industry and just have to continue putting money in the bank, out of circulation? Hell, for that matter, what happens if you did buy a house last year and now are expected to spend hundreds of thousands of dollars per year!?!
  • All wages are frozen at their current levels and cannot be changed (although taxes on these wages can be increased). Bloody hell. The taxes thing straight-up contradicts the idea of an economic freeze and “must spend the same amount as last year” from above, but that’s just obvious. Instituting that no one is allowed to earn any more or less is just the cherry on top of this shit sundae. Let me re-iterate this again: Objectivists think that this is the logical end result of wanting governments to regulate businesses!!!!!!
As the specifics of Directive 10-289 show, this film’s plot starts becoming insulting to the intelligence of its audience, having to contrive impossible scenarios to make its ideology seem even somewhat logical. I mean, Part I had a hard enough time justifying Objectivism, but Part II makes it impossible for these so-called “rational minds” to claim this could ever happen. This might just be at its most cringe-inducing during Francisco d’Anconia’s big “money speech” during James Taggart’s wedding, an event which has no real importance on the story other than to allow d’Anconia to go on his rant and preach to the audience. In the novel, this speech goes on for literally 20 minutes worth of pages, but the film manages to boil it down into just a couple minutes. Here’s the first part:

(After someone says that d’Anconia is proof that money is the root of all evil after being a dick at Jame’s wedding.) D’Anconia: “Oh so you think money’s the root of all evil? Have you ever asked yourself ‘What’s the root of money?’ Money is a tool that allows us to trade with one another. Your goods for mine. Your efforts for mine. The keystone of civilization. Having money is not the measure of a man. What matters is how he got it. If he produced it by creating value, then his money is a token of honour. But if he’s taken it from those who produce, then there is no honour. Then you’re simply a looter.”

Let’s break this down a little bit. D’Anconia immediately annoys me with his “umm, actually” moment where he apparently needs to explain the basics of money to a room full of wealthy people. Either the filmmakers believe that everyone else is so stupid that they haven’t even thought of this, or (worse) they think that their audience is. However, then he states that money does not make you evil, what does is how it is acquired. That’s right, it doesn’t matter if you use that money immorally, if you earned it the “right” way then it’s your prerogative to use it however you please! According to d’Anconia, the only honourable way to make money is to “create value”, otherwise you’re a dishonourable “looter”. These distinctions are, obviously, fairly arbitrary when applied to the real world. For example, I don’t think that anyone would argue that farmers don’t create value, but their businesses are often propped up by government subsidies, meaning that they are doing both. Or what about basically every major corporation – they create some sort of value with their products, but also build up their profit margins by engaging in lobbying, shady deals, offshore accounts, subsidies, strong-arming municipal governments to give them unfair tax breaks, financial bailouts, etc. Even if Objectivists tried to argue that these companies are exercising “pull”, that’s not because of regulation – it’s because of massive deregulation, the sort of shit that Rand would soak her panties to get more of. Objectivists might also argue that the government is making a value-for-value exchange, since securing the output of the farms is so important… but then that just begs the question of what is the point of this ideology if it can’t be applied to the real world? Reality isn’t a cartoonishly black-and-white Randian fairy tale like it is in this film.

This idea that looters are just evil is also heartless, as there are those in society who rely on “taking from those who produce” in order to survive (eg, the old and infirm, mentally ill, freaking children, etc) and those who need to in order to help keep this society intact at all (eg, stay at home parents). Either way, d’Anconia isn’t refuting the point about money being the root of all evil, he’s just redefining evil in a way he sees fit and which paints him as the good guy and we’re meant to see him as Very Smart for doing this. Naturally, no one really picks away at his logic, we just get one woman piping up who says that “money is made by the strong at the expense of the weak”. To this, d’Anconia replies:

“What kind of strength are you talking about? The power to create value? Or the ability to manipulate, to extort money in back room deals, to exercise pull? When money ceases to be the tool by which men deal with one another, then men become the tools of men. Blood, whips, chains or dollars. Take your choice. There is no other. And your time is running out.”

Uhh, Frankie-boy, you didn’t address her question at all there. Is he implying that “value creators” don’t exploit other people? Or that their power to create value is totally justified and that everyone who says that they’re exploiting people is just jealous and wants a piece of it? In fact, it seems like he’s practically admitting this and justifying it by the logic that the free market keeps it under control, because he then says that when “pull” gets involved then men will be literally enslaving one another. That’s right, d’Anconia believes that government regulations are akin to fucking slavery!!! Holy shit!!! He then pompously states that people have to pick between the free market or slavery… and no one even argues with him about any of this! Again, this is a film about arguing at the audience, it doesn’t want any real rebuttals that it’s leaving itself wide open to. So what was the sum of this apparently-monumental “money speech”? Not much, if we’re being honest. D’Anconia steps up to the plate to prove that greed is good, then completely redirects the issue so that it fits into his own flimsy definitions of good and evil. Maybe it’s just a byproduct of cutting down a lengthy speech to its fundamentals, but that just leads to another issue. A 20 minute speech in this film would be absolutely insane, but when you condense it all down to a handful of lines it reveals just how superfluous the whole scene is, that this is a philosophical rant rather than an actual character or narrative moment. So, by the necessity of needing to give d’Anconia’s speech brevity, they’ve also basically rendered one of the biggest moments in the novel pointless within the narrative. It would be like if The Lost World: Jurassic Park decided to keep all of Ian Malcolm’s rants about evolution from the books in the film for the sake of faithfulness to the novel, despite it having basically no importance on the adaptation.

This all brings us to the last point I want to get to in this film. D’Anconia defends “value creators”, saying that they deserve their money and playing down the idea that they may exploit their workers. This film is just full of moments where this is just shown to be bullshit though, either through the characters inadvertently being complete dicks or through the narrative implying that most of humanity is worthless. The film opens with references to the Occupy movement, with protesters outside of Taggart Transcontinental asking for a fair share of the riches that these people still have. This is a reminder that this film is taking place in the middle of a crippling recession where the prices of goods are astronomically inflated and gas is so expensive that only the super rich can drive. The film wants us to believe that these protesters are in the wrong, but it’s hard to sympathize with the heroes when we get a whole scene where Dagny is seen driving a car, spending $865 on a tank of gas, then running off to buy a private plane! “Oh boo hoo, everyone’s out to get me, it’s not fair!” And then we get Ken Danagger, the owner of a coal mine, who claims that he fought for every piece of coal he pulled out of the ground… but he didn’t really, did he? He just owns the mine, he pays other people to do it for him, presumably with money that he received from investors to get this entire enterprise up off of the ground. Could we not say that he is the looter by a certain definition? The only thing that gives him the power here is that he happened to be the one who lucked into the ownership of this mine – all the investors and deals worked in his favour and he happened to acquire ownership of land. Literally anyone could have done this if circumstances had gone their way, but Danagger believes that he’s an innately superior and smarter person when he says that the only thing that he has left worth fighting for is his mind. The whole title of the novel comes from a conversation d’Anconia has with Hank, where he asks what he would tell Atlas to do if he saw him struggling to hold up the world. D’Anconia says that he would tell Atlas to shrug, meaning that the people like Danagger, Hank, d’Anconia and Dagny who are “holding the world up” don’t owe the world anything and shouldn’t care about what happens to everyone else – again, these people are just dicks who don’t have any faith in other people. This bleak view of humanity is seen throughout the film in snippets. One example is that Quentin doesn’t believe that anyone could figure out how to complete the prototype engine because it’s so revolutionary, but when he does figure it out that’s when John Galt whisks him away (this ignores that, most of the time, technological advances and “value” are created through incremental updates rather than unprecedented changes). Hell, there’s also a rather ridiculous moment where it’s revealed that Wyatt Ellis’ oil fields are still burning nine months later because there is no one left who is smart enough to put out the fire… man, John Galt was really thorough going through all the skills, trades, arts and firefighters to get the most competent minds, wasn’t he? Presumably he plundered all the sexiest bachelorette firefighters while he was at it.

Here’s the thing though – if all the rich people ran off with their toys to show us who’s in charge, their roles would be replaced. There’s a big world out there full of people educating themselves and/or waiting for their shot to make a difference, not to mention that there are 194 other countries with their own experts and resources that John Galt can’t just snatch up. Now, if the rich took their wealth with them then there would be issues, but that’s less because we’ve lost all of our shining talents and more because of financial bullying. I mean, try taking away ~90% of the total wealth suddenly and see what happens. That’s more or less what Galt’s “strike” has been – a petulant cry from the rich that they matter more than anyone else and that they’re going to throw their weight around to prove it, even if it means economic and ecological disaster. The filmmakers have tried to defend this by comparing Galt’s actions to those of scientists and businesses who refused to support the burgeoning Third Reich, but that also completely of ignores that Galt helped bring about Fair Share and Directive 10-289 in the first place. After all, when he started his “strike”, it was in response to one group of executives deciding to pay all of their workers by scale, which cased Galt to go on a hissy fit before any sort of recession or government crackdown had begun. It’s implied that the awful state that the US is in came about because of Galt’s actions of taking all of the money-makers out of the economy and having them destroy their resources in the process to prevent them from being utilized. That’s not even taking into account his willingness to subject 99.9% of the population to worse and worse conditions which directly led to several deaths (the numerous derailments that we see in these two films), or that the film’s totalitarian government isn’t representative of real life at all. So no, filmmakers, Galt’s actions make him come across like a whiny kid who refuses to participate if he can’t get his way, unlike Dagny who at least wants to continue working in the system to make things better for everyone.

Atlas Shrugged: Part II is certainly not a good film. In some ways, it’s better than Part I, but the increased emphasis on politics and an immoral ideology squander any attempts to try to improve the series. There’s also the fact that most of this film is just wheel-spinning – for a two hour film, barely anything of importance to the plot actually happens. We only really get one sympathetic character to root for in Dagny, because everyone else are complete assholes. As of the time that I’m writing this, I don’t actually know what happens in Part III, but based on the trajectory this narrative is on, I can’t help but think that that film is going to finally beat down her notion that humanity should be saved and then claim it’s a great outcome, which is just the bleakest conclusion this story could have.

3/10
Be sure to tune in again soon as we take a look at the next entry in this series, Atlas Shrugged Part III: Who Is John Galt?!
Please follow and like us:

Retrospective: Atlas Shrugged – Part I (2011)

Hey it’s the 4th of July people, so what better way to celebrate than with a retrospectives series! Last time we went through a fantastic slasher film and it’s chaotic web of sequels, but I try to shake things up a bit every time. I could easily make every retrospective about laughably bad horror franchises or slasher flicks, but there has been another franchise that I’ve been wanting to dive into for years. That “franchise” would be the Atlas Shrugged trilogy, the production of which was notoriously troubled throughout. Will that make for entertaining viewing, writing and reading? Having not seen any of them at the time of writing this part, I sure as hell hope so!

Also, I’ll be up-front going into this series: I haven’t read any Ayn Rand works. Going into this series, most of my knowledge about her philosophy comes through light research, Bioshock, cultural osmosis and unpleasant encounters with libertarians. While I can’t call myself an expert on Rand or Atlas Shrugged as a text, I can certainly still analyze this film trilogy based on its own merits (in fact, not knowing the book can reveal whether the film requires prior knowledge of it to maintain narrative coherency). That said, as I go on with each subsequent entry in this retrospective, I learn more about her philosophy through watching the films and subsequent research, so keep that in perspective. If you don’t know anything about Objectivism, don’t worry, I’ll try to explain it succinctly as we go along. “Well if you don’t know anything about Rand then how can you review Atlas Shrugged properly!” you may say – luckily for you, I convinced my good friend Matt at The M, who is more familiar with Rand’s philosophy and has read the book, to watch these films with me and come to his own conclusions. Be sure to check out his reviews as well for some contrasting perspectives!

I don’t really know what to say about this poster. It’s fine, but it looks like something you’d see promoting some keynote speaker at a dinner conference rather than a theatrical movie release.

PRODUCTION
After years of modest success as a novelist and screenwriter, Russian-American authour Ayn Rand wrote and published her 1943 novel The Fountainhead to great success. To put it very simply, The Fountainhead dealt with themes of collective societal oppression and stagnation, which stifle creative minds and prevent progress from occurring. The Fountainhead‘s success helped spur philosophical debate about the novel’s themes, providing an early core for Rand’s ideas going forward. Rand herself began taking a greater interest in political activism, campaigning in favour of the free market and against communism. This growing philosophical interest and political activism coalesced in her next novel, 1957’s Atlas Shrugged, a massive, nearly 1,200 page epic which was equal parts narrative and philosophical treatise. The novel explicitly lays out the foundations of Rand’s philosophy which would become known as “Objectivism”.

Before we go any further, it’s important that we get an idea of what Objectivism means. According to the Atlas Society:

“Objectivism holds that there is no greater moral goal than achieving happiness. But one cannot achieve happiness by wish or whim. Fundamentally, it requires rational respect for the facts of reality, including the facts about our human nature and needs. Happiness requires that one live by objective principles, including moral integrity and respect for the rights of others. Politically, Objectivists advocate laissez-faire capitalism. Under capitalism, a strictly limited government protects each person’s rights to life, liberty, and property and forbids that anyone initiate force against anyone else. The heroes of Objectivism are achievers who build businesses, invent technologies, and create art and ideas, depending on their own talents and on trade with other independent people to reach their goals.”

Rand would further develop the philosophy of Objectivism for the rest of her writing career. Perhaps because of this philosophical focus, the novel was not received very well. This is possibly due to the notion that Objectivism can be boiled down to “excuses to continue to be an asshole“. However, the novel found a receptive audience of those who agreed with Rand’s philosophy and found it extremely compelling. The influence of Objectivism upon libertarian and American conservative movements can be felt to this day (even if they don’t necessarily understand her). Naturally, the political and ideological importance that this novel has garnered after its publication would lead libertarians and Objectivist adherents to want to see a film adaptation.

There had been several attempts to adapt Atlas Shrugged into a film or television series, but none came to fruition for one reason or another (including an attempt by Ayn Rand herself, which ended when she died with only a third of the screenplay completed). The roots of the film which would eventually come about began when John Aglialoro bought the film rights for Atlas Shrugged from the Rand estate in 1992. He then started optioning the film to various studios. After a proposed four-hour miniseries with TNT fell through, the project was taken to Lions Gate to be turned into a two-part film series (which was eventually shaved down into one screenplay). Vadim Perelman was going to direct the film and various high-profile actresses were in negotiation for the film, including Angelina Jolie, Charlize Theron, Julia Roberts and Anne Hathaway (according to the Atlas Society, Jolie was likely going to be playing the female lead, Dagny Taggart). As interest in the film fizzled, Lions Gate then started work on a miniseries, but could not come up with an adequate script. After spending nearly $20 million on various Atlas Shrugged projects, Lions Gate scrapped the whole thing in March of 2010 and nothing came to fruition.

All of these false starts left John Aglialoro in a bind. After 18 years of nothing, his rights to the film were set to expire in June of 2010 if he was not filming an adaptation by then. So, in early April with barely two and a half months of pre-production time, Aglialoro and producer Harmon Kaslow threw a production company together, hastily wrote a script, hired the production team and crew, cast the film and got all of their locations sorted out. Many of the crew were fans of Rand’s work and took pay cuts in order to be a part of the film. The cast were largely unknowns or D-list talent, including Taylor Schilling (who would get her big break right after this film by starring in Orange is the New Black) as Dagny Taggart, Grant Bowler as Henry Rearden and Matthew Marsden (from the DOA: Dead or Alive movie!!!) as James Taggart. Stephen Polk was initially hired to direct, but was fired and Paul Johansson was signed on as director just nine days before filming began. Filming began on June 13, just two days before the rights would have reverted to Rand’s estate, and lasted for five weeks on a budget somewhere between $10-20 million dollars (although this number is debated; it might be including all of the costs of the false starts at Lions Gate, because I’ve seen estimates as low as $5 million). However, due to the rushed production, John Agliarloro and Harmon Kaslow weren’t able to afford to negotiate and secure any of their actors to appear in the next two entries in the series, meaning that they would be forced to start fresh and recast when it came time to begin Part II. This rushed schedule may also have been why the film takes place in a near-future setting, despite maintaining the novel’s 1950s trappings, in order to save on production costs.

