15 Best Movie Posters of 2019

Welcome back to the annual, year-end countdown of the best movie posters of the year! And just like that, this is now officially an annual thing! I’ve been browsing impawards throughout the year, keeping an eye out for eye-catching, interesting posters and saving them for later. Suffice to say, I had a bunch of posters to sift through and narrowing this down to a top 15 was difficult (not least of all because new posters are released all the time so I couldn’t even begin to narrow the list down until the start of September). Also, starting this year I’m going to be giving extra consideration towards posters which are actually intended for mass distribution rather than posters which are intended to be artistic but very limited in their reach. I mean, this Dark Phoenix poster is really cool, but it’s also clearly a poster you’re never going to see if you go to a theatre. I’m still going to consider these kinds of posters if they’re really good, but I find it more impressive when a poster which is meant to sell general audiences on the film does something particularly artistic or interesting.

Anyway, with those considerations out of the way, let’s get onto the list! As usual, you can see the full-sized poster in all its glory if you click on the images.

Honourable Mentions

While Disney absolutely destroyed the competition at the box office this year, their posters were, by and large, very mediocre and lifeless. This poster for Frozen II was one of the few exceptions, with its interesting use of colour and reflections hinting at the plot and feel of the film. It ultimately just missed the list, but it was definitely worth mentioning.

This is another entry which could have easily made the list if the competition wasn’t quite so fierce. It’s got such a creepy design already and then as your eye gets drawn upwards you realize that the trees have been arranged in such a way that they spell “FEED”. I like this poster a lot, it looks way better than a gritty, Grimms fairy tale adaptation should.

Having seen Us, I like this poster quite a bit with its minimalist design resembling a Rorschach blot, but with the right side missing bits which hint at the film’s psycho doppelganger premise. It gets across the idea of the film very well, but I feel like it’s just a bit too subtle to really be appreciated unless you’ve actually seen the film first.

15) The Death of Dick Long

This is one of those posters where I have no idea what the film is actually supposed to be about, but it kind of makes me want to see the movie regardless. As I’ve said in previous best posters of the year countdowns, that’s ultimately the goal of a movie poster, so it’s worth some points in my book. On top of that, this poster is just eye-catching with its use of harsh, contrasting lighting and muted colours… and then you notice that the fireworks are coming from the guy’s freaking crotch. And then you notice the title is called The Death of Dick Long, and that it’s from one of the directors of Swiss Army Man. Yeah, it’s going to be weird as all hell, but intriguingly so. That said, I could have very easily skipped over this one if the poster wasn’t so eye-catching so I’d say that this is well-deserving of a spot in the Top 15.

14) Low Tide

Every best movie posters countdown needs a poster which is just a beautiful, “artistic” shot and Low Tide takes that spot for me this year. It really isn’t much more than an extremely well-composed photo and a cleverly integrated title using a reversed gradient, but that’s all it really needs to be. Low Tide‘s poster is so beautiful it makes your eyes water, suggesting that you’re in for a gorgeous treat if you watch it. In addition, its use of colour and gradients also implies a dangerous tone for the movie without really having to overtly spell it out. A great poster all-round, and that fact that it is only in at #14 just shows how impressive posters have been in 2019.

13) Hail Satan?

This poster is just so clever. It’s appropriately interesting, informative and inflammatory in equal measure. Most Americans (especially evangelicals) are uninformed about the Satanic temple and have a knee-jerk opposition to them, but that is exactly how they get awareness to their admittedly worthy causes. Usually, if you hear about Satanists in the news, it’s because they’re fighting for religious equality – after all, if an evangelical is okay to do something, a Satanist should be able to do an equivalent action, right? That idea gets across perfectly in this poster, with the image of the Statue of Liberty as Baphomet as a striking visual that is guaranteed to trigger evangelicals. Oh and it also has one of the best taglines of the year, which just manages to put this over Low Tide as far as I’m concerned. I love it.

12) Bliss

This is definitely the poster I’ve mulled over the most on this list. At first glance, the colour choices make it very ugly to look at and unappealing. However, the longer you look at it, the more intriguing it is. For one thing, the ugliness is clearly intentional and is meant to be at odds with the title, Bliss, which is usually associated with bright, cheerful colours. If you look closer you can pick out all sorts of unsettling details – screaming, disembodied mouths, blood dripping off the woman’s face, and piles of reaching, naked bodies scrambling over each other. The longer you look at it, the more unsettling things you begin to notice and the more intriguing Bliss becomes to me. Also, it’s worth mentioning that the hand-painted art help make this stand out a bit more compared to all the photoshopped posters of its contemporaries. All-in-all, when I was narrowing down this list to just a top 15, I had considered dropping Bliss on a number of occasions because of its surface-level ugliness, but I’m now confident that it really deserves a spot here due to its bold and evocative design.

11) The Ghost Who Walks

Again we have another poster which is, by itself, super intriguing. We’ve got what appears to be a very zoomed out, birds-eye shot of Santa Claus in an alleyway being escorted or robbed by a pair of men – whatever the scenario is, they don’t seem to be doing him a favour anyway. The story the poster tells is enough to make you go “WTF?”, but what really puts it over the top is the very clever composition and framing of the image and the way that the title has been integrated into the shot. It doesn’t really give you any information about the film’s story beyond a tone, but it’s fascinating enough that I can see it selling someone on the film by itself.

10) Pet Sematary

There’s no movie in 2019 that I wanted to love more than Pet Samatary, but good God the film was so mediocre that I can’t even be charitable to it. Oh well, at least we have this awesome poster that’s forever going to get my imagination going for a movie better than what we got. I love the way colour has been mostly drained from the poster. The use of black and white tones makes for great contrast and allow the bits of gold in Church’s eyes and the red in the title to stand out all the more. It’s all put together in such a creepy manner, from the great, shadowy shots of the main cast (especially the look of dread on Amy Seimetz’s face and the nearly skeletal-looking Jason Clarke), to the scary, masked children, to Church’s glower hanging over everyone. It uses the Drew Struzan style in an interesting way, is just striking and original in its own right, and ultimately does a better job of selling the film’s premise than the actual movie did. Sigh, sometimes print is better.

