Review: 2000 AD Humble Bundle (Part 1)

I like checking in on the Humble Bundle store every once in a while, sometimes there are amazing deals on things I’m interested in. Back in August/September one of these deals was on comics from 2000 AD. Already being a big fan of Judge Dredd, I knew that this was going to be a total steal so I decided to drop $20 for the tier 3 rewards and have been gorging myself on quality comics ever since (in fact, I’ve since gotten a monthly subscription to 2000 AD to stay on top of their ongoing storylines). After getting a few volumes in I decided that I wanted to document my feelings on these stories, since I don’t really have anyone else to talk to about these things and I have thoughts, dammit! So, without further adieu, let’s get into it…

2000 AD‘s Greatest: Celebrating 40 Years of Thrill-Power!

If you were looking for an introduction to 2000 AD then this collection is the perfect primer. It features several short stories from the publication’s long history, many of which I would agree are among the absolute best of 2000 AD. “Meat” is a particular highlight (which you can read in its entirety on 2000 AD‘s preview page!), with fantastic writing and art which shows off just how brutal the world of Mega-City One is. “The Forever Crimes” is similarly grim, but it is also a very early comic in the publication’s history, so it’s interesting to see just how much the comic medium has evolved in the past 40 years. Also worth highlighting is “The Heart is a Lonely Klegg Hunter”, one of the funniest comics I’ve ever read. Simply put, if you’re curious about getting into the stories of 2000 AD, then this is an ideal starting point.

Absalom

Absalom was a real treat – the three volumes included in the bundle would have been worth the $20 that I paid alone. Set in a world where the English nobility made a secret pact with the forces of hell, the story follows a cantankerous investigator named Harry Absalom who secretly upholds the laws of The Accord and slays demons who break it. The main thrust of the story revolves around Absalom’s attempts to get a team together in order to break into the demons’ realm in order to save his kidnapped grandchildren. Absalom succeeds thanks to Gordon Rennie’s entertaining writing and Tiernan Trevallion’s distinctive and evocative art style. The characters are particularly great, from the titular Harry Absalom, to the lawful-evil Guv, to the cyborg demon servant Mr. Critch. The world itself is also fascinating, creating a rich world with distinctive elements (especially the freaking steampunk demons) and the story moves at a good clip. My only complaints are that it can be a bit difficult to follow the story at times, because Rennie will often drop you right into the narrative with little explanation (necessitating multiple readings to really appreciate), and that the story feels like it wasn’t explored to its fullest. In a foreword, Gordon Rennie says that he doesn’t like to stretch a story out beyond the character’s natural arc and in that way it succeeds, but there are so many more stories that could be told in this world beyond Harry Absalom himself. In addition, several plot-beats feel under-utilized. Still, Absalom is a great read and well-worth picking up, especially if you’re into the paranormal and steampunk stories!

Age of the Wolf

Oh shit, a story about a werewolf apocalypse featuring a badass, redhead female protagonist? You’ve got my attention, Alec Worley and John Davis-Hunt. Unsurprisingly, Age of the Wolf is a really fun read, featuring plenty of werewolf carnage and magical elements ripped directly from Norse mythology. The first two parts follow a fairly typical apocalyptic/post-apocalyptic storyline, with protagonist Rowan discovering how to use Nordic rune magic to fight back against the werewolves and various evil humans. The third part though… hoo boy, the third part makes the strange decision of having the werewolves evolve from mindless beasts into… furries. It’s a weird turn to say the least and I’m still not sure if it was brilliant or terrible.

The main issue though is that Age of the Wolf doesn’t explore its intriguing world nearly enough, nor does it have a lot of time to give its characters much personality. Rowan is the only character which gets any sort of development, but even she has her issues. In the foreward, Alec Worley states that he doesn’t like “strong female characters” and instead believes that we need “interesting characters” instead. However, I feel like Rowan falls on the “strong female character” side of things, as she is mainly defined by her strength rather than any sorts of conflict or development (this becomes especially notable as we get further on in this Humble Bundle and meet several much better-written and more interesting female characters). While I agree with Alec Worely that the trend of “strong female characters” is a problem, I feel like the solution is ultimately just to have more women writers and artists within the comics industry. In a lot of ways, Rowan feels like a man’s ideal woman moreso than a truly compelling female character in her own right.

The plot also zips along in unsatisfying ways, feeling like Worley and Davis-Hunt were constrained by a tight page limit to tell their story. For example, a Nazi kills Rowan’s lover and throws her into a pit of werewolves and she swears bloody vengeance against him. That’s the sort of set-up that drives entire narratives, but here it only takes like a page before she escapes the pit and then a couple more before she tracks him down and kills him. Being limited to under 150 pages to tell the entire beginning and end of the werewolf apocalypse is quite restrictive and leaves tons of unexplored territory. Don’t get me wrong, Age of the Wolf is a fun read, even one I’d give a tepid recommendation to read, but could have been a lot better.

Aquila

Gordon Rennie makes his second appearance on this list with Aquila, a comic series which follows a Roman slave who was crucified for partaking in Spartacus’ rebellion. Dying, he calls out for any god to spare his life, and a bloodthirsty deity known as The Devourer answers, granting him boons by which he can slay the wicked. Aquila is notable in part due to its unique Roman historical-fantasy setting, which sets it apart from anything else in 2000 AD‘s catalogue. The story plays out like a grimdark Forrest Gump as Aquila encounters contemporaries such as Boudicca, Saint Peter and Nero, while also shaping the course of history as we know it. Aquila himself isn’t particularly compelling, but the story is entertaining and very well-suited for episodic adventure. If you’re into history then you will probably find Aquila interesting, as it is fun to see just how it stitches events together with its more fantastical elements. It doesn’t break new ground, but I really enjoyed Aquila, it gets another hearty recommendation from me.

Bec & Kawl

Bec & Kawl is the first book in this collection that I’m a bit “meh” on. It follows the titular Bec and Kawl as they get into supernatural mishaps, usually through their own stupidity (for example, in the first story they summon a demon to intimidate Bec’s college professor into giving her a better grade). The stories are drenched in irreverent, tongue-in-cheek humour (and are often straight-up stupid). I found the constant pop culture references in the first few stories to be grating and dated, these feel very much like a product of the mid-2000s (hell, they remind me of shit that I was writing at that time, in a bad way). Special shout-out to the tooth fairy storyline for being extra insufferable with its forced pop culture references. Luckily, the stories get a bit better as it goes along and as Bec and Kawls’ characters are better-defined. There’s something endearing about Bec’s psychotic narcissism and Kawl’s slacker stupidity which makes their misadventures entertaining even if the stories themselves aren’t particularly compelling.

The Best of Tharg’s Future Shocks

Tharg’s Future Shocks is a long-running, stand-alone, short story anthology which has been running in 2000 AD for decades now. Naturally, The Best of Tharg’s Future Shocks collects several of these stories into one big collection. All of the “Future Shocks” are sci-fi, Twilight Zone-esque stories, featuring some sort of twist in the final panel. By their nature, Future Shocks are simple, disposable and (given their structure) a bit predictable, but they’re still fun. Trying to guess the twists can be an enjoyable activity in itself, and I found myself even trying to come up with my own “Future Shock” stories because the formula is so simple and structured. The Best of Tharg’s Future Shocks is a fun, pulpy collection, but I’d say it’s one of the more inessential books in the bundle.

Brass Sun

Oh hey, it’s a series by IC2S veteran Ian Edginton (last seen during the Dead Space EU Love/Hate)! Edginton had taken over as the writer for Dead Space: Liberation, which made me wonder if the action-heavy narrative shift in that comic was on him or EA. Well, having read Brass Sun I’m confident that any shortcomings in Dead Space: Liberation were down to EA’s interference, because Brass Sun is easily one of my favourite books in this collection. Brass Sun is clearly an excuse for Edginton to go wild with creative worldbuilding ideas. Here he crafts a steampunk adventure story set in a unique, clockwork solar system. The plot itself is a very standard hero’s journey – chosen one protagonist Wren has to find pieces of a nebulous key to restart the sun and save the entire clockwork solar system. The narrative bears more than a little resemblance to modern concerns about climate change, which gives it a bit more resonance. The imagination on display and the unique worlds that we experience make Brass Sun an enthralling adventure, although Wren isn’t a particularly compelling protagonist in her own right. That said, my only real complaint is that the whole story isn’t out yet, this is only the first volume. You know I’m going to be hunting down issues of 2000AD to find the next chapter!