The film’s release date was set, symbolically, on “tax day“, April 15, 2011 – only a year after production began. The film’s marketing budget was low and promotion was largely done in an evangelizing manner, similar to Christian films. The film was promoted not only by Randian organizations, such as The Atlas Society, but also through political organizations, such as Fox News and the Tea Party movement and its affiliates, explicitly playing up the film’s political status in order to draw interest. One of these affiliates, FreedomWorks, went so far as to try to get the film into more theatres and to promote it at the Conservative Political Action Conference. However, apparently none of this mattered because, despite playing in 465 theatres across the country, the film was a total bomb. It’s opening weekend haul of $1,676,917 was good for the 14th highest gross of the weekend, and it ended up earning less than $5 million by the end of its theatrical run. For whatever reason, the film’s political marketing campaign didn’t translate to a ticket bump as it often does for Christian films.


PLOT SYNOPSIS
The film opens in 2016, with America in a serious economic depression due to intense oil shortages after the Middle East stops supplying the superpower with the oil it needs (this is the last time this bit of context will ever be mentioned, for the record). Further exacerbating matters is catastrophic oil spills and skyrocketing gasoline prices, which cause the rail lines to become the most important transportation method for people and goods. However, the rail lines are in poor repair and there are several derailments on the Taggart Transcontinental railroad after CEO James Taggart tries to get the lines replaced with cheap, shoddy material.

His sister, Dagny Taggart, forcibly takes control of the situation, saying that she’s negotiated a deal with Rearden Steel to replace the tracks with a new metal that has been invented by Hank Rearden, which is supposed to be considerably stronger and lighter than any other metal on the market. Rearden gives a bracelet made of the first batch of Rearden metal to his wife as an anniversary gift, but she and the rest of their family openly mock him for it, while another insults Hank while asking for a $100,000 donation. Meanwhile, James Taggart negotiates a deal with lobbyists to secure Taggart Transcontinental a rail monopoly in Colorado. This angers an oil baron named Ellis Wyatt who is now forced to do business with Taggart, but Dagny assures him that they will provide him with the service that he needs.

While Dagny and Hank are working to get the railroads replaced on time, talented individuals in their companies keep disappearing with their only explanation being a cryptic question: “Who is John Galt?” A former lover of Dagny’s, Francisco d’Anconia, creates further difficulty for Taggart when his copper mines are revealed to be worthless, costing Taggart and various other investors billions of dollars (it is heavily implied that he did this just to screw them over). To make things worse, the State Science Institute reports that they believe that Rearden metal is not safe for public use, a claim which Hank scoffs at. In response to this, Dagny forms her own company in order to finish the rail line and keep the pressure off of Taggart Transcontinental, calling it the “John Galt Line”.

As Dagny and Hank continue working desperately to complete the rail line, even more pressure is put upon them when a new law forces Hank to sell off all but one of his businesses, leaving him only with Rearden Steel to finish the John Galt Line. Despite all this opposition, the John Galt Line is completed ahead of schedule and the first test is wildly successful, setting a new speed record for a locomotive. Wyatt is overjoyed and invites Dagny and Hank to celebrate at his home. Dagny and Hank end up having an affair that night as John Galt confronts Wyatt in secret and convinces him to disappear along with the other men of talent.

The next morning, Dagny and Hank follow-up on a lead that Hank had found about a revolutionary new motor that was developed at the Twentieth Century Motor Corporation but never released, as the company went under before it could be produced. They find the incomplete motor in the abandoned factory and try to track down its inventor. Dagny traces it back to Dr. Hugh Akston, but he is unwilling to reveal the identity of the inventor, saying that the inventor might track her down.

However, a new law is then passed which limits the speed of trains on the John Galt Line and puts a special tax on Colorado. Dagny then discovers that Wyatt’s oil fields are on fire and rushes to the scene. When she arrives, she is distraught by the scene, where she finds a sign left by Wyatt which reads “I am leaving it as I found it. Take over. It’s yours.”


REVIEW
Atlas Shrugged: Part I pulled a number of emotions out of me during its runtime, but unquestionably the most prominent one was soul-crushing boredom. Most of the film boils down to discussions about railway construction and the politics surrounding it. Mind you, that doesn’t have to be boring! The story of the founding of Facebook sounds soul-crushingly dull, but The Social Network made it a gripping drama. And who cares about the story of the franchising of McDonalds? Me, apparently, because The Founder ended up being one of my favourite films of the past decade. Unfortunately, Atlas Shrugged: Part I does very little to make any of this business and politicking engaging for the audience. This is in part because most of the scenes boil down to:

  1. Characters talking about something they’re going to do off-screen (eg, Dagny talking about forming her own company to finish the rail line, Washington lobbyists talking about all the bills they’re going to pass to screw over Rearden Steel, etc).
  2. Characters reacting to something that happened off-screen (every time one of these laws gets passed, the reveal that d’Anconia’s copper mines are worthless, etc).
  3. Exposition dumps (Hank’s speech about the fall of the Twentieth Century Motor Corporation, scenes where someone says “Who is John Galt?”, etc).

As a result of these building blocks, the vast majority of this film feels stuffy and boring. There’s very rarely any sort of payoff, which actually makes the big, triumphant test run of the John Galt Line probably the best scene in the whole film since it’s a rare moment of excitement. Hell, even when Dagny and Hank have sex, they can’t even get down to business until they have first talked about wanting to have sex with each other, holy shit. God forbid we not realize that they’re into each other unless someone explicitly states it first.

Another failed source of tension in the film is the constant setbacks that Dagny and Hank’s efforts encounter, from the laws put in place to oppose them, to the employees being whisked away by John Galt. In a competent film, like The Martian, each setback provides the audience with mounting tension as they wonder how the characters can possibly overcome the obstacles in front of them. In Atlas Shrugged: Part I, the characters… just do it. Like, seriously, there is very rarely any sort of explanation for how or why Dagny and Hank manage to not only overcome all of the impossibly difficult roadblocks that get put in front of them, but also complete the project ahead of schedule. You’re telling me that, despite losing their most talented employees to John Galt, having Rearden Steel’s suppliers get sold off mid-project and having Dagny break off and form her own company from scratch to manage the project (again, in the middle of the process) wouldn’t affect their schedule any? Again, there isn’t really any explanation for it, it’s just handwaved away like “well they’re super talented, so they pulled it off”.

Right before they pulled each other off.

The film also has a central mystery surrounding the phrase “Who is John Galt?” which could also have provided some intrigue for the audience. However, this also falls flat on its face because, somehow, the characters aren’t even interested in the mystery! Imagine this: your best, most talented employees are resigning one-by-one, can’t be persuaded stay and they all give the same, cryptic explanation – “Who is John Galt?” You’d think that someone would try to figure out what this conspiracy is all about, but Dagny and Hank don’t even bother to look into it. WHY!? This might have been explained in the novel, but here it’s left untouched for no discernible reason, time after time. This even ruins scenes which were actually building up their own tension, such as when Owen Kellogg resigns from Taggart Transcontinental. The scene has Dagny asking Owen every question except why he’s leaving, so when she finally does, the camera zooms in on his face for a close-up, there’s a pregnant pause and then he answers with… “Who is John Galt?” Cue ominous music, black and white freeze-frame and then a pop-up that says that he’s gone missing. End scene. What the actual fuck was that? That’s like the cinematic equivalent of prematurely ejaculating into your girlfriend’s hair right when things were getting interesting. And, again, Dagny doesn’t even look into what happened! She just whines to Hank later about “why are so many great men disappearing?” I guess we’ll never know with that attitude! Oh, and to make matters worse, it’s not like we’re given an answer to any of this, not in this film anyway. The film certainly hints that there’s some sort of cult surrounding John Galt, who is doing something to whisk away the talented people in society, but there is no payoff to the subplot in this film.

That actually brings us to another issue with Atlas Shrugged: Part I – it is very much an extended first act, rather than a stand-alone film. Sure, you’re probably supposed to experience all three parts back-to-back, but that doesn’t change that this was released stand-alone and that, at one point, you would not have been able to view the complete package (not to mention that you may not have the time to do so anyway). It’s not really rocket science though, they had two options available. One: knowing that they needed each part to be satisfying in its own right, they could have made this film’s railroad drama more interesting and provided some more payoff to all the plot threads they introduced. Or, two: a number of scenes could easily have been trimmed down to move the plot further ahead and not leave so many unanswered threads just dangling in the wind. I could easily see Atlas Shrugged as a two-part film, but instead they chose to stretch it out over three films to the detriment of this film’s enjoyment (hey, where have I heard that before?). I mean, the film ends with Dagny not finding the inventor of the new motor she and Hank rediscovered and having Wyatt’s oil fields burn to the ground. That’s about as much of a non-ending as you could possibly have.

Another notable aspect of Atlas Shrugged: Part I is just how cheap it feels, despite the fact that this film’s budget was somewhere between $10-20 million dollars. Sure, that’s a low amount, but it’s certainly a workable number of a film which is largely about people talking about railroads. Like, DOA: Dead or Alive‘s budget was $21 million, and that film had to incorporate bigger sets, fight choreography, more special effects and more expensive actors, all while looking much better than Atlas Shrugged: Part I. All of The Purge films have had similar budgets as well and are considerably better looking and feature plenty of exciting action sequences. Hell, Neil Marshall’s The Descent is one of the greatest horror films of the twenty-first century and it was filmed on a budget under $10 million. It all comes down to the producers, director and crew and unfortunately there are moments when Atlas Shrugged: Part I literally looks like a micro-budget fan film. This cheapness stands in stark contrast to the supposed opulence of the characters inhabiting the film. Like, there’s a part of the film where Hank’s upper-class meal involves him eating a baked potato and some slices of bread. The sets suffer somewhat from this as well. Sometimes we’ll get an expansive exterior shot of a big mansion or a rail line, and then in others we’ll a character’s office which could have easily been left over from some legal drama. Perhaps my absolute favourite moment though comes during Hank Rearden’s introduction. Check this image out:

As you can probably see, they couldn’t film the scene in a proper factory, so they went into some office building, green screened the windows and then keyed in stock footage of a rail factory and hoped no one would notice. This was so bad that I had to pause the film and rewind it several times to make sure I was seeing this right, because it made me laugh for several minutes. I’ll admit, it’s a clever workaround for their problem, but the office that they chose to film it in makes it glaringly obvious. I mean, look at the placement of the doors, which don’t make any spacial sense compared to the factory (especially the exit which is apparently right next to the factory floor). The lack of lighting in this dark office also doesn’t help make this any more convincing. There is also some horrible, 90s-quality CGI during the train sequences – the train itself looks unconvincing, but the railroad tracks are the worst part, having been painted this bright, contrast-less chrome colour in order to convey how “special” Rearden metal is. The opening shots of the film are also really bad – they need to show a train derailment, but they can’t afford the CGI to do it, so they just take some (obviously-darkened) stock footage of trains, cut between shots of broken rails and then have some guy screaming to imply that the train crashes. It’s the sort of work-around that feels even less like a fan film and more like high school students running around in the backyard with a camera. I can’t help but think that the cheapness of this is partially due to the film’s rushed production schedule, which squeezed out any time to secure proper on-location shooting or dress sets properly, squandering a budget that many other films could put to much better use. Like, with a proper pre-production schedule, they could have secured filming rights at a factory, but when they had to slap a whole film together in two and a half months, that wasn’t a luxury they could afford.

On a somewhat-related note, man, the writing in this film is not good. Having not read the novel, I’m not sure if this is a Rand issue or if it’s because of the breakneck production speed, but at the very least screenwriters John Aglialoro and Brian Patrick O’Toole have to bear some fault for co-writing the film that we got. In addition to the unengaging plot that I’ve already mentioned, the characters are poorly conceived and come across more like propagandistic mouthpieces than actual people. Our “heroes”, Dagny and Hank, are both infallible business people who look down on the people around them and take control of everything because they know best. And, hey, the film agrees with them, despite never really showing how or why we are supposed to believe that they should have this confidence. They just succeed at everything regardless, so we’re meant to believe that this makes them hyper-competent and deserving of having opportunities just fall into their laps (such as the experimental engine Hank just stumbles across). Despite all this, there isn’t much to actually make you like Hank or Dagny unless you’re already an Objectivist, because holy shit they are dicks. Hank states, outright, that his only goal is to make money and that he hates giving to the “less privileged”, while Dagny whines about altruism and cancels a rail project in an undeveloped part of Mexico because she doesn’t see how it benefits her in any way. Meanwhile, all of the other characters are portrayed as scummy, conniving, incompetent and underhanded, particularly James Taggart who relies on political favours to advance his company (which this film views as illegitimate business compared to Dagny’s “actual work”) and Wesley Mouch (Mouch? …Mooch? Real subtle there, Rand…), who lobbies Washington to try to break up Rearden’s monopoly on the steel market. Probably worst of all is Hank’s wife, Lillian, who is possibly the biggest shrew of a female character that I have ever seen. In Rand’s eyes, there’s no emotional value to anything, no love between these characters – she sees a bracelet made of Rearden metal given to her as a sign of ego rather than a sentimental gift and complains about it constantly, while also being portrayed as leeching off of Hank’s success unworthily. When Dagny offers to trade it for a diamond necklace, Lillian jumps at the opportunity since it’s worth more in terms of real value. Holy crap, is that the kind of worldview that Rand believes exists, which justifies her own brand of assholes?

That, of course, brings us to one of the film’s biggest issues – it’s ultimately all about trying to extol the necessity of Objectivism. Normally I try to avoid getting too much into objectionable ideology within a work, for fear of having the whole review turn into a rant and so that people who agree with that ideology can’t just write off my arguments wholesale. Trust me, as I have already stated above, there are plenty of reasons why Atlas Shrugged: Part I fails just on a film-making level. However, considering that this film’s story is inextricably intended to be a case-study for the necessity of Objectivism, ignoring this fact in a review would be like tip-toeing around the existence of sports in Air Bud. With that said, Atlas Shrugged: Part I does a piss-poor job of convincing anyone that Objectivism is a good idea. Part of the issue is that the aforementioned characters don’t act like real human beings. Characters like James Taggart, Wesley Mouch and Lillian Rearden are transparent strawmen whose whose entire purpose is to antagonize our perfect “heroes” and single-mindedly leech off of the success of others rather than do work themselves. It’s pretty hard to make a case for your ideology in a film when the world that it’s presented in looks and feels completely unlike our own. Even then it’s hard to identify with our “heroes”, because when Dagny and Hank suddenly start complaining about how much they hate having to give money to people they deem unworthy, it flies in the face of conventional morality. Like, in basically any other movie, having a character say that they don’t like helping the underprivileged would be a line given to the villains, but in this one case we’re meant to think “yeah, that’s right! Fuck the poor!” As far as the film is concerned, only the “best people” in society drive us forward and everyone else just leeches off of their success undeservedly.