9) Once Upon a Time… In Hollywood

Tarantino’s latest kind of had to make this list. Sure, it’s not exactly the flashiest poster of the year, but it captures the aesthetic of 1960s film posters perfectly. The hand-drawn style, the vignettes of moments from the film, the way that the cast is shown off, even down to the way that the credits are listed – it’s perfect. Considering that that’s clearly the intent here, it would feel wrong for me not to recognize it on this list.

8) Child’s Play

Speaking of posters that, on their own, aren’t all that flashy… holy crap, Childs Play just goes bonkers. If you’re not aware, the Child’s Play remake/reboot went head-to-head with freaking Toy Story 4, and the marketing department were eager to make the most of this with this bonkers poster that takes the aesthetic from Toy Story 4‘s own marketing and uses it to make a freaking statement. There were a few posters in this Chucky murders Toy Story series, but the one with Woody’s arm and hat was the most striking, in my opinion. It reminds me of those posters for You’re Next a few years ago which had a killer hiding in the “reflection”. I just love how cheeky, bold and clever this poster design is and can only imagine how hard Bob Iger must have shit himself when he saw it for the first time.

7) Joker

Hoo boy, if there’s one movie we didn’t need in 2019, it’s probably a sympathetic, mass killer origin story for Joker for all the incels to admire… That said, this poster does a great job of conveying the idea without making him into someone we’re meant to feel sorry for. There’s such a creepy vibe here with the idea of a psychotic person who can’t smile without physically forcing himself. The awfulness of this is further reinforced by the paint-drop tear, the sickly colour palette and the disturbing extreme close-up which shows off all the strained emotion on Joker’s face. It’s a very well-composed image that gets across the idea of the film perfectly… arguably better than the actual film does, in some ways.

6) The Unborn

What. The. FUCK. IS THAT!?!?!! Okay, I’m sold on this movie already – I don’t know what the hell it’s about, but this poster is straight-up disturbing shit. It has such a disgustingly creepy vibe to it with little more than a shadowy mutant baby in a jar backlit by what looks like a hundred year old light bulb. It’s horrifying and, while I’m certain the movie can’t hope to live up to the sick shit running through my head when I look at this poster, it makes me want to find out what the hell this movie is all about. Sign me the hell up.

5) Detective Pikachu

Okay, obviously I’m a Pokemaniac, so I’m kind of biased on this one. That said, this is a dense poster packed with all sorts of subtle Easter eggs and plot hints that are enough to make a Pokemaniac like me jizz their pants. Seriously, whoever designed this poster clearly loves Pokemon and packed nearly every inch of it with obscure references to the games’ universe. Even if you don’t get the nerdy references, the Easter eggs still do the job of making the world of Ryme City appear lived-in and bustling, inviting you to pour over all the details that have been hidden in it. As a result, I’ve probably sunk more time into this one poster than I have on all the other posters on this list, combined. That by itself is an accomplishment worthy of some appreciation, which is why Detective Pikachu ranks so high on this list.

4) Aladdin

Perhaps mirroring their creative bankruptcy for most of the year, Disney’s poster output in 2019 has been unfortunately mediocre. Even Endgame didn’t have any particularly interesting posters, so imagine my surprise when I finally found a visually arresting poster for a Disney movie: the live-action AladdinAladdin was a mostly-mediocre and over-stuffed film, but it did have its charms thanks largely to the performances from the three main leads, especially Will Smith. Thankfully, they’re all on display in this gorgeous poster which uses the white background and expert use of a red and blue to draw your eye and tell a particular story. Your eye is naturally going to be drawn to Will Smith’s genie first, then down to Jafar and Jasmine, then down to Aladdin, then down to Abu jumping into the lamp before you reach the title. It’s such a cool and clearly-intentional trick, using the space of the poster itself to great effect to direct the viewer in an unnatural upper-right to lower-left line. That’s impressive on its own, but the fact that the poster itself is just gorgeous-looking easily cemented this as one of my absolute favourite posters of 2019.

3) Glass

Glass was, in a lot of ways, a colossal disappointment which threw the nascent Shyamalan resurgence back into disarray. There are a number of reasons for this, but probably the most pertinent is that Glass represents so much wasted potential. We can see some of that potential here in this poster, which captures the essence of a climactic superhero story in such a beautiful way. Each broken piece of glass shows off characters painted in a comic-book art style, interspersed with actual comic art created for the films itself. It’s enthralling to look at, packed with strong emotions for each of the characters and can’t help but feel evocative to for anyone who appreciates comic book storytelling.

Also worth mentioning is this other poster which creates a portrait of Mr. Glass out of literal shards of broken glass. It’s not nearly as striking as the above poster of course, but it is quite interesting in its own right, especially for a “character poster”, which usually just comes across as a boring, requisite marketing piece.

2) John Wick: Chapter 3 – Parabellum

There were ultimately only two films on this list which were duking it out for the top spot, and I have to say that John Wick: Chapter 3 only just barely lost out on it. I mean, just look at this poster, it is exquisite! I would hang this on my wall in a heartbeat. The neon-soaked colour palette is simultaneously arresting to look at and a perfect representation of the aesthetic of John Wick, while the harsh metals and skull imagery convey the feel of the series. There really isn’t much more to it than that – it’s just a poster so cool that it just plows its way to the runner-up position of this year’s posters.

Oh, also worth mentioning is the poster on the right, featuring John Wick versus hundreds of assassins. This gets across the tone and sort of odds that ol’ John is in for in the film in such a striking and frankly funny fashion. It isn’t quite as visually-arresting as the above poster, but it is definitely worth mentioning in its own right.