Brink

Holy shit, Dan Abnett! As a long-time Warhammer 40,000 fan, seeing his name always fills me with excitement (Prospero Burns is, in my opinion, a legitimately great novel, especially considering that Black Library novels tend to be little more than bolter porn). Not only did Brink not disappoint, but it even surprised me in several ways. First of all, it draws attention for its protagonist, Bridget Kurtis, who is a wildly unconventional female character (I mean… just look at her, she clearly isn’t Abnett’s imaginary girlfriend). She’s great and has a no-nonsense attitude which gets her through plenty of scrapes. Speaking of which, Brink‘s story revolves around Bridget Kurtis’ investigations into cult activity on various “habitats” – corporate-owned space stations which hold the remnants of humanity after the evacuation of Earth after it is rendered inhabitable. The setting is very rich with themes and parallels to reality as well, such as the dangers (and short-sightedness) of unregulated capitalism, religious fanaticism, wealth inequality, and facing ecological disaster. Abnett’s writing is solid, focusing on character and story over non-stop action (a trap many similar serialized stories fall into), and Culbard’s art compliments it well, being strikingly, grotesquely beautiful at times. The Humble Bundle came with all three currently-released volumes of Brink, with more potentially coming in future. I’d definitely recommend picking them up, I know that I’ll be eagerly scanning 2000AD for future installments!

Counterfeit Girl

Counterfeit Girl is one of the shortest books in this collection at a mere 68 pages and doesn’t feel like only the first volume in an ongoing series. That said, what the story lacks in length it makes up for in personality. Counterfeit Girl is drenched in cyberpunk style and philosophy, raising questions of identity in a world where personas can be downloaded and stolen at a moment’s notice. The titular “counterfeit girl”, Libra, navigates the underbelly of a pulpy, dystopian sci-fi society as she tries to bring down the villainous Albion Corporation. Rufus Dayglo’s art really enhances the punk themes as well (appropriately, he is one of the artists responsible for Tank Girl). All-in-all, Counterfeit Girl isn’t exactly breaking new ground (its themes of identity are very well-trodden territory for cyberpunk narratives, especially by 2016), but it’s still an enjoyable, breezy sci-fi tale that’s worth diving into on a lunch break.

Defoe 1666

Defoe 1666 is a bit like Absalom meets Aquila – a grimdark, historical fantasy, proto-steampunk story about a fanatic who hunts zombies after an infernal disaster resurrects the dead in 1666 during the Great Fire of London. While the story itself is entertaining and engaging (although it can be told in a confusing manner at times), the main draw is the amount of research which has gone into its creative arsenal. Basically every wild, zombie-killing invention in the story was designed and/or prototyped during the time period, from the multi-barreled shotguns, to the Renaissance-era tanks, to the square bullets designed to kill infidels (as opposed to the circular bullets for Christians). The art is also worth highlighting, being strictly black and white and with very gritty, grimy lines bringing this dangerous world to life. It’s also worth noting that the Humble Bundle only has volume one of the story, but there’s a second volume available on the 2000AD store. As is, volume one feels very much like a first act, but I liked it enough that I’m definitely going to purchase volume two to find out what happens next, so you can’t get much more of an endorsement than that.

The Ballad of Halo Jones

I figured that Halo Jones was going to be good just because it was written by Alan freaking Moore, but I really wasn’t expecting just how much I was going to love it. At the beating heart of the story is Halo Jones herself, who is remarkable as a comic book heroine in that she really isn’t that remarkable at all. She’s an everywoman who isn’t particularly good at anything, but who does what she can to survive in an uncaring galaxy while desperately dreaming of a way to escape the confines of her life. In the process, Alan Moore and Ian Gibson slowly introduce us to a universe which is rich and intriguing, while also being pulpy fun at the same time. The Humble Bundle collects three volumes of this classic tale and I definitely recommend reading them all – it’s so well-written and unconventional (the conflict in volume one literally revolves around navigating traffic!) and there are so many heartbreaking moments throughout.

My only have a couple of niggling complaints about Halo Jones. Bolume one drops you right into the universe and it’s not until the very beginning of volume two that they bother to explain all the intricacies of Halo’s home, The Hoop… and by then it’s kind of pointless because she’s already left it. Honestly, this information should have just been appended to the start of volume one. Another minor issue is that Ian Gibson is clearly an ass-man because he loads the panels with womens’ shapely asses every chance he gets. Again, it’s not exactly a major problem but it kind of undermines the story’s efforts to elevate women. And finally, the most galling problem about Halo Jones – it was never finished. In classic Alan Moore style, he lost the rights to his characters to the publisher of 2000AD at the time and then never finished the story as a result. Moore himself has said that he wanted at least three more volumes and as a result the story is clearly incomplete. I was devastated when I realized that I couldn’t continue the story, which is both something worth knowing going in and a testament to how good this story is.

Hope… For the Future

Hope is definitely one of the more “meh” inclusions in the Humble Bundle. While the idea of a magical detective with a demon companion is cool, the actual story fails to do much to excite. For one thing, that demon companion? Completely silent the entire time, so you don’t even get any fun banter. Instead, we just get Hope himself, who is about as generic a hardboiled detective as you could possibly ask for. And the case that makes up this story? Also very cliché for a supernatural detective story, even down to Hope’s primary motivation being that his son was kidnapped by demonic forces. Unlike most of the stories in this collection, I can’t say I’d even bother to find out if there are any other volumes available, let alone spend money on them. I’ll probably check new issues of Hope out in 2000AD if they show up and maybe I’ll grow more interested as the story goes, but as is I was unimpressed by Hope.

And that’s it for part one of this rundown of the 2000AD Humble Bundle! Tune in again soon when we take a look at the books in part two (after, y’know, I get a chance to read through them all)!

Retrospective: Jurassic World – Fallen Kingdom (2018)

Welcome back to the Jurassic Park retrospective! In today’s post we’re going to talk about the most recent entry in the franchise to date, 2018’s Jurassic World: Fallen Kingdom! After Jurassic World brought the franchise back to life, could Fallen Kingdom successfully keep the momentum going? Read on to find out…

On the one hand, I like that this is a different sort of poster for the Jurassic Park franchise. It’s action packed and actually shows off our characters for once. But on the other hand, I am so annoyed about the heavy blue filter and the pointless sparks in the foreground. These are such lazy poster-design tropes and already were super cliché by the time this movie released.

Production

Shortly after the huge success of Jurassic World (would anyone have predicted at the time that it would become the 3rd highest-grossing film ever?), Universal pictures announced that a sequel would be forthcoming on June 22, 2018. Colin Trevorrow originally considered coming back to direct the sequel, but Jurassic World made him an in-demand director and he was scooped up to direct Star Wars: Episode IX instead. As a result, he decided to take a step away from the franchise and move into a producer role alongside Steven Spielberg and Frank Marshall.

Colin Trevorrow and Derek Connolly developed and wrote the script for the film, which would bring back Chris Pratt’s Owen and Bryce Dallas Howard’s Claire from the previous film. It was initially rumoured that Omar Sy, Ty Simpkins and Jake Johnson could be making a return as well, but this did not pan out. There were also rumours that characters from previous Jurassic Park films could return. Trevorrow and Connolly developed the story over an eight-day road trip. They were inspired by the idea of the unpredictability of humans and dinosaurs being forced into co-existing and wanted to further explore the boundaries of genetic engineering in this universe. Trevorrow has stated that he didn’t want to make Fallen Kingdom yet another movie about dinosaurs chasing people around an island and the dangers of messing with science, he wanted to do something different and explore the consequences of the mistakes which had already been made in previous Jurassic Park films, something which would broaden the scope of the franchise.

J. A. Bayona, who had been previously considered to direct Jurassic World, was the favourite to direct Fallen Kingdom, although he had agreed to direct the sequel to World War Z and wasn’t sure if he’d be able to make it work with his schedule. However, Bayona eventually dropped that project and joined onto Fallen Kingdom after reading the script.

Chris Pratt and Bryce Dallas Howard were already signed on at this point and the only other returning character would be B. D. Wong’s Henry Wu. The new cast were filled out by Rafe Spall, Justice Smith, Daniella Pineda, Ted Levine, James Cromwell and Toby Jones. Casting also went out for a nine-year-old girl, which went to Isabella Sermon as her film debut. Also worth noting was that Geraldine Chaplin, a Bayona regular, was cast in a role. Finally, it was announced that Jeff Goldblum had been secured for a role in the film, and although he was all over the marketing, it would ultimately be little more than an over-glorified cameo.