The merits of Dagny and Hank’s “worthiness” is also rather questionable to me. The entire plot is put into motion because Taggart Transcontinental’s trains start derailing after James Taggart makes a deal with another steel company to expand their rail lines. When that fails, Dagny announces that her solution to this massive PR issue is… to bank everything on an untested, experimental metal that she intends to use to re-rail their entire line in 9 months!? When your company is still reeling from disaster after disaster you’d think that, I dunno, they’d perform rigorous safety checks first, right? Apparently that doesn’t matter though, because Dagny is worthy and therefore always right. After all, if she wasn’t always right, then she wouldn’t be worthy, would she! Then, in our introduction to Hank, he’s just as much of a smug dick – he’s introduced crumpling up and laughing at requests to meet with experts and metalworking guilds about his new metal, denoting that he doesn’t need to prove that his metal is the good because he already knows it is. Guys, he’s worthy, he doesn’t need to explain or justify himself! But, like… is he really? Dagny and Hank talk up about how great Rearden metal is throughout the film, but we’re never really told or (more importantly) shown why it’s such a big deal or how Hank developed this seemingly-magical product. Even when the science institute says that Rearden metal is unsafe, Dagny and Hank insist that they’re wrong. It comes across that government and science are just conspiring to screw over big businesses, which only want to progress human achievement. Of course, their claims about how good Rearden metal is are to “proven” when they finally get the chance to test it… once. This all just comes across to me as the film insisting that Dagny and Hank are so great and smart, and that their arrogance is totally merited because they’re just that good. Nevermind all the people like Billy McFarland who exude all the confidence in the world and who everyone around him claims is a visionary building great things, who ends up being a massive con artist when it all crumbles – the only difference is that Dagny and Hank manage to actually accomplish what they say they’ll do, inexplicably.

There’s also a big exposition dump near the end of the film, when Dagny and Hank are headed to the abandoned Twentieth Century Motor Corporation to find the experimental engine they were developing. Hank explains that the company went out of business because of “bad ideas”: they paid everyone according to a wage scale, paying everyone according to their needs rather than their contributions. Dagny is vehemently opposed to this and says: “Why all these stupid altruistic urges? It’s not being charitable or fair. What is it with people today?” Hank then says that, because of this, “no surprise, the smart managers and the better workers left the company. But hundreds of remaining staff couldn’t handle it alone. Service dropped, quality in their once-great products was gone, and that was that.” This is, of course, what Objectivists thinks happens when companies don’t reward their workers according to their contributions, but it seems way too simplified to me. For one thing, who is it that’s determining the proper pay for contributions? The workers on the ground are the ones keeping the company going, but the managers are the ones who are going to set the pay – you know that they’re the higher-ups are going to be taking the credit and making the most, regardless of the success or failure of the company. It sure is convincing when we’ve got a pair of super-rich people complaining about how they’re not able to make even more money when that system has already gotten us into a state of radical wealth inequality. Furthermore, are you telling me that these “smart managers” didn’t get replaced by similarly-capable workers or that the company wasn’t grooming new employees to move into their positions? Probably strangest of all, all of the company’s innovations were then lost and left behind!?

This Randian philosophy at the heart of the narrative ultimately results in a film that doesn’t fit into any conventional sense of morality. It advocates for a dog-eat-dog world where the rich don’t have to have any sort of obligation to society. At best, it suggests that they will use this freedom to help drive society forward (as we see with Dagny and Hank’s efforts to revolutionize the railroads and motors), but this is a laughably simplistic notion to apply to real life. In the years since the publication of Atlas Shrugged, its libertarian message has taken root in the United States and has led to insane wealth inequality where people can’t succeed no matter how “worthy” they are. Of course, the people at the top will maintain that they deserve to be, despite making more than the vast majority of the employees under their purview, combined.

So, yeah – Atlas Shrugged: Part I sucks. It advocates for an immoral ideology at its core and then has to resort to strawmen and plot contrivances to make it even seem reasonable within its own fiction. Even then, the film itself is poorly made and uncompelling to watch. Similarly to the Christian films I mentioned earlier, Atlas Shrugged: Part I is the sort of film which is only going to appeal to the people who already agree with its worldview and feel validated by its existence. For basically everyone else, it’s a total slog with an unsatisfying non-conclusion.

3/10

Be sure to tune in again soon as we take a look at the next entry in this series, Atlas Shrugged: Part II!

Please follow and like us:

Movie Review: Pokemon – Detective Pikachu

Hey guys, I saw Pokemon: Detective Pikachu a day before its wide release and did up a video review of it. I normally will be relegating Pokemon content to my Youtube channel rather than here, but there is a bit of cross-over here since I often do movie reviews on my blog so I figured I would post it here. Check it out (note: there are some very minor spoilers in the video, just so you know)!


A few additional notes that I have thought since I recorded this:

  • The opening scene feels like it was either added in reshoots or was all that remained of a longer opening act – it feels at odds with the rest of the film, introduces a character that we’re never going to see again, and only really matters in that it introduces Cubone.
  • Having thought about it a bit more, the villain’s plan is even stupider than I realized. In addition to the fact that he probably could have initiated it earlier than he does, it’s also just extremely contrived writing.
  • The writing in general is easily the weakest aspect of the film. There’s a big action set-piece near the end of the second act which doesn’t really have any bearing on anything, it just happens and goes on longer than nearly any other action scene in the film. It’s fun, but when you give it some critical thought it isn’t particularly satisfying.
  • I geeked out at the soundtrack, there are some classic Pokemon music call-backs in here.
  • Where the hell are Jolteon and Chikorita? I saw an ad with Jolteon in it, but we don’t see one in the flesh? 1/10, would not recommend.
Please follow and like us:

Game of Thrones, Miguel Sapochnik and the Devolution of Battle Strategy

Last week Game of Thrones fans were finally treated to the battle which the series had been building towards since the very first episode, the biggest battle put to film, the most important battle in Westerosi history: “The Long Night”… and it was, um, something. The battle itself is undeniably a visual spectacle, with incredibly tense moments as our heroes get put in danger and an overwhelmingly bleak tone as all of their efforts to stop the horde of the dead are met with failure after failure. However, if you give the episode any sort of critical thought, the whole facade begins to quickly crumble, assuming that you could even see what was happening (for my part, I watched it on a 10″ tablet with max brightness and could see well enough, but can still acknowledge that the lighting was too dark and lacked necessary contrast to be able to tell what’s going on). The way that this battle was directed and written just makes absolutely no sense from the characters’ perspectives and was obviously designed solely to elicit the reactions that the showrunners wanted at any particular moment. This kind of writing wouldn’t be an issue if it was done well, in such a way that you won’t notice and can justify it easily. “The Long Night” is not that kind of episode, unfortunately, and it really got me thinking about how Game of Thrones‘ battle sequences have nosedived since Season 6.

There are a couple elements which are key to the drop in quality of the writing and direction of Game of Thrones‘ battle sequences. First, and most obviously, the show caught up to and overtook the books in Season 5, meaning that showrunners Dan Weiss and David Benioff have been having to make up the rest of the story themselves ever since. Secondly, the directing duties on the show’s big battles have been passed on from Neil Marshall, who helmed “Blackwater” and “The Watchers on the Wall”, to Miguel Sapochnik, who helmed “Hardhome”, “Battle of the Bastards” and “The Long Night” (among other, smaller episodes).

With this in mind, I want to take a look back at Sapochnik’s battles, analyze the writing, the strategies of the characters and then compare them to Marshall’s battles. Oh, and I really shouldn’t have to specify this, but in case you’ve gotten this far without realizing, this article is going to contain SPOILERS!

Hardhome
I’m actually going to start this article off on a positive note by opening with “Hardhome”, the episode which put Sapochnik’s name on the map and probably earned him the job of directing all of the big battles on Game of Thrones going forward. Season 5 of Game of Thrones was a dreary slog, with such highlights as Dany being ineffectual in Meereen, Sansa’s storyline of “who’s going to try to rape her this season!!!” coming to a satisfying conclusion with her getting brutally raped by Ramsay Snow*, and the Dornish subplot that everyone loves! Then, out of nowhere, comes “Hardhome”, which was so good that it’s straight-up my favourite episode of the show. The surprise factor was probably the biggest thing about it – traditionally, Game of Thrones saved its big moments for the ninth episode of the season, and this was only the eighth episode. Plus, the episode was already going on its way for about 30 minutes before it cuts to Jon, Tormund and Edd all taking a trip to Hardhome to try to rescue the tens of thousands of wildlings camped there.

Sapochnik and the writers then spend the 10 minutes before the battle very wisely. For one thing, they introduce us to some great new characters. Most notable is Karsi, a fierce wildling woman who makes a massive impact considering she only has a few scenes in the episode. We also meet a Thenn called Loboda who, despite being a meathead, is a pretty fun character and effective for what they’re going for. Sapochnik also using establishing shots to subtly show off where the action will be taking place – a confined area just off the beach with a cliff to the side, a wall closing off the rest of Hardhome and a hut where Jon and company debate with the wildlings. I also like that, in this set-up, Jon Snow is set-up as a leader who really knows what must be done – the army of the dead are coming and the enmity between the Night’s Watch and wildlings has to be set aside or they will all die. Jon’s taking a great personal risk coming to Hardhome, not only because the wildlings could just kill him, but also because he’s disenfranchising the Night’s Watch back home. After 10 minutes of debate, Jon manages to convince 5000 of the wildlings to come with him, because he knows that the army of the dead is the more important issue than the squabbling of the Nights Watch and the free folk. However, there are still tens of thousands of wildlings who don’t trust him and who refuse to leave. It’s a strained situation, but it seems like everything it working out about as well as can be expected.

…and then there’s a thunder in the distance and things suddenly go to shit. No one was expecting a battle, not the wildlings or the Night’s Watch, so the fact that everyone is caught off guard and overwhelmed is very much justified. Jon and the other fighters are scrambling to mount any sort of defence, keeping them from breaking through the ramshackle walls while the Night’s Watch evacuates the 5000 wildlings by boat. The battle sequence is visceral and chaotic, but thanks to the establishing shots we got earlier and a very cool long-take in the middle of the battle, it’s easy to tell where everything is happening during the fighting. Then there’s just tons of cool moments, from the horror tone of the wight attacks, to Wun Wun tearing through wights with his bare hands. Then there are two of my favourite moments in the whole series: the fight between Jon and a White Walker (which ends with the Walker looking legitimately surprised) and Jon and the Night King staring each other down as the overwhelming threat of the dead finally becomes clear.

Tactically, the battle makes a lot of sense. The defenders were caught off-guard and have to scramble to mount any sort of defence. Jon’s objectives during the battle also make sense – buy time for the wildlings to retreat to the boats and secure the dragonglass since it’s the only weapon they know of that can defeat White Walkers. The White Walkers’ battleplan seems to make sense as well – their only real objective is to kill as many wildlings as possible in order to bolster their ranks, and considering that they have gotten probably 50,000-80,000 wildlings by the end of the massacre, they’ve clearly achieved their goal. In addition, the White Walkers keep themselves on cliffs high above the battle where they can observe and be safe from any danger and, when the defenders put up more resistance than expected, they send an army of wights off the cliff to outflank and overwhelm the remaining living.

All-in-all, Hardhome’s a great battle. Compared to Neil Marshall’s battle sequences, it has a lot more visual flair. However, it balances spectacle with good writing, making for a battle sequence that is thrilling to watch without having to turn your brain off. Some of this comes down to the fact that it breaks the series’ usual conventions where, instead of having some last-minute outside force come and save the heroes from certain death, instead the whole battle is a desperate and unexpected retreat, meaning that tactical acumen gets a bit of a free pass (spoiler alert: even then, the characters still make better judgments than they do in Sapochnik’s next two battles). Hardhome is especially impressive when you remember that it came during the first truly dreary season of the show as well, providing the one stand-out episode of season 5.

Battle of the Bastards
Then we come to Sapochnik’s sophomore battle sequence, “Battle of the Bastards”. Considering how good “Hardhome” was, I was expecting the best battle in the entire series up to this point. However, even the first time I saw this episode and people were raving about how it was the best episode of television ever, something rang truly hollow and disappointing about it. It quickly became evident than, unlike the previous battles on Game of Thrones, “Battle of the Bastards” prioritizes spectacle over sensible character actions, victory is won through sheer luck and contrivance rather than strategy and heroism, and the show’s attempts to make us think that characters could die at any time are cast aside completely. The writing also takes a nosedive, setting plot beats that the showrunners think will be particularly effective, but failing to string them together in a way that is satisfying or makes sense. Season 6 was, overall, an improvement on season 5, but “Battle of the Bastards” was the moment where it became obvious that this show had completely changed (a fact that many others would not recognize until the idiocy of season 7, but the seeds of episodes such as “Beyond the Wall” were very much planted here).

Season 6 builds up the coming conflict between Jon Snow and Ramsay Bolton, having Jon try (with little success) to gather bannermen to take back Winterfell for the Starks. Irritatingly, he ignores good counsel from Sansa for basically no good reason other than to create conflict between the two of them. “Know your enemy” is just a sound tactical foundation and surely Jon is not stupid enough to believe he would learn nothing from Sansa. It’s literally just there to create conflict, but it’s unearned and it makes the series’ hero suddenly seem like a total idiot. I really want to reiterate this, because people seem to have forgotten such a simple fact: Jon was not stupid before Season 6, nor was he a bad commander – hell, in Neil Marshall’s second battle for Game of Thrones, “The Watchers on the Wall”, Jon’s intelligence gathering, heroic escape from the wildlings and assumption of command are instrumental to the Night Watch’s victory against overwhelming odds. He is also the only character smart enough to realize the bigger picture, that the politics of Westeros are unimportant and are only going to cause the army of the dead to kill everyone when winter comes. Jon Snow is only stupid when the writers need him to be – in this case, to make Sansa look smarter, rather than, oh I don’t know, making Sansa actually do something smart.

Anyway, so Jon at least justifies why they’re staging the attack now, despite being badly outnumbered: with winter rapidly approaching and their supplies dwindling, their window of opportunity is shrinking and they don’t expect to get any more reinforcements soon. So, while the odds aren’t great, this is their one best shot, which is a fair enough explanation (see, show writers, it’s that simple!). He does seem to have some sort of strategy to draw out Ramsay’s forces and limit their advantages, but we don’t really see much of it, nor does it really matter in the end regardless.

The next morning, the battlelines are drawn and they’re set up fairly well, initially – Sapochnik shows off the wide-open battlefield and the sizes of the forces. He also uses a traditional film trick here which shows up in similar battle sequences, where each side in the battle is oriented to face one side of the camera (Jon’s forces facing right, Ramsay’s facing left, as seen in the image above). This is a technique used in battle sequences such as The Two Towers to help keep the viewer aware of what side they’re seeing at any given moment and to keep the action understandable, no matter how chaotic it gets.

However, things start to break when Ramsay brings out Rickon Stark and forces him to run across the battlefield to escape his arrows. Look… I get that Rickon’s in a panic, he’s going to try to run as fast as he can and he’s not going to think to dodge the arrows coming at him. And I get that Jon is going to try to save his brother… but holy shit, no one tries to yell at him to stop? They all just stand there, mouths agape, no one tries to help? It gets even worse though: Rickon gets shot to death and then instead of going back to his forces, Jon fucking charges at Ramsay single-handedly. Inexplicably, he survives multiple volleys of arrows landing all around him and a cavalry charge completely alone. This is just unforgivably stupid. It makes Jon look like a goddamn idiot who single-handedly screwed up the entire plan and who gets tons of his own men killed because of it. Like I said – I can understand him getting emotional about saving his brother and screwing up the plan because of that. If that was the only dumb part about this episode, it would irritate me, but it would be something I could overlook… but no, we’re just getting started…

The big, spectacular moment of the battle comes when the cavalry from both sides meet and Jon is caught in between them in a brutal, visceral and admittedly insanely well-crafted long-take that shows off the insane chaos of the battle. It’s clearly ridiculous that Jon Snow makes it out of all of this completely unscathed due to pure luck (and impregnable plot armour), but that’s so obvious that I’m not going to nitpick about it too much. Then we have Ramsay firing arrows at his own troops on the off-chance he hits one of Jon’s men, a move which shows off the character’s ruthlessness, but also should have caused his men to rebel against him. It’s not like the Bolton men are staunchly loyal to Ramsay, and even if they are, are they really going to be fine with killing their own friends and allies for no good reason?

