15 Best Movie Posters of 2021

Welcome back to the mostly-annual year-end countdown of the best movie posters of the year! Obviously since we basically got no movies in 2020 I had to take the last year off, but we’re back for 2021 with a very solid selection of eye-catching posters that I had a seriously difficult time narrowing down into just a top 15. As before, I’m using impawards as the source for 2021 posters. Any poster released during the year is eligible, but special consideration is given to posters which are intended for mass distribution rather than posters which are intended to be limited-release, alternative, “artistic” posters. As usual, you can see the full-sized poster in all its glory if you click on the images. Anyway, with those considerations out of the way, let’s get onto the list!

Dishonourable Mention: Cosmic Sin

Okay, the idea of Bruce Willis and Frank Grillo as a couple of space marines sounds fucking awesome, but the cheap, obvious, awful headswap Photoshop job on this poster makes this whole movie seem cheap and laughable. Not that Cosmic Sin needs much help, this movie is apparently so bad and forgettable that no one has even fixed the numerous grammatical errors in its Wikipedia page as of October 21, 2021. Ouch.

15) The French Dispatch

This one mostly makes the list because you take one look at it and go “Oh hey, it’s a Wes Anderson movie in poster form”. It’s quirky, detailed and has tons of stuff to look at, each cell is practically a miniature character poster of its own and the Fibonacci sequence-like layout directs your eyes in an unusual and interesting way. The pulpy, 30s/40s serial art style also helps this standout amongst the other posters of 2021 and no-doubt reflects Anderson’s distinct visual style and aesthetics. All-in-all, a unique and fun poster which undoubtedly reflects the film’s aesthetic as well.

14) Spencer

This poster is very striking. Between the massive, elaborate outfit, the contrast between the dark and the light of the dress and Kristen Stewart’s flawless transformation into Princess Diana, there’s plenty to draw you in. What helps make this more than just a visually-appealing piece is that the design also belies the story’s darker elements, with Diana seemingly stifled, like she’s trapped in the opulence. It’s a true art piece in its own right and I’m curious if Spencer can live up to it.

13) Billie Eilish: The World’s a Little Blurry

I’m not really a fan of pop music (shocker), so unsurprisingly I don’t give a shit about Billie Eilish and could care even less for an Apple TV exclusive documentary about her. However, it’s hard to deny that she doesn’t have her own distinct style, best highlighted in these posters for The World’s a Little Blurry. I like the first one mostly, it has a moody tone to it, Eilish’s signature green hair gives it a strong hue and it (obviously) lives up to the “blurry” part of the title. It reminds me of the Joker poster from 2019 that I liked so much. Like most good posters, the use of colour is very intentional, bringing its own tone, mood, style and even symbology to these posters which I can’t help but appreciate.

12) Prisoners of the Ghostland

While I find this poster very visually-arresting, promising me the trippiest samurai movie you’ve ever seen, there’s one small element that really makes me love this poster. I love how this poster draws your eyeline downward – first you see a samurai badass with his back to you, then the spooky mask, then the title and then “This wildest movie I’ve ever made”. Wow, who’s saying that? Nicholas goddamn Cage and for him that is a freaking declaration. The poster itself is cool but that strategically-placed quote gets my imagination racing, just going to show that every aspect of poster design can be crucial to its success. For that, Prisoners of the Ghostland deserves special commendation!

11) A Classic Horror Story

This one succeeds for a couple reasons. First of all, it’s called A Classic Horror Story and the poster design makes this look like… a classic 70s horror story. Secondly, if I saw that horned devil lady in my doorway, I’d be legitimately unsettled. The fact that it seems to be happening in full daylight just makes the whole thing even more unsettling to me, while the red and black colours give the whole thing a sinister vibe. Like I said, colour is very important in good poster design (a trend which you will likely notice going forward) and the use of it here helps contribute to the horrifying atmosphere that A Classic Horror Story is giving off.

10) Honeydew

There are several horror posters this year that get by with their disturbing and unnerving imagery, including choices that just missed the list such as Malignant and We Need to Do Something. However, this poster for Honeydew is the most unsettling for me. I’m not entirely sure what is happening here, but it sure looks uncomfortable and you can see the fear in this guy’s eyes at whatever’s going on. It conjures images in my mind of some Saw-like trap and all the nastiness associated with that. The sickly, yellow hue over the entire poster just makes it feel even more disconcerting.

9) Old

This one is pretty simple but effective. While other posters for Old get across the idea that it takes place on a beach more, this one is far more interesting. In my opinion, it captures the concept of the inevitable, uncontrollable and even frightening passage of time and death very well, all wrapped up in a minimalist, black and white style that makes it striking to view.

8) The Sleeping Negro

Oh and speaking of minimalist styles, while the poster for Old mostly just looks cool, this poster for The Sleeping Negro uses it to get across some pretty clever racial imagery. This poster deftly gets across the theme of alienation and isolation in this film in a very simple manner that makes it even more effective than if they had gone for something more complicated or less stylized. Hell, they could honestly go even more minimalist if they wanted to, cutting out the title completely, and the message would still be conveyed just as strongly, as even the black character’s afro highlights that he’s singled out because of his race. When you can afford to strip down your poster even more then you know the designers hit on something right.

7) Bulletproof

This is another one of those posters where the imagery captures the ideas of the film in a really striking manner. Bulletproof is about the American response to school shootings and seeing children pointing finger guns at each other here is an eerie encapsulation of the topics this film will be exploring. Once again, the eyeline works perfectly – you see the finger guns, then you’re drawn down to the title and know what this movie is saying in chilling fashion.

6) The Suicide Squad

The Suicide Squad has a huge cast of extremely colourful and varied characters and this first poster captures that aspect of the film and its off-kilter tone in glorious fashion. It also doesn’t give any of the characters more prominence than the others, which makes the characters’ fates in the film even more ambiguous (which is pretty important for a movie where, like, 80% of these characters get annihilated in gory fashion). The second poster captures the feel of a pulpy, 60s-era action movie, which isn’t nearly as interesting but it it’s worth highlighting and contrasting it to the first poster. These are very different styles but they both work to capture the fun of this very enjoyable romp of a film.

5) The Green Knight

I love the use of bright red and gold and the subjects facing away from the camera across The Green Knight‘s posters, it gives them all a unifying, sombre tone. While the main theatrical poster would have made this list regardless due to its strong aesthetic, what really pushed this into the top five for me was the presence of that brilliantly huggable foxy boi. When I first saw that poster I squealed with glee. For the record, graphic designers, throw a fox on your poster and you’re pretty much guaranteed to make my top 15 if your poster is any good.

4) Godzilla vs. Kong

I’ve said it before and I’ll say it again, the Monsterverse consistently have some of the best posters of all Hollywood blockbusters. We get posters like Spiral which are pretty and posters like Bring Your Own Brigade and The River Runner which give you massive scale, but Godzilla vs. Kong gives you pretty colours and massive scale! The fact that they have so many cool posters and so many of these were actually used in the general marketing of the film make this even more impressive to me. Even if Godzilla vs. Kong was kinda disappointing, there’s no denying that the marketing was, once again, on point.