Filming began in late Febraury 2017. Befitting a film of this size, the production was massive and used several locations. Much of the film was shot in England, while most of the Isla Nublar footage was filmed in Hawaii, and there was even a scene shot in Las Vegas. Whereas Jurassic World overloaded on CGI, Bayona chose to use animatronic dinosaurs whenever possible. This also extended to the action sequences – the scene where the gyrosphere goes over the cliff and starts sinking was achieved through mostly practical effects, as Bryce Dallas Howard and Justice Smith were sent rolling down a track for the fall and then this was spiced together with sequences in a dive tank where the gyrosphere (and actors inside) were actually submerged. It’s a highlight of the film and the way it was shot no doubt contributed to the excitement.

As Universal dictated, Fallen Kingdom released June 22, 2018. Anyone who thought that Jurassic World‘s enormous success was a fluke were surely silenced as Fallen Kingdom grossed $417.7 million domestically and $890.7 million overseas for a total box office haul of $1.308 billion (just shy of it’s predecessor’s $1.67 billion total).

Plot Synopsis

Sometime after Jurassic World, a team of mercenaries infiltrate Isla Nublar to retrieve skeletal remains of the Indominous rex. A submarine crew retrieve a portion of the rib and send it to the surface, but are soon killed by the Mosasaurus. The ground crew are then attacked by the T-rex, but manage to escape only for one of their men to be killed by the Mosasaur as well before it escapes into the ocean.

The film then cuts to the present, where we discover that the volcano on Isla Nublar has become active and will soon erupt and wipe out the dinosaurs on the island. The U.S. Senate debate what to do about the situation, but Ian Malcolm tells them that they should be allowed to die. The Senate agrees and decide that they will not intervene. Meanwhile, we discover that Claire Dearing has taken command of the Dinosaur Protection Group, which seeks to secure their salvation. She is contacted by Benjamin Lockwood, John Hammond’s former partner who helped bring the dinosaurs to life. Lockwood tells Claire that he plans to relocate the dinosaurs to a new island, but he needs her help in order to reactivate the park’s systems and track them successfully. Knowing that Blue, the last velociraptor, will be impossible to track down in time, she seeks out Owen Grady to try to join her in the rescue. While hesitant, Owen agrees and the pair are flown out alongside fellow DPG employees Franklin (a computer whiz) and Zia (a paleoveteranarian). They meet the head of the rescue team, a mercenary named Ken Wheatley, who takes Claire and Franklin to get the park’s tracking back online. He then leads Owen and Zia out to capture Blue. Owen is quickly able to find her, but Wheatley’s men move in too quickly and she panics, which results in a soldier being killed and Blue being shot. Wheatley turns on Owen, tranquilizing him and forcing Zia to join him to save Blue’s life. Meanwhile, Claire and Franklin are locked inside the tracking station and left for dead as the volcano begins to erupt. They manage to escape after a close call with a Baryonyx and reunite with Owen. The trio escape in a gyrosphere with a stampede of dinosaurs as the island explodes around them, just barely making it by riding off a cliff and swimming to a secluded beach. They manage to find Wheatley’s men and discover that they are loading dinosaurs aboard their ship. The trio sneak aboard the ship as the last dinosaurs left on the island are wiped out by the eruption.

We discover that Lockwood’s aide, Eli Mills, has secretly arranged to have the dinosaurs brought to the mansion to be auctioned off to the criminal underworld. He also needs Blue because Dr. Henry Wu has been developing a new weaponized dinosaur, the Indoraptor and requires Blue’s DNA in order to create the finalized version of the creature. Lockwood’s granddaughter, Maisie, discovers this and tries to warn her grandfather. He doesn’t believe her at first, but when he presents Mills with the accusation, Mills murders him as the dinosaurs and guests begin to arrive. Seeing what is happening, Owen and Claire attempt to stop the auction, but are captured by Wheatley, while Franklin is separated from the pair.

The auction then begins and several dinosaurs are sold and transported away. Using some quick thinking, Owen tricks a stygimoloch into breaking them free and then sets it loose in the auction. During the chaos, Wheatley breaks in and accidentally sets the Indoraptor loose in the building. It kills several people before it begins hunting Owen, Claire and Maisie. They are nearly cornered, until Blue arrives and begins fighting the hybrid dinosaur. Blue ultimately prevails and the Indoraptor is impaled on a fossilized triceratops skull.

However, Claire and Owen reunite with Franklin and Zia and soon discover that a gas leak is killing the last remaining dinosaurs trapped in the basement of the mansion. Claire initially decides to let the animals die, but Maisie releases them anyway – Mills revealed that she was a clone of Lockwood’s deceased daughter, not his actual grandchild, so she believes that she has a kinship with the dinosaurs. In any case, the dinosaurs escape into the wilds of America and Mills is killed by the T-rex in the process. Our heroes escape and contend with the new reality of a Jurassic World where humans and dinosaurs are now forced to coexist.

Review

If nothing else, I love that Fallen Kingdom tries to evolve the Jurassic Park formula. I’ve criticized the previous sequels for always devolving into “running and screaming” as dinosaurs chase the protagonists around for an hour. There’s certainly some of that in Fallen Kingdom, but it shakes-up the formula far more than any previous Jurassic Park film and tries to tackle the “bigger ideas” inherent in the premise of genetically-engineered dinosaurs. J. A. Bayona’s direction is also the best we’ve seen in the franchise since Steven Spielberg left the director’s chair. The film’s opening sequence and the sinking gyrosphere aren’t on par with the legendary T-rex escape or the trailers getting knocked over the cliff in the first two films, but they’re still very well executed, exciting and above-average blockbuster action set pieces. Yeah, Fallen Kingdom shakes up the Jurassic Park franchise in some much-needed ways… but to paraphrase a certain famous mathematician: “Your [studio executives] were so preoccupied with whether they could [make a Jurassic Park franchise], they didn’t stop to think if they should.” Jurassic Park needed to change if it was going to continue, but Fallen Kingdom is evidence that it should have just stayed dead.

The main issue with Fallen Kingdom is that its story is Resident Evil-levels of stupid. Within the first few minutes, we have idiocy like no one checking to see if the Mosasaur was still alive and then it escapes because its enclosure is connected to the freaking ocean! Having Wheatley betray Owen and Zia was also super contrived… like, why did they feel the need to try to murder them in the middle of the mission? Owen’s pissed off but as far as he’s concerned they are all on the same side still (not to mention that one of Wheatley’s men just got freaking mauled to death), having Wheatley try to kill Owen just seems like they wanted to make him an evil asshole. And for that matter, are you telling me that Zia doesn’t try to get Wheatley to bring Owen, Claire and Franklin along with them…? Oh right, then we wouldn’t have a bunch of action sequences instead, silly me! Speaking of which, why the hell are the dinosaurs still trying to eat things while the island is literally blowing up around them!? The stupid baryonyx is even lighting itself on fire trying to get to Claire and Franklin, just cut your losses dude! If there was a white chocolate Reese’s within reach and all I had to do was avoid falling lava to get it, I’d peace out, especially if I already got several drops of lava on me in the process!

Imagine this exchange between Trevorrow and Connelly:

“We need an action sequence on the boat, how can we get Claire and Owen in the T-rex cage?”

“Maybe they need a blood transfusion to save Blue?”

“Perfect.”

“But that doesn’t make sense, their blood isn’t the same…”

“Whatever, just make the vet say that they’re both carnivores with two or three fingers, therefore their blood will be compatible. No one will question it.”

Look, I get it, we need an excuse to get this exciting action sequence and I’m okay with it in theory. The thing is, we don’t need an actual explanation – just imply that you don’t know for sure if it will work, take the blood and leave the exact science up to our imaginations when it turns out it’s fine! Just say that the T-rex is safest to extract from because it’s heavily tranquilized and the several other three-fingered predators aboard the boat are not! Bloody hell! Oh and all this culminates with Blue freaking crying because the filmmakers really need us to like her and can’t figure out how to do that with any subtlety.

Dr. Henry Wu: “What the fuck!?”

Then when we get to the mansion, the stupidity just keeps coming. First of all, Lockwood is apparently a complete idiot. Not only is he somehow unaware that there is live dinosaur research going on in his own home, but he confronts Eli Mills and then tells him to turn himself over to the police! Mills, predictably, goes “lol no” and then kills the old bastard. We then get introduced to the Indoraptor and… hoo boy, this thing doesn’t hold a candle to the Indominus Rex in terms of being an effective villain. For one thing, it takes the “weaponized dinosaurs” idea even further and just goes to show why this idea has always been so goddamn stupid. The Indoraptor is hardcoded to pick targets by pointing a gun with a laser sight at them and then pressing a button to issue a sonic code to attack… so in other words, instead of just shooting the gun you already have pointed at a target, you tell the nearby Indoraptor to attack them instead (and that’s the thing, the Indoraptor has to be close to you for the sonic command to work, so it’s not like you can hide a kilometer away from the target and the raptor either). It’s clearly limited in usefulness and the fact that the Indoraptor starts killing everyone as soon as it can makes this idea even more stupid. Oh, but does the Indoraptor escape through clever guile? No, it escapes through Prometheus-levels of contrived idiocy. Wheatley’s given only two character traits – he’s demanding a bonus from Mills because he’s greedy, and he collects teeth from every dinosaurs because he’s an asshole. So he waltzes into the auction after some of the dinosaurs get loose, tranquilizes the Indoraptor and then immediately walks into the cage to steal its teeth!?! Again, I get that the Indoraptor has to escape for the story to progress and that is totally fine… but holy fuck movie, this is how you unleash your big villain? It doesn’t make the Indoraptor look clever or dangerous, it makes Wheatley look like an utter moron. It is far and away the stupidest moment in any Jurassic Park film.