In my opinion, the point where this battle truly goes off the rails and becomes stupid is when a mountain of bodies just appears out of nowhere and causes Jon and all of his forces to become encircled. Sure, Sapochnik tries to set up that there are mounds of bodies starting to pile up during the fighting but… why? Are people just scrambling to be king of the hill on writhing and screaming terrain? And how the hell are you going to justify that these enormous piles of bodies just so happen to form a crescent shape which corners Jon’s entire army when a unit of Bolton men with shields suddenly and miraculously encircles them without contest? It’s just so stupid and the writers’ intention is transparent – we need Jon and his men to look like they’re all going to die! Just make it happen, dammit!

By this point, the battle has well and truly become a clusterfuck. After several minutes of fighting, the wildlings just show up and get surrounded by a shield wall that came out of nowhere. We don’t even ever find out if Davos and his men were caught up in this – at one point we see them rushing into the battle, but were they caught inside the shield wall? Who knows! If not, why didn’t they try to help break Jon’s men out? Who knows! Also, the “sides” camera trick has been well-and-truly abandoned by the time the shield wall shows up and it becomes hard to tell which side of the battle anyone is even on now. Hell, we don’t know which direction this mountain of bodies is in for several minutes.

But then, the tide turns in the manner basically everyone knew was going to happen – Littlefinger shows up with the knights of the Vale and saves the day. Despite being obvious to anyone who had been watching the show, this “twist” was just plain stupid writing, in my opinion, mainly because Sansa withheld the information of their arrival from Jon for no other reason than to build dramatic tension. Seriously, Sophie Turner confirmed as much herself.

Emotionally the payoff relies on Sansa withholding critical information purely to get a smirk when her plan (???) pays off and it’s like the writers started from that moment and wrote backwards to get there.https://t.co/RzyFhcrtGC
— Dan Olson (@FoldableHuman) May 3, 2019

Again, this is just the writers making Jon look like an idiot purely to make Sansa look smart, without bothering to make her do something that was actually intelligent. Instead, we get a scene that makes her look like she’s making a very petty power play that results in the deaths of hundreds of people for little more reason than to stoke her ego. She really couldn’t let Jon know that there were reinforcements coming that would change their entire battle plan?

Through all of this, Ramsay has actually been a pretty smart battle commander (firing on his own men aside). He figured out Jon’s weak point and lured him into a trap, then encircled his forces and nearly killed them all. However, when the knights of the Vale show up, he knows that he’s beaten and makes the smart call to retreat into Winterfell. Jon had said as much earlier, if Ramsay was smart he would have just holed up in Winterfell to begin with, but he wanted to toy with Jon and made the critical error. Still, based on Jon’s existing forces, he would have won the battle if not for help from an unexpected quarter and a whole lot of pure luck on Jon’s side. It’s pretty bad when you write your villain as being the only one using any sort of tactics, the one who deserves to win the battle, and yet they still lose regardless. Personally, I think it would have been way more interesting to have Ramsay’s bannermen turn on him. This was set-up earlier in the episode when Ramsay refuses to duel Jon and Jon says that he wouldn’t stick his neck out for his men, and when Ramsay orders his men to fire at his own troops. It also would have called back to a really cool sequence from A Dance With Dragons where Stark-loyal bannermen are turning on Ramsay within the walls of Winterfell. Hell, we can even have Sansa be the one coordinating with them if we want to have her do something truly clever without having to knock someone else down a peg to make her look good. All-in-all, “The Battle of the Bastards” is such a wasted opportunity and is emblematic of the way that Game of Thrones‘ writing quality has nosedived. It only really cares about spectacle and “big moments” and sloppily moves between these with poor justification for it. The fact that it turns the heroes into morons for plot convenience is just the icing on the cake.

The Long Night
Miguel Sapochnik’s latest battle came just last week with the much-anticipated “The Long Night”, one of the longest and most epic battles ever put to film. However, the reaction has been much more negative than I was expecting, being the second-lowest scoring Game of Thrones episode on Rotten Tomatoes and inspiring numerous critical thought-pieces on everything from the poor lighting to the nonsensical battle plans… oh wait, that’s what this is, isn’t it? Seriously though, all of the critiques of Jon and Dany’s battle plans are totally valid, because they really, really suck. I’ll give some credit where it’s due – unlike “Battle of the Bastards”, I actually like this episode. It is truly epic, visually stunning and there is some major tension throughout about who will die and whether any of our heroes will make it out by the end. However, all of this is undermined by the fact that I just can’t ignore how unjustifiably bad the army of the living’s defensive strategy is. If you can, then sure, you’ll probably love this episode whole-heartedly. I just can’t get past it though because, once again, it’s very clearly done to artificially maximize the drama while making our heroes look completely incompetent.

First of all, the entire plan is flawed from the beginning. Sure, they know that they need to kill the Night King in order to defeat the entire enemy force in one blow, that’s a solid objective. Hinging the entire plan on luring him to Bran is… questionable. For all they know, the Night King might not even show up, or he might just send a horde of undead to kill Bran indirectly. Still, I won’t nitpick this too much either, because in the grand scheme of things it’s not that important to the episode’s issues. What rackles me is that they don’t seem to have any sort of idea about the enemy that they’re going to be fighting. Are you trying to convince me that Jon, Dany and whoever else came up with this defensive “strategy” didn’t gather all the people with experience fighting wights and White Walkers, or read history books about fighting them before coming up with their defensive strategy? They have Tyrion on location, a man who led the defence of King’s Landing and won through clever tactics, are you telling me that they’re not going to leverage his talents and figure out the enemy’s strengths and weaknesses, or the vulnerabilities they might exploit? I actually thought that the whole “bad things are going to happen in the crypt” foreshadowing was going to be a misdirect because… c’mon guys, Jon isn’t about to forget the time he saw the Night King resurrect tens of thousands of people right in front of him. Are you seriously telling me that no one, no one thought that maybe the crypts would become a problem if the bodies inside weren’t burned or removed? Apparently not, because the writers wanted that dramatic moment, therefore everyone has to be stupid… and that’s just the dumb shit in the planning phase.

As for the battle itself, Jon and Dany line up their forces… outside the walls… in front of a spiked trench with a single choke point to retreat to… with catapults set up outside of Winterfell and basically no one manning the walls. Bloody hell… As if that wasn’t dumb enough, the Dothraki are then sent to charge into the darkness with the goal of… uhh… winning the battle single-handedly? Dothraki are shock-and-awe light cavalry, they’re obviously going to be ineffective against a literal wall of dead who give no thought to their own self-preservation. This becomes even funnier when you realize that Melisandre showed up unexpectedly and lit all their weapons on fire moments before their charge, meaning that the original plan was apparently to charge in the dark with no way of seeing what was going on and with weapons that would be ineffective against their foe! Predictably, they nearly all get wiped out in moments during an admittedly really eerie shot as the rest of the army of the living sees their fire lights burning out one by one. The scene continues the series’ questionable portrayal of non-white races in how casually it dispatches the Dothraki, but hey the writers got their big, epic spectacle so I bet they’re happy about killing off a race of people uneventfully.

Then when the dead come for the rest of Jon and Dany’s forces, they are predictably overwhelmed and need to fall back into Winterfell. This shows off exactly why being outside of the walls of the castle in the first place was stupid – they’re vastly outnumbered and can barely see their foe, why not leverage their advantages and fight from a position of strength? That’s before you take the trench into account, which is designed in such a way that the defenders are forced through one narrow choke point to retreat. Not only does this mean that the defenders could gore themselves if they are pushed back, but it also necessitates the Unsullied to be nearly wiped out in order to allow as many troops as possible to escape. Again, would they not have been better served holding a narrow choke point where they could maximize damage instead of being overwhelmed and wiped out? Apparently not, because the writers needed a dramatic last stand for them!

Anyway, the dragons then engage in the battle and, predictably, give the defenders a small reprieve with the major damage they can inflict on the dead (although it is a drop in the bucket compared to the size of their entire force). The dragons could have been the key to the defence, but the Night King actually makes a pretty smart move by summoning a blizzard to severely limit their visibility and neutralize their effectiveness. I’ll also give Jon and Dany some credit here – they couldn’t really foresee this happening and so I can’t blame them for not having a plan to counter it. However, relying on Drogon to light the trench was probably not the best idea, but luckily Melisandre manages to set it ablaze and buy the defenders another short reprieve. And what do they do during this reprieve? Fuck all, basically. Apparently no one was manning the walls until the wights start throwing themselves at the flaming trench to create bridges of corpses across it. This one doesn’t even make sense to me… like, why? Did the writers think it was more dramatic to have no one on the walls, as if we’d think the battle was over and won? Why are they not just there shooting at the dead regardless? Even then, when the dead start swarming up the sides of the walls, there are absolutely no defences to stop them – no rocks, no burning oil, nothing. This is especially egregious when you go back to Neil Marshall’s previous battles, “Blackwater” and “The Watchers on the Walls”, which have the defenders explicitly dropping rocks and explosives down on the attackers to keep them from getting up, because that’s just smart.

At this point, the battle starts turning into a clusterfuck of chaos. For one thing, the geography of Winterfell is very unclear. I don’t know if Sapochnik thought that we were well aware of the layout of Winterfell after several seasons here, but… fuck man, I could barely keep track of the characters when I started watching this show, like hell I know the actual layout of Winterfell. At one point, we have a dragon smashing through a courtyard, while cutting back and forth to Sam, Brienne and Jaime who are all surrounded by wights and fighting in… another courtyard, I guess? The proximity of these two areas is not clear at all.

Furthermore, the editing does not help matters any. Characters will be surrounded and overwhelmed when we last see them, disappear for what seems like ages, and then when they reappear, somehow they’re still fighting? At the rate that we see the wights flooding into Winterfell, the whole castle should be swamped with dead very quickly, but there’s still plenty of time for Arya to get into a stealth sequence inside of the keep that lasts several very quiet minutes. And, as much as I love him, how the hell does Davos survive this battle? At one point we see him on the wall by Arya, who is getting swarmed by wights and only escapes because she’s rolling high on her acrobatics and stealth checks. Then, he disappears until the very end of the battle when he pops out and basically says “hey, I’m alive still and was still on the wall the whole time!” This swarming also makes the whole plan with Bran even more questionable, as Theon and the Ironborn should have been quickly overwhelmed trying to defend Bran from the horde of undead that bear down on them.

After getting knocked off his dragon, the Night King nearly seals the deal by resurrecting all the dead from the battle, surrounding Jon before he can deal a killing blow, overwhelming the already-overwhelmed defenders and unleashing chaos in the crypts. It’s clearly another effective move by the Night King, and Jon only makes it out when Dany arrives on Drogon and burns a path for him. Then, because the writers need Daenerys off of her dragon for a dramatic finale, they cause her and Drogon to stand around like utter idiots on the ground so that dozens of wights can swarm the dragon, knocking her off and forcing Jorah Mormont to come to her rescue. This is another moment that’s just so obviously contrived to get the characters into a position that the writers want them in, since it makes Dany look like a total moron for forgetting that there’s still an army of the undead right behind her. Bloody hell, Game of Thrones

And then we get to the ending. There’s another tense sequence as we see all the characters getting overwhelmed and Jon struggles to try to get into the Godswood to rescue Bran, a zombie dragon blocking his path and preventing him from doing so (it sure would have been nice to know if the Godswood was just on the otherwise of that dragon though, that would have make the scene even more tense). The Night King, all of the White Walkers and hundreds of wights pile into the Godswood, kill Theon and the Ironborn and then the Night King moves to kill Bran personally. In contrast to everything else he’s done so far, this was just dumb on the Night King’s part to expose himself and proves to be the critical error… however, the manner in which it happens is just baffling. Literally out of nowhere, Arya apparently runs through the horde of the undead without any of the wights or White Walkers noticing and then jumps at the Night King to stab him! He catches her, but she does a fancy trick with her Valyrian steel dagger and stabs him to death, killing him and instantly killing all of the White Walkers and wights in one blow… Wow, the dues ex machina weakness of the White Walkers was bad enough, but since that was established in season 7, I won’t belabour it here. Really though, there is no justifiable reason for how Arya could get through that crowd unnoticed and attack the Night King. I’ve seen people saying that she was hiding in the tree above, but if you watch the episode again, that’s clearly not the case. They don’t show us how she does it, we just see the wind past a White Walker’s head, heavily implying that she literally just ran and went for it and, once again, bails our heroes out through sheer dumb luck. It’s a really disappointing end for a threat that the show has been hyping up since literally the first minute of the first episode, and when the show has been hammering home to us that the politicking and squabbling has never actually mattered compared to the threat posed by the dead. Once again, the defenders’ plan was so bad that I was actually hoping that the showrunners would have the balls to just let the dead win and spend the last three episodes with Cersei struggling to stay alive against the Night King.

As for Arya being the one who got the killing blow… well, I think it was a really badass moment, but the more I think about it, the more unsatisfying it is to me. For one thing, it makes the whole Jon vs Night King set-up that the show has been pushing since season 5 kind of pointless. Sure, there was some minor set-up for Arya to do it – she performed her knife trick on Brienne in season 7 and Melisandre mentions a prophecy that Arya will close “blue eyes” (a prophecy that was retconned afterwards to fit this episode, by the way). However, this is basically nothing compared to the seasons of prophecy about Azor Ahai, the legendary warrior who will defeat the darkness and who, based on the criteria for the prophecy, really could only be Jon Snow or Daenerys. I guess the show just decided to drop the whole prophecy it had been building towards for several seasons? It’s not like Game of Thrones is a series where prophecy doesn’t come true either, especially not prophecies from R’hllor the Lord of Light. Sure, Melisandre may get the details wrong, such as when she believed that Stannis was Azor Ahai reborn, but a whole prophecy is never wrong like that. Personally, I think that they just should have gone with the obvious choice and have Jon kill the Night King. It has been his struggle for several seasons now and it’s only obvious because it has been set-up to happen. It just feels like a more satisfying payoff to me than having Arya kill him, considering that there have been basically no stakes built up between the two. It would be like having Jon kill Cersei in the big finale – he barely even knows her, why make him be the one to do it? Honestly, I would have much preferred Arya to get the killing blow on Cersei rather than the Night King. That would have been much more satisfying and deserved, but considering that they had her kill the Night King, I doubt that we’re going to see that happen now.

As you can see, “The Long Night” is a tactical mess which continues to show off the series’ emphasis on spectacle over sense that it had gained since season 6. Going back to Neil Marshall’s battles, “Blackwater” and “The Watchers on the Wall”, it’s striking to see the difference. Sure, Marshall doesn’t inject quite as much visual flair into his battles as Sapochnik, but they do a much better job of conveying the action to the viewer in a coherent manner, both battles are won by the heroes for outsmarting the opposing side rather than by dumb luck, and they still manage to work in an impressive amount of spectacle and character moments. There’s still one Miguel Sapochnik battle to come on Game of Thrones, but considering what we’ve gotten these past two seasons, I’m not holding out much hope that it will be any better than what’s come before.

*I’m being sarcastic of course, but I know someone will take this seriously so I need to specify that. The first 5 seasons of Game of Thrones completely wasted Sansa to an infuriating degree.

Please follow and like us:

Listening to Bands That Followed Me on Social Media

I love to follow my favourite bands on Twitter and Instagram, it’s such a convenient way for me to stay in the loop on new music, nearby concerts and other goings-on in the band members’ lives. However, I have also noticed a side effect to this: every time I follow a major band, I will get followed back by a couple other, smaller bands trying to make a name for themselves. It’s a pretty clever strategy I must say – it’s free advertising, it immediately gets them into your good graces and it lets you know that they’re making music similar to the stuff you already love, so why not check them out? As a show of good faith and because I like to support independent artists, I keep a list of all the bands who have followed me and check them out when I get a chance. I’ve gotten enough piled up now that I thought that I would do a list of the bands that have followed me, listed from my least favourite to favourite. This is, of course, super subjective so I would recommend checking out all of the bands here regardless rather than just taking my word as final for how good any of their music is. Oh, and if more bands follow me in the future then I’ll probably do a follow up article, so I hope that happens!