Which brings us to our #1 spot for 2019…

1) Godzilla: King of the Monsters

 If there’s one film whose marketing department absolutely killed it this year, it’s definitely Godzilla: King of the Monsters‘. To put it simply, every single poster for this film is simultaneously visually beautiful and totally kick-ass (as if this were an action movie starring Emily Blunt and Charlize Theron). Unlike a lot of blockbusters, even the regular theatrical posters have a level of creative artistic merit to them which is usually reserved for more specialized posters (presumably for fear of alienating the mass audience with a poster that’s not aimed at the lowest common demoninator). When you consider that the beautiful shots in these posters are also just being indicative of the cinematography of the film itself, it just makes the marketing for this film even more impressive. Godzilla: King of the Monsters may have been a bit bloated and underwhelming on its own merits, but holy crap if the film’s marketing department didn’t go all-out this year. Here’s hoping that next year’s Godzilla vs. Kong continues this trend, because if it does then we are in for an absolute treat.

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Love/Hate: Pokemon Sword & Shield

Over a year ago I wrote the first of what would become my Love/Hate series, a retrospective of the pros and cons of each generation of Pokemon. Since then, we’ve obviously gotten the start of another whole generation of Pokemon with Sword and Shield and, having completed the main story and gotten some time to mull over my feelings on the game I feel like it’s time for a Love/Hate update. That said, this is of course only my opinion and there’s the potential for it to change over time (opinions on the Pokemon themselves in particular are likely to soften as more time passes). So, with that in mind, let’s get this started!

Love

  • Raids – Easily my most-anticipated feature from the previews was raid battles, which pit four players against an extra-powerful Dynamax Pokemon. I’m happy to say that these are about as fun as I had hoped, requiring some additional strategies to get through successfully. That said, for four- or five-star raids you’re definitely going to need 2 or 3 human companions because the default NPC trainers are terrible.
  • Dynamax Makes Gym Battles Climactic – Restricting Dynamax to raid battles and gyms was a truly inspired move. By the time you get to a gym, you’re already pumped up by the music and the roar of the crowd as you march out onto the turf and then send out your first Pokemon. Then, when the battle is drawing to a close, you finally get your chance to bring out your Dynamax Pokemon and things get even bigger and more exciting. I have to admit, with these rare intervals, Dynamax is a really cool feature and the flashy moves make for a suitably epic climax to each challenge, almost like a reward in itself.
  • Some Great Characters – I was actually pretty surprised how well fleshed out many of the characters were in Sword and Shield. Hop starts out as your standard friendly rival, but he actually learns to not just define himself in the shadow of his superstar brother or feel like he’s hurting the family legacy. Meanwhile, Marnie is carrying the hope and dreams of her town on her shoulders as she battles through the Gym Challenge. Bede goes from arrogant prick, to desperate to prove himself worthy, to humble over the course of the story. It’s also pretty exciting to see Sonia earn the mantle of Pokemon Professor for her efforts in studying the Darkest Day. All-in-all, these characters are great and are going to be remembered for years to come.
  • Quality of Life Improvements – As always, Sword and Shield have brought some much-needed refinements to the formula which just make playing the game more enjoyable. These include Surprise Trades which go on in the background while you play, nature-changing mints, XP candies for quick and easy level-ups, access to PC boxes at any time, name raters and lotto-ID in every Pokemon Center (halle-freaking-lujah!) and the introduction of TRs to replace move tutors. It’s a lot of little things, but add them all up and it makes the experience of actually playing the game far more enjoyable.
  • Spoiled For Choice – While much has been made of the restricted Pokedex in these games, you are absolutely spoiled for choice at the start of the game. Most Pokemon games will very slowly dole out the available Pokemon, often repeating the same ones over and over from route to route. Sword and Shield say “screw that!” and give you two packed routes and then throw you into the Wild Area in the first couple hours, absolutely spoiling you with choices for a solid team. While I did eventually settle into a composed team by the second or third gym, the amount of choice you get off the bat was impressive and helps ease the sting of the restricted Pokedex in the first few hours.
  • Customization – Due to an increased emphasis on multiplayer options, Game Freak have really upped the number of customization options available to the player. Almost everyone I’ve encountered playing the game has customized their character beyond the default outfits (which is almost too bad because even the default outfits are really cool). Even better, the Card Maker allows you to design your own player trading card, which has no real purpose other than to be cool… and I love it. It’s such a small, pointless feature but probably my favourite thing in the whole game.
  • Some Really Cool Pokemon Designs – As always, there are some really great Pokemon introduced this generation. Corviknight, in particular, is probably the coolest “starter bird” Pokemon of all time, while Yamper and Wooloo make your heart melt as much as any Eevee could, and the Galarian forms are all quite interesting and distinct. There are some wildly different Pokemon in this game and several of these experiments pay off in interesting ways.