Oh, and the whole reason half the plot revolves around recapturing Blue is certifiably insane. First of all, the Indoraptor apparently needs a mother to pacify it and because it’s part raptor it can view Blue as that mother… but also they need Blue’s DNA because they need to add that to the Indoraptor because Blue was controllable and the Indoraptor isn’t, despite the fact that they share the same velociraptor DNA… bloody hell, it doesn’t make sense and it’s the sort of thing you can miss because the movie basically drops the whole plotline about halfway through.

Then of course the movie ends with the dinosaurs escaping. The movie directly ties this into the ethical questions that were brought up in the opening of the film, as Claire has to decide whether the dinosaurs should be allowed to die, despite beginning the film trying to save them. She decides that they should die, but then Maisie gives the entire world a middle finger and unleashes them into the wild. I’m actually fine that Maisie is a clone, it’s a sensible and inevitable development in a world where you can clone dinosaurs back to live. The idea is barely explored though and ultimately feels like it was only introduced as an excuse for someone to willingly choose to unleash the dinosaurs on humanity. Hilariously, within ten seconds of being freed the dinosaurs indiscriminately murder three people (sure, these people captured the dinosaurs in the first place, but the dinosaurs don’t know that, they’d have been just as happy to stomp on a newborn baby).

Although maybe then we’d have the Dinosaurs Attack! movie we’ve always deserved. Side-note, I had the complete Dinosaurs Attack! card collection when I was in high school and they were gnarly. I lost them sometime in the last decade, much to my sorrow.

That’s the thing about Fallen Kingdom, it has some legitimately great ideas and the plot beats make sense in isolation, but whenever the film needs to make something happen, it chooses to do so in the stupidest possible way and assumes we won’t notice or care. This even extends to the ending – oh no, dinosaurs are loose in North America! But… think about it for a few seconds and it’s not as bad as it seems. Several species, especially the particularly dangerous ones, don’t have any breeding pairs so at the very worst this problem is going to sort itself out within a decade or two (and that’s making the very huge assumption that the militias or US military aren’t going to do something about a single T-rex going around killing people and livestock; hell, even without getting into anti-material rifles, the real world already has anti-T-rex rounds… I give it a week tops before the T-rex gets mounted above a rich redneck’s mantle).

Again, this isn’t Dinosaurs Attack!, but I wish it was.

Fallen Kingdom is also not helped by its characters, all of which suck. Owen is still the same as he ever was, although they have made him a bit funnier (“If I don’t make it back, remember you’re the one who made me come here” got a legitimate laugh out of me) and toned down his alpha male bullshit somewhat (although they still reintroduce him by having him build his own cabin in the wilderness because he’s a manly man). Claire has had all the sexist overtones of her character shaved away, but she has been turned into a personality-less character. She’s capable, but she rarely does anything and she (like the other characters) has no real arc or development to speak of. Like, sure, she decides to let the dinosaurs die at the end, but it doesn’t come across like she’s learned anything or changed her mind about the dinosaurs, it’s just that the circumstances are now different (rehousing the dinosaurs onto an isolated island is way different than unleashing them into the wilds of America where they will definitely fuck people up). At least Trevorrow and Connelly don’t force in an overt rekindled love subplot, but some sort of arc for the characters would have been nice.

As for the new characters, both Franklin and Zia are insufferable. Franklin’s the obligatory computer guy, but he serves his purpose within the first half hour and then spends the rest of the movie screaming and getting shuffled around uselessly. Zia’s a different sort of annoying. They never confirm it in the film, but she’s clearly a stereotypically coded lesbian, which means the movie has to make her tough and stand-offish… but honestly, it just makes her come across as an asshole. She just feels like corporate, performative, “woke” box-ticking, especially because a deleted scene confirmed that she was indeed a lesbian. Somehow they fuck this up twice-over tough, because deleting it is cowtowing to conservative international film markets and because the scene itself is fucking stupid (nothing says “woke” like having your lesbian character mention out of nowhere that she thinks Chris Pratt is fuckable, holy shit). For further evidence of this, I’m convinced that Trevorrow and Connelly were aware of the backlash Jurassic World had about its sexism, so they made sure to pass the Bechdel test by having Zia and Claire talk to a female senator about the dinosaurs in their introductory scene. Can’t criticize us now, liberals! This is, of course, why the Bechdel test is more of a guideline about sexism in film rather than a rule, because any “wokeness” in Fallen Kingdom is performative at best.

Mills makes for a suitably slimy corporate villain. He’s nothing special, but Rafe Spall makes him eminently hateable, especially when he goes into his bullshit moral equivalency speeches (which, I’m sure, were not meant to come across as bullshit but here we are). As for Maisie… she’s fine, I guess. Again, she doesn’t get any real development and mostly just sneaks around the mansion. The fact that she’s a clone also doesn’t really seem to matter. Like… she’s a little girl either way, she’s grown up like any other child, what difference does it make? I do like the theory that the Indoraptor has human DNA and that it wants Maisie to be its mother. It’s a pretty interesting idea and there’s enough evidence in the film that I’d be willing to bet it was cut very late in post-production.

Let’s be honest, if there’s anything that sets Maisie apart as inhuman it’s that she grew up in an extravagantly wealthy household and therefore deserves the guillotine.

Jurassic World: Fallen Kingdom was a depressing experience for me. I hated it when I first saw it in theatres and rewatching it for this retrospective was just tiring. It’s made all the worse by the fact that the direction is the best since Spielberg left and that film tries to take risks and shake-up the formula, things I usually love in long-running franchises like this. Unfortunately, the writing completely tanks it, taking a film with interesting ideas and dumbing them down for the lowest possible common denominator. The longer this series goes on, the more it seems like Jurassic Park should have been a stand-alone story. At this point they’re having to contort the franchise into unrecognizable shapes in order to keep it alive when what should be done is put it out of its misery.

4/10

So where does the franchise go from here? Well, the next movie is slated for 2022 with the title Jurassic World: Dominion. After nuking his Hollywood goodwill on The Book of Henry and losing the Star Wars franchise as a result, Colin Trevorrow is back as director. It sounds like a bunch of actors from the franchise’s history are making returns, but I just can’t muster any excitement for this franchise. It’s the sort of thing I’ll probably continue to watch out of obligation but… like… we already know it’s not going to be good. Oh and Trevorrow and Universal sure suck at keeping their film crews from getting COVID-19, eh?

Retrospective: War for the Planet of the Apes (2017)

Welcome back to the Planet of the Apes retrospective! In today’s post we’re going to be looking at the finale of the Caesar trilogy and (as of now) the latest entry in the franchise, 2017’s War for the Planet of the Apes! Given the top-tier quality of the previous two films, could Matt Reeves deliver another masterpiece and make the Apes reboot one of the greatest trilogies of all time? Read on to find out…

Caesar is not fucking around.

Production

Even before the release of Dawn, plans were being put in place for the third installment in the reboot trilogy. Impressed by his work on Dawn, Matt Reeves was confirmed to be directing the next film and writing it alongside Mark Bomback once more. Unlike the last two films, Rick Jaffa and Amanda Silver weren’t involved in the writing of the story or script and instead served as producers on the project. Reeves and Bomback were also given far more time and leeway so that they could maintain the high quality of the reboot trilogy. In fact, while they initially set the release for summer 2016, they pushed the film’s release date back a full year in order to give Reeves enough time to make the film he wanted.

There’s a post-credits stinger at the end of Dawn which implies that Koba survived his fall at the end of the film. Reeves and Bomback briefly flirted with the idea of resurrecting Koba, but thankfully they concluded that there was nothing that he could add to the story by being alive. THANK GOD. Blockbuster films always try to repeat what already worked, but Koba’s story has been told, dragging it out would be an awful idea. It would be like if Pirates of the Carribean brought back Davy Jones or if Star Wars brought back Emperor Palpatine, but what kind of idiot would do that…?