Honourable Mention: Brian “Head” Welch of Korn and Love & Death followed me at one point and even slid into my DMs with a message of encouragement (very much on-brand for him based on what I’ve read about the man). He has since unfollowed me, but that’s probably because I have a real potty-mouth on Twitter since that’s where I post my most passionate political opinions. Anyway, I don’t really count him since he followed me in response to me following him rather than because he was trying to market himself, but I thought that it was worth a mention at the very least.

7) September Sky
Genre: Metal
Followed Me Because I Liked: Breaking Benjamin on Instagram
Favourite Track: “Fallacy”

Of all the bands that have followed me, September Sky have the biggest catalogue (2 EPs and 1 album) and longest history, having released their first EP back in 2011. They also have a pretty strong marketing push for the band, having followed me twice (!!) on Instagram in order to make sure I definitely noticed them and very promoter-friendly bios on their website and Spotify which make such claims as “In a sea of mediocre alternative metal, September Sky stands out not only with their magnetic twist of alternative grunge rock and thrash metal influences, but also their well-known empowering and inspiring vocals and refreshing guitar solos.” They also claim that fans describe their sound as “Disturbed meets Tool and Alice In Chains”. If that sounds like a strange mixture, well, September Sky doesn’t really live up to it. Their first EP, Bright Sides to Dark Days, sounds very much like Tool but without the same level of craft and refinement. Tracks like “Ted” sound very much like “Aenima” or “Eulogy”, to the point where it feels like their sound might be just a little too derivative. The only song which breaks out of the Tool mould is “Freakshow”, a non-conformity song which is probably their only track which reminded me of Disturbed… and not in a good way at all. I really disliked “Freakshow”, it felt like a black mark on an otherwise decent debut. Bright Sides to Dark Days might feel a little too familiar, but I was really digging tracks like “Disappearing Friend”. There was some promise here and with time and maturity September Sky could carve out their own niche.

Oddly enough though, their second EP, Letter to Fear, totally ditches the Tool influences and takes on a much more bog-standard metal sound. The heaviness of it all was constantly reminding me of Faceless-era Godsmack with maybe a hint of Breaking Benjamin on “My Ending”. I was also starting to hear the Alice in Chains influences (especially in the layered vocals and grungy instrumentation on the title track and “Fallacy”). All-in-all though, while Letter to Fear is much different than Bright Sides to Dark Days, it feels like September Sky were still trying to figure out what exactly their sound is. I was hoping that they would refine the Tool-inspired sound and make it their own, but instead Letter to Fear is another starting point, and not for the better in my opinion.

Then there’s The Dying Season, the only September Sky release classified as an “album”… although it’s only 31 minutes long, so basically just another EP. The Dying Season starting bringing in those guitar solos that they bragged about in their bio on tracks such as “Pieces”. However, they’re easily the best part of “Pieces”, because I could not stand the sluggish instrumentation and strange vocals on this track. It’s like vocalist Scott Bernhardt is going for an Eddie Vedder impersonation, but it doesn’t sound natural. He also does this weird, snivelling, echoey voice on “House of Shadows” which I couldn’t stand. Bernhardt’s voice is fine when he’s just in his natural range, but when he tries to shake it up like this, I really can’t stand it. Most of this album just didn’t stand out to me at all, but I will give some credit to “Eye of the Beast”, I thought that this track was legitimately good and interesting. Unfortunately, I just don’t really like September Sky’s music. Only a couple of tracks grab me in any way, but even those are a far cry away from something I would listen to on a regular basis. I’ve got no ill-will towards September Sky and I wish them the best, but they’re just not for me. Still, I have to give them props once again for their marketing, because holy crap am I ever awful at marketing myself. Even though I didn’t like their music, they still managed to get their opportunity to spread their band to the thousands of people who visit IC2S every month. I’ll give September Sky a tip of my hat and I sincerely hope that one day they release an album that I do like.

6) Awake At Last
Genre: Hard Rock
Followed Me Because I Liked: …Breaking Benjamin? Demon Hunter, maybe? I can’t even remember when or where they followed me because they aren’t following me on Instagram or Twitter anymore… thanks guys!
Favourite Track: “Constellations”

As of the time writing this, Awake at Last had one EP on Spotify: Life / Death / Rebirth, a pretty trippy-looking album that was making me think of Tool or Mastodon right out of the gate. The music I actually got was… well, I wasn’t really expecting theatrical hard rock. That’s not to say that it was bad, but it was much less interesting than what I was hoping for. The opening track, “Purgatorium”, very much reminds me of “Ladies and Gentlemen” by Saliva. Much of their music also makes me think of Shinedown, although with a less-distinct vocalist. And… uh… that’s basically all that I have to say about their music. It’s a pretty short EP, but it didn’t leave an impression on me at all. They do have a new album recorded and apparently it will be releasing in 2019, so I will probably be checking that out – expect to see it at the end of the year in the annual albums round-up.

5) Forfeit Thee Untrue
Genre: Christian Metalcore/Deathcore
Followed Me Because I Liked: Demon Hunter on Twitter
Favourite Track: “Sermon of a Dying Atheist” or “Lucifer’s Lullaby”

Forfeit Thee Untrue had an unfortunate first impression with me because their band’s name was eerily similar to a douchey, joke band from Metalocalypse, Get Thee Hence. Hell, Nathan Explosion even says that the band’s name sounds like a bad Christian metal group, which just makes Forfeit Thee Untrue’s name sting more. Then I saw the title of their album, Cremationem Jesus Lacrimam, and the difficulty of just pronouncing their damn title had me annoyed with this band before I even listened to the first song.

The second that “The Mirror That Hates” starts I instantly was awash with this feeling of familiarity. I used to hear this same, screaming/growling, hyper-aggressive metalcore/deathcore sound every day from countless bands on Weathered Steel (a now-defunct Christian metal internet radio station; it’s what got me into Impending Doom and A Feast For Kings, among others, since they were the best and most distinct bands on there). Forfeit Thee Untrue’s music is fine, it just isn’t something I’d want to actively listen to. Vocalist Gideon Karsten screams and growls well enough, but I didn’t really care for the sung vocals most of the time. Karsten keeps trying to sing at a lower range than is natural for him and it just sounds unpleasant, especially on tracks like “Fractured God”. That said, it seems that Forfeit Thee Untrue has had a major member shakeup so maybe the new vocalist will have more range in their next release?

It’s also worth noting that, right from the sermon in the opening track, Forfeit Thee Untree is explicitly a “Christian band” rather than a “band of Christians” (such as Demon Hunter or P.O.D., where their music can be appreciated by anyone regardless of faith). This isn’t inherently an issue, but it did make me roll my eyes at the tracks of certain songs on this album. “The Burning of the Last Bible” also hints at the evangelical persecution complex and really makes me wish that the lyrics to this album were online so I could make certain that I’m not mischaracterizing this band (that said, the title also kind of ignores that we live in a world where the Bible can be found in its entirety online in seconds). Then there’s “Sermon of a Dying Atheist” which is… well, the title kind of speaks for itself and the old “no real atheists” myth that persists throughout evangelical culture. It belies the usual lack of imagination and empathy that evangelicals have when it comes to atheists, but this is also possibly the best put-together song on the album, even featuring clean vocals from Karsten that I actually liked. It’s pretty bad when the only song on this album I thought was actually pretty good is also conceptually troublesome.

All-in-all, I can tell that Forfeit Thee Untrue are not a bad band, but they just don’t stand out for me at all. It also doesn’t help that I feel like they’re struggle to carve out their own sound. If you’re into the Christian metalcore scene then you might enjoy their music, but it’s not my thing unfortunately.

4) Red Devil Vortex
Genre: Metal
Followed Me Because I Liked: Breaking Benjamin
Favourite Track: “Undaunted”

Red Devil Vortex leave a really strong first impression: they have a great name and the artwork for their debut EP, Something Has to Die is awesome. Of all the bands on this list, Red Devil Vortex was by far the one I was most excited to check out.

And then you start their first track and realize that they’re Five Finger Death Punch.

…okay, I’m exaggerating greatly, but my first thought upon hearing the opening track, “Undaunted” was “oh God, they sound like Five Finger Death Punch, NOOOOOOO!!!” Thankfully, this fear ended up being mostly unrealized, since Red Devil Vortex are much better lyricists than Ivan Moody and company, managing to produce bro-metal without coming across like a bunch of douchebags. Not that their lyrics are all that deep (mostly standard, empowering metal), but the band fires on all cylinders and churns out some really solid music throughout. With a bit more musical maturity, I could easily see them becoming a commercially successful force in the metal scene.

…but still, I can’t shake that fear I had upon first listening to them. Red Devil Vortex had almost won me over, but at the very end of the last track on the EP they pull a colossal blunder by ending the song with a pointless declaration of “from villains to kings, BITCH!!!” It’s just… ugh, why? Just like that, they upend their non-douchey look and make me question their entire career trajectory. Maybe I’m just nitpicking this, but it seriously annoyed me that they’d put in such a pointless, tough-guy wannabe punctuation on the EP. It makes me seriously question whether Red Devil Vortex are going to evolve into a FFDP-lite, or if they’re going to seize the promise that they’ve shown here. I seriously hope they can follow the lead of Godsmack and shed the bro-metal bullshit in favour of something inspiring, because there’s some serious talent on display here.

3) Dark Moon Lilith
Genre: Alt Rock
Followed Me Because I Liked: In This Moment on Twitter
Favourite Track: “Kerosene” and “Hiding Place”

Dark Moon Lilith gets some points for being the first band on this list to follow me (after Brian “Head” Welch anyway) and for having an amazing band name (which is apparently an astrology term for “a mathematical point that’s exactly in between the earth and the moon — essentially, empty space. It represents the cosmic void, that very energy this spirit embodies” and is related to eroticism). The band’s debut EP, Occultation, surprised me a bit because I was expecting alt metal similar to In This Moment. Instead, Dark Moon Lilith produces very moody, angsty, slow tempo alt rock. Any surprise I had was quickly washed away by “Kerosene”, a really well-made track which exemplifies Dark Moon Lilith’s style, Lilith’s vocal range and is easily the best track on the EP. In fact, “Kerosene” alone was enough to sell me on Occultation and buy the digital EP, but it’s far from the only good song on here. “Blind Side”, “Shores” and especially “Hiding Place” are all very well made, moody compositions which show off Lilith’s raw talent, although they also show that her range of songwriting topics is rather limited. That said, the songs themselves are pretty well put together, and the pervasive moodiness only really start to drag a bit in the second half of the album when the tempo slows to a crawl in songs such as “World Away”. It’s unfortunate that the EP struggles to keep my interest towards the end, but it doesn’t take away from the fact that “Kerosene” and “Hiding Place” alone more than made Occultation a must-buy for me. I really liked Dark Moon Lilith and will certainly be keeping an eye on them in the future and will certainly be relistening to Occultation many times in the future.

2) Forever Still
Genre: Metal/Symphonic Metal
Followed Me Because I Liked: In This Moment on Twitter
Favourite Track: “Alone”

Forever Still are, relatively, one of the bigger bands that has followed me, as demonstrated by the fact that they’re signed to the major international metal label Nuclear Blast. Their debut album, Tied Down, did not disappoint as vocalist Maja Shining shows off her impressive vocal range, which can go from operatic heights to screams in the blink of an eye. Their music is also quite impressively diverse, going from heavy, energetic metal tracks to Sleeping Romance-esque symphonic metal. Sleeping Romance was probably the touch-point that I came back to the most while listening to Tied Down, but I was also reminded of plenty of other, smaller female-fronted bands that I like such as At Dawn’s Edge and Ilia. The album remains enjoyable throughout, but it’s not until the last three tracks that the band really finds their groove, with “Alone”, “Break the Glass” and “Tied Down” pushing the album’s energy into a new level and taking it from “good” to “I want to buy a copy of this album”.

All-in-all, Tied Down makes for a very solid, polished debut album. There’s clearly room for further refinement, but what Forever Still have crafted here is really good and worth checking out. The band also has a new album coming out in 2019 called Breathe in Colours, so you can be sure that that will be making its way on to the year-end music round-up. I’m really looking forward to seeing if Forever Still have managed to refine their sound further and put together a whole album as strong as the last few songs on their debut!

1) Fight Like Sin
Genre: Hard Rock
Followed Me Because I Liked: Breaking Benjamin
Favourite Track: “I Was Nowhere”

When I started writing this article, I listened to all of the music of the other bands on this list in one day. It started off pretty well with Dark Moon Lilith and Forever Still, but eventually I was capping off that day by feeling extremely burnt out by September Sky. I decided that Fight Like Sin was going to have to wait for the next day, since their musical output just about rivaled September Sky’s and I couldn’t take another long bout of disappointment. Luckily for me, as soon as I started up the Surrender Nothing EP, I was hooked and re-energized. I had some tepid reservations about opening track “The Black”, namely that the songwriting was just fine and that I didn’t really care for the vocalist, but the track itself was a really enjoyable slice of hard rock akin to Breaking Benjamin. However, then “I Was Nowhere” and “All On Me” really impressed me with great songwriting, smart build-up and the vocals even grew on me. These three tracks alone sold me on Fight Like Sin being my favourite band on this list, and there were still two more releases to look forward to!

The Singularity EP opens solidly with “Fire Away”, which shows off a slightly more refined sound and even features a guitar solo near the end! It immediately leaves the impression that this is a very confident band who are hungry to make it into the big-time. Fight Like Sin really remind me of Breaking Benjamin here, especially on the track “Nightmare”, which could have easily been pried from a Dark Before Dawn recording session. Fight Like Sin tend to be lyrically angsty, such as on the track “In the Dark”, but they manage to find a balance between angst and empowerment which keeps them from ending up feeling too dour. All-in-all, Singularity is another solid EP from Fight Like Sin, which manages to make each of its five tracks feel distinct despite fitting comfortably into the angsty teen lyrical mold. Singularity easily gets another high recommendation from me.

Then we get to Identity, Fight Like Sin’s debut album… although, like The Dying Season, it’s another basically-EP at 31 minutes. Thankfully, the album feels longer than it actually is and opens with a moody instrumental before an explosive lead-in to “Chasing a Lie” that grabbed me immediately with its hard-hitting, energetic sound. Fight Like Sin seem to be really gunning for wide recognition on this album, as there are songs like “Demons” which just scream “hit radio single”, but the band also manages to give all of the songs their own distinct flavour. However, there was one clear issue that was nagging me throughout this entire album which hadn’t really been an issue in their EPs – the songwriting feels uninspired. I mean, I liked “Chasing a Lie” a lot, but lyrically it’s just another non-committal resistance song of the sort that I was making fun of so much in the 2018 album round-up. Songs like “Wasteland” are enjoyable but end up feeling lesser because the lyrics aren’t really pushing any boundaries. It’s the same sort of issue I had with XXI and their debut album, Inside Out – the songs are all good and the band is clearly very talented, but their lyrics are so bog standard that it makes the entire album feel kind of throw-away. Talent can still manage to carry a band (Breaking Benjamin have been making the same album since 2002 and I kind of love them for it regardless), but I’m not quite sure that Fight Like Sin have gotten to a point where they can rely on it to pull them through. Either way, when my only real complaint is that I wish that Identity was even better than it already is, you know that it’s worth checking out.

And that’s it for now! With any luck more bands will follow me in future and I will be sure to check them out. It was fun being exposed to new music, even if some of it wasn’t really my cup of tea.