Mixed

  • Graphics – Much has been made about the graphics in this game and, while I’m nowhere near as critical about them as some, I understand the criticism. Personally, I like the game’s aesthetic and think that it looks very pretty in places like Wedgehurst, Galar Mine, Slumbering Weald and Ballonlea. That said, the game has an embarrassing amount of pop-in, with characters just disappearing into thin air if you move more than a couple dozen meters away. Worse, the frame rate drops in the Wild Area are really bad a times, especially when playing online (and, considering that this is basically how you’re supposed to be playing in the Wild Area, this is a big problem). The game doesn’t even look particularly taxing for a Switch game so this lack of optimization is frustrating.
  • The Wild Area – A lot of people love the much-hyped Wild Area, but I’m pretty mixed on it personally. On the one hand, it’s certainly cool being able to explore the world, but the design is very limited. Each area is basically just three patches of grass spawning the same three or four Pokemon over and over again. The world would feel more lively if there were way more Pokemon in each area instead of just having to see the same three again and again – it’s pretty bad when traditional routes feel way more lively and diversified than your open world. World traversal is also a pain in the ass because you can’t climb over even tiny hills. Oh, and the dynamic weather sounds great, until you get stuck encountering Pokemon over and over again in snow or sandstorms, trying to figure out where you’re trying to go. Look, I think the Wild Area’s a decent trial run of this concept of an open world Pokemon game and I do think that this is where the series is going to be going in the future, but it’s going to need to feel way more open and lively if it’s going to be better than traditional routes.
  • Camping – Much was made of camping in this game, but there’s very little going on with it. I mean, it’s pretty cool seeing your Pokemon (or an online player’s) walking around the camp, but it gets boring pretty quickly. You can also play with your Pokemon, but there’s only two toys available and they also get very boring quickly. Then the only thing left to do is make a curry, of which there are a 151 different varieties! There are probably some players who are going to have fun filling out their “curry dex”, but it’s a pretty lengthy mini-game which involves a ton of resource gathering with little reward… basically, for all the effort you go through, your Pokemon just get some XP, happiness and get healed. It can be handy when you’re out in the Wild Area and need to heal, but just using a healing item is far faster and less of a pain in the ass.
  • In-Game Events – Holy crap, Game Freak are actually using online functionality to add things to their game and keep players engaged? So far they have been having special events which make certain Gigantamax Pokemon appear more frequently in raids and have even released new Gigantamax Pokemon into the game (apparently there are 30+ unavailable Pokemon in the game’s code which are going to be released in future). That said, there Pokemon are such a pain to obtain. First off, you have to find the Pokemon to begin with. Second, these tend to be five-star raids and therefore require at least a couple online partners to succeed, which can be enough of a pain in the ass to wrangle. Then you still have to win the raid and you only get one chance to catch the Pokemon. What if it breaks out? Too bad, you have to go through the whole process all over again of finding the Pokemon in a raid, wrangling your partners, winning the raid, etc… Just trying to get a Gigantamax Snorlax recently took me hours of unsuccessful attempts.

Hate

  • Weak Story – As good as some of the characters in Sword and Shield are, the story surrounding them might just be the weakest in the entire main series.
    • For the story itself, you get endorsed by the Champion and go complete all the gyms. Every once in a while something unusual happens, but for nearly the entire game the Champion tells you to forget about it while he goes to deal with it instead. The “evil team”, Team Yell, aren’t even all that much to talk about either, they temporarily block your path and fizzle out quickly. The villain is potentially interesting, but he gets very little development and makes maligned villains of games past like Lysandre look positively inspired by comparison. Eternatus is also very poorly explained as a villainous Pokemon.
    • Worst of all though is the post-game, which involves you running around Galar to each of the gyms and fighting a bunch of repetitive, weak raid battles… but you don’t even get a chance to catch the Pokemon you fight. Oh, and you also have to fight a pair of chodes, Sordward and Shielbert, who might be my least-favourite characters in the entire series. They suck and this whole post-game is just a pain in the ass that I only plowed through in order to catch the box art legendary.
    • It’s also worth noting that several characters are totally underserved by the story. Professor Magnolia, for example, shows up maybe twice in the entire game and ends up getting completely overshadowed by Sonia by the mid-point of the game.
  • Feature Removal – Look, I know much has been made of this already, but it’s really difficult to ignore the fact that over 500 Pokemon are missing from this game. On top of that, the removal of Megas and Z-moves sucks. I’m still exploring what the region has to offer, but the longer I play, the more this exclusion is going to sting because it cuts down on the variety Pokemon has always offered.
  • Dynamax and Gigantamax – Like I said earlier, I actually like Dynamaxing as a mechanic in gym battles, but allowing it by default in online battles isn’t very fun. It encourages stall in order to get through the three turns, while also being broken for certain Pokemon because of the additional effects of attacks (being able to set weather or terrain AND cause damage is so much more deadly than the more powerful base damage of one-use Z-moves). Gigantamax, on the other hand, is kind of a pointless addition considering the additional work it caused. The only difference is that the Pokemon gets a new look for three turns and can use a G-Max move if they have the right type of attack. Funnily enough, these G-Max moves tend to be less useful than the default Max Moves they replace… so can I just have my Megas and Z-moves back? Please?
  • Online Features – Online stability has never been a sure thing with Game Freak, but I had hoped that they’d be able to get with the times on Switch. Unfortunately, the online functionality in Sword and Shield is not great at all. Not only does being online in the Wild Area make your frame rate tank, but it also can cause connected players to float in the air or go into impossible places. Navigating the online menus is a waiting game, as you can wait for a minute or two for it to refresh and show you a bunch of useless notifications. Trying to connect to raids is also a total crapshoot, if any even show up in your feed (this is a particular sore point for me because raids have been my go-to entertainment thus far). Oh, and to make matters even worse, basic stuff like the VS Recorder and the freaking GTS have been removed! I know some people have said “oh, well just use Discord if you want to get a specific Pokemon”, but no, screw that. I should be able to just search the Pokemon I want or deposit to get what I want. Removing this key feature is just a kick in the nuts for a collecting game like this, especially when you have pointless shit like Gigantamax and camping which were clearly taking up a lot of resources to implement.
  • Catching/Level Cap – Game Freak put themselves into a weird situation by allowing you to encounter extremely-high level Pokemon in the early game if you wander around the Wild Area. Their solution to this potentially game breaking problem? Just outright forbid you from catching Pokemon of certain levels until you have a gym badge allowing you to do so. This is a baffling decision. For one thing, it discourages exploration – after all, why go off the beaten path to look for new Pokemon if the game isn’t going to even let you catch it? In the early to mid-game I was just blitzing through the Wild Area to get the gym badges so I could be allowed to catch Pokemon. Even stranger, your team’s level cap outpaces the catching level cap very early, so you can be rocking a team of Pokemon at level 40 and still not be allowed to catch Pokemon of a lower level than them. It’s such a dumb decision and I don’t think that this was the right way to handle it.
  • Game Just Feels Half-Baked – The sum of a lot of these issues is that the game just feels half-baked and incomplete, likely due to the strict annual release schedule of these games. Missing features and unsatisfying story might not even be an issue if Game Freak had some more time on their hands, or if they’d be willing to outsource some of their work. Game Freak and The Pokemon Company really need to take a 2-3 year break to give us a game with some serious, uncompromised passion behind it, although given the success they have regardless I can’t see this happening…
  • Some of the New Pokemon… – Good God. I was really liking every Pokemon that was officially revealed prior to release, but having played the game in full there are some seriously butt-ugly Pokemon hiding in this roster.
    • I feel like Eiscue deserves a special mention here. It’s a penguin with a gigantic ice block on its head and then when the ice block breaks, it’s got this stupid, derpy, sad face underneath… what the actual hell. It’s so stupid and derpy that I can actually see myself turning around and maybe liking it someday, but right now I’m deciding whether or not this Pokemon is worse than Barbaracle.
    • The four fossil Pokemon are also so bad looking. I find the idea of having two Pokemon fused together to be an interesting one, but then you remember that Kyurem Black and White exist and that these Pokemon look arguably worse. Having genetic abominations that look like they wish they were dead is funny in a Judge Dredd comic, not in Pokemon. These things are seriously the most casually unethical development in a series which has long lampshaded the fact that it’s all about cockfighting.
    • It’s also worth mentioning that the final evolutions of the starter Pokemon are pretty much universally acknowledged to be the worst ever. They’re all incredibly disappointing or off-putting, which is particularly unfortunate since their first evolutions are actually probably the best since at least Gen 2.

Best Pokemon of Gen 8: Corviknight, Wooloo, Eldegoss, Thievul, Yamper, Frosmoth, Flapple, Dragapult, Zacian, Zamazenta, Galarian Weezing
Shittiest Pokemon of Gen 8: Chewtle, Sandaconda, G-Max Copperajah, Impidimp’s entire evolution line, Pincurchin (guaranteed to be a future “most forgotten Pokemon”), Eiscue, Dracozolt, Arctovish

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Movie Review: Pokemon – Detective Pikachu

Hey guys, I saw Pokemon: Detective Pikachu a day before its wide release and did up a video review of it. I normally will be relegating Pokemon content to my Youtube channel rather than here, but there is a bit of cross-over here since I often do movie reviews on my blog so I figured I would post it here. Check it out (note: there are some very minor spoilers in the video, just so you know)!


A few additional notes that I have thought since I recorded this:

  • The opening scene feels like it was either added in reshoots or was all that remained of a longer opening act – it feels at odds with the rest of the film, introduces a character that we’re never going to see again, and only really matters in that it introduces Cubone.
  • Having thought about it a bit more, the villain’s plan is even stupider than I realized. In addition to the fact that he probably could have initiated it earlier than he does, it’s also just extremely contrived writing.
  • The writing in general is easily the weakest aspect of the film. There’s a big action set-piece near the end of the second act which doesn’t really have any bearing on anything, it just happens and goes on longer than nearly any other action scene in the film. It’s fun, but when you give it some critical thought it isn’t particularly satisfying.
  • I geeked out at the soundtrack, there are some classic Pokemon music call-backs in here.
  • Where the hell are Jolteon and Chikorita? I saw an ad with Jolteon in it, but we don’t see one in the flesh? 1/10, would not recommend.
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Pokemon Sword & Shield: 10 Speculations Based on the Trailer

Welcome back! As promised, I have a number of speculations based on the announcement trailer for Pokemon Sword and Shield. With that in mind, if you didn’t read my hype piece or watch the reveal trailer, I would definitely recommend doing so before going forward. Got that? Okay, let’s put on our tinfoil hats and dive in!

(Update: I have also made a video companion to this article with some of the more interesting theories. You can check it out below!)

10) Runes and Nazca Lines

Let’s get the obvious speculation out of the way now, because this is clearly the most tantalizing detail that Game Freak has put into the trailer. In the town with the Grass-type gym, you can see a number of rocks with runes on them, a Stonehenge-like rock structure and a huge mural carved into the countryside which looks similar to real-life Nazca Lines. So what does this all mean? Well the runes remind me of the Unown from Gen 2, but I doubt that they’re a direct link with a Pokemon like they were back then. More likely to me is that the runes are simply describing the events of the Nazca Lines that we see. The environmental art here seems to depict a giant dragon-like creature breathing fire or lightning. There really isn’t a lot to go off of about what this Pokemon may be like, other than it’s large, bipedal and spiky. The art also depicts people and cattle around this Pokemon’s feet, but whether they are worshipping the creature or being killed by it is ambiguous (the fact that there is a person lying upside down to the far left of the mural has me thinking that it’s likely that this ancient Pokemon was attacking people though).

(Edit: Fiore1300 from Discord has let me know that the Nazca lines as I called them here are called “Hill Figures” in Britain. That doesn’t change the implications or the theory too much, but it’s worth updating, thanks Fiore1300!)

It’s worth taking into account the popular legends of Stonehenge and the Nazca Lines when analyzing the runes, Stonehenge-like structures and Nazca Lines in this trailer. In particular, these structures are commonly associated with aliens contacting ancient humanity in pseudo-science circles. This isn’t an unprecedented idea for Pokemon either, as ever since the very first generation there have been several Pokemon which are confirmed to be aliens and others which come from other dimensions. So what could this mean for the game? Well, if this is related to the game’s mascot legendary, then perhaps they will be summoned from space by the villains for the game’s final confrontation, similar to Deoxys in Omega Ruby and Alpha Sapphire or the emergence of Necrozma in Ultra Sun and Ultra Moon. This seems most likely to me – details like this have pointed towards legendary Pokemon in basically every generation, so the idea that this won’t actually lead somewhere is incredibly unlikely.

9) The Themes of the Mascot Legendaries

Pokemon games always release with paired games, but I think pretty much everyone was caught off-guard by how unconventional Sword and Shield were. However, if history is anything to go by, then the titles of these games are going to be a hint at what we can expect out of the games. Since Gen 5, the titles of the games have always tied directly into the mascot legendaries and their themes in some manner – Black and White referred to the dragons Zekrom and Reshiram and their opposed ideals, X and Y were reflected in the names and designs of Xerneas and Yveltal, and Sun and Moon reflected the designs and aesthetic for Solgaleo and Lunala. Therefore, it stands to reason that Sword and Shield is going to describe something about the design and possibly themes of the mascot legendaries for this game. The most obvious speculation is that the Sword legendary will be hyper-offensive, whereas the Shield legendary will be incredibly bulky, which would be quite interesting to see. I think it’s also likely that they will both reflect knighthood in some manner, since they are often associated with swords and shields (obviously).