Anyway, here’s a picture of Disney’s mascot for some unspecified reason.

In May 2015 the title of the film was revealed to be “War of the Planet of the Apes“, but was changed to “War for the Planet of the Apes” by the end of the year (which might be why I kept misspelling the title of this film all through my writing of this retrospective). Andy Serkis was, of course, returning as Caesar once more, while Judy Greer, Karin Konoval and Terry Notary would reprise their roles as the apes Cornelia, Maurice and Rocket, respectively. Tony Kebbell would also return as Koba, appearing in visions to haunt Caesar. Woody Harrelson was revealed to have been cast as the film’s antagonist, while Steve Zahn was cast as an ape and Amiah Miller was cast as a young human character.

Once again, filming took place around Vancouver, British Columbia and Weta Digital provided the film’s visual effects. War grossed $146.9 million domestically and $343.8 million internationally for a worldwide gross of $490.7 million. While less than Dawn, it was once again a solid haul for the Apes franchise.

Plot Synopsis

Two years have passed since the end of Dawn. Caesar’s apes and the U.S. military have been engaged in a bloody war. After an attack on an ape outpost is repelled by the apes, the captives are brought before Caesar. Among their ranks is a gorilla named Red, an ape who was loyal to Koba. The humans derogatively refer to these traitor-apes as “donkeys” and use them to help exterminate the other apes. Caesar decides to free the human captives as an olive branch to the Colonel leading the U.S. forces. As the humans are freed, Red escapes, wounding a gorilla named Winter in the process. Shortly thereafter, Blue Eyes and Rocket return to the apes’ encampment and reveal that they have found a new home for the apes across the desert. Winter insists that they need to leave before the Colonel attacks them, but Caesar says that they need time to prepare for the journey.

During the night, the Colonel leads a squad of humans into the apes’ base and executes Cornelia and Blue Eyes, believing him to be Caesar. Caesar is thrown into a rage, but the Colonel escapes before he can be killed. It is also discovered that Winter has gone missing during the raid. Fearing further attacks, the apes begin their journey to their new home, but Caesar decides to strike his own path. He leaves his last son, Cornelius, with Blue Eyes’ wife, Lake, and goes alone to hunt down the Colonel. Rocket, Maurice and Luca follow Caesar and join him on his journey, much to Caesar’s displeasure. On their way to the humans’ camp, they encounter a lone soldier, who Caesar kills when he tries to pull a gun on them. They find the soldier’s young daughter hiding nearby and find that she is mute. They bring her along with them, reasoning that she will die on her own if they do not, and Maurice names her “Nova”.

When the group reaches the humans’ camp, they find that the soldiers are packing up to leave and that the Colonel is already gone. They encounter Winter at the base and discover that he sold them out to the Colonel and that he believes that the humans are going to meet with the rest of the U.S. military to wipe out Caesar’s apes one and for all. When Winter tries to alert the guards, Caesar kills him. The apes then follow the human convoy to try to find their base. Along the way, they find that a group of soldiers are executed and left by the road. One of these humans is still alive and the apes discover that he is mute like Nova.

As they move further north, Caesar loses track of the convoy in the snow and they climb a radio tower to try to get a better vantage point. While they do so, a mysterious figure steals one of their horses. The apes give chase and track him down to a ski resort, where they discover that he is a fellow ape called “Bad Ape”. Bad Ape is the first intelligent ape they have encountered who isn’t a part of Caesar’s group, having been mutated by viral exposure to the Simian Flu. Bad Ape reveals that he knows the location of a nearby military base and, after some convincing, agrees to take them there. Caesar and Luca attempt to scout the base, but are spotted by sentries. The sentries are killed but Luca dies in the struggle. Not wanting any more of his companions to die for his cause, Caesar moves on the base alone, but discovers that the Colonel intercepted the ape tribe as they attempted to escape the forest and has brought them all here. Caesar is captured by Red and forced to start building a wall to protect the base along with the other apes. Caesar tries to inspire an uprising, but the Colonel puts this down violently and begins torturing Caesar in punishment.

Caesar is then brought before the Colonel, who reveals that his forces aren’t joining with the rest of the U.S. military – they’re coming to destroy him. The Colonel reveals that the Simian Flu has mutated and is causing humans to regress and lose their ability to speak. In order to halt the spread, the Colonel has been executing any man who develops the mutation, including his own son. Meanwhile, Rocket, Maurice, Bad Ape and Nova discover a sewer system beneath the base and realize they can use it to enact a rescue. Freezing and dying of exposure, Caesar regains his hope and strength when Nova sneaks into the base and gives him food, water and a doll. Fearing that Nova will be found and captured, Rocket strolls into the base as a decoy and is thrown in with the other apes, who begin enacting their escape plan.

The next morning, the Colonel is surprised to find Caesar still alive. He finds Nova’s doll and takes it with him, curious where Caesar got such a thing. The apes then spend the workday figuring out which tunnels will lead into the apes’ cages. They find that they can free the adult apes through the tunnels, but the children will have to be freed above ground. That night, the apes begin their escape and, once freed, Caesar helps the children out of their cage and into the tunnel. However, Caesar once more turns away from his people and goes after the Colonel just as the U.S. military arrives and battle erupts. He finds that the Colonel has been infected with the mutated Simian Flu through Nova’s doll and, seeing the Colonel in such a pitiful state, Caesar is finally able to overcome his rage, allowing the Colonel to commit suicide rather than kill him himself.

Outside, the battle rages between the two human forces and the fleeing apes are caught in the crossfire. Caesar tries to destroy a fuel tank to clear the way for the apes, but is shot by an arrow. Red sees all of this and finally decides to do the right thing. He kills a soldier who is about to kill Caesar and is killed in retaliation. However, the act gives Caesar time to blow up the fuel tank and annihilate the last of the Colonel’s men in the process. The U.S. military then advance on the base and discover the apes. Before they can attack, an avalanche is triggered. The apes flee into the trees and ride out the avalanche, but the exposed humans are wiped out. The apes then regroup and cross the desert to their new home, a sheltered valley paradise. While the apes celebrate, Caesar reveals to Maurice that he is dying of the arrow wound he sustained. Caesar slips away, content that he has led his people to salvation.

Review

Perhaps it should be unsurprising, but War is a dark turn for the Apes reboot trilogy. There is a persistent grimness throughout the film, which extends beyond the story itself into the film’s muted colour palette. Of course, going grimdark to try to be taken seriously can make your story feel juvenile if not done right, but I’d make the argument that Matt Reeves has crafted the most mature film in the franchise with War. The darkness in this film is less about bad things happening and more about the emotional turmoil which drives Caesar throughout this film. This is somewhat at odds with this film’s marketing and even its title, which promise a climactic showdown between apes and humans similar to Battle for the Planet of the Apes. However, aside from one skirmish in the opening scene and a battle between two human armies which happens mostly off-screen in the finale, War is pointedly uninterested in portraying war as a source of thrills (which is a trap that “war is bad” movies like Saving Private Ryan and Hacksaw Ridge fall into). As fun as it would have been to see this war play out more directly, if we’re being honest what we get in War is far more interesting. Rather, the titular “war” is the one raging within Caesar to determine the course his people will take in the future.

Through Rise and Dawn, Caesar was always an idealistic figure, one who tried to forge the path that would balance what was best for human and ape alike. This outlook set him apart from other apes because he had been raised by them and knew that they weren’t an inherently evil species, whereas Koba had been traumatized by them and viewed them all as a threat. However, when the Colonel kills Caesar’s wife and son after he showed mercy to the Colonel’s men, his idealism is shattered and he is consumed with a desire to lash out in vengeance. Caesar becomes straight-up cold-blooded, gleefully massacring human and ape alike that get in the way of his path to vengeance. He kills Nova’s father in self-defence, but he doesn’t feel any remorse and doesn’t rush to try to talk it out with him. He kills Winter, nominally for trying to alert the guards in the human camp, but it’s obvious that he’s actually doing it because Winter caused his family to be killed. He even starts hallucinating Koba taunting him, reminding him that under Caesar’s own philosophy “Ape must not kill ape”. It becomes obvious that Caesar’s quest for vengeance is fruitless – killing Nova’s father just creates an orphan and his actions are alienating him from his friends and the apes who look to him for guidance. Ultimately though, his ill-guided quest is causing Caesar to lose sight of the bigger picture. This is most clearly demonstrated when a captive Caesar tries to kill the Colonel, who berates him, asking him what he thinks would happen if he succeeded. If Caesar accomplished his goal he would be killed along with all of the apes, but his rage is blinding him from what is actually important to him.

Considering that this film came out during the Trump’s turbulent first year, it’s impossible not to draw parallels between the Colonel’s philosophy and Trumpism (even if Matt Reeves insists that these parallels are unintentional). Like… the Colonel is building a useless wall with the apes as his slave labourers, caging the apes up like an ICE detention facility, and the Colonel develops a nationalistic, fascist cult of personality around his vision of human purity. The Colonel claims to hate the apes because he believes that they will inevitably conquer the world if they aren’t stopped. He also views the speech and cognition-affecting mutation of the Simian Flu to be so dangerous that he killed his own son to prevent it from spreading and “corrupting” his pure humanity. However, for all his bluster about a long-term plan to save humanity, the Colonel has the same short-sighted weakness as Caesar – he is so set in his beliefs that he’ll destroy himself, his men, the rest of the U.S. military and the apes in order to see his ideal of humanity through, expecting divine intervention to see him through in what he calls a “holy war”. Ironically, the Colonel succumbs before his holy war even begins, becoming infected with the mutated virus and is put into such a pathetic state that he has to beg Caesar to kill him. However, Caesar finally overcomes his own short-sighted desires at this moment and relents. However, the Colonel is so set in his convictions that he kills himself rather than become what he would view as “less than human”. As you can see, you could write it off War as a typical “revenge bad” narrative, but I’d argue that it is executed well and at least we get to see exactly why revenge is so destructive and what’s being missed by fixating on it.

Another fascinating aspect of War is dehumanization. The Colonel brands all his soldiers and “donkeys” like cattle, burning their flesh with an “AO” symbol for Alpha and Omega. The soldiers under his leadership are fanatical, excited go to war with the U.S. military to see the Colonel’s will through and are rudderless without his commands. They also dehumanize those infected with the mutated Simian Flu, executing their own comrades who become infected and saying that they’re just beasts. However, Nova shows that those who become infected are still human, capable of compassion, sadness, joy and more than worthy of life – just one that’s different than what the Colonel believes is fundamentally “human”.

The most interesting example of dehumanization in the film though is for characters who aren’t human at all – the “donkeys”. The derisive nickname that these apes have been given is already dehumanizing enough, but the humans treat them as little more than more useful versions of pack mules. The donkeys fear retribution for supporting Koba’s coup, or fear the Colonel so much that they turn to the humans for refuge, aiding in the murder of their fellow apes in order to stay alive. It is reiterated several times throughout the film that this survival is temporary, as the Colonel will surely purge them from his ranks once he has won his war, as there is no place for apes in his vision of the future. In case it wasn’t obvious, this brings some potential racial interpretations of the narrative into play (it is somewhat offensive to suggest that apes would be used to represent blacks, latinos or various other marginalized groups, although the original Apes films did intentionally draw parallels so it’s not without merit). Within this film, donkeys like Winter and Red are viewed as straight-up race traitors, propping up a system which seeks to destroy them (again, pretty prophetic for a film that didn’t intentionally draw parallels to Trumpism). This ties into the theme of short-sightedness that Caesar and the Colonel have, as the donkeys are effectively expediting their own demise for the people that are destroying them. That said, the film avoids the trap of portraying the donkeys as worse than the humans. Obviously the film portrays them as bad for supporting the people killing their own kind and who treat them like garbage, but you get why they do it. Red even gets a whole redemption arc and is sympathetic by the end.

Twentieth Century Fox’s “War for the Planet of the Apes.”

All that said, I don’t believe that War is intended to be a race narrative, although it does have some parallels and borrows some imagery to make its point. Rather, it is intended to be an Exodus allegory. Unlike the Trumpism parallels, this was actually intended by Reeves and Bomback and is even more overt. Caesar is overtly meant to be a Moses figure, from being raised among the humans before leading his own people out of captivity, to intervening when an ape is being whipped, to dying just before the apes reach their literal promised land. There are elements that even feel like they have a biblical grandeur to them, such as the avalanche which buries the human military at the end like it was an act of divine intervention. These biblical parallels seem appropriate for the grandiose conclusion of a trilogy like this, especially since it cements Caesar himself as a prophetic figure whose legacy will carry on through ape society going forward.

War is also buoyed by its characters. Rise and Dawn are often criticized for their boring human leads, but War does away with them almost entirely, only really giving the Colonel and Nova any real prominence. Instead, the apes who have been with Caesar since the beginning are finally given expanded roles (oh my God, you didn’t have to shove a boring human in for us to make an emotional connection!?!). I was giddy when I found out that Rocket and Maurice were going to be part of the film’s main cast, after being disappointed that they were put on the backburner during Dawn (which is particularly egregious for Rocket considering his own son is killed in that film). The ape supporting cast are great. Maurice is such a goddamn sweetheart, always there to lend a wise word and even tells Caesar that he wants to accompany him to make sure that he “makes it back” – both physically and spiritually. Rocket, meanwhile, has grown from the arrogant bully we saw in Rise into Caesar’s most dependable friend, someone who is courageous and defends others selflessly. Of Caesar’s companions, Luca is the most underserved (and hell, was in Dawn but I couldn’t tell you where or when), but at least he gets to display a softer side during a moment of beauty and compassion with Nova before dying moments later. As for the other apes, Bad Ape is certainly the most prominent and adds several moments of much-needed levity to keep things from getting to morose. He also presents some fascinating new developments, being the first intelligent ape to be discovered from outside of Caesar’s group. Apparently the Simian Flu could be transmitted from humans to apes, which caused them to become more intelligent. Inevitably, this means that there are colonies of apes elsewhere in the world just waiting to be discovered. Even beyond the implications of Bad Ape’s existence, the character is a real joy. Steve Zahn is perfect for the role, giving him a strong mischievous personality, but slowly revealing a kind-hearted and truly sad side to the character. Lastly there is Lake, Blue Eyes’ mate who steps up and becomes a leader among the apes when Caesar is on his quest for vengeance. She even saves Caesar’s life with some quick thinking and watches out for Cornelius during the film. I’d say that she is unfortunately undercooked in this film, but there’s enough groundwork laid that I think she’d have a lot of potential in any sequels.

I feel like I’ve said plenty about the Colonel (although I’ll reiterate that Woody Harrelson makes for a great villain, by far the best human antagonist in the reboot trilogy), but I haven’t said much about Nova. For a good chunk of the film, Nova comes across as a burden, a character whose existence only symbolizes how far Caesar has fallen from his ideals. However, as the film goes on she comes to sympathize with her companions and shows that the mutated virus doesn’t make someone less human. When she sneaks into the Colonel’s base and gives Caesar food and water, she takes on an angelic role, restoring a bit of Caesar’s own idealism about peaceful coexistence between humans and apes in the process. She even does an “Apes together strong!” motion, reiterating what I said in Dawn, that the real ideal is “Everyone stronger together!” She’s great, a ray of sunshine in a very dark film.

I also want to note some more elements to this film which are at the top of their game. Andy Serkis puts in the best performance of his career here as Caesar and it’s criminal that he was snubbed during awards season. Reeves’ direction is great once again, ensuring that he will be a sought-after blockbuster director for years to come. Finally, the special effects in this movie are flawless. Dawn had a few shaky moments, but I was actively looking for bad effects in this movie and couldn’t find any. This is likely due to the longer post-production this film was afforded, but the apes look incredible and photo-realistic. Weta really outdid themselves on this film.

All that said, there are a few really annoying issues that I have with War. First of all… goddammit, are we seriously hinging this entire plot on fridging Caesar’s wife and kid? This is especially egregious because Cornelia has been with us since Rise and has done absolutely jack shit (and despite being played by freaking Judy Greer). Similarly, Blue Eyes’ Dawn arc poised him to be a future leader for the apes, so killing him off so early just feels like the character is left underserved. It also makes it really obvious that all of the films in this trilogy were thought up independently, with sequel hooks being used instead of any actual pre-planning. It isn’t a major issue, but fridging is such a lazy, overdone and even offensive trope that it’s disappointing that it was utilized here.

My second issue is that War brings back the overt references to the franchise’s past. It’s not nearly as bad as Rise was, but in Dawn it was a breath of fresh air that they allowed the references to be subtle and organic. On the lighter side of things, we have the Colonel’s “Alpha and Omega” cult of personality, a reference to the Alpha and Omega bomb from the original series films Beneath and Battle. It’s a bit of a strained reference, but at least this one’s a bit creative – instead of just recreating the bomb, this is a more symbolic reference, alluding to the Colonel’s holy war and implying that his movement is destructive enough to doom the entire world. But then on the other side of things… fucking hell, Caesar named his second son Cornelius? Cornelia was already an overt reference to Cornelius, but you had to go and double-down on that exact same reference again? Why? And for that matter why did we have to spend two separate scenes to justify why Maurice would call his human companion “Nova” in reference to Linda Harrison’s character? Does Maurice even know what a nova is, or does he just name people after random car ornaments he is given…? To make matters worse, all these references to Nova and Cornelius have caused confusion amongst some fans who believe that they’re younger versions of their namesakes from the original Planet of the Apes. Well, unless this reboot trilogy is planning on remaking the original film again and moving its timeline up significantly, that is impossible considering that the original film takes place in 3978 (…or possibly 3955). Just… goddammit, give your new characters original names, stop referencing the past for pointless nostalgia!

The final thing which annoys me about War is that the plot begins to strain credulity towards the end. It’s bad enough when Nova just strolls into the military base (which, may I remind you, is preparing for an attack coming any day now) and gives Caesar food and water without anyone noticing. The only way I can justify this is that the Colonel implies that the soldiers may have their children with them and so it wouldn’t be weird to see a random child wandering the base, but we never actually see any so they may not even be at the base at all. On top of that, the avalanche wiping out the entire U.S. military is pretty hard to swallow. Like, sure, it feels like divine intervention, but the fact that the entire military advanced on the base and then managed to get themselves killed to a man in the process is excessively convenient. Even if you could ignore all that, having Caesar dying from a wound he sustained in battle for what must have been a week’s journey across the desert at least, only to have no one notice is ridiculous. Even worse, if they had noticed, someone surely would have been able to treat it and maybe even help him survive, right!? Again, it fits the biblical feel of the story, but it’s overly convenient and feels like it could have been justified better.

Those quibbles aside, I love War. It is definitely my favourite entry in the Apes reboot trilogy and easily cements this as one of the greatest trilogies of all time. For all its darkness, War doesn’t forget to have fun, nor does it revel in nihilism. It ultimately is about hope for a future where people of all kinds can live in harmony together, as Caesar would have wanted.

9/10

So, where does Planet of the Apes go from here? Well, before I get into any official news, I’d just like to give my own ideas for where it could/should go. If there was a direct sequel, I’d like to see Lake’s role expanded, maybe even making her the protagonist. However, I feel like a sequel should be set a hundred or more years in the future, when Caesar’s ideals have already been twisted and humans are being vilified. It’s about time for Apes films to go back to having human characters as the real focal point, especially if the series is aiming to go back to the original. And speaking of which, my ideal, long-term vision for the franchise would be to make an alternate timeline following from the original Planet of the Apes. Back when I was a kid, I imagined that the Apes sequels would deal with Taylor and Nova’s children establishing a new human society and eventually taking back the planet for humanity. I’d like to see this idea play out for real, giving us an alternate timeline where Earth is not destroyed and instead the humans slowly regain their power and fight back against the apes. Given the way that this reboot trilogy has gone, I’d want one sequel where this colony is established and is violently fighting against the apes, only to be driven out in desperation. Then at the end, in a huge twist, have the humans encounter cross the forbidden zone and discover the descendants of Caesar’s ape colony who live side-by-side with humans in peace. After all, Caesar’s living on the west coast, whereas the original Apes is on the east coast, so it would make sense if they are different societies. This would lead to conflict in a sequel since the humans don’t trust the apes and would need time to come to their side, while the apes would struggle to come to the conclusion that they need to come into conflict with other apes due to their divergent ideologies. It would also mean that this trilogy’s message of “Everyone stronger together” would get a chance to actually play out and we could even get a happy ending when this is all said and done.

So those are my pie-in-the-sky ideas for an Apes continuation, but what news have we actually heard so far? Well… remember how I criticized Disney for being a bunch of limp-dick hacks with their franchises earlier? Well… they bought 20th Century Fox and the Apes franchise along with it and have already announced that there are more films on the way which would be set in the same timeline as the reboot trilogy. It has been announced that a new Apes film is in production, directed by Wes Ball of… oh fucking hell, the Maze Runner guy? Well, at least Ball’s film will be following “Caesar’s legacy”, implying that it is indeed going to be set decades after War and will deal with the corruption of Caesar’s ideals. Fingers crossed that he can pull it off and that Disney give this venerable franchise the respect it deserves.

Retrospective: Dawn of the Planet of the Apes (2014)

Welcome back to the Planet of the Apes retrospective! In today’s post we’re going to be looking at 2014’s Dawn of the Planet of the Apes, the second entry in the reboot trilogy! Rise provided a fantastic set-up for the Apes franchise to move forward into the future. Would Dawn make good on that promise and deliver a sequel worthy of the series’ venerable legacy? Read on to find out…

Hot damn that is a gorgeous poster. We don’t get nearly enough painted blockbuster posters these days, especially if they aren’t emulating the Drew Struzan style.

Production

One of the many things that Rise did well was provide fertile narrative ground from which sequels could flourish. Director Rupert Wyatt stated his excitement over the directions potential sequels could take, specifically that the relationship between Caesar and Koba would be a natural focus. He stated his desire to have the next film take place around eight years after Rise, giving time for another generation of apes to have been born and raised. Further sequels would then continue the narrative until they could circle back to the original Planet of the Apes. Andy Serkis was secured very early on into production, while Rick Jaffa and Amanda Silver returned to work on the screenplay and Wyatt was once again set to direct.

However, by September of 2012 Rupert Wyatt was having doubts about directing the film, feeling that the studio-mandated May 2014 release date wouldn’t give him enough time to create a movie he was happy with. Whatever the case, two weeks later it was announced that Matt Reeves would be taking over the director’s chair. I remember when this was announced being sad that Wyatt was leaving, but being very excited because Reeves had already proven himself as an exciting and competent director with Cloverfield, so I was certain he would be able to deliver a great movie. Reeves brought with him Mark Bomback (one of the writers of Live Free or Die Hard), who did a re-write of Jaffa and Silver’s script.

With Wyatt’s departure, James Franco and Freida Pinto’s characters were written out of the sequel, implied to have died during the apocalyptic simian flu outbreak at the end of Rise. In their place, the main human characters were filled out by Jason Clarke, Keri Russell and Kodi Smit-McPhee. Gary Oldman was also secured as the leader of the human encampment in a semi-antagonistic role. As for the apes, Terry Notary and Karin Konoval reprised their roles as Rocket and Maurice, respectively. Meanwhile, Koba was recast with Tony Kebbell taking over for Christopher Gordon, and Judy Greer took over for Devyn Dalton as Caesar’s mate, Cornelia. Finally, Nick Thurston was cast as Blue Eyes, Caesar and Cornelia’s son.

Filming began in April 2013 in British Columbia, using locations such as Campbell River and Vancouver Island to simulate the San Francisco redwoods. The next month, production moved to New Orleans for various urban environments used in the film. Like Rise, Dawn depended on computer-generated effects to bring its apes to life. In addition, several other animals in the film were created digitally, including elk, a bear and several horses. Also worth noting is that the film’s soundtrack was composed by Michael Giacchino (composer of several amazing scores, including The Incredibles, Up, Rogue One and Jurassic World) and features several terrible and awesome ape puns in the track titles. In spite of Wyatt’s worries about the film’s scheduling, Dawn‘s release date was changed a few times, eventually settling on July 11, 2014. The film was a huge success, grossing $208.5 million domestically and over $708 million worldwide, making it by far the most successful Apes movie ever.

Plot Synopsis

Ten years have passed since the events of Rise of the Planet of the Apes. The ALZ-113 virus, dubbed the “Simian Flu” has wiped out 99.8% of the global human population. In the meantime, Caesar has established a commune where hundreds of apes live together in harmony. This peace is shattered when one of the apes, Ash, is shot by a human named Carver. Caesar finds Carver’s expedition, led by a man named Malcolm, and orders them to leave. The apes then follow the humans back to their colony in the ruins of San Francisco and warn them not to enter ape territory again or face retribution. However, Malcolm soon returns to ape territory with his expedition team to explain what they want. It turns out that there is a hydroelectric dam within the apes’ territory which Malcolm needs to restart, because the human colony is running dangerously low on fuel. Caesar agrees to let them work, on the condition that the humans’ guns be taken away, reasoning that they are desperate enough that they will fight the apes for access to the dam. Koba, one of Caesar’s trusted lieutenants, is infuriated at this concession and seeks to find evidence of human treachery so that Caesar will go to war. Caesar’s son, Blue Eyes, does not trust the humans either and openly disapproves of his father’s concessions.

The humans and apes begin to grow an uneasy respect for one another, sharing knowledge and helping one another. However, this respect is nearly shattered when it is revealed that Carver has smuggled a gun along with him and threatens Caesar’s sons with it. Malcolm barely manages to be allowed to continue working, having to throw Carver out of the group and have his wife treat Caesar’s wife’s illness in order to stay. However, Koba discovers that the humans in San Francisco have a stockpile of weapons and are preparing for war if Malcolm fails to get the power running soon. When he discovers that Caesar has allowed the humans to stay after they threatened his sons, Koba confronts Caesar and the pair fight. Caesar overcomes his lieutenant, but shows him mercy despite knowing that he has lost Koba’s trust.

Planning treachery, Koba sneaks back into the weapons stockpile, steals a gun, kills two guards and then kills Carver. While he’s doing this, the humans finally repair the dam and get the power running. They celebrate the accomplishment with Caesar and the other apes, but the moment is broken when Koba shoots Caesar and his body tumbles off a ledge into the river. Koba starts a fire and frames Carver for the shooting, rallying the apes to attack the human colony. Malcolm and his family flee and hide from the apes as Koba’s army attack the weapons stockpile. The humans are warned of the attack and a battle ensues, with several apes and humans being killed. However, the apes breach the gates and begin rounding up every human they can find. Blue Eyes and Ash object to Koba’s brutal treatment of the humans, but Koba kills Ash and says that he leads the apes now.

Meanwhile, Malcolm and his family find Caesar alive and head into the city to find shelter. Caesar leads them back to his old home and they take shelter here while Malcolm heads back to the colony to get medicine. He encounters a disillusioned Blue Eyes, who he tells that Caesar is still alive. Realizing that Koba is to blame for the shooting, Blue Eyes begins to lead a rebellion against the apes’ new leader, freeing the humans and apes still loyal to Caesar. Despite his wounds, Caesar goes to confront Koba at the half-built tower where the human colony is. Meanwhile, Malcolm encounters a group of human survivors beneath the tower who reveal that they have established radio contact with soldiers to the north who are on their way to help. They also reveal that they have set C4 around the base of the tower. Malcolm holds them at gunpoint, telling them that Caesar is battling Koba and that he can bring peace again. The survivors don’t listen and instead set off the C4, killing themselves and causing the tower to begin to hobble. Caesar and Koba do battle again, but when the tower begins to collapse Caesar focuses on rescuing wounded apes while Koba pushes them aside to get to Caesar. However, Caesar tackles his former lieutenant and Koba nearly falls off a ledge. He asks Caesar for mercy, but Caesar pushes him off the tower, sending him falling to his death. In the aftermath, Caesar regains control of the apes, but Malcolm warns him that soldiers are on their way to retaliate against them. The pair mourn that their bid for peace has failed and Malcolm escapes with his family while Caesar regretfully prepares his people for war.

Review

Rise was a great way to reboot the Apes franchise, but Dawn takes the ideas from that film and pushes them to a whole new level. It’s been a few years since I last saw this movie and revisiting it in 2020 was a refreshing experience. First of all, seeing the collapse of humanity to the Simian Flu hit extra hard in the middle of the second wave of COVID-19 and made it easier to empathize with the humans. Obviously there was no way they could have known this while making the movie (there are references to H1N1 and bird flu, the closest analogues we had experienced up to that point), but it makes for a far more interesting and relevant reason for society to collapse compared to the implication that nuclear war did it in the original films. Given the rise of populist fascist movements in the past four years, it was also extra-tragic seeing the apes go from a peaceful commune trying to make a better future for humans and apes, to falling under the sway of a vengeful dictator who spoils any chance for peace. The Apes franchise is inherently tragic so this is to be expected, but it makes for an affecting narrative seeing how things could have gone in a far more positive direction, especially since we get about an hour of build-up before all hell breaks loose.

That’s really the main strength of Dawn – it’s writing is superb. On Resident Evil: The Final Chapter was was taking lots of notes, making fun of dumb things and commenting on narrative developments. Dawn‘s notes were comparatively sparse, I made notes about the things I liked and things which caught my attention, but for the most part I just sat back and enjoyed the story. The relationship between Caesar and Koba which Rise hinted at is the beating heart of the film. Best of all, Koba is a legitimate friend and supporter of Caesar at the outset and you can understand the choices and motivations which cause him to turn on his old friend. He views Caesar as a figure of strength who will always put apes first, so when that perception gets questioned he turns on Caesar and lets his hatred drive him mad. His warnings to Caesar are legitimate too – the humans are a threat and it’s almost inevitable that they will come into conflict with the apes eventually. However, Caesar and Malcolm’s idealism and desire for peace manages to win out and makes possible a future where humans and apes are able to live together, not only in peace, but strengthening one another in the process. It shows that the mantra “Apes together strong!” is a limited philosophy, the best outcome is “Everyone stronger together!” It’s a very positive message, especially in 2020, and can be applied to politics, race, sexuality and a variety of other causes. It also shows that intolerance is a cancer which keeps us back from a better future for us all.

The other main relationship in the film is between Caesar and Malcolm. While Malcolm is a bit of a generic, idealistic character whose only personality trait is that he always does the right thing, he ultimately works because of the conflict he inspires within Caesar. Caesar makes shows of strength on several occasions which he undermines almost immediately every time due to Malcolm’s idealism and desperation for a better future. It’s obvious that Caesar is causing his leadership to be called into question from these choices, but Malcolm’s hope is so infectious that he can’t help but give into it. Later on in the film it is implied that this desire to help Malcolm is because Caesar sees the same sort of drive in him that he saw in his father figure, Will Rodman.

I also want to point out the understated, but compelling arc that Blue Eyes goes on throughout Dawn. Early on he finds himself struggling to match up to his father, but having never met humans before, he doesn’t understand why Caesar shows them mercy after so many incidents. As a result, he draws away from his father and starts listening to Koba’s incendiary rhetoric and joins him in the attack on the humans. However, in this battle he watches in horror as apes and humans are slaughtered and begins to realize that his father was right all along. By the end of the film he is poised as a character who has gained a lot of wisdom through hardship and has perhaps the most compelling arc of the whole film. This is particularly impressive when you consider that he barely says (or signs) a word in the film, most of this is conveyed through physical acting and emotional cues.

Unfortunately, the human characters aren’t very compelling in this film. Like I said, Malcolm is a good guy and you definitely like him, but he’s not particularly interesting, nor does he have any real conflict to deal with. He’s by far the best human character, but he’s nowhere near as compelling as Will Rodman or his father from the previous film. His family, played by the talented Keri Russell and Kodi Smit-McPhee, are wasted on nobody characters who get very little to do and are effectively written out of the movie in the third act. Gary Oldman’s Dreyfus is similarly wasted on a character who is so unimportant that I didn’t even bother to include him in my plot synopsis. Worst of all though is Carver, who is a complete moron and a writing crutch whenever they want to wring out some conflict. Unlike Rise, at least he’s the only one-dimensional asshole we get in the film, but I will say that they do a good job of justifying why he has to stay in the mix (he’s the only survivor who used to work at the dam and knows how it works). In addition, the film stalls a bit in the third act when Caesar is injured and the plot effectively spins its wheels with Malcolm until Caesar is well enough to fight Koba.

While I’m sad that Ruper Wyatt couldn’t return to follow-up Rise, I’m more than happy with Matt Reeves’ direction in Dawn. In fact, his direction is much more interesting and dynamic than Wyatt’s was. I’m really impressed that Reeves managed to get 20th Century Fox to allow the apes to continue communicating using signing, saving speech for the big emotional moments. This lack of speech also means that Reeves has to use visual language very well in order to get across the characters’ thoughts and emotions. Also, thank God Reeves and Bomback refrain from including any overt references to the original Apes films in Dawn. Sure, Dawn is a very loose remake of Conquest and War and shares some elements with them, but none of it feels forced or unsubtle. I still cringe at the in-your-face references in Rise, so seeing the restraint here was much appreciated.

As one might expect, the CGI apes in this film are once again fantastic. The apes look flawless for most of the film; there are a handful of shots that look a bit uncanny, but it’s not enough to put a blemish on this film’s effects. Unfortunately, the film’s bad special effects are frontloaded during the opening action sequence, when the apes hunt a group of deer and are ambushed by a bear. The deer and bear are all CGI creations and they all look subpar (like, I remember seeing this in theaters and thinking they looked bad at the time). It sets a bad impression but thankfully the effects from there are great.

I loved Rise, but I think that Dawn is even better. It takes the foundation set by its predecessor and capitalizes on it to the fullest, escalating the stakes and exploring the limits of its characters in the process. Blockbuster films rarely even bother to attempt this level of quality, especially when big budget films are often dumbed down as much as possible for international appeal. It stumbles slightly in its third act, but it is yet another fantastic entry in this venerable franchise.

8.5/10