Please follow and like us:

Love/Hate: PS4

Love

  • The Games – The PS4 has been a massive success and that mainly comes down to one thing: Sony have done an incredible job of cultivating high-profile exclusive games in a variety of genres. God of War, Detroit: Become Human, Gran Turismo, Until Dawn, Horizon: Zero Dawn, Ni No Kuni… I’m just barely scratching the surface, but that gives you an idea of the variety of games available to satisfy various tastes.
  • Social Features – The social features built into the PS4 are possibly my favourite PlayStation innovation of all time. Being able to automatically capture the last fifteen minutes of gameplay and then share videos and screenshots from it is a revelation and instantly made me regret buying an Elgato HD months before the PS4 came out (although I’ll finally be putting it to use with the Switch soon enough when Pokemon comes out).
  • Rest Mode – I already loved rest mode on the PSP and PS Vita, but when it came to the PS4 it was better than ever. Not only can you suspend your progress in games, but the system will download updates while in rest mode, meaning that you no longer have to wait for lengthy updates when you turn on the console!
  • Controller Innovation – Finally, after the questionable PS3 controller, Sony really nailed the changes to the PS4’s DualShock redesign. The sticks feel more precise, the touch pad is awesome, the triggers are great and the overall weight and feel is perfect. It’s easily the best PlayStation controller and I hope that the PS5 only improves upon it.
  • My Favourite PS4 Games – As usual, here’s my list of favourite games on the PS4: God of War, Bloodborne, Dark Souls III, Uncharted 4, Nioh, Metal Gear Solid V, Battlefield 4 and Rainbow Six Siege.

Mixed

  • Remasters Out the Wazoo – Remasters were a thing late in the PS3 era, but they feel far more prevalent in the PS4 era. That said, the remasters we’re getting now are of a much higher quality, with straight-up remakes like Shadow of the Colossus and Resident Evil 2 in some cases, but it makes the industry feel creatively stifled. Hell, many of my favourite PS4 experiences are just remasters, such as Dark Souls and The Last of Us.

Hate

  • Mandatory Paid Online – PS+ was cool when it was an optional service, but having to pay for it every year sucks, especially since the price went up to $80 a year (in Canada). It’s at a point where I rarely play online now so I haven’t even bothered to renew my subscription – it’s just not worth it for me. This sucks though because it means I can’t just drop into a game of Rainbow Six Siege without dropping a big upfront cost to play with my friends.
  • Corporate Interests Have Sucked the Fun Out of Gaming – The PS3 era was just a taster for how bad gaming has gotten in the PS4 era. Major publishers have scaled down the number of games they release per year to a small handful, and seemingly every game we get is unfinished at launch, a multiplayer experience and filled with microtransactions in a transparent attempt to bleed you dry. For most publishers, “fun gameplay” isn’t even a consideration anymore, it’s all about getting you addicted and then extracting your cash. It’s hard to find story-driven, single-player experiences these days and it just makes gaming feel nowhere near as fun as it used to be.
Please follow and like us:

Love/Hate: PS Vita

Love

  • Amazing Hardware – The hardware of the PS Vita is, simply put, fantastic. In fact, I’d argue that hardware-wise it’s probably the most perfect PlayStation product in terms of power, function and design. Power-wise, it’s pretty comparable to the PS3, the screen looks fantastic (especially on the older, OLED models), the battery life is pretty decent and the interface works very well. Many people say that the PS Vita was basically the original Nintendo Switch and they aren’t wrong. The system’s hardware is certainly comparable and could have found similar success with better support.
  • Great Indie Machine – People have written off the PS Vita for years now, but even to this day, the system still gets releases from indie developers who have helped keep the system afloat. Having a PS+ membership carry over from the PS4 also helped with this, since it basically meant that you were getting a free game every month to try out. I actually got Gravity Rush and freaking Hotline Miami through this system and am even hoping that Bloodstained: Ritual of the Night still comes to Vita because that’s where I’m planning on playing it.
  • PSP Backwards Compatibility – The PS Vita basically ended up aping the PSP Go’s functionality, because you can go back and play most of the PSP’s digital library on the go. I actually ended up selling my PSP to a friend because of this, although I do have some regrets now since games like Metal Gear Ac!d aren’t on the PSP online store. Some PS1 games are also available here, although the selection isn’t as good as it was on PSP.
  • My Favourite PS Vita Games – As usual, not a comprehensive list, but I loved: Gravity Rush, Hotline Miami 1 & 2, Dynasty Warriors 8: Xtreme Legends, Ninja Gaiden Sigma 1 and 2 and Guacamelee!

Hate

  • Sony’s Support – Sony’s lack of support for the PS Vita was pathetic and left a fantastic system to die. Some of this is on third party developers as well, as the games they put on the system were cheap and horrible (especially Call of Duty: Black Ops Declassified), but Sony could have sold this system with a huge, high-profile success (similar to how The Legend of Zelda: Breath of the Wild single-handedly launched the Switch).
  • Forced Gimmicks – This also relates to the previous point: potential system sellers, such as Uncharted: Golden Abyss, were plagued with forced gimmicks to show off the hardware’s capabilities, such as the front and back touch screens or gyroscope. Only Gravity Rush really got through this without feeling lesser for it, but it wasn’t really the system seller that the Vita needed. Can you imagine if Naughty Dog had made an authentic Uncharted experience on the Vita though? I would have snapped that up in a heartbeat.
  • Proprietary Memory Cards – Sony pulled an ultimate one-two bullshit move by making the PS Vita’s memory cards proprietary and then making them incredibly expensive for what you got (the largest cards were over $100!!!). They did eventually lower the price, but they were still much more expensive than their SD card counter-parts, meaning that not only was the PS Vita more expensive than its 3DS competition, but their memory cards were also more expensive. It’s no wonder that the system flopped when you consider this.
  • The Rear Touch Pad – The one major hardware flaw of the PS Vita was its rear touch-pad. I hated every time a game asked me to use it, because it suuuuuucked. It doesn’t even take up the entire back of the system, so I can never be sure exactly where I am when I use it, nor am I even sure if I’m even touching it when I have to. Yikes. Even worse, if you used your PS Vita for PS4 remote play, this touch pad became your L2 and R2 buttons, making tons of games basically unplayable if you wanted to do well at all.
  • PS1 Classics Support – The way PS1 classics are handled on the PS Vita makes no sense. Far less are available on the system than were on the PSP or PS3, but certain ones can be brought to the system if you download it onto a PS3 and then transfer them to the Vita… what? Metal Gear Solid, for example, is only playable this way, which makes no sense at all (I had to actually go through this in order to play it for my MGS retrospective).
  • PS TV – Adding to the pathetic support for the Vita by Sony was the PS TV, a cheaper Vita which essentially functioned as a mini home console. It didn’t even last a year before Sony stopped supporting it, and even the apps for it (such as the Netflix app) straight-up don’t even work. Basically the only reason it even exists still is that you can play PS Vita games on it for cheap and stream PS4 games to another TV through remote play.
Please follow and like us:

Love/Hate: PS3

Love

  • Trophies – Probably my favourite innovation that the PS3 brought was the advent of trophies (which, to be fair, were modelled after the Xbox’s achievements system). These things are so addictive though. Basically, as soon as I start a game I head over to the Trophies section to see what trophies I could realistically go for and whether I actually want to bother going for the Platinum.
  • Blu-Ray Player – Like the PS2 and PS1 before it, the PS3 came with a new media format innovation, this time with a blu-ray player. Also similarly, the PS3 was cheaper and better than most blu-ray players at the time, which helped to tip the format war between blu-ray and HD-DVD into blu-ray’s favour. Like DVD’s, the PS3 was my first blu-ray player and was the reason I stopped buying DVDs and made the switch to HD media.
  • Free Online Play – While it was widely agreed that Xbox Live had the more robust and reliable online system, you did have to pay an annual subscription for it, whereas online play was free on PS3. There was an optional ability to get PS+ if players wanted additional perks, but leaving it free by default was honestly the better move, since there really isn’t a good excuse that online play is a paid-for service on modern consoles.
  • Strong Hardware – While the PS3 was thought to be difficult to develop for early in the console’s life-cycle, by the mid-to-late period of the PS3’s stronger hardware was allowing the system to run games much easier and smoother than the comparatively underpowered Xbox 360. In addition, the PS3 did away with region locked games, meaning that you could play games from other regions out of the box (this was good for gamers who wanted to play Japanese-exclusive games, for example). When you consider that the PS3 also had a built-in wi-fi adapter and the blu-ray drive, whereas the Xbox 360 had to get a wi-fi adapter as an add-on, had only a DVD drive, and you had to pay an annual subscription for Xbox Live, the higher cost of the system was actually quite comparable.
  • My Favourite PS3 Games – Not a definitive list of the best games on the system, but my favourite games include: Uncharted 1 and 2, Dead Space 1 and 2, Battlefield Bad Company and 3, Bioshock, The Walking Dead, The Last of Us, Call of Duty 4: Modern Warfare, Fallout 3 and Dark Souls.
Mixed
  • PS3 Controller – I’m really mixed on the PS3 controller. On the plus side, they were all wireless by default (another leg up on the Xbox 360, which also required AA batteries on their wireless models) and you could finally connect up to 8 controllers at a time without requiring an add-on peripheral. Buuuuuut… the triggers were really strangely designed and unappealing, the SIXAXIS motion controls were badly utilized and the controllers originally lacked rumble functionality. I mean, at least the controller is better than the awful boomerang concept that we were initially shown, but the product we got is still a real mixed bag without any clearly-good innovations.
Hate
  • Backwards Compatibility Phased Out – The original PS3 release did include backwards compatibility and I did manage to snag one of these models back in the day (although the system eventually died and was unsalvageable, riiiip). However, in order to cut costs, backwards compatibility was cut out in subsequent models. This, in my opinion, was not worth it and has unfortunately weakened the PlayStation brand ever since as a result. Now I either have to track down a PS2 to play older games, or hope that they have been made available as remasters or digital downloads on PSN, which isn’t really reliable at all.
  • The Cost – I’ve already tried to justify the cost of the system a bit, but there’s no denying that the PS3’s initial asking price of $600 was a huge barrier to entry. I snagged mine after the first price drop, but even then it was around $500. This was probably the biggest factor in the PS3’s slow adoption rate and the Xbox 360’s dominance throughout this console era.
  • Network Stability and Security Was Unacceptable – Sure, PS online was free, but history shows that that came with some major caveats. Extended network outages happened far too regularly, including one major outage which lasted a whopping 23 days as hackers breached the network and stole customers’ personal information! This was simply unacceptable and a major black mark on the PlayStation brand for years.
  • System Updates – Throughout its life, PS3 players would often sit down to get into a gaming session, only to have the system reveal that they have to perform a system update before they can get online. These would often take up to ten minutes to complete, leaving you frustrated and potentially not even wanting to play anymore by the time it was complete.
  • The Gaming Landscape Began to Get (More) Corporate – Gaming was changing by the time the PS3 era rolled around. Major publishers were starting to rake in serious cash and profit was starting to noticeably interfere with enjoyment. DLC began to become egregious (probably most offensively with the online pass), pre-order culture kicked off, games began seeing “feature bloat” (such as tacked-on co-op and multiplayer modes that no one wanted or played, which existed only to provide an excuse for cheap DLC), and we saw the start of microtransactions in games such as Dead Space 3. Publishers also began trend-hunting, with Activision riding the sudden success of Guitar Hero into the ground in a couple short years after saturating the market with crappy spin-offs and sequels. Everyone was also chasing after the success of Call of Duty with numerous FPSes which didn’t come close to replicating the same success. This also led to “niche” genres, such as survival horror, starting to become more scarce, while those that remained where “Call of Duty“-fied and stripped of their own identity (see: Resident Evil 6). Basically, gaming was no longer the domain of hobbyists looking to succeed by putting out good products, it was no becoming a calculated profit-making machine.
Please follow and like us:

Love/Hate: PSP

Love

  • Great Hardware – The PSP was a really great little handheld. It was very well-designed, felt great in your hand and had some great features, even outside of gaming. Having played only Gameboys up until this point, having a wi-fi capable system with an internet browser made this thing basically my first cell phone in terms of its functionality. It was also quite powerful, able to put out near-PS2 graphical levels in the palm of your hand. Compared to its competition, the Nintendo DS, the PSP won the hardware comparison, easily. I also loved that you could suspend games by putting the system into sleep mode, it was such a good feature.
  • Strong Support – People don’t remember it very well, but the PSP had strong support from first and third party developers, and even outsold the Nintendo DS for years, until that system’s cheaper price and stronger support ended up winning over in the end (the presence of Pokemon games certainly helped as well). Still, this allowed the PSP to have a very strong stable of games that you can look back on fondly.
  • PS1 Classics – One of the genius moves for the PSP was to allow you to play PS1 games on the go. Sony ended up releasing quite a few major titles for the system, including Metal Gear Solid, Resident Evil and Final Fantasy VII (in fact, I had never played FF7 until I downloaded it on my PSP).
  • My Favourite PSP Games – The usual deal: this isn’t a comprehensive list, but here are some of my favourite PSP games. These include Resistance: Retribution, Soulcalibur: Broken Destiny, Metal Gear Solid: Portable Ops, Metal Gear Solid: Peace Walker, Metal Gear Ac!d 1 and 2, God of War: Chains of Olympus, Patapon and Grand Theft Auto: Vice City Stories (mainly because, holy shit, a GTA game running on PSP hardware!?!).

Mixed

  • UMDs – UMDs were a cool, ambitious concept, attempting to be multi-media discs which would allow you to game and watch movies on the go. Sony tried to get film studios to release films on UMD discs and while there was some support, it wasn’t widely adopted (my PSP came with a copy of National Treasure 2, if I remember correctly). So yeah, they were ambitious, but man do they take up a lot of space for a portable cartridge, they load slowly and the just look so strange. I’ll give them points for trying something new, but I’m not entirely sure that it worked well.
Hate
  • No Second Analog Stick – Why, why, WHYYYYYYY did Sony not include a second analog nub on the PSP!?!?! It’s the system’s most glaring issue and it single-handedly screwed over so many games on this system. The second analog stick on the DualShock had, by this point, become the solution to the camera issues which had plagued early 3D games, but by not including a second analog nub, you immediately put developers back to the PS1 era. Predictably, camera controls became the #1 issue on PSP games, with half-baked solutions abounding (see: Splinter Cell: Essentials, which would force you to stand still and hold another button in order to move and fix the camera in place).
  • Power Button Placement Was Bad – The PSP was designed really well, but there was one glaring flaw (besides the lack of another analog nub, anyway…): the power slider was right were the palm of your hand would be, meaning that it was really easy to accidentally turn your system off. You kind of had to train yourself to not do this while playing, although there was more than one instance where I’d be playing Portable Ops online and accidentally turn the game off mid-match.
  • PSP Go – The PSP Go was a cool concept: basically, a smaller, redesigned PSP which could only play games downloaded to the system. However, it was way too expensive Sony gave this thing basically no support, meaning that it was dead on arrival. I feel sorry for anyone who paid $250 for this thing at launch, because Sony sure as hell didn’t earn your money.
Please follow and like us:

Love/Hate: PS2

Love

  • Built-in DVD Player – Having a CD player in the PS1 was a nice convenience, but the DVD player in the PS2 was huge. For many people (my family included), the PS2 was our first DVD player and was the reason that we jumped ship from VHS tapes. At the time, the PS2 was a very affordable DVD player and it was a key factor in the success and wide adoption of the format. Hell, my younger brother has a PS2 and still uses it as a DVD player, which says a lot about the importance of this feature.
  • Backwards Compatibility – Another major factor of the PS2’s success is its backwards compatibility with both the hardware and software of the PS1. You could use PS1 controllers with no issues and PS1 memory cards could be used as well (although these memory cards only worked with PS1 games). The fact that you could carry over your collection to a new console generation made the transition more attractive and basically allowed the PS2 to immediately surpass its predecessor.
  • Huge Graphical Improvement – The graphical leap between the PS1 and PS2 era was one of the biggest improvements of any console generation. PS1 games were very blocky and low resolution, but PS2 games were able to smooth things out and start to approximate realistic graphics. Hell, stylized games like Okami and Sly Cooper still look quite good to this day.
  • 3D Gameplay Improvements – By the mid-to-late point in the PS2 era, developers were finally starting to get 3D gameplay under control. Camera issues still plagued a fair few games at the time, but gameplay was finally getting refined and control schemes were starting to become standardized in a manner familiar to the games that we play today. This, of course, makes PS2 games much more playable and easier to go back to today.
  • High-Profile Exclusives and New IPs – Exclusives and new-IPs ruled the roost during the PS2 era, perhaps to a greater degree than in any other era since, making it a truly exciting time to be a PlayStation owner. Games like Metal Gear Solid 2 and 3, IcoShadow of the Colossus, God of War and Final Fantasy could only be played on the PS2, many of which were high-profile third party exclusives.
  • My Favourite PS2 Games – Again, this isn’t a comprehensive list of the best PS2 games (not by a long shot), but my favourite games of the era include: Splinter Cell (especially Chaos Theory), Metal Gear Solid 3: Snake Eater, Freedom Fighters, Star Wars: Battlefront I and II, Twisted Metal: Black, Shadow of the Colossus, Sly Cooper 1-3, Bully and James Bond 007: Everything or Nothing.
Mixed
  • Underpowered Hardware – I’m putting this under mixed because it didn’t really matter, but the PS2 was clearly underpowered and missing features compared to its competition. This becomes very clear when you compare the PS2 port of Resident Evil 4 to the Gamecube original, or the PS2 ports of any of the Splinter Cell games to the Xbox originals. Still, the games worked and the PS2’s impressive library basically made this a moot point, because the PS2’s popularity made it the most successful console in history regardless.
Hate
  • Legacy Hardware Issues – In many ways, the PS2 lives up to its name: it’s a follow-up to the PS1, but the system itself doesn’t make any major innovative leaps forward, a fact which really stands out when you look at its competition. For example, the Xbox was built around online gaming, whereas PS2 owners had to purchase a separate ethernet adapter which was expensive and under-utilized (although this did allow couch multiplayer to last for another generation at least). The Xbox also had a built-in HDD, making the necessary purchase of pitifully tiny, 8MB Memory Cards on the PS2 look embarrassing and archaic in comparison. A HDD was made available as an add-on, but it was once again an expensive, under-utilized peripheral which was only really used in Final Fantasy XI. The PS2 also had only two controller ports once again, making couch multiplayer games harder to manage.
  • Glut of Shovelware – The PS2 era might have been the height of cheap, crappy licensed games, as they were very prevalent at the time, as this was an era where the install base was huge and games cost just enough to make that it was worth the investment to make a quick turn-around. In subsequent generations the mobile gaming scene would kill off this market trend (although it carried on over to the Wii as well), but when you go back to the PS2 you’ll notice a plethora of awful games which were shovelled onto the system.
Please follow and like us:

Love/Hate: PS1

Hey, it’s time for another Love/Hate series! This time we’re going to be going through each of the generations of PlayStation consoles and handhelds! I’ve always been a PlayStation fanboy, having grown up along with each successive system. Hell, I even wrote a defense of the PS Vita when it was becoming a punchline and wrote my review of the notorious DOAX3 on the Vita version of the game for the 200th blog post celebration. So with that said, let’s go back to the beginning and look at the original PlayStation console – what I love about it, what I hate, and everything in between!

Love

  • Genre-Defining Experiences – The original PlayStation was the most successful console of its era at a time when video games were literally entering a whole new dimension of possibilities. Considering the limitations of computing at the time and that 3D game design was basically uncharted territory, it’s amazing how well a number of developers were able to make the transition and provide experiences which helped to establish genres as we know them today. For example, the 3D action platformer was established during this time with titles such as Tomb Raider, Ape Escape, Spyro and Crash Bandicoot, and games in this genre have retained most of these foundational elements since. Racing games such as Gran Turismo also play nearly identically to racing games from the PS1 era, just with more glitz and polish. Tony Hawk’s Pro Skater was also responsible for establishing the skating game genre, which would be hugely popular well into the PS3 era. Survival horror was really established on the PS1 with Resident EvilDino Crisis and Silent Hill, providing an experience which is almost entirely exclusive to the PS1. These are just a few examples, but it just goes to show that the PS1 was a key foundation for gaming as we know it today.
  • CD-based Format – In a time when cartridges were the go-to method for game storage and when CD players weren’t particularly common, the PS1 showed the value of multi-media storage formats. Having game’s played on CDs was a huge benefit for a number of reasons: they were less bulky, cheaper and could store far more data than the competition and they allowed PS1-owners the freedom to use the system as a CD player when they weren’t gaming.
  • The DualShock Controller is the Granddaddy of Modern Controllers – The title pretty much says it all. While the original, analogue-less PlayStation controller was basically just a refinement of controllers of its era, the DualShock set the new standard which has been replicated in all future controllers since (barring gimmicks like the Wii of course).
  • Easy to Pirate For – Sure, this wasn’t exactly an intended feature, but with the cheap proliferation of CDs, the PS1 was notoriously easy to pirate games onto, a “feature” which has only gotten more valuable in the years since support for the console has died. It was also fairly easy to modify the system, such as replacing parts in order to circumvent the system’s region locking features.
  • My Favourite PS1 Games – Obviously this isn’t a comprehensive list of good PS1 games, but the games that I love and grew up on include Ape Escape, Metal Gear Solid, Twisted Metal 2, Vigilante 2: Second Offense, Future Cop: LAPD and Driver.

Hate

  • Janky Gameplay – The jump to 3D gameplay was a new frontier back when the PS1 came out and while it’s impressive that there are some seriously good games in this era, nearly every game from this era feels incredibly dated and incredibly clunky. Between the low-res graphics, janky controls and (especially) the wretched camera controls that defined nearly every game from this era, it’s really hard to go back and play a significant number of games from this era.
  • Original Controller was Outclassed by DualShock – The original PlayStation controller was fine, but when the DualShock came out it controlled so much better and made the original controller completely obsolete. The fact that the PlayStation One Classic came packed with the original controller was a baffling decision on Sony’s part, because not only was it inferior, but it also meant that huge games like Ape Escape could not be included. The lack of analogue sticks on this original controller also did not help with the camera issues which plagued this era’s games and wouldn’t really be rectified until midway through the next console generation.
  • Hardware Limitations – The PS1 had some really annoying hardware limitations, even compared to its competition. Memory Cards were a particular annoyance, the official ones only had 15 blocks of memory if I remember correctly, but some games would take up multiple blocks so you would fill them up very quickly. You could also buy unofficial cards, but I had one knock-off which corrupted and actually managed to ruin one of my discs! The PS1 also required a multitap if you wanted more than two players at a time, whereas the N64 could have four players at once. This was unfortunate and really cut down on the potential for local multiplayer games such as Vigilante 8: Second Offense.
Please follow and like us:

Pokemon Sword & Shield: 10 Speculations Based on the Trailer

Welcome back! As promised, I have a number of speculations based on the announcement trailer for Pokemon Sword and Shield. With that in mind, if you didn’t read my hype piece or watch the reveal trailer, I would definitely recommend doing so before going forward. Got that? Okay, let’s put on our tinfoil hats and dive in!

(Update: I have also made a video companion to this article with some of the more interesting theories. You can check it out below!)

10) Runes and Nazca Lines

Let’s get the obvious speculation out of the way now, because this is clearly the most tantalizing detail that Game Freak has put into the trailer. In the town with the Grass-type gym, you can see a number of rocks with runes on them, a Stonehenge-like rock structure and a huge mural carved into the countryside which looks similar to real-life Nazca Lines. So what does this all mean? Well the runes remind me of the Unown from Gen 2, but I doubt that they’re a direct link with a Pokemon like they were back then. More likely to me is that the runes are simply describing the events of the Nazca Lines that we see. The environmental art here seems to depict a giant dragon-like creature breathing fire or lightning. There really isn’t a lot to go off of about what this Pokemon may be like, other than it’s large, bipedal and spiky. The art also depicts people and cattle around this Pokemon’s feet, but whether they are worshipping the creature or being killed by it is ambiguous (the fact that there is a person lying upside down to the far left of the mural has me thinking that it’s likely that this ancient Pokemon was attacking people though).

(Edit: Fiore1300 from Discord has let me know that the Nazca lines as I called them here are called “Hill Figures” in Britain. That doesn’t change the implications or the theory too much, but it’s worth updating, thanks Fiore1300!)

It’s worth taking into account the popular legends of Stonehenge and the Nazca Lines when analyzing the runes, Stonehenge-like structures and Nazca Lines in this trailer. In particular, these structures are commonly associated with aliens contacting ancient humanity in pseudo-science circles. This isn’t an unprecedented idea for Pokemon either, as ever since the very first generation there have been several Pokemon which are confirmed to be aliens and others which come from other dimensions. So what could this mean for the game? Well, if this is related to the game’s mascot legendary, then perhaps they will be summoned from space by the villains for the game’s final confrontation, similar to Deoxys in Omega Ruby and Alpha Sapphire or the emergence of Necrozma in Ultra Sun and Ultra Moon. This seems most likely to me – details like this have pointed towards legendary Pokemon in basically every generation, so the idea that this won’t actually lead somewhere is incredibly unlikely.

9) The Themes of the Mascot Legendaries

Pokemon games always release with paired games, but I think pretty much everyone was caught off-guard by how unconventional Sword and Shield were. However, if history is anything to go by, then the titles of these games are going to be a hint at what we can expect out of the games. Since Gen 5, the titles of the games have always tied directly into the mascot legendaries and their themes in some manner – Black and White referred to the dragons Zekrom and Reshiram and their opposed ideals, X and Y were reflected in the names and designs of Xerneas and Yveltal, and Sun and Moon reflected the designs and aesthetic for Solgaleo and Lunala. Therefore, it stands to reason that Sword and Shield is going to describe something about the design and possibly themes of the mascot legendaries for this game. The most obvious speculation is that the Sword legendary will be hyper-offensive, whereas the Shield legendary will be incredibly bulky, which would be quite interesting to see. I think it’s also likely that they will both reflect knighthood in some manner, since they are often associated with swords and shields (obviously).

The shared wolf’s head in the title design also makes me curious about whether it’s meant to be a hint about the legendaries’ designs, especially considering how out of place the head is on that shield. Personally I’m thinking it’s unlikely that we’d get a hint that obvious, but it is possible that this could signify that the mascot legendaries are a branching evolution like Lunala and Solgaleo were in Gen 7. Also, if the wolf’s head is a hint about the mascot legendaries, then it is inconsistent with the dragon-like beast in the Nazca Lines, meaning that that might be another legendary Pokemon in the game. Perhaps the mascot legendaries fought back against the dragon-like Pokemon and kept it at bay? That would be consistent with the idea of knighthood which is inherent in their themes.

8) Could Beauty Contests Be Making a Return?

Okay, I’ll admit that this is easily the most crackpot theory I’ve got here, but I find it incredibly intriguing. So, as we know, professionally-made trailers are always put together very deliberately. Therefore, I find it interesting how brazenly Game Freak put the above advertisement on display in the trailer. At first I just assumed that it was a bit of background decoration to make the world look more interesting, and it’s definitely possible that that is all that this is meant to signify. However, if it was put in there as a hint, I decided to check out what each of the berries in the poster was for. I see a Cheri, Pecha, Wepear, Lum, Aspear and Chople berries for sure in that image, but there are also a couple curious details. For one thing, that pointy, red berry appears to be a Nomel berry, but those are usually coloured yellow, not red. Perhaps this is a new berry which is going to be added in the game? There is also a yellow, leafy berry which appears in the background of the image which appears to be a Pinap berry, which is also interesting because this berry has been mainly used recently in the Let’s Go games and Pokemon Go in order to make Pokemon drop more candies and level up or evolve your Pokemon faster. However, Pinap berries were originally introduced to be used in the creation of Pokeblocks/Poffins, which were essential for the Pokemon Contests minigame in Gen 3 and 4. Also contributing to this is that the Wepear and Nomel berries which appear in the poster were also used exclusively for Pokeblocks and Poffins. The product that they’re advertising also appears to be some sort of Pokeblock treat, which makes me wonder if perhaps this is a signifier that Pokemon Contests are going to be making their return in Pokemon Sword and Shield. Again, I could be looking into this waaaay too deeply, but I really have to wonder why Game Freak would put such a conspicuously Contest-related poster into this trailer if not to hint at something.

7) Could the Galar Region Be Near Kalos?

This bit of speculation is based on a few details within the trailer and the Galar and Kalos regions’ real-life inspirations. First of all, the Galar region definitely seems to be based on the United Kingdom – this is evidenced by the geography of the map, the architecture (particularly the Big Ben-like clock tower in the steampunk-esque city and the Stonehenge-like objects in the town with the Grass-type gym) and the Scottish-looking clothing of the female character. Gen 6’s Kalos region, in contrast, was very clearly based on France, so if these regions follow their real-life counterparts then they should be very geographically close to one another, more so than any of the other regions in the Pokemon world. This is also evidenced by the fact that the weather vane we see, one of the first images in the trailer, is very clearly topped with a Fletchling, Gen 6’s signature bird Pokemon. Kalos also had a royal aesthetic to much of its traditions which meshes well with the ideas of knights in Sword and Shield, and possibly even suggests some cultural exchange. Now, whether this is true or not, there’s no telling whether this is just an environmental and lore detail, or if Game Freak might actually work it into the game. Just imagine how many people would freak out if you could travel to Kalos in the post-game. That is definitely wishful thinking on my part, but Game Freak are at least hinting that the two regions could be close to one another and the last time that happened we got to explore them both, so…

6) Scorbunny

Let’s move onto the starters for Gen 8. We’ve really got a great lineup in this generation, starting with the very cool-looking Scorbunny. This Pokemon is described as “always running and bursting with energy”, suggesting a fast, possibly physical attacking Fire Pokemon. When you also take into account the soccer imagery in the trailer, this makes me wonder if perhaps Scorbunny’s name has a double-meaning – perhaps the “scor” is referring to a soccer “goal” in addition to the fire “scorch”? The tape across its nose also suggest that there could be a soccer or sports theme to this Pokemon, which makes me wonder what typing its evolutions could have. Fire/Fighting seems obvious, but considering that we already have 3 Fire/Fighting starters, including two which are already quite speedy, I hope it’s evolutions are something more unique.

5) Sobble… the Veteran Player’s Pick?

The somewhat-derpy Sobble has attracted a lot of attention since the reveal trailer dropped. From its chameleon-based design, its timid nature and strong sense of self-preservation, it appears to be a very unique and characterful starter, the likes of which I haven’t really seen before. This makes me wonder how this personality is going to be translated in-game. Traditionally, all starter Pokemon have the Torrent, Overgrow or Blaze abilities by default, depending on their type. These abilities power up their Water, Grass or Fire moves, respectively, when their health is low. This doesn’t seem like the sort of ability which makes sense for a cowardly Pokemon like Sobble, which makes me wonder if Gen 8 might break from convention and give its starter Pokemon unique abilities from the start. Personally, this would be incredibly intriguing if true, as well as a very welcome change.