The shared wolf’s head in the title design also makes me curious about whether it’s meant to be a hint about the legendaries’ designs, especially considering how out of place the head is on that shield. Personally I’m thinking it’s unlikely that we’d get a hint that obvious, but it is possible that this could signify that the mascot legendaries are a branching evolution like Lunala and Solgaleo were in Gen 7. Also, if the wolf’s head is a hint about the mascot legendaries, then it is inconsistent with the dragon-like beast in the Nazca Lines, meaning that that might be another legendary Pokemon in the game. Perhaps the mascot legendaries fought back against the dragon-like Pokemon and kept it at bay? That would be consistent with the idea of knighthood which is inherent in their themes.

8) Could Beauty Contests Be Making a Return?

Okay, I’ll admit that this is easily the most crackpot theory I’ve got here, but I find it incredibly intriguing. So, as we know, professionally-made trailers are always put together very deliberately. Therefore, I find it interesting how brazenly Game Freak put the above advertisement on display in the trailer. At first I just assumed that it was a bit of background decoration to make the world look more interesting, and it’s definitely possible that that is all that this is meant to signify. However, if it was put in there as a hint, I decided to check out what each of the berries in the poster was for. I see a Cheri, Pecha, Wepear, Lum, Aspear and Chople berries for sure in that image, but there are also a couple curious details. For one thing, that pointy, red berry appears to be a Nomel berry, but those are usually coloured yellow, not red. Perhaps this is a new berry which is going to be added in the game? There is also a yellow, leafy berry which appears in the background of the image which appears to be a Pinap berry, which is also interesting because this berry has been mainly used recently in the Let’s Go games and Pokemon Go in order to make Pokemon drop more candies and level up or evolve your Pokemon faster. However, Pinap berries were originally introduced to be used in the creation of Pokeblocks/Poffins, which were essential for the Pokemon Contests minigame in Gen 3 and 4. Also contributing to this is that the Wepear and Nomel berries which appear in the poster were also used exclusively for Pokeblocks and Poffins. The product that they’re advertising also appears to be some sort of Pokeblock treat, which makes me wonder if perhaps this is a signifier that Pokemon Contests are going to be making their return in Pokemon Sword and Shield. Again, I could be looking into this waaaay too deeply, but I really have to wonder why Game Freak would put such a conspicuously Contest-related poster into this trailer if not to hint at something.

7) Could the Galar Region Be Near Kalos?

This bit of speculation is based on a few details within the trailer and the Galar and Kalos regions’ real-life inspirations. First of all, the Galar region definitely seems to be based on the United Kingdom – this is evidenced by the geography of the map, the architecture (particularly the Big Ben-like clock tower in the steampunk-esque city and the Stonehenge-like objects in the town with the Grass-type gym) and the Scottish-looking clothing of the female character. Gen 6’s Kalos region, in contrast, was very clearly based on France, so if these regions follow their real-life counterparts then they should be very geographically close to one another, more so than any of the other regions in the Pokemon world. This is also evidenced by the fact that the weather vane we see, one of the first images in the trailer, is very clearly topped with a Fletchling, Gen 6’s signature bird Pokemon. Kalos also had a royal aesthetic to much of its traditions which meshes well with the ideas of knights in Sword and Shield, and possibly even suggests some cultural exchange. Now, whether this is true or not, there’s no telling whether this is just an environmental and lore detail, or if Game Freak might actually work it into the game. Just imagine how many people would freak out if you could travel to Kalos in the post-game. That is definitely wishful thinking on my part, but Game Freak are at least hinting that the two regions could be close to one another and the last time that happened we got to explore them both, so…

6) Scorbunny

Let’s move onto the starters for Gen 8. We’ve really got a great lineup in this generation, starting with the very cool-looking Scorbunny. This Pokemon is described as “always running and bursting with energy”, suggesting a fast, possibly physical attacking Fire Pokemon. When you also take into account the soccer imagery in the trailer, this makes me wonder if perhaps Scorbunny’s name has a double-meaning – perhaps the “scor” is referring to a soccer “goal” in addition to the fire “scorch”? The tape across its nose also suggest that there could be a soccer or sports theme to this Pokemon, which makes me wonder what typing its evolutions could have. Fire/Fighting seems obvious, but considering that we already have 3 Fire/Fighting starters, including two which are already quite speedy, I hope it’s evolutions are something more unique.

5) Sobble… the Veteran Player’s Pick?

The somewhat-derpy Sobble has attracted a lot of attention since the reveal trailer dropped. From its chameleon-based design, its timid nature and strong sense of self-preservation, it appears to be a very unique and characterful starter, the likes of which I haven’t really seen before. This makes me wonder how this personality is going to be translated in-game. Traditionally, all starter Pokemon have the Torrent, Overgrow or Blaze abilities by default, depending on their type. These abilities power up their Water, Grass or Fire moves, respectively, when their health is low. This doesn’t seem like the sort of ability which makes sense for a cowardly Pokemon like Sobble, which makes me wonder if Gen 8 might break from convention and give its starter Pokemon unique abilities from the start. Personally, this would be incredibly intriguing if true, as well as a very welcome change.

This line of thinking opens up a few options. For one thing, Game Freak may also decide to give Sobble a unique attack to reflect its timid nature, such as a defensive move like King’s Shield. In the trailer, we see it go completely invisible and then run away in order to hide. There’s also a weird detail in the trailer when Grookey is hitting the rock with a stick and we can see Sobble’s footprints stay for a second before splashing away… again, this could be a crackpot theory, but when we see Sobble running away, could that have been a decoy while the real Sobble was actually hiding, invisible, right beside Grookey until the coast was clear? How would that even translate in game? It’s a really intriguing idea at the very least. I really hope Game Freak does something very unique and unconventional with Sobble and its playstyle, because it has a ton of potential to be an unforgettable starter.

Adding to the idea that Sobble might end up being a “finesse” option for experienced players is that the first gym in the game appears to be a Grass-type gym. Obviously, Grass is super-effective against Water types, so right off the bat the game is suggesting that if you want to start the game in “hard” mode, pick Sobble. This wouldn’t be the first time that difficulty in Pokemon games was based on your starter Pokemon – Gen 1 was notoriously easier if you took Bulbasaur as your starter, since it could breeze through the first two gyms and most of the early-game Pokemon, as opposed to Charmander, which struggled against the first two gyms and many early-game Pokemon. Then there’s my burning love/hate relationship with Chikorita – taking that Pokemon as your starter turns Gen 2 into a cruel torture experiment. All that said, if Sobble is intended to be the “hard” option for players, then would it not stand to reason that it would get an unconventional, finesse playstyle? I would certainly hope so.

Aww who am I kidding, I still love you Chikorita…

4) Grookey

Grookey is easily my favourite of the new starter trio, he’s so adorable that I have been spamming Twitter with #TeamGrookey since the reveal trailer. Of the three starters, he probably has the least information available to speculate off of – he’s described as “mischievous and curious” and at one point we see him hitting a rock with a stick… and that’s about it. Perhaps he will evolve into a Grass/Dark type to suit that mischievous angle? Perhaps its evolutions will use sticks or some other polearm to attack? It’s really anyone’s guess at this point. That said, we do already have a similar chimp starter from Gen 4, Chimchar. I’m curious how Grookey and its evolutionary line are going to differentiate themselves from Chimchar’s line, since Infernape is such an iconic Pokemon. That said, if we basically just get a Grass/Fighting version of Infernape, I’ll still be totally down. It could also be interesting since we’ve already had a bulky Grass/Fighting starter in Chesnaught, so it could fulfil a speedier niche (although then it also has to compete with Virizion, to be fair).

3) Less Gen 1 Fanservice?

This one might end up being wishful thinking, but in the trailer we see thirteen Pokemon, plus the three starters at the end. It is perhaps notable that only one of these Pokemon is from Gen 1, Pikachu, and that’s mainly because it’s the series’ mascot. The other twelve Pokemon on display come from the other generations:

Gen 2 – Hoothoot, Tyranitar
Gen 3 – Flygon, Wailmer
Gen 4 – Munchlax, Lucario (using a Z-move!)
Gen 5 – Minccino, Zweilous, Braviary
Gen 6 – Meowstic
Gen 7 – Wishiwashi, Grubbin

Considering that Gen 1 tends to have the most well-known and iconic Pokemon, it seems to me that this distribution of Pokemon appearances was a very deliberate choice by Game Freak. Think about it – Pokemon games have been pouring on the fanservice for Gen 1 for years, especially since Gen 6 and Gen 7 with the high number of Mega Evolutions and Alola variants, respectively. When you consider that Let’s Go Pikachu and Eevee just came out as well, it makes sense that Game Freak would not only dial back on the Gen 1 over-saturation, but would also try to draw in fans of Let’s Go and Pokemon Go into discovering other Pokemon that they may not have been aware of. At the very least, if Sword and Shield can put a bit more balance into the generational representation, that would be very much appreciated for series veterans and newcomers alike who may be growing weary of having to catch yet another Rattata.

2) There’s Got to Be an Aegislash Regional Variant… Right?

Okay, this one is pure speculation on my part, but it seems pretty easy to implement and likely in my opinion. When considering the themes and designs that the names Sword and Shield might suggest for the mascot legendaries of the Galar region, the most obvious issue that comes to mind is that we already have a sword and shield Pokemon – Aegislash (which is one of the strongest Pokemon in the game currently). As a result, I’d think it should be fairly safe to say that the mascot legendaries aren’t going to be a literal sword and shield, but shouldn’t Aegislash get some sort of special treatment in a game which basically embodies its name? This certainly wouldn’t be unprecedented, as Sun and Moon had regional variants of previous Pokemon appearing with new typings, moves and abilities. For Aegislash, this could be something as simple as an altered design on their shield and sword to make them fit into the Galar region’s cultures better.

All of this said, the biggest issue to this theory is that Sun and Moon also did absolutely nothing about the fact that there already were sun and moon Pokemon, Lunatone and Solrock, and then did nothing about it. Could they not have given them a unique Z-move or something at least? Hopefully Game Freak doesn’t miss a prime opportunity again, because some sort of special attention for Aegislash seems like a no-brainer to me.

1) Meltan and Melmetal Distribution Method is Probably Going to be Bullshit

This is another bit of speculation which isn’t really based off of any hard evidence, but it’s something I’ve been dreading since Meltan was announced. Basically, Meltan was announced on September 25, 2018, probably more than a year before Sword and Shield will release. This new Pokemon and its evolution, Melmetal (seen above) were exclusive to Pokemon Go and Let’s Go Pikachu and Eevee. It also very recently became possible to acquire shiny variants of these Pokemon in Let’s Go for a limited time. They are also considered Mythical Pokemon, meaning that they are generally not able to be acquired in-game through normal means, often requiring some sort of event to become available. This is what worries me about how these Pokemon are going to be integrated into Sword and Shield. You see, I have a living Pokedex and live by the old mantra of “Gotta catch ’em all”. In the last couple of generations, new mythical Pokemon have been handed out in-game via codes for a limited time. However, I have a sinking feeling that Meltan and Melmetal will only be able to be acquired if you transfer them from Let’s Go to Pokemon Sword and Shield. Game Freak has gone on record saying that they want to let players transfer Pokemon from Let’s Go to Sword and Shield, which lends credence to this idea. It also wouldn’t be the first time something like this happened as well – in Gen 4 you could get Manaphy by beating the spin-off game Pokemon Ranger and then transferring an egg a Gen 4 game. This was the only way to get Manaphy until Gen 6, 10 years later, when all mythical Pokemon up until that point where given away throughout 2017 via code. It is now 2019 and if you missed out on the mythicals released in 2016 or 2017, it could still be years before we get another chance at them. If this is the case, then if I don’t get Let’s Go in order to get Meltan and Melmetal, then my only chance to get them will be via trade or waiting for ~5 years for them to be given away again… sigh, such are the trials of being a Pokemaniac.

What do you guys think? Do you have any theories of your own that I missed? Do you think that I’m completely off-base with my ideas? Feel free to let me know in the comments below, I’d love to discuss it with you!

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Pokemon Sword & Shield: 5 Confirmed Features that Have Me Hyped

The tonal whiplash is real: I just got off of a pretty dire warning about isolationism and white supremacy, and then we’re straight into a hype piece about the next generation of Pokemon. That’s just how we roll here at IC2S. I’m hoping to have more Pokemon content starting this year, with videos on Youtube and Twitch streaming by the time Pokemon Sword and Shield release. If you haven’t seen the reveal trailer, you can do so below:

Suffice to say, I’m hyped for these games. After going through the trailer a few times now, I’ve noticed five details which have gotten me hyped that I want to point out. Tomorrow, I’ll go over some of my speculations as well.

5) More Detailed Animations and Graphics

This is a bit of a given considering the move to the Nintendo Switch, but Pokemon Sword and Shield look gorgeous, easily the biggest leap in visual quality this series has seen since at least the 3rd generation, if not the biggest leap ever. It’s one thing to see a screenshot and marvel at the detailed environments (more on those later), but it’s another to actually see them in motion. The Pokemon themselves are also very vibrant and, thankfully, retain their cartoony look. I was maybe just a liiiittle worried that they might go the Detective Pikachu route and make them start looking more “realistic”. The animations have also been improved as well, and we see a moment in the trailer where the player character walks down a set of stairs… such a mundane-sounding thing, but in motion it’s actually quite remarkable. Seriously, if you still haven’t watched the trailer, do it!

4) The Galar Region Looks Quite Diverse

Each Pokemon region always comes with its own distinct flavour, although some stand out a bit more than others. The Galar region is shaping up to have its own distinct flavour and plenty of diversity to its environments. In total, we see a grassy farming town which is presumably where our character begins their journey, an awesome-looking Zelda or Dark Souls-like misty forest, an urban environment which almost looks steampunk in terms of its aesthetic, a snowy mountain village which also appears to have an icy beachfront (what the hell…?), a stadium, an awesome-looking mine shaft and a laboratory. That’s not all either, there is a map shown during the Nintendo Direct which shows that there even more environments that we haven’t seen yet and strongly suggests that Galar is based on the United Kingdom. My only concern here is that the Galar region appears to be quite linear, so unless I am wrong the options for player exploration are going to be considerably limited during the main storyline. We’ll have to see as the release date gets closer, but for now that’s something to keep an eye on.


3) Random Battles Are Confirmed… and DexNav as Well?

After the release of Let’s Go Pikachu and Eevee and the significant changes to the core formula in those games, there were hesitations amongst fans about whether elements from those games would carry over into Gen 8. In particular, there was a lot of debate about whether Pokemon would appear in the overworld or if they would be encountered in random battles as they have been traditionally. Personally, I would have loved for Pokemon to appear in the overworld, but considering that Let’s Go also didn’t even have traditional battles against wild Pokemon, it’s a trade-off that I’m willing to accept. Battling has always been what I love most in Pokemon, so having it confirmed as a core part of the experience was enough to ease any lingering worries I might have had for these games.

Also interesting to me is that, in the trailer, the random battle occurs while the player character is tip-toeing through the grass. Unless this is purely an aesthetic animation, this suggests that the DexNav from Omega Ruby and Alpha Sapphire is returning, or perhaps some other form of sneaking mechanic (maybe tip-toeing reduces your odds of encountering wild Pokemon). This will definitely be a feature to keep an eye on in future announcements, but don’t be surprised if a sneaking mechanic is officially revealed sometime soon.

2) Gym Battles Return!

It took a moment for this to really sink in, but holy crap, gym battles are back in Gen 8! I touched on it very lightly in my Gen 7 Love/Hate post, but the traditional gym battles had been replaced in Pokemon Sun and Moon with “island challenges” – contests which varied from island to island which would involve collecting items, battling wild Pokemon, solving puzzles and then eventually battling a boss-like totem Pokemon. They were interesting, but I never found them as fun or challenging as gyms were. So the fact that we appear to have a Grass-type gym confirmed in the trailer, it’s safe to say that gyms are back in some capacity. The Grass gym also appears to be the first gym that we will have to face, meaning that the Fire starter is going to be the starter of choice for players wanting an easier early game.

1) Sports…?


The trailer ends on a very curious note, with the player character stepping out onto what is presumably a soccer field, especially considering that they are dressed in a soccer uniform. What exactly is this going to entail? Could this perhaps just be something tied into the story? After all, we don’t even see the player character bringing Pokemon in with them. However, we do see Pokemon battling in a stadium elsewhere in the trailer, so it seems more likely to me that this has something to do with battling. Is this the new “gimmick” mini-game, similar to contests from previous generations? Is it a new battle style, like the battle royales in Sun and Moon? Will it be more like the sports stadiums in Gen 5, which were basically just daily trainer battles? Or will Game Freak totally surprise us and make a full-fledged mini-game akin to the awesome Monkey Soccer from Ape Escape 2? If I can play soccer with basically any Pokemon, stats incorporated and all, I’d probably shit myself from excitement. You know what you have to do Game Freak: my underwear won’t thank you, but my heart will.

That’s it for now. Tune in tomorrow (fingers crossed) and I’ll go through my speculation for what we might see in Pokemon Sword and Shield!

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