3) Army of the Dead

I didn’t really care for Army of the Dead – I thought it was bloated, poorly written and squandered what should have been an over-the-top action romp. While the film itself fell short, the marketing department for Army of the Dead clearly understood what this movie should have been. We get gorgeous poster after gorgeous poster of colourful, macabre excess, all of which make the film look way cooler than it actually is. This is just a handful of the great posters Army of the Dead got this year, so even if the quality wasn’t there (which it is) then due to pure variety this would have ranked highly. For my own part, I especially like the neon-hued skull in a river of paint and the pile of corpses in the shape of a skull. Man, seeing these posters is making me think about how I wish the movie lived up to them all over again…

2) The Night House

We’ve had a slew of spooky and disturbing horror movie posters in 2021, but for my money The Night House has the best of them. What makes it more impressive is that there isn’t much horror imagery to speak of – there’s a blood-red moon, a scared expression from Rebecca Hall and, in one poster, a ghostly hand cutout, representing a spectral figure or perhaps someone who’s been lost? Then there’s the strong use of red and black to give everything an eerie atmosphere. In any case, it works, I really want to see this movie and figure out what sort of thrills The Night House has in store for me, which makes it more than worthy of this spot. However, there can only be one #1 pick…

1) Jackass Forever

There’s something about this poster where I looked at it and said “this is perfect” and instantly put it as a frontrunner for the year’s posters. Like, just look at it, it’s the perfect encapsulation of what Jackass is. You’ve got the rainbow hang glider and obese man to draw your attention and then the eyeline goes down to the cactus plants and then down to the film’s title. Just by looking at it, it creates a story in your head that is equal parts funny, painful and so incredibly stupid that I can’t help but applaud it. It’s so simple, but so striking that I still can’t quite believe that it’s this good, especially because the other Jackass Forever posters don’t hit me the same way at all. Don’t let anyone tell you otherwise though, this right here: this is art.

POST-SCRIPT: Well, shit. I usually have a rule here – only posters for movies released in the year in question are considered and here I have completely flubbed as Jackass Forever is going to be released in 2022 instead. To be fair, when I started this list it actually would have been a 2021 film, but it was delayed and I missed that in the time it took to make selections, write and release the list. This isn’t the first time I’ve had this issue due to unexpected delays, but it should probably go without saying that I’ll not take Jackass Forever into account for 2022’s list (because it would probably win again).

Love/Hate: Resident Evil 5

Resident Evil 5 was actually the first Resident Evil game I got far into. I had a friend in high school who was a big fan of the series and when this game came out we played through two thirds of the game in co-op and had a good time. Since then, Resident Evil 5‘s reputation has taken a bit of a hit as it took the franchise into a more action-oriented direction. How did it hold up for me? Read on to find out…

Love

  • Improved Controls – When you start up Resident Evil 5, one of the first things you’ll notice is how much smoother the game plays compared to Resident Evil 4. Aiming is much quicker, you can strafe (when you aren’t aiming), the knife animation plays much faster and overall the game is easier to play today compared to its predecessor.
  • Graphics Still Look Good – Certain parts of Resident Evil 5 look dated but the game has a distinctive look which make it stand out even today. This largely comes down to the game’s very bright, washed out tones which (like many PS3-era games) was clearly inspired by Black Hawk Down. The lack of colour can be dreary, especially since every other game of this era was just as washed-out, but at least Resident Evil 5‘s early chapters do it in a way which is distinct for this game.
  • Albert Wesker – Resident Evil 5 gets noticeably better as soon as Albert Wesker enters the picture. He’s such a perfect camp villain with his delusional, smug attitude, silly sunglasses and grand monologues. He makes for a far more memorable and enjoyable antagonist than Saddler was and, honestly, this portrayal of him may just be the best villain in the whole franchise (only truly rivaled by Nemesis).
  • Voice Acting is Pretty Good – Resident Evil games have always been known for their dodgy voice acting, but Resident Evil 5 definitely has the strongest voice acting in the series up to that point. This is especially highlighted by Roger Craig Smith and D.C. Douglas’ performances as Chris Redfield and Albert Wesker, respectively. Even if I couldn’t give a shit about what’s happening in the game, they are clearly giving it 100% and their performances elevate the material considerably.
  • Game Picks Up in the Latter Half – Resident Evil 5 reminded me of Dark Souls in that it gets significantly funner when you’ve finally built up your arsenal and aren’t starved for resources anymore. While this flies in the face of Resident Evil‘s survival horror roots, I’ll at least say that the game they’ve built here isn’t firing on all cylinders until it stops pretending to be anything other than an action game around the start of Chapter 5. There are still plenty of bone-headed decisions made in this part of the game (which I’ll get to), but at least it’s a funner time… plus that’s when Wesker shows up and Wesker makes everything better.
  • A Few Really Fun Bosses – While a bunch of the bosses are bullet-sponges, rinse-and-repeat snorefests and/or puzzle bosses that aren’t well-suited to this game’s controls, there are a few really clever and fun bosses in this game.
    • In particular, I found the second battle with an Uroburos-infected enemy really fun. It’s standard Resident Evil-fare where you exploit the weakness to expose the weak spots and then blast ’em away, but the game gives you lots of environmental methods to defeat the boss if you didn’t pack specific weapons to make the fight easier… that said, they make it glaringly obvious going in that the boss is weak to fire, giving you a bunch of incendiary grenades and flame rounds before the fight, so on my second try I beat the boss in less than 30 seconds which was a bit much…
    • The final battle with Albert Wesker is also a total blast. It’s fun, cinematic and gives both players something to do while Wesker closes in on them before the final showdown which uses the tried-and-tested Resident Evil formula of blasting the weak spot to win the fight. It makes for a really great and memorable finale to the game.

Mixed

  • Co-op – Mandatory co-op was the big feature of this game, for better or worse. On the one hand, playing with a friend is enjoyable and the game is best experienced this way. However, even then, the co-op aspect brings some baggage with it. Most notable is that the menu-based inventory management of Resident Evil 4 has been ditched entirely. Now you get a mere nine inventory slots per character and it all has to be managed in real-time – no pausing when an enemy is bearing down on you or to get the item you need in a boss fight. It’s a far more clunky and inconvenient system, especially because you can only map four items to d-pad shortcuts. It also doesn’t help that the game only lets you upgrade and buy items between chapters or after you die… I’d get it if it was just between chapters but the fact that they let you do it after you die makes it just feel like this was bolted on as a solution to the problems created by forcing co-op in.
  • Brings Back the Main Plot of Resident Evil – Some people feel like Resident Evil 4 diverged too far from the main plot of the series, but honestly it felt like the main storyline was reaching its limits by the end of Resident Evil 3 and the destruction of Raccoon City. With Umbrella gone, they were going to have to go to new places and Resident Evil 4 figured out a way to do that while reinventing the franchise. Resident Evil 5 feels like it’s pandering to the fans at times, it tries to make the parasites linked to Umbrella and brings back some fan-favourite monsters (with diminishing returns). Let’s be honest, Resident Evil‘s plot tangles of viruses and corporations isn’t all that interesting anyway, I’m more interested in seeing the characters survive than anything else. I will give Resident Evil 5 some credit though, it loops back to the series’ main plot while also creating a scenario with the BSAA where Resident Evil games can continue indefinitely.
  • The Serious Tone – After the delicious camp of Resident Evil 4, pivoting to a very self-serious, grim tone for Resident Evil 5 was… interesting. It is perhaps unsurprising for a modern military shooter of the PS3/Xbox 360 era to go this way, but the game’s opening especially is a mess of military and counter-terrorism jargon that is delivered in a very self-serious manner. Of course, this all gets dropped by the final third of the game where it basically turns into a freaking anime with acrobatics and superpowers, not to mention that the “serious” story was still a tropey, D-grade effort. It’s interesting to see the attempt at a serious story, but I can’t say that it was successful.

Hate

  • Bullet Sponge Enemies – There are few things that will turn me off of a shooter more than bullet sponge enemies. I’ve written off games like Borderlands, Destiny, The Division… basically the entire looter-shooter genre because every single enemy soaks up entire magazines of ammunition. You can imagine my frustration in the opening hours of Resident Evil 5 as it takes entire clips of my starting pistol to down even basic enemies and even a single point-blank shotgun round is usually not enough to down them either. Look at the tweet I made above when I started this game – in what world is it reasonable for an enemy that can one-shot you to take that much damage to die? At least in a traditional Resident Evil game, which also have bullet sponge enemies and much more limited resources, you’re intended to avoid combat unless it’s a necessity. In Resident Evil 5, you’re intended to kill every single enemy you come across (other than a few optional mini-bosses, but these reward you for your efforts so it’s always worth trying). I will admit that, as I said previously, this becomes less of an issue in the final third of the game when your weapons are fully upgraded and you’ve given your pistol the max crit chance so you can headshot most enemies to death in a couple shots, but even here the game likes to tip the balance. The last fight in the game is against a mob of enemies who are supported by two giant Majini with mini-guns who take several high-powered shots to down, and God help you if you don’t have any explosives, rifles or a magnum when they show up.
    • On a similar note, several of the big setpieces and boss battles turn into mindless exercises where you unload literally hundreds of shots into an enemy for 5-10 minutes until it falls over and dies. One of the worst examples of this is the first Gigante fight, where you and your partner fire miniguns at the boss constantly, with the only sort of “strategy” involved being that you have to avoid overheating your gun. It isn’t fun and it feels like it goes on forever. Too many of the bosses also last for far too long and are far too repetitive as you pump hundreds of rounds into their weak point. I felt like Irving and the spider boss in Chapter 5 are especially egregious examples of this as each of their boss fights take 10 minutes or more of the same repetitive actions.
  • The AI is Dumb – In this most recent playthrough, I had to play solo and experience Sheva’s AI for the first time. I will admit that she’s not quite as bad as I had feared or heard, but there were some situations where she was incredibly frustrating. There’s an early encounter where you have to lure an enemy into a furnace to kill them. This would be simple and fun with a co-op partner but with the AI Sheva kept walking into the furnace and getting trapped inside, burning to death over and over again. Towards the latter end of the game I also needed Sheva to shoot a button to raise a crate, then she had to go over to the other side so I could do the same for her. Simple enough with a partner but when I did it Sheva would then jump off the crate and refuse to come forward unless I did the task the way she wanted me to. It was very frustrating. Beyond that, she’s at least reasonably okay in a firefight, I don’t feel like she ever wasted resources and she was constantly keeping me from dying, but I was doing all the heavy lifting in this game. If Sheva wasn’t there at all I certainly wouldn’t have minded.
  • Co-op Ruins the Single Player Experience – As you may have gleaned by now, the decision to add co-op to this game results in a lot of compromises to the Resident Evil formula. That’s all well and good if you’re playing with a friend as intended, but try to play the game solo? It just makes for an inferior game all-round. The bullet sponge enemies are only that way because they were balanced for two players gunning them down, when you have one player doing all the work it becomes a chore. Don’t want to deal with an AI companion? Too bad, you’re stuck with them (at least Dead Space 3 had the good grace to keep co-op entirely optional). You can’t even pause to change your items, even though the whole reason this is even a thing is because you can’t pause during online co-op. All-in-all, the single player experience has clearly been shoved to the wayside and it makes those of us who don’t have someone to play with have a clearly-compromised experience.
  • Zombies With Fucking Guns – You read that right, in Chapter 5-2 zombies with guns suddenly show up as regular enemies and then you’re stuck with them for the rest of the game. It’s not like these are like the single-shot archers or dynamite enemies you deal with in Resident Evil 4 and 5 either, these are full-on automatic weapons that they’re spraying at you. Unsurprisingly, facing off with these enemies sucks because it suddenly forces the gameplay into an extremely stiff cover shooter (gotta ape Uncharted and Gears of War after all), which the game clearly isn’t designed for. This turns into a boring game of “shoot the bad guy when he reloads” and “take cover when they shoot or you’ll get filled with bullets”. Every time these enemies show up it’s a pain in the ass.
  • Quicktime Events – QTEs sucked in Resident Evil 4, so of course they brought them back here too. In one egregious example near the end of the game, I didn’t enter the button prompt within a second of when it flashed on screen, so I had to go through a lengthy cutscene all over again and all the button prompts therein. Mercifully you can skip ahead to each button prompt, but fail and you have to do it all over again. I’m so glad that these fucking things are a relic of a bygone age now.
  • Lickers – I could have put this under the bullet sponge entry earlier, but lickers get wasted so badly in this game that I feel like they deserve their own special mention. Lickers are, in my opinion, the most horrifying and iconic enemy type in the entire franchise, in part due to their sound-based hunting method which requires the player to confront them differently. However, in Resident Evil 5 they are a shadow of their former selves. For one thing, their design is butt ugly. For another, they have been turned into hordes of bullet sponges which crawl towards you and are more annoying than horrifying. Sure, you can technically sneak around them when encountered, but sooner or later they’re going to get automatically triggered and then you’ll have to deal with huge hordes of them all at once.
  • The Knife – Holy shit how the mighty have fallen, the knife is pathetic in this game. The range on it is ridiculously short, I’m talking like less than an arm’s length, somehow. On top of that, unless you’re at the exact perfect angle, the sweep will only hit one thing in front of you. This means that if you’re standing right in front of two crates that are literally side-by-side, the knife will only break one of them, even if a second swing without moving or readjusting your aim will break the other box. Just… why? The only positive is that the animation speed has been considerably improved, otherwise this thing is nothing more than a last resort. (POSTSCRIPT: Turns out that this may actually be a bug associated with the port to PS4/Xbox One. That doesn’t really change the fact that this is an issue, but it gives it greater context that’s worth mentioning.)
  • The Aiming Reticle – Maybe it’s just me, but I’m constantly losing track of where exactly my character is aiming at any time. This is due to the game’s laser sight aiming, I’ll often try to line up a shot but it goes beyond the enemy, or I’ll start shooting and it will recoil off the enemy without me realizing. I’m not sure if it’s the brightness, the more zoomed-out FOV compared to Resident Evil 4, or the fact that the dot disappears entirely if you’re not on an enemy, but this was a problem for me from start to finish. I can’t say that I ever had that issue with Resident Evil 4 or even in other third person shooters of the same era, whether their aiming reticule was diegetic (Dead Space) or non-diegetic (Uncharted).
  • So… Uh… About That Racism… – I remember there being some discourse about Resident Evil 5 being racist due to the way it depicts black people and at the time I brushed it off. After all, they portrayed Spanish people the same way in the last game! Well, let me tell you, playing this game 12 years later in 2021, this game feels fucking racist. Sure, it is indeed the same sort of scenario that the Spanish were put in in Resident Evil 4, but the way that the Majini are depicted feels different. They’re all treated as these ravenous, angry, mindless beasts, which hits differently with the history of colonialism and racist propaganda against Africans. It’s almost certainly unintentional but that doesn’t make it any more comfortable.

Look, all-in-all, Resident Evil 5 is fine. I hated it at the start but by the end I was moderately enjoying myself. It’s a huge step down from Resident Evil 4, but it’s still reasonably enjoyable even if you aren’t playing it in co-op as intended.

IC2S Playlist Update 23/03/2016

Whenever I go on long periods where the blog is only updated with Playlist updates (like it is right now), I feel kind of bad. I’ve been quite busy lately though, juggling an increased workload due to taking on a new position and getting into exam time with an online course for my job. Even my leisure time is squeezing out writing opportunities as I had to paint up a couple dozen models in anticipation for a Warhammer 40,000 tournament, plus find time to play Rainbow Six Siege and Fire Emblem Fates. Blogging has just been a fairly low priority for me at the moment unfortunately, even though I’ve got about a half dozen things I wouldn’t mind writing about.

First of all is someone that I haven’t bothered to write about yet… making me pretty much the only person with a blog who hasn’t. That’d be Donald Trump in case you were still wondering. I never would have predicted that Trump would be a lock-in for the Republican leadership nomination, although I still think that the odds that he will win the presidency are close to impossible. However, I was thinking about Trump the other day and the ways that he has been identifying with his significant voter base. Aside from the obviously prickish white supremacists, sexists and assorted other crazies who simply like Trump’s more unsavory aspects, the bulk of Trump’s support seems to stem from his anti-establishment rhetoric. Basically, if the political system seems broken, then get an outlier to change it – kind of the opposite approach to the “if it ain’t broke” axiom. Unfortunately, this is a pretty enormous gamble by the public, placing the leadership of a world superpower in the hands of an untested and ideologically-unpleasant individual just because they feel that they lack representation in the current system*.

These thoughts have brought me back to the opinion article I penned during the Canadian election, that politics are a game, that the voter is being exploited and therefore we should have voter education for eligibility. Few “democracies” have a game more tried and tested than the American political system, so it’s little wonder that the Republican party has essentially imploded in such a manner as the voters turn on the establishment which has consistently shown contempt for their opinions. That said, considering that people have turn to Trump (whose own statements can legitimately and justly compare him to Hitler’s politics without any of the political bullshit that usually follows that sort of comparison), you have to question the merits of a system like this. I mean on the one hand, sure this is what “the people” seem to want, but that doesn’t always mean that it’s the “right” approach to take, especially in the long term. I’m very hesitant to say that I support a oligarchical system, but every time I look at democracy lately it just pushes me further and further in that direction.

Then again, I have an extremely morbid curiosity to see what a Trump Presidency would look like, so it’ll be interesting to see if he can continue to pull off his upsets at every turn. At least it’s not my country which will have to deal with it. USA! USA!

On a related topic, this morning I had a rather irritating conversation with my father. He was watching the Stingray Music Channel and a song by “Average White Band” came on, which prompted him to say “oh, you couldn’t name a band that anymore, everything has to be politically correct.” I said “eh, I figure you could get away with that without too much fuss.” He replied “you couldn’t name them ‘Average Black Band’, everything has to be politically correct.” Again, I said “I don’t figure that would cause much fuss,” to which he once again replied “everything these days has to be politically correct”. Attempting to argue with my father can be exasperating at times, but that’s besides the point** – is there anything “politically incorrect” about just mentioning race? As usual around these parts, it’s all about the context of course. If they called themselves “Average Black Band” and then made a bunch of songs about how stupid/awful black people are, then sure they’re definitely deserving of some scorn. However, it seems like these days there are more complaints about political correctness as an idea than there are actual cases of legitimately overzealous political correctness. In fact, from my experience (and that of my friends as well), those harping the anti-political correctness agenda the most just seem to be just assholes who are annoyed that they get called out for being homophobic/racist/etc. This seems to be coming to a head with Trump as well, as I know my father has said that the one thing he likes about Trump is that he’s not politically correct… as if that is something which should qualify someone for the presidency.

Of course, there will always be someone complaining about any sort of opinion – and not just from “those butthurt SJW-types”. If you get a massive group of people telling you to stop being an asshole though, then maybe at least give them a moment’s consideration to see if there might be something to what they’re saying. Think about what as you check out this week’s picks, “In-A-Gadda-Da-Vidda” by Iron Butterfly and “December Flower” by Sleeping Romance.

(EDIT) Oh hey looked, Cracked sums me up perfectly once again!

*That said, I’ll take Trump over Cruz any day.
**In fact, after looking up “Average White Band”, plus “politically correct” and “offensive”, I found absolutely zero hits on the first pages of people complaining about the name.

The Rebuttal: Context 101

It’s that time again – another round of The Rebuttal! I’ve had lots of content to pick through, but since I don’t want every installment of The Rebuttal to be about me making fun of the same men’s rights activist, we’re going to shake it up just a little bit. In honour of #OscarsSoWhite, I present this little gem:

Hoo boy, I’ve got a few thoughts on this one. First of all, this feels like the sort of thing a white 16-year-old just starting to wrestle with the concepts of privilege and the disadvantaged might put together and then deeply regret in a few years when they start to get a better idea of how the world works. It’s pretty emblematic of the mid-90s-to-late-2000s liberal ideal of “colour blindness”, where us white, middle-class folks decided that racism was finally over and we can start focusing on other things. Naturally, the last few years have demonstrated very visibly that this was simply a wishful fantasy and that racism (and sexism for that matter) is still ingrained deeply within society at an institutional level, and until that is addressed, things won’t get much better.

For my own part, growing up I thought that Nazis and literal racists were a thing of the past*. However, in just the last week I have encountered and sparred with an honest-to-God white supremacist. I have already documented some encounters with a self-described “humanist” with some decidedly toxic views on women, gays, trans-people and minorities. I see all sorts of modern misogyny and racism on We Hunted the Mammoth on a daily basis. Hell, one could make the very realistic argument that a white supremacist is the frontrunner for the Republican party this year. The progressive backlash has gotten louder and more visible in the last few years, and so now more than ever we need to identify it and try to treat this ideological cancer before it can gain any sort of social traction.

The other thing that’s making me think that the person who made this is only around 16-years-old is because their examples are pretty freaking weak. I know they’re attempting to establish a double-standard, but I don’t see either of the given examples as being particularly sexist or racist. Maybe that’s just me, but that just highlights one of the major issues with this image: both a lack of context, and a lack of understanding of context.

First of all, “you boys/girls are stupid” is not a sexist statement in itself, but the context is going to be really important if you want to make the argument that it is. Like, what caused the statement? Is it a blanket statement regarding the person’s sex/race? Was their shitty opinion based on prejudice? Or are they just saying that they think that this particular individual is stupid based on some prior experiences? It’s basically impossible to pass a judgement of sexism/racism on this situation without some real context.

Secondly, the authour has a severe lack of understanding of context. Let’s just assume that the example statements did have a sexist/racist intent. In such a case then it is important to point out the prejudice in the person’s statement because they’re being much more than just a “big ol’ meanie”. If they’re being a racist/sexist prick, then there is some sort of underlying prejudice which is causing them to formulate a negative, dehumanizing picture of people, and one which needs to be identified, addressed and eliminated from society. It’s almost like the authour doesn’t realize that this is the case, as if they think that racism/sexism is just a synonym for being mean which only applies to certain people.

Don’t get me wrong though – being nice to everyone is ideal. I hope that at some point we can actually reach this state. However, the issue is that there are ingrained prejudices which make this obviously-ideal philosophy untenable in practice. Furthermore, much like humanism, egalitarianism, free speech and #GamerGate, this sort of ideal is co-opted by racists, sexists, homophobes and various other unsavoury groups which pollute the term and destroy any sort of attempt at using it as an actual platform for positive social change. It’s a great individual philosophy to internalize and pass on to others, but the authour has to realize that you’re targeting the wrong people – don’t target the people pointing out inequalities, target the assholes in society who make things worse for all of us.

*This in spite of the fact that in one of my earliest years in school, a black kid had joined our class. When my mom asked me what I thought of him, I snarkily and defiantly declared “I don’t like blacks.” I was probably 6 or 7 years old and had never encountered a non-white person before. Suffice to say, the smack that I received from my mother was well-deserved, and it’s easily one of my most shameful memories. However, it has been a source of some pondering for me – what caused me to be such a racist prick of a kid? I think it was down to “he’s different, and I don’t like things that are different”, which makes me kind of concerned for all the people who grew up around me in a town which has been called “the whitest town in all of Ontario”.

#OscarsSoWhite: Why We Need to Learn to Pick Our Battles

If you’ve read even a couple of my posts on this blog, then you’re probably aware that I’m a staunchly left-leaning “SJW”-type person. However, with that in mind, I am absolutely sick of the “#OscarsSoWhite” controversy which has been dominating the news cycle for the last week. Initially I was fine with it – it is certainly odd that we haven’t had a non-white acting nominee in 2 straight years now, which is a situation which is certainly ripe for discussion. However, my problem is that the prevailing discussion soon turned towards the Academy itself being racist by not choosing any black actors, which is really straining things as far as I’m concerned. Thankfully, Mark Gollom posted this very good article on CBC which covers all of the things I have been pointing out since this story first broke. In light of this, I think it’s finally time for me to throw in my hat as well on this story.

First of all, it has to be said that the real “objective” importance of the Oscars is ridiculously overstated. It is certainly the most visible stage for film appraisal, but not winning or getting nominated is only really important for the financial incentives and exposure it provides. The “best” movies or actors in a given year is an incredibly subjective question, and I’m certain that the average moviegoer’s list would look absolutely nothing like what the Academy comes up with most years. The fact that Mad Max: Fury Road made the shortlist this year is nothing short of a minor miracle, as it doesn’t fit the “Oscar-bait” mold which most nominees must adhere to in order to stand a chance.

Furthermore, many deserving actors get snubbed every year and it always causes some kind of backlash. Will Smith and Michael B Jordan didn’t really have a lot of buzz going their way, especially in comparison to the actors who did make the extremely-limited slate. Furthermore, Idris Elba was never going to get nominated, and that is down to film-making politics – Beasts of No Nation is breaking the “established rules” of film distribution, so like TRON‘s visual effects snub, it was never going to be recognized by the Academy. Compared to last year, these aren’t shocking at all, unlike the lack of major recognition for Selma, which left me absolutely flabbergasted, especially considering that it had some of the most positive buzz going into the awards (not to mention that most of the Oscar-bait from that year totally floundered).

#OscarsSoWhite activists need to start looking at the bigger picture if they want to solve this issue. They can start by directing their criticisms at Hollywood’s movie studios, which is where I would argue this whole Oscars racism issue stems from. Think about it – we have a severe lack of non-white actors because Hollywood studios think that there will be financial repercussions if they cast a minority in any major roles. This isn’t some sort of conspiracy, it’s just an attitude which has created some major inequality throughout the entire industry. At this point, it’s so obvious that it is basically a no-brainer. From not casting black actors in lead roles because “foreign people are racist and it’ll affect our bottom-line”, to the disgustingly frequent practice of white-washing characters because studios refuse to finance a movie without a bankable cast. Furthermore, it is believed that Selma was overlooked, not because of Academy racism and favouritism, but because of a lack of promotion:

Selma’s studio, Paramount, had mailed free DVD screeners to Oscar voters — but not to guild voters. Which raises the possibility that, with Selma having opened so late in the season, maybe not enough voters have seen it yet.”

This is just another look behind the curtain at the subjective nature of the Oscars. How the heck did Paramount not think that Selma was a legitimate Best Picture contender?

The final big issue here is that Will Smith and Michael B Jordan’s “snubbed” performances are in the Best Actor category, which is widely regarded as being one of the most competitive categories in the entire awards ceremony. Due to traditional wisdom in Hollywood favouring male leads, there are basically always going to be tons of Best Actor candidates. Furthermore, with Hollywood preferring white male leads in general, we end up with less bankable non-white actors, meaning that it’s significantly harder for an actor to get to the status of being competitive enough to actually stand a chance of getting a Best Actor nomination. In general, this sort of systemic favouritism of white males not only screws minorities throughout their entire careers, but it also is a prime factor for why women have a harder time making it in Hollywood as well.

In general, I think that #OscarsSoWhite is on the right track – there is certainly some very obvious cases of systemic racism within the film industry. However, by directing their efforts at the Academy, activists are missing out on the real root of the problem. We need to see studios and agents more willing to take risks on non-white actors, more diverse screenplays and casting, and more of a concerted effort to actually tell the stories of other people. Furthermore, we as the public need to continue to support films which do try to take these sorts of risks – Hollywood might finally be starting to understand, but it is going to take a very long time before a strong stable of talent is fostered instead of getting passed over.

Unfortunately, due to the current public discourse, all people are going to remember of this incident was that black people were playing the “race card” again to try to get ahead, even though there were legitimate issues to discuss. This is why I’m always telling us SJW-types to “pick your battles” intelligently, because the causes that we choose to fight for are arguably just as important as the actual messages in terms of public perception. If we want more people to sympathize with our causes, then they need to realize that what we’re saying is correct, rather than give them some dumbed-down talking point that any troglodite can disprove.

So… What’s the Point?

There’s a recurring argument which seems to occur within my family every couple months. Most recently it was triggered by Rajon Rondo’s anti-gay comments to a gay referee in an NBA game and his two subsequent non-apologies. On one side, the argument was being made that Rondo was being an asshole, but how was this different than player ribbing one another by making comments about their mothers/sisters? There was also the free speech argument being tossed around (even though this is a case where an employee is being punished by his employer because of a positive image that they want to project, not an opinion in the public forum). One particular party was also arguing that people are just too “soft” these days, love to complain about stupid bullshit and need to grow thicker skin (this party, for the record, is only 22 bloody years old). These comments did get me thinking though – when we SJW-types stand up and make a fuss about something, are we just doing so because we’re a bunch of cry babies? Are we doing anything productive? When I write about womens’ representation in pop culture, what am I actually trying to achieve? To put it as simply as possible: what’s the point?

Well let’s make one thing clear – for all of my feminist criticism, I don’t think that any one example of objectification is going to be the tipping point where someone becomes a misogynist. However, I’m not sure if that’s an excuse to go entirely the other way – in one of his videos, TotalBiscuit says that he doesn’t believe that video games cause real-life violence, so it would be hypocritical of him to believe that video games can cause misogyny. In my mind, this is not an equivalent analogy. Violence is something which our society looks down upon, whereas (if you’re a feminist at least) negative attitudes towards women are still quite prevalent – just look at a few of the things I have written here for some examples in “liberal” Hollywood. As a result, it would seem to me that examples of sexism are not the problem, but rather the social perceptions which they help to foster. Actually, Robert Evans put out a very interesting article on the mindsets of mass shooters while I was writing this post which helps illustrate the difference between causation and cultural perception.

Considering that pretty much all of western society has agreed that racism = bad, it’s probably best to demonstrate perception in that area. First of all, getting to the point where we could agree that racism was bad in the first place required a shift in social perception, which we’d all look back on and consider to be a good change, right? People also seem to be fairly familiar with examples of racism within culture: black guys are criminals, love fried chicken and have huge dicks, Asians are all geniuses with tiny dicks (it’s all about the dicks in racism), Muslims are women-hating savages, terrorists and have wild beards, etc. These sorts of things get passed around in our culture, but they are not necessarily true (and even if they are on a person-to-person basis, the fact that they colour our perceptions of a whole race is definitely problematic). I have seen this sort of mindset still persisting on white supremacy forums over this last week. This sort of hateful ideology must be stamped out and the only acceptable way to do so is through proper education and social dialogue.

Perceptions change over time. Islamophobia is not a thing which necessarily “is”, it is based on a perception that has developed based on the narratives put forth by various sources. For a non-SJW example, look at the Ebola panic last year. The American media threw people into a frenzy as they worried about whether this disease would come to America, go airborne and then kill millions of people… even though basically every expert agreed that there was basically no threat of an outbreak in America (not that they gave a shit about helping the 5000-10,000 people who died from the outbreaks in West Africa). Furthermore, before this story hit the news cycle, the public wasn’t worried at all about Ebola or pandemics, at least not since 2009’s Swine Flu “scare” anyway.

So how does all of this relate to blogging about Quiet’s sniper-stripper outfit then, for example? The point is quite simply to change the existing perception. Keeping it in the video game sphere, I have stated numerous times in the past that the status quo for female representation is to objectify, to damsel or to fridge them. By blogging about such representations and drawing attention to them, combined with all of the other feminists who are doing the same, we hope to create a shift in the social perception. The same can be said in other areas where people have been questioning why people even care – from sexual harassment in the military, to Black Lives Matter, to Caitlyn Jenner becoming the face of trans-rights. We are creating a dialogue by questioning the status quo. After all, if we did not speak up about an issue, the issue would never change.

The secondary consideration is that a change in perception will also (hopefully) lead to more diversity. If the status quo is never questioned, then most of our media will never even think to try something different. This is why so many video game protagonists have been white males, especially in the past console generation. Diversity also means that certain “negative” portrayals can also be totally acceptable. For example, in an early post on the blog, I questioned why it was wrong to objectify women, but men were fair game (eg, the Wolfpack in Twilight, Magic Mike, etc). I have come to realize that objectification is not inherently the issue here, but rather that women have been disproportionately objectified for decades. As a result, we need to rein back the objectification and make it more egalitarian. This is also why most SJW-types don’t give a shit about DOAX3 or Pirahna 3D, these are experiences which are really obviously little more than a softcore fantasy with a very limited audience. Conversely, The Phantom Pain‘s Quiet is problematic as she is the sole female character in an otherwise-serious, high-profile release who is dressed very inappropriately for her supposed role.

With all of this in mind, I don’t think my criticisms are going to suddenly turn you into a feminist/progressive Christian/etc either. However, my hope with this blog is that I can help push you in that direction, little by little. After all, that’s how I ended up where I am now in basically every walk of my life. Very few people just radically change in one instance, it took me years to understand why we still needed feminism, that dogmatic evangelicalism was killing my Christian faith and that I should value other people rather than being a self-interested prick. Just remember to keep an open mind and be willing to listen to other peoples’ opinions.

Postscript: I have this article scheduled to post within 2 and a half hours, but even in that time new supplementary material has presented itself which I felt that I must share. The article from To Do Justice on the Patheos network lambastes Christian misogyny, along with our culture’s casual sexism which stems from the perceptions of what is acceptable. Even if you think that binding and gagging women and saying “Peace on Earth” is “just a joke, don’t take it so seriously”, you have to admit that it is both an extremely tired joke and in really poor taste (you bound your freaking little daughters’ mouths as well!?!?!).

Deliberate Inequality

So I was recently reading this article on Polygon about unequal racial representations in gaming, and it got my mind jogging. Oftentimes, when someone calls out a system or representation for being racist/sexist/homophobic/whatever, people less versed in the subject are quick to come out and ask what the big deal is, that the person is looking too far into things, claim that it’s a part of the “creative vision” or that SJWs are trying to censor art (that they agree with, of course), etc. In any case, I believe that some of these responses stem from a misunderstanding of some of the basics of social justice analysis.

I think that many people believe that racism et al are only actually worthy of being pointed out if examples of them were done deliberately with malicious intent. For example, my father complains about how the media seems to always be complaining about racism in regards to police activity or their representation in Hollywood, and yet would quite likely stand up for someone if somebody was slinging racial slurs at them in public and discriminating against them in an obvious manner. People like him probably find these “smaller issue” social justice concerns to be extremely frivilous, get burnt out from hearing them all the time and definitely do not consider themselves racist. Unfortunately, due to a lack of interest or education on the subject, they are missing the underlying, unconscious issues in society which are contributing to the lingering of racism/sexism/etc. This often means that people concerned with social equality need to be concerned not so much with the less-common and clearly unacceptable examples of deliberate racism, but moreso with the unintentional examples.

Honestly, I find that deliberate examples of inequality are potentially less offensive than the unintentional, ingrained ones where people don’t even realize that they’re being potentially offensive. To link back to the start of the article, think about how big budget video games and movies rarely feature a hero who is a white, a male and a power fantasy of some sort. Think of how Assassin’s Creed: Unity ditched the option to play as a female assassin, claiming that they didn’t have the development time or budget to do it (which was promptly revealed to be a bullshit excuse, they just didn’t prioritize the female audience). Another good example is in Warhammer 40,000. Every couple months, someone comes onto the Dakka Dakka forums and asks where all the non-whites are in 40k. The simple answer is that there ARE other races in the Warhammer universe, and there are a handful of examples of them in 40k art, but it has literally not even occurred to the painters to paint any of their soldiers non-white. Honestly, I fell into the same trap with my 40k armies. When I was growing up, it never even occurred to me to paint any of my Space Wolves anything other than white. When I started an Imperial Guard army years later, I still didn’t think to paint them anything other than white for quite some time, until one of those Dakka Dakka topics pointed out the issue. We all have our own blind spots where we don’t even realize that we’re missing out on a chance at equality, or at least to make a conscious artistic decision one way or the other.

This is why the Bechdel test is so crazy – women rarely speak to one another about something other than a man because of the way that the screenplay is written. When 2 women speak, they have to advance the plot in some way by the very nature of the narrative. However, the fact that most movies fail the Bechdel test really shows how marginalized women are in movies, and that they aren’t generally the ones who the movie really cares for. It shows that women are not prioritized in the scripts, nor are they generally the focus, and generally serve as little more than plot convenience, especially when they speak to one another (because rarely do they bother to have 2 real women characters with any agency). My friend and I were watching the 1998 Godzilla, which isn’t an overtly sexist film by any means. However, we were commenting on it the whole time, when halfway through I was suddenly struck by the realization that the film had bombed the Bechdel test. There were only a couple scenes in the whole movie which featured two women talking to one another, and they spent all of them talking about a guy as the focal point to set up the love story subplot. It really illustrates where the film’s real focus is, and the fact that it’s so common is distressing (and let’s not even mention the 2014 Godzilla, which doesn’t even feature a single scene with more than one woman in it with a speaking role… this is a frighteningly common reality in movies).

What about deliberate examples of inequality though? The Witcher 3 is getting taken to task for apparent sexism in the game (although I’ll admit, Feminist Frequency does not have the best track record of picking good, clear examples). I haven’t played The Witcher 3 unfortunately, so I can’t comment, but one complaint that sounds valid is that the game features a lot of gendered insults when you play as a female character (or when they’re around at least… again, haven’t played it). Moral judgments about it aside, can we at least agree that having such marked differences in the insults directed at male and female characters is sexist? How odd would it be if enemies taunted your male game hero by saying they were weak, had a small dick, couldn’t pleasure their partner, or threatened to sexually assault them if they fail? Unfortunately, this is a strangely common trope for women in video games: quite a long time ago I wrote about Lollipop Chainsaw, a game I actually rather enjoyed, but lamented how the enemies will frequently call the protagonist a “bitch”, “slut” and threaten to violently sexually assault her. This also apparently happens all the time when you play as Catwoman in Batman: Arkham City – there’s a 6 minute video on Youtube of nothing but the instances where enemies hurl gendered insults at her, which is kind of insane. On the more positive end of the scale, I recently replayed the Tomb Raider reboot on PS4 and, despite the island being inhabited by violent, insane, foul-mouthed sailors, I didn’t find the game any less “realistic” for not having them sling gendered insults at Lara all the time. Rather, they simply act as if she was any other badass running around kicking their asses, and shout out her actions (“she’s flanking us!”) rather than taunts.

While gendered insults are undeniably sexist just by definition (male characters get generic taunts, female characters are taunted based on their gender), that isn’t to say that this is something that needs to be eliminated necessarily. I’m wondering if the point that Sarkseesan is trying to make (and the one she tries to make whenever she picks a really questionable example) is simply pointing this out to bring awareness to this potential issue in gaming, rather than saying “This is bad and needs to be eliminated from gaming RIGHT NOW.” If anything, it is more likely stopping devs from taking this sort of thing for granted and trying to get them to be more deliberate when they utilize gendered insults and female characters – is being beaten down and shamed for their gender key to the experience that the devs want to give the player when playing as a female character?

One common mistake that inexperienced writers make is when they try to make their story “mature”, they tend to overcompensate and just saturate it in misery, rape and constant violence. This causes the plot to be completely forgotten or overshadowed, and the acts themselves to feel meaningless. The fix, of course, is for the writer to be more deliberate with the use of mature themes, so that they have the impact that they SHOULD have. Rape, sexism and the like can be used in fiction effectively, but artists should be very deliberate when doing so and do it with the expectation of some potential backlash.

Like, in Season 6 can we finally get to a storyline other than “Who is going to try to rape Sansa this year?”

For example, I hardly want to call myself a great writer, but this deliberate inequality is something I have tried to take into account with my own sci-fi novel I have been working on. It takes place around a thousand years after humanity undergoes a biological revolution and colonizes the galaxy. Racism and sexism aren’t totally dead, but they are significantly diminished because the fearful have turned their attention towards bio-engineered organisms. As a result, women and men (of various races) hold equally prominent positions within the civilian and military structures without people having to comment on it. Homo/trans-phobia is also considered a non-issue in the universe of the story. One major character is bisexual and hated by basically everyone, but no one even thinks to belittle him for his “queerness”. When deliberate inequality is brought up, it is done to show characterization, not just because I decreed that this story featuring six foot spiders and space magic has to be “realistic”. This is not pressuring me to conform to diversity, this is making my story far more interesting and opening up more avenues for creativity than if I stuck to my own narrow “vision”.

People seem to assume that criticism is an attempt at censorship (a misunderstanding which helped kickstart the whole GamerGate movement…). They claim that criticizing media for just fitting with the status quo and featuring “realistic” examples of sexism/racism/etc is an attack on the creative rights of the artist. However, I think that criticism should be seen more as an attempt at artistic improvement. By pointing out examples of inequality, critics are effectively saying “this art would be improved if the female characters weren’t such a flat plot device, consider making them more interesting in the future, because it will enrich the narrative”, or “I would enjoy this more if they weren’t calling the female protagonist a ‘slut’ or ‘whore’ all the time, this is grating for me because I hear these sorts of insults get hurled at my sex all the time”. The artist is free to accept or dismiss that criticism however they wish, but if they dismiss it then they shouldn’t expect not to be criticized for it.

Quick Fix: Zimmerman Verdict

I’m sure by now everyone’s heard the virdict in the Zimmerman trial – not guilty. To a lot of people, Zimmerman just got away scot-free with murder. Of course, “a lot of people” have only the most cursory knowledge of what transpired and how the trial actually went, so this is mostly based on their political leaning, race, emotional state, etc. To be fair to everyone, I’m in that category myself as I have only really read when the case first hit the news and then forgot about it til a few days ago when the verdict was handed down (and then a few responses to it as well). I myself think that Zimmerman deserves to be tried for murder… but that said, I don’t know the whole story. My opinion (and the opinions of others) on the matter has been influenced by what we have been told, and that’s where the biggest issues in this case lie in my opinion.

First off, I am infuriated by how this trial was politicized as soon as it hit the airwaves. Obviously I’m furious that some people might use it as a defense of moronic “stand your ground” laws, but I’m actually more angry that it was turned into a racial war by liberals. This is irresponsible on the part of the media and served to make the actual details of the case itself irrelevant – all that matters now is that Zimmerman represents white oppression and Martin represents the black margin. Of course, the other effect which probably left the media salivating with anticipation was that the verdict would be inflammatory either way, driving up viewership. People are in an absolute frenzy right now, but if Zimmerman had been charged then there still would have been protests from people whining about how whites are now marginalized by minorities, that minorities can play the “race card” to do whatever they want and people would be attempting to keep “stand your ground” laws in place. I quite liked Disturbed frontman David Draiman’s take on this case’s treatment by the media.

The second major issue with this case was that people are infuriated that Zimmerman was not found guilty by the jury. Of course, this is another side-effect of the politicizing of the trial, but what’s important is the legal procedure itself. Verdicts aren’t passed out by people’s own sense of morality – considering how much moral variance there can be between people, the legal process would be impossible. Instead, they have to pass down a verdict based on the laws of the State and the rules of the court. Based on that criteria alone, Zimmerman was clearly in the right – in the legal sense, he was acting in self-defense and there was “reasonable doubt” that he committed murder. If you’re going to be infuriated at the verdict, place the blame on the legal system, because I’m pretty sure that it’s now obvious that the law isn’t concerned with what you think is right. While it might be odd to cite The Onion in a post about a serious issue, I think that their article about how screwed up the laws are is quite a good take on the injustice of the justice system (in fact, I think satire is a fantastic way to “rage against the machine” so to speak). In fact, as far as the trial went, Zimmerman’s lawyers actually acted more professionally and had a better case.

Bottom-line: while I don’t have all the facts in the case, I think that Zimmerman should probably have been sentenced for 2nd or 3rd degree murder. That said, the first part of that sentence is the important part: I don’t have all the facts. I have no real justifiable reason to be completely outraged by the outcome of this trial. I think what we can learn from it is that the law needs to be changed in order to not obstruct justice in the future though, because if Zimmerman was actually guilty then we can’t have this sort of thing happening again.

Movie Review: Noobz

So recently I stumbled across this review of a video-game movie called Noobz. Normally this wouldn’t excite me all that much, except this particular review ravaged the film. As a bit of a purveyor of bad cinema and crappy-movie lover, I instantly knew that I had to track down this film and review it for myself. Was it really as bad as Dan Ryckert said? Well, read on and find out…

So what exactly is Noobz? Well it’s supposed to be a comedic road-trip movie about a clan of gamers trying to get to the biggest gaming tournament in the country, celebrating gaming culture along the way. Honestly, that’s a bit of a rote scenario for an independent film (see Fanboys for Star Wars, One Week for supposedly “Canadian” culture, etc), and Noobz really doesn’t distinguish itself from the other similar movies in the genre… well, not in a positive way anyway. Why not? Well for one thing, it does a really, really poor job capturing gamer culture. While I didn’t like Fanboys, its one redeeming feature was that it captured the Star Wars geek culture pretty well. Noobz is closer to One Week in that it shows a really stereotypical view of its subject matter… except, in the case of Noobz, this is a really BAD representation. The director and star, Blake Freeman, was actually a professional gamer… a decade ago. Based on the content of the movie, it seems like this is where all of Freeman’s “research” came from, because it’s a woefully outdated and portrays gaming as the domain of anti-social nerds. This MIGHT have flown back then, but this is 2013: basically everyone games now, and nerds are actually coming in vogue as well. You’d swear this movie was made by CNN or something based on the way it portrays gamers, not someone who is apparently one himself. Furthermore, he just completely fails to capture gaming culture in general. One of the most glaring examples of this is that there’s a Frogger tournament at the same tournament that the main characters are at. However, only 2 people enter it because coin-op gaming isn’t “cool” anymore. Now it doesn’t take a lot of research to know that retro gaming is a huge subculture right now, and I wouldn’t be surprised if such a tournament actually had more competition than a modern shooter. Another issue is covered here:

“There’s a passing mention of Frogger, but the only gameplay footage from the fictional Cyberbowl video gaming championship is based exclusively on Gears of War 3. While it’s clearly a form of product placement, it’s a bizarre choice at that: Gears of War 3 isn’t a championship level game by any means (especially with the atrocious host-advantage issues in multiplayer).”

Watching the movie, I actually speculated that this was the case, but it’s nice to see it confirmed. That said, I’m not really all that knowledgeable about tournament-level gaming (I’d imagine that PC gaming, particularly Counter-Strike, would be probably the #1 choice for competitive play…?), but it’s notable that this stuck out as clearly as it did.

In addition, Freeman shows only the worst aspects of gamer culture. You know that douche bag 12-year-old screaming racist and homophobic slurs on your headset every time you boot up a first-person shooter? Basically every character in this movie is that kid, except that they’re like that 24/7 and not when they’ve got the anonymity that a headset provides. Sure, some of them probably are douche bags like that in real life, but Noobz disproportionately presents every gamer as someone with some sort of major personality flaw. The “heroes” are stereotypical dicks living the Jersey Shore lifestyle (with the “dudes” and “bros” thrown around CONSTANTLY throughout to cement this), and every single female character is either a grotesque hag or a sex object. And, of course, everyone is shocked to discover that the girl gamers are actually good at video games… this, unfortunately, is probably a stereotype which actually persists in this culture, but Freeman isn’t exactly putting this part in here to make any sort of statement. I think the worst part about all this though is that Blake Freeman really seems to think that he’s portraying gamers in a positive manner, because you get this sense all the time when the character Andy spouts off his ramblings about how major league gaming should be considered a real sport. While I’m not entirely sure I’d call them “athletes”, pro gaming clearly takes a lot of skill and deserves some respect, but Noobz isn’t doing this culture any favours.

I think it’s also worthwhile to go deeper into each of the characters… because boy do they ever deserve to be torn apart. Each and every one of them is a one-dimensional stereotype: there’s Cody, the slacker with major anger management issues. Next is Andy the optimistic dude-bro who’s in love (read: wants to screw) with Rickie, a girl gamer on the other team (who isn’t really given much characterization beyond “is hot”). After that is Oliver, the massive screw-up who is also an extremely flamboyantly closeted gay (the movie tries to make his sexuality ambiguous, but the scenes where he runs around in lipstick, screams like a girl, constantly tries to suck his friends’ dicks, etc pretty much destroy any possible sense of ambiguity that they could have tried to foster, instead turning him into a hugely offensive stereotype). Finally, there’s Hollywood, a disabled kid who I believe has a severe form of asthma… of course, everything about him revolves around his juvenile sexual fantasies and his breathing apparatus (apparently it’s supposed to be funny when his air supply gets cut off and the kid is freaking dying in front of us). Seriously, even in the end credits he apparently writes a hit hip-hop single called “Let Me Breathe”, because everything in his life apparently revolves around his disability.

As you can probably glean from the descriptions of the main characters, Noobz is offensive as a bus full of dead babies, but you don’t know the half of it. The portrayals of Oliver and Hollywood are really the worst of the bunch (apparently gays aren’t considered “men” in this), but there’s also plenty of casual racism and sexism. Did you see the picture above of the black kid with the comb in his hair? I’m pretty sure you can guess exactly how they portrayed him in this. There’s also a scene where an Indian gas station attendant acts like a ridiculously racist caricature, and tells the cops he’s white so they won’t discriminate against him. It seems like Freeman thinks that he’s being clever and satirical, but it really doesn’t come across that way: I mean, is are we really supposed to believe that he is making fun of racists by being racist and then simultaneously calling out racial profiling at the same time in some sort of inverse-satire cluster-f–k? Short answer: no. Instead, I really get the feeling that Blake Freeman is just a hardcore opponent of political correctness, suggested by the scene where the douchey little black kid gets a free ride on “DeezNuts Airlines” (“thank you for riding DeezNuts!” …I did not make that up) because he claims that he’s being racially profiled by a white attendant. While I hate political correctness as much as the next guy, Freeman isn’t using offensive material to make a statement or to be satirical… he seems to just find offensive things funny for no other reason than it’s offensive. Even in this department, they fail because they recycle the same old offensive jokes over and over and over again.

In fact, for a supposed “comedy”, Noobz is deathly short on laughs. I can honestly say that I did not laugh at any of the jokes in this film, which is pretty pathetic. The only times I did laugh were in sheer disbelief as I literally yelled out “WTF, did they seriously put something that stupid in the movie?!?” This is pretty brutal in the scenes with Greg Lipstein (a play on Billy Mitchell) which might have been funny for the crew but translate really awkwardly to the rest of the audience who are sitting here thinking “what the hell is wrong with this guy?” Furthermore, the comedic set-pieces are really tenuously constructed. Take, for example, the scene I mentioned earlier with the Indian gas station attendant. Cody goes into the gas station to pay for their gas and get some snacks, but comes across this little shit of a girl. Of course, the two begin going at it, insulting each other with dialogue that doesn’t reflect human speech in the slightest (that might be an odd criticism, but the dialogue in this scene is just totally out of tone with the rest of the film). Then the girl’s mother believes that, because Cody is hugging her daughter, that he must be a pedophile and proceeds to taser him without explanation. Then the Indian gas station attendant launches into his ridiculous shtick. This is honestly some of the most contrived comedy I’ve seen in a movie, and it’s just not handled very well (uhh, no pedo).

Anyway, in the end the “heroes” lose to the girl gamers (who were far more deserving of the prize money anyway), but get signed to Mountain Dew… except they don’t, because 2 seconds later in the credits they reveal that the guy was arrested for impersonating a Mountain Dew executive (WTF!? Is that even a crime?!!), but I’m not really sure that I care, because the main characters were such huge douche bags and they didn’t learn or earn anything from the events of the movie… so it makes things completely pointless. Congratulations, you just wasted an hour and forty minutes of your life!

Bottom-line: the only positive thing I can say is that Freeman is a competent enough director, but he severely needs some better material if he ever wants to amount to anything. Noobz is not that material. It has a bland story, non-existent comedy, garishly offensive and doesn’t even portray its own subject matter with any sort of reverence. Unless you’re looking for a really bad movie like I was, stay away!

0.5/10

James Bond + Race (First post!)

Hey, welcome to my blog. I don’t really have any pretensions about this thing becoming anything more than a place for me to ramble about things that I find interesting (or that are pissing me off), but we’ll see how it goes.

Anyway, before you go on any further, I must warn you that there are Skyfall spoilers below, so proceed only if you have seen it or don’t care about having plot details revealed.

So I’ve have an idea mulling about recently regarding everyone’s favourite secret agent, James Bond (which caused me to make this blog consequently). Over the past couple years there has been a growing movement which has been calling for the next actor who plays James Bond to be black. It’s an interesting idea, and one I’m certainly not opposed to (especially since they’re going to have to do something totally different to follow up Daniel Craig), but I’m not entirely sure I want Eon to do this. From a totally intellectual level, it’d be amazing to see a person of a different race headlining the world’s biggest action franchise. Doubly-so if it’s the rumoured Idris Elba, who would probably hit it out of the park.

I had already been thinking over this when I went and saw Skyfall this evening (yes, I haven’t seen it yet, stop judging me). More than any other past Bond flick, this one delves into his past and defines him well as a person. Now, before Skyfall it would have been easy to replace Bond with basically anyone – all that needs to be maintained are the mannerisms, iconic elements, Britain, commercialism, etc and you’ve got yourself another successor to the James Bond mantle. This was especially possible since there had been little to suggest that the different James Bonds were actually the same person. Since James Bond is defined more by what he does than who he is, a black James Bond would fit in very smoothly.

However, by delving into his past and defining him more clearly, the case for a black (or whatever race for that matter) James Bond has been muddled, not to mention my lovely code-name fan theory. The non-white James Bond camp has always had to contend with the anti-PC crowd, and now it seems like they have a better argument against them. The question in this debate has always been “what defines who James Bond is?”, and it seems that “white” is a (more) definite element of his character now too.

Another interesting thing that Skyfall opened up was that James Bond might be bi-sexual. I think this was more meant to be a joke, but it certainly opened up another door, so to speak. Now, call me a homophobe or whatever, but this is something I hope they don’t latch on to in the future… and not only because I don’t want to have to listen to the diatribe my parents and the anti-PC crowd would have haha. James Bond has always been defined by his interactions with women, and suddenly shoehorning in a different sexuality for him doesn’t sound like a particularly great idea.

Unless the Bond franchise re-establishes the code-name theory somehow, I think that a non-white, non-heterosexual James Bond has been pretty much rendered against character. Even if it is though, I would still love to see a different spy film with a black man Idris Elba as the star. And how funny would a James Bond spoof starring a gay/bi-sexual secret agent be? Obviously they won’t have the same high-profile that a movie like James Bond does, but it doesn’t mean we can’t see these sorts of things grace the screen at all.

POST-SCRIPT: Initially I put up the spoiler tag because I meant to say that they could make the next M black, but I forgot to in the initial post. I suppose he could be gay though still, so there’s that.