This line of thinking opens up a few options. For one thing, Game Freak may also decide to give Sobble a unique attack to reflect its timid nature, such as a defensive move like King’s Shield. In the trailer, we see it go completely invisible and then run away in order to hide. There’s also a weird detail in the trailer when Grookey is hitting the rock with a stick and we can see Sobble’s footprints stay for a second before splashing away… again, this could be a crackpot theory, but when we see Sobble running away, could that have been a decoy while the real Sobble was actually hiding, invisible, right beside Grookey until the coast was clear? How would that even translate in game? It’s a really intriguing idea at the very least. I really hope Game Freak does something very unique and unconventional with Sobble and its playstyle, because it has a ton of potential to be an unforgettable starter.

Adding to the idea that Sobble might end up being a “finesse” option for experienced players is that the first gym in the game appears to be a Grass-type gym. Obviously, Grass is super-effective against Water types, so right off the bat the game is suggesting that if you want to start the game in “hard” mode, pick Sobble. This wouldn’t be the first time that difficulty in Pokemon games was based on your starter Pokemon – Gen 1 was notoriously easier if you took Bulbasaur as your starter, since it could breeze through the first two gyms and most of the early-game Pokemon, as opposed to Charmander, which struggled against the first two gyms and many early-game Pokemon. Then there’s my burning love/hate relationship with Chikorita – taking that Pokemon as your starter turns Gen 2 into a cruel torture experiment. All that said, if Sobble is intended to be the “hard” option for players, then would it not stand to reason that it would get an unconventional, finesse playstyle? I would certainly hope so.

Aww who am I kidding, I still love you Chikorita…

4) Grookey

Grookey is easily my favourite of the new starter trio, he’s so adorable that I have been spamming Twitter with #TeamGrookey since the reveal trailer. Of the three starters, he probably has the least information available to speculate off of – he’s described as “mischievous and curious” and at one point we see him hitting a rock with a stick… and that’s about it. Perhaps he will evolve into a Grass/Dark type to suit that mischievous angle? Perhaps its evolutions will use sticks or some other polearm to attack? It’s really anyone’s guess at this point. That said, we do already have a similar chimp starter from Gen 4, Chimchar. I’m curious how Grookey and its evolutionary line are going to differentiate themselves from Chimchar’s line, since Infernape is such an iconic Pokemon. That said, if we basically just get a Grass/Fighting version of Infernape, I’ll still be totally down. It could also be interesting since we’ve already had a bulky Grass/Fighting starter in Chesnaught, so it could fulfil a speedier niche (although then it also has to compete with Virizion, to be fair).

3) Less Gen 1 Fanservice?

This one might end up being wishful thinking, but in the trailer we see thirteen Pokemon, plus the three starters at the end. It is perhaps notable that only one of these Pokemon is from Gen 1, Pikachu, and that’s mainly because it’s the series’ mascot. The other twelve Pokemon on display come from the other generations:

Gen 2 – Hoothoot, Tyranitar
Gen 3 – Flygon, Wailmer
Gen 4 – Munchlax, Lucario (using a Z-move!)
Gen 5 – Minccino, Zweilous, Braviary
Gen 6 – Meowstic
Gen 7 – Wishiwashi, Grubbin

Considering that Gen 1 tends to have the most well-known and iconic Pokemon, it seems to me that this distribution of Pokemon appearances was a very deliberate choice by Game Freak. Think about it – Pokemon games have been pouring on the fanservice for Gen 1 for years, especially since Gen 6 and Gen 7 with the high number of Mega Evolutions and Alola variants, respectively. When you consider that Let’s Go Pikachu and Eevee just came out as well, it makes sense that Game Freak would not only dial back on the Gen 1 over-saturation, but would also try to draw in fans of Let’s Go and Pokemon Go into discovering other Pokemon that they may not have been aware of. At the very least, if Sword and Shield can put a bit more balance into the generational representation, that would be very much appreciated for series veterans and newcomers alike who may be growing weary of having to catch yet another Rattata.

2) There’s Got to Be an Aegislash Regional Variant… Right?

Okay, this one is pure speculation on my part, but it seems pretty easy to implement and likely in my opinion. When considering the themes and designs that the names Sword and Shield might suggest for the mascot legendaries of the Galar region, the most obvious issue that comes to mind is that we already have a sword and shield Pokemon – Aegislash (which is one of the strongest Pokemon in the game currently). As a result, I’d think it should be fairly safe to say that the mascot legendaries aren’t going to be a literal sword and shield, but shouldn’t Aegislash get some sort of special treatment in a game which basically embodies its name? This certainly wouldn’t be unprecedented, as Sun and Moon had regional variants of previous Pokemon appearing with new typings, moves and abilities. For Aegislash, this could be something as simple as an altered design on their shield and sword to make them fit into the Galar region’s cultures better.

All of this said, the biggest issue to this theory is that Sun and Moon also did absolutely nothing about the fact that there already were sun and moon Pokemon, Lunatone and Solrock, and then did nothing about it. Could they not have given them a unique Z-move or something at least? Hopefully Game Freak doesn’t miss a prime opportunity again, because some sort of special attention for Aegislash seems like a no-brainer to me.

1) Meltan and Melmetal Distribution Method is Probably Going to be Bullshit

This is another bit of speculation which isn’t really based off of any hard evidence, but it’s something I’ve been dreading since Meltan was announced. Basically, Meltan was announced on September 25, 2018, probably more than a year before Sword and Shield will release. This new Pokemon and its evolution, Melmetal (seen above) were exclusive to Pokemon Go and Let’s Go Pikachu and Eevee. It also very recently became possible to acquire shiny variants of these Pokemon in Let’s Go for a limited time. They are also considered Mythical Pokemon, meaning that they are generally not able to be acquired in-game through normal means, often requiring some sort of event to become available. This is what worries me about how these Pokemon are going to be integrated into Sword and Shield. You see, I have a living Pokedex and live by the old mantra of “Gotta catch ’em all”. In the last couple of generations, new mythical Pokemon have been handed out in-game via codes for a limited time. However, I have a sinking feeling that Meltan and Melmetal will only be able to be acquired if you transfer them from Let’s Go to Pokemon Sword and Shield. Game Freak has gone on record saying that they want to let players transfer Pokemon from Let’s Go to Sword and Shield, which lends credence to this idea. It also wouldn’t be the first time something like this happened as well – in Gen 4 you could get Manaphy by beating the spin-off game Pokemon Ranger and then transferring an egg a Gen 4 game. This was the only way to get Manaphy until Gen 6, 10 years later, when all mythical Pokemon up until that point where given away throughout 2017 via code. It is now 2019 and if you missed out on the mythicals released in 2016 or 2017, it could still be years before we get another chance at them. If this is the case, then if I don’t get Let’s Go in order to get Meltan and Melmetal, then my only chance to get them will be via trade or waiting for ~5 years for them to be given away again… sigh, such are the trials of being a Pokemaniac.

What do you guys think? Do you have any theories of your own that I missed? Do you think that I’m completely off-base with my ideas? Feel free to let me know in the comments below, I’d love to discuss it with you!

Please follow and like us:

Pokemon Sword & Shield: 5 Confirmed Features that Have Me Hyped

The tonal whiplash is real: I just got off of a pretty dire warning about isolationism and white supremacy, and then we’re straight into a hype piece about the next generation of Pokemon. That’s just how we roll here at IC2S. I’m hoping to have more Pokemon content starting this year, with videos on Youtube and Twitch streaming by the time Pokemon Sword and Shield release. If you haven’t seen the reveal trailer, you can do so below:

Suffice to say, I’m hyped for these games. After going through the trailer a few times now, I’ve noticed five details which have gotten me hyped that I want to point out. Tomorrow, I’ll go over some of my speculations as well.

5) More Detailed Animations and Graphics

This is a bit of a given considering the move to the Nintendo Switch, but Pokemon Sword and Shield look gorgeous, easily the biggest leap in visual quality this series has seen since at least the 3rd generation, if not the biggest leap ever. It’s one thing to see a screenshot and marvel at the detailed environments (more on those later), but it’s another to actually see them in motion. The Pokemon themselves are also very vibrant and, thankfully, retain their cartoony look. I was maybe just a liiiittle worried that they might go the Detective Pikachu route and make them start looking more “realistic”. The animations have also been improved as well, and we see a moment in the trailer where the player character walks down a set of stairs… such a mundane-sounding thing, but in motion it’s actually quite remarkable. Seriously, if you still haven’t watched the trailer, do it!

4) The Galar Region Looks Quite Diverse

Each Pokemon region always comes with its own distinct flavour, although some stand out a bit more than others. The Galar region is shaping up to have its own distinct flavour and plenty of diversity to its environments. In total, we see a grassy farming town which is presumably where our character begins their journey, an awesome-looking Zelda or Dark Souls-like misty forest, an urban environment which almost looks steampunk in terms of its aesthetic, a snowy mountain village which also appears to have an icy beachfront (what the hell…?), a stadium, an awesome-looking mine shaft and a laboratory. That’s not all either, there is a map shown during the Nintendo Direct which shows that there even more environments that we haven’t seen yet and strongly suggests that Galar is based on the United Kingdom. My only concern here is that the Galar region appears to be quite linear, so unless I am wrong the options for player exploration are going to be considerably limited during the main storyline. We’ll have to see as the release date gets closer, but for now that’s something to keep an eye on.


3) Random Battles Are Confirmed… and DexNav as Well?

After the release of Let’s Go Pikachu and Eevee and the significant changes to the core formula in those games, there were hesitations amongst fans about whether elements from those games would carry over into Gen 8. In particular, there was a lot of debate about whether Pokemon would appear in the overworld or if they would be encountered in random battles as they have been traditionally. Personally, I would have loved for Pokemon to appear in the overworld, but considering that Let’s Go also didn’t even have traditional battles against wild Pokemon, it’s a trade-off that I’m willing to accept. Battling has always been what I love most in Pokemon, so having it confirmed as a core part of the experience was enough to ease any lingering worries I might have had for these games.

Also interesting to me is that, in the trailer, the random battle occurs while the player character is tip-toeing through the grass. Unless this is purely an aesthetic animation, this suggests that the DexNav from Omega Ruby and Alpha Sapphire is returning, or perhaps some other form of sneaking mechanic (maybe tip-toeing reduces your odds of encountering wild Pokemon). This will definitely be a feature to keep an eye on in future announcements, but don’t be surprised if a sneaking mechanic is officially revealed sometime soon.

2) Gym Battles Return!

It took a moment for this to really sink in, but holy crap, gym battles are back in Gen 8! I touched on it very lightly in my Gen 7 Love/Hate post, but the traditional gym battles had been replaced in Pokemon Sun and Moon with “island challenges” – contests which varied from island to island which would involve collecting items, battling wild Pokemon, solving puzzles and then eventually battling a boss-like totem Pokemon. They were interesting, but I never found them as fun or challenging as gyms were. So the fact that we appear to have a Grass-type gym confirmed in the trailer, it’s safe to say that gyms are back in some capacity. The Grass gym also appears to be the first gym that we will have to face, meaning that the Fire starter is going to be the starter of choice for players wanting an easier early game.

1) Sports…?


The trailer ends on a very curious note, with the player character stepping out onto what is presumably a soccer field, especially considering that they are dressed in a soccer uniform. What exactly is this going to entail? Could this perhaps just be something tied into the story? After all, we don’t even see the player character bringing Pokemon in with them. However, we do see Pokemon battling in a stadium elsewhere in the trailer, so it seems more likely to me that this has something to do with battling. Is this the new “gimmick” mini-game, similar to contests from previous generations? Is it a new battle style, like the battle royales in Sun and Moon? Will it be more like the sports stadiums in Gen 5, which were basically just daily trainer battles? Or will Game Freak totally surprise us and make a full-fledged mini-game akin to the awesome Monkey Soccer from Ape Escape 2? If I can play soccer with basically any Pokemon, stats incorporated and all, I’d probably shit myself from excitement. You know what you have to do Game Freak: my underwear won’t thank you, but my heart will.

That’s it for now. Tune in tomorrow (fingers crossed) and I’ll go through my speculation for what we might see in Pokemon Sword and Shield!

Please follow and like us:

The Cost of Isolationism

I recently watched Alt-Right: Age of Rage on Netflix. If you’re not really familiar with the alt-right and their connections with white supremacists (and holy shit, it’s 2019, you should be) then it’s a good primer. There’s a segment near the end though that has really gotten me thinking since I watched the documentary. During a montage there is a voice-over which goes on a conspiracy rant about how the alt-right is preparing society to accept mass genocides which are going to happen as a result of ecological and economic disasters. While I feel like the idea that this is the true intent of the alt-right, as if they’re being controlled by some shadowy puppet master, is a bit much, there are elements of this notion that ring true.

With the rise in nationalist movements, xenophobia has become a serious wedge issue which politicians are keen to latch onto. Governments which try to take a stand in favour of immigration seem to be on the brink of political collapse as populist movements push back, surged by xenophobic fervour. While there are certainly reasonable levels immigration restrictions (no one wants dangerous criminals in their country after all), the degree of xenophobia and straight-up racism which dominates this conversation now is deplorable. Syrian refugees are fleeing war? They must be hiding terrorists amongst them, or they’re going to become the majority and institute sharia law, so we can’t afford to let any in. We need merit-based immigration, the kind which most of our existing citizens couldn’t even qualify for! And hey, why can’t we get more immigrants from white countries instead of shit-holes? Ugh… Don’t even get me started on America’s disgusting campaign against illegal immigration, Dreamers and asylum seekers. It’s clear that the aim is to circle the wagons: keep the “right” people in the country and not let any more “others” in.

So what are these people so afraid of? How does it affect the average citizen at all for immigrants and refugees to get a slice of the American pie? Putting aside racism (which is a major factor), it comes down to the old parlance, “they’re stealing our jobs!” There’s this idea that if you let immigrants in, then they’re going to vacuum up money which could have gone to “real” citizens (you always get some idiot chiming in with something along the lines of “why aren’t you giving money to veterans instead of immigrants?”). Naturally, this ignores that immigrants are essential to a healthy economy, especially considering that our workforce is ageing and that the birth rate is declining. Regardless, there’s a notion that immigrants are a drain on our resources, one which is fuelled by disingenuous anti-immigration propaganda farms on social media. I’ve talked about it many times in the past, but this is a perfect example of the dangers of voter ignorance, where political activists are manipulating people into a frenzy in order to get them to vote the way that they want.

Like this bullshit right here.

As bad as the xenophobic trend is now, you also have to factor in the effects that climate change is going to have in the coming years. Climate change will affect everyone, but it’s going to be felt most keenly by poor people, especially in impoverished regions. This, in turn, is going to lead to even more refugees as time goes on and as people become displaced by rising sea levels and severe weather events. Make no mistake – this creates an environment in which people are going to be displaced and die en masse. Considering that industrialized nations have contributed to this environmental crisis and refuse to do anything serious to combat it, the notion that we can just wash our hands of the human impact of climate change is unacceptable. People will certainly die, but we can mitigate the death toll if we’re willing to allow refugees into our countries. If we refuse to act due to racial prejudice, this will be essentially genocide against anyone who isn’t one of “us”.

Perhaps the most depressing aspect of this to me is that evangelical Christians, the self-described “pro-life” types and the ones who believe that they are the moral bastion of society, are also the ones most likely to deny climate change and oppose immigration. This isolationist bent is, of course, in blatant opposition to The Bible that they claim to follow. Christians should be leading the charge to welcome refugees, to shelter Dreamers from ICE agents and denounce the disturbing trend towards fascism across the globe. Instead, I question whether they’ll even have the self-awareness to say “I didn’t know” when their apathy towards climate change and refusal to welcome immigrants leads to deaths across the globe.

Like I said at the start, I don’t believe that white supremacy is being trotted out once again in order to prepare us for this depressing future. I do, however, believe that if racism and anti-immigration sentiment continues, we’re not going to be able to do anything when there are people literally dying to find safety within our borders. Call me a bleeding-heart liberal, but we can’t call ourselves moral people if we’re going to stand by and allow people to suffer so that we can live just a little more comfortably.

Please follow and like us: