Listening to Bands That Followed Me on Social Media

I love to follow my favourite bands on Twitter and Instagram, it’s such a convenient way for me to stay in the loop on new music, nearby concerts and other goings-on in the band members’ lives. However, I have also noticed a side effect to this: every time I follow a major band, I will get followed back by a couple other, smaller bands trying to make a name for themselves. It’s a pretty clever strategy I must say – it’s free advertising, it immediately gets them into your good graces and it lets you know that they’re making music similar to the stuff you already love, so why not check them out? As a show of good faith and because I like to support independent artists, I keep a list of all the bands who have followed me and check them out when I get a chance. I’ve gotten enough piled up now that I thought that I would do a list of the bands that have followed me, listed from my least favourite to favourite. This is, of course, super subjective so I would recommend checking out all of the bands here regardless rather than just taking my word as final for how good any of their music is. Oh, and if more bands follow me in the future then I’ll probably do a follow up article, so I hope that happens!

Honourable Mention: Brian “Head” Welch of Korn and Love & Death followed me at one point and even slid into my DMs with a message of encouragement (very much on-brand for him based on what I’ve read about the man). He has since unfollowed me, but that’s probably because I have a real potty-mouth on Twitter since that’s where I post my most passionate political opinions. Anyway, I don’t really count him since he followed me in response to me following him rather than because he was trying to market himself, but I thought that it was worth a mention at the very least.

7) September Sky
Genre: Metal
Followed Me Because I Liked: Breaking Benjamin on Instagram
Favourite Track: “Fallacy”

Of all the bands that have followed me, September Sky have the biggest catalogue (2 EPs and 1 album) and longest history, having released their first EP back in 2011. They also have a pretty strong marketing push for the band, having followed me twice (!!) on Instagram in order to make sure I definitely noticed them and very promoter-friendly bios on their website and Spotify which make such claims as “In a sea of mediocre alternative metal, September Sky stands out not only with their magnetic twist of alternative grunge rock and thrash metal influences, but also their well-known empowering and inspiring vocals and refreshing guitar solos.” They also claim that fans describe their sound as “Disturbed meets Tool and Alice In Chains”. If that sounds like a strange mixture, well, September Sky doesn’t really live up to it. Their first EP, Bright Sides to Dark Days, sounds very much like Tool but without the same level of craft and refinement. Tracks like “Ted” sound very much like “Aenima” or “Eulogy”, to the point where it feels like their sound might be just a little too derivative. The only song which breaks out of the Tool mould is “Freakshow”, a non-conformity song which is probably their only track which reminded me of Disturbed… and not in a good way at all. I really disliked “Freakshow”, it felt like a black mark on an otherwise decent debut. Bright Sides to Dark Days might feel a little too familiar, but I was really digging tracks like “Disappearing Friend”. There was some promise here and with time and maturity September Sky could carve out their own niche.

Oddly enough though, their second EP, Letter to Fear, totally ditches the Tool influences and takes on a much more bog-standard metal sound. The heaviness of it all was constantly reminding me of Faceless-era Godsmack with maybe a hint of Breaking Benjamin on “My Ending”. I was also starting to hear the Alice in Chains influences (especially in the layered vocals and grungy instrumentation on the title track and “Fallacy”). All-in-all though, while Letter to Fear is much different than Bright Sides to Dark Days, it feels like September Sky were still trying to figure out what exactly their sound is. I was hoping that they would refine the Tool-inspired sound and make it their own, but instead Letter to Fear is another starting point, and not for the better in my opinion.

Then there’s The Dying Season, the only September Sky release classified as an “album”… although it’s only 31 minutes long, so basically just another EP. The Dying Season starting bringing in those guitar solos that they bragged about in their bio on tracks such as “Pieces”. However, they’re easily the best part of “Pieces”, because I could not stand the sluggish instrumentation and strange vocals on this track. It’s like vocalist Scott Bernhardt is going for an Eddie Vedder impersonation, but it doesn’t sound natural. He also does this weird, snivelling, echoey voice on “House of Shadows” which I couldn’t stand. Bernhardt’s voice is fine when he’s just in his natural range, but when he tries to shake it up like this, I really can’t stand it. Most of this album just didn’t stand out to me at all, but I will give some credit to “Eye of the Beast”, I thought that this track was legitimately good and interesting. Unfortunately, I just don’t really like September Sky’s music. Only a couple of tracks grab me in any way, but even those are a far cry away from something I would listen to on a regular basis. I’ve got no ill-will towards September Sky and I wish them the best, but they’re just not for me. Still, I have to give them props once again for their marketing, because holy crap am I ever awful at marketing myself. Even though I didn’t like their music, they still managed to get their opportunity to spread their band to the thousands of people who visit IC2S every month. I’ll give September Sky a tip of my hat and I sincerely hope that one day they release an album that I do like.

6) Awake At Last
Genre: Hard Rock
Followed Me Because I Liked: …Breaking Benjamin? Demon Hunter, maybe? I can’t even remember when or where they followed me because they aren’t following me on Instagram or Twitter anymore… thanks guys!
Favourite Track: “Constellations”

As of the time writing this, Awake at Last had one EP on Spotify: Life / Death / Rebirth, a pretty trippy-looking album that was making me think of Tool or Mastodon right out of the gate. The music I actually got was… well, I wasn’t really expecting theatrical hard rock. That’s not to say that it was bad, but it was much less interesting than what I was hoping for. The opening track, “Purgatorium”, very much reminds me of “Ladies and Gentlemen” by Saliva. Much of their music also makes me think of Shinedown, although with a less-distinct vocalist. And… uh… that’s basically all that I have to say about their music. It’s a pretty short EP, but it didn’t leave an impression on me at all. They do have a new album recorded and apparently it will be releasing in 2019, so I will probably be checking that out – expect to see it at the end of the year in the annual albums round-up.

5) Forfeit Thee Untrue
Genre: Christian Metalcore/Deathcore
Followed Me Because I Liked: Demon Hunter on Twitter
Favourite Track: “Sermon of a Dying Atheist” or “Lucifer’s Lullaby”

Forfeit Thee Untrue had an unfortunate first impression with me because their band’s name was eerily similar to a douchey, joke band from Metalocalypse, Get Thee Hence. Hell, Nathan Explosion even says that the band’s name sounds like a bad Christian metal group, which just makes Forfeit Thee Untrue’s name sting more. Then I saw the title of their album, Cremationem Jesus Lacrimam, and the difficulty of just pronouncing their damn title had me annoyed with this band before I even listened to the first song.

The second that “The Mirror That Hates” starts I instantly was awash with this feeling of familiarity. I used to hear this same, screaming/growling, hyper-aggressive metalcore/deathcore sound every day from countless bands on Weathered Steel (a now-defunct Christian metal internet radio station; it’s what got me into Impending Doom and A Feast For Kings, among others, since they were the best and most distinct bands on there). Forfeit Thee Untrue’s music is fine, it just isn’t something I’d want to actively listen to. Vocalist Gideon Karsten screams and growls well enough, but I didn’t really care for the sung vocals most of the time. Karsten keeps trying to sing at a lower range than is natural for him and it just sounds unpleasant, especially on tracks like “Fractured God”. That said, it seems that Forfeit Thee Untrue has had a major member shakeup so maybe the new vocalist will have more range in their next release?

It’s also worth noting that, right from the sermon in the opening track, Forfeit Thee Untree is explicitly a “Christian band” rather than a “band of Christians” (such as Demon Hunter or P.O.D., where their music can be appreciated by anyone regardless of faith). This isn’t inherently an issue, but it did make me roll my eyes at the tracks of certain songs on this album. “The Burning of the Last Bible” also hints at the evangelical persecution complex and really makes me wish that the lyrics to this album were online so I could make certain that I’m not mischaracterizing this band (that said, the title also kind of ignores that we live in a world where the Bible can be found in its entirety online in seconds). Then there’s “Sermon of a Dying Atheist” which is… well, the title kind of speaks for itself and the old “no real atheists” myth that persists throughout evangelical culture. It belies the usual lack of imagination and empathy that evangelicals have when it comes to atheists, but this is also possibly the best put-together song on the album, even featuring clean vocals from Karsten that I actually liked. It’s pretty bad when the only song on this album I thought was actually pretty good is also conceptually troublesome.

All-in-all, I can tell that Forfeit Thee Untrue are not a bad band, but they just don’t stand out for me at all. It also doesn’t help that I feel like they’re struggle to carve out their own sound. If you’re into the Christian metalcore scene then you might enjoy their music, but it’s not my thing unfortunately.

4) Red Devil Vortex
Genre: Metal
Followed Me Because I Liked: Breaking Benjamin
Favourite Track: “Undaunted”

Red Devil Vortex leave a really strong first impression: they have a great name and the artwork for their debut EP, Something Has to Die is awesome. Of all the bands on this list, Red Devil Vortex was by far the one I was most excited to check out.

And then you start their first track and realize that they’re Five Finger Death Punch.

…okay, I’m exaggerating greatly, but my first thought upon hearing the opening track, “Undaunted” was “oh God, they sound like Five Finger Death Punch, NOOOOOOO!!!” Thankfully, this fear ended up being mostly unrealized, since Red Devil Vortex are much better lyricists than Ivan Moody and company, managing to produce bro-metal without coming across like a bunch of douchebags. Not that their lyrics are all that deep (mostly standard, empowering metal), but the band fires on all cylinders and churns out some really solid music throughout. With a bit more musical maturity, I could easily see them becoming a commercially successful force in the metal scene.

…but still, I can’t shake that fear I had upon first listening to them. Red Devil Vortex had almost won me over, but at the very end of the last track on the EP they pull a colossal blunder by ending the song with a pointless declaration of “from villains to kings, BITCH!!!” It’s just… ugh, why? Just like that, they upend their non-douchey look and make me question their entire career trajectory. Maybe I’m just nitpicking this, but it seriously annoyed me that they’d put in such a pointless, tough-guy wannabe punctuation on the EP. It makes me seriously question whether Red Devil Vortex are going to evolve into a FFDP-lite, or if they’re going to seize the promise that they’ve shown here. I seriously hope they can follow the lead of Godsmack and shed the bro-metal bullshit in favour of something inspiring, because there’s some serious talent on display here.

3) Dark Moon Lilith
Genre: Alt Rock
Followed Me Because I Liked: In This Moment on Twitter
Favourite Track: “Kerosene” and “Hiding Place”

Dark Moon Lilith gets some points for being the first band on this list to follow me (after Brian “Head” Welch anyway) and for having an amazing band name (which is apparently an astrology term for “a mathematical point that’s exactly in between the earth and the moon — essentially, empty space. It represents the cosmic void, that very energy this spirit embodies” and is related to eroticism). The band’s debut EP, Occultation, surprised me a bit because I was expecting alt metal similar to In This Moment. Instead, Dark Moon Lilith produces very moody, angsty, slow tempo alt rock. Any surprise I had was quickly washed away by “Kerosene”, a really well-made track which exemplifies Dark Moon Lilith’s style, Lilith’s vocal range and is easily the best track on the EP. In fact, “Kerosene” alone was enough to sell me on Occultation and buy the digital EP, but it’s far from the only good song on here. “Blind Side”, “Shores” and especially “Hiding Place” are all very well made, moody compositions which show off Lilith’s raw talent, although they also show that her range of songwriting topics is rather limited. That said, the songs themselves are pretty well put together, and the pervasive moodiness only really start to drag a bit in the second half of the album when the tempo slows to a crawl in songs such as “World Away”. It’s unfortunate that the EP struggles to keep my interest towards the end, but it doesn’t take away from the fact that “Kerosene” and “Hiding Place” alone more than made Occultation a must-buy for me. I really liked Dark Moon Lilith and will certainly be keeping an eye on them in the future and will certainly be relistening to Occultation many times in the future.

2) Forever Still
Genre: Metal/Symphonic Metal
Followed Me Because I Liked: In This Moment on Twitter
Favourite Track: “Alone”

Forever Still are, relatively, one of the bigger bands that has followed me, as demonstrated by the fact that they’re signed to the major international metal label Nuclear Blast. Their debut album, Tied Down, did not disappoint as vocalist Maja Shining shows off her impressive vocal range, which can go from operatic heights to screams in the blink of an eye. Their music is also quite impressively diverse, going from heavy, energetic metal tracks to Sleeping Romance-esque symphonic metal. Sleeping Romance was probably the touch-point that I came back to the most while listening to Tied Down, but I was also reminded of plenty of other, smaller female-fronted bands that I like such as At Dawn’s Edge and Ilia. The album remains enjoyable throughout, but it’s not until the last three tracks that the band really finds their groove, with “Alone”, “Break the Glass” and “Tied Down” pushing the album’s energy into a new level and taking it from “good” to “I want to buy a copy of this album”.

All-in-all, Tied Down makes for a very solid, polished debut album. There’s clearly room for further refinement, but what Forever Still have crafted here is really good and worth checking out. The band also has a new album coming out in 2019 called Breathe in Colours, so you can be sure that that will be making its way on to the year-end music round-up. I’m really looking forward to seeing if Forever Still have managed to refine their sound further and put together a whole album as strong as the last few songs on their debut!

1) Fight Like Sin
Genre: Hard Rock
Followed Me Because I Liked: Breaking Benjamin
Favourite Track: “I Was Nowhere”

When I started writing this article, I listened to all of the music of the other bands on this list in one day. It started off pretty well with Dark Moon Lilith and Forever Still, but eventually I was capping off that day by feeling extremely burnt out by September Sky. I decided that Fight Like Sin was going to have to wait for the next day, since their musical output just about rivaled September Sky’s and I couldn’t take another long bout of disappointment. Luckily for me, as soon as I started up the Surrender Nothing EP, I was hooked and re-energized. I had some tepid reservations about opening track “The Black”, namely that the songwriting was just fine and that I didn’t really care for the vocalist, but the track itself was a really enjoyable slice of hard rock akin to Breaking Benjamin. However, then “I Was Nowhere” and “All On Me” really impressed me with great songwriting, smart build-up and the vocals even grew on me. These three tracks alone sold me on Fight Like Sin being my favourite band on this list, and there were still two more releases to look forward to!

The Singularity EP opens solidly with “Fire Away”, which shows off a slightly more refined sound and even features a guitar solo near the end! It immediately leaves the impression that this is a very confident band who are hungry to make it into the big-time. Fight Like Sin really remind me of Breaking Benjamin here, especially on the track “Nightmare”, which could have easily been pried from a Dark Before Dawn recording session. Fight Like Sin tend to be lyrically angsty, such as on the track “In the Dark”, but they manage to find a balance between angst and empowerment which keeps them from ending up feeling too dour. All-in-all, Singularity is another solid EP from Fight Like Sin, which manages to make each of its five tracks feel distinct despite fitting comfortably into the angsty teen lyrical mold. Singularity easily gets another high recommendation from me.

Then we get to Identity, Fight Like Sin’s debut album… although, like The Dying Season, it’s another basically-EP at 31 minutes. Thankfully, the album feels longer than it actually is and opens with a moody instrumental before an explosive lead-in to “Chasing a Lie” that grabbed me immediately with its hard-hitting, energetic sound. Fight Like Sin seem to be really gunning for wide recognition on this album, as there are songs like “Demons” which just scream “hit radio single”, but the band also manages to give all of the songs their own distinct flavour. However, there was one clear issue that was nagging me throughout this entire album which hadn’t really been an issue in their EPs – the songwriting feels uninspired. I mean, I liked “Chasing a Lie” a lot, but lyrically it’s just another non-committal resistance song of the sort that I was making fun of so much in the 2018 album round-up. Songs like “Wasteland” are enjoyable but end up feeling lesser because the lyrics aren’t really pushing any boundaries. It’s the same sort of issue I had with XXI and their debut album, Inside Out – the songs are all good and the band is clearly very talented, but their lyrics are so bog standard that it makes the entire album feel kind of throw-away. Talent can still manage to carry a band (Breaking Benjamin have been making the same album since 2002 and I kind of love them for it regardless), but I’m not quite sure that Fight Like Sin have gotten to a point where they can rely on it to pull them through. Either way, when my only real complaint is that I wish that Identity was even better than it already is, you know that it’s worth checking out.

And that’s it for now! With any luck more bands will follow me in future and I will be sure to check them out. It was fun being exposed to new music, even if some of it wasn’t really my cup of tea.

Love/Hate: PS4

Love

  • The Games – The PS4 has been a massive success and that mainly comes down to one thing: Sony have done an incredible job of cultivating high-profile exclusive games in a variety of genres. God of War, Detroit: Become Human, Gran Turismo, Until Dawn, Horizon: Zero Dawn, Ni No Kuni… I’m just barely scratching the surface, but that gives you an idea of the variety of games available to satisfy various tastes.
  • Social Features – The social features built into the PS4 are possibly my favourite PlayStation innovation of all time. Being able to automatically capture the last fifteen minutes of gameplay and then share videos and screenshots from it is a revelation and instantly made me regret buying an Elgato HD months before the PS4 came out (although I’ll finally be putting it to use with the Switch soon enough when Pokemon comes out).
  • Rest Mode – I already loved rest mode on the PSP and PS Vita, but when it came to the PS4 it was better than ever. Not only can you suspend your progress in games, but the system will download updates while in rest mode, meaning that you no longer have to wait for lengthy updates when you turn on the console!
  • Controller Innovation – Finally, after the questionable PS3 controller, Sony really nailed the changes to the PS4’s DualShock redesign. The sticks feel more precise, the touch pad is awesome, the triggers are great and the overall weight and feel is perfect. It’s easily the best PlayStation controller and I hope that the PS5 only improves upon it.
  • My Favourite PS4 Games – As usual, here’s my list of favourite games on the PS4: God of War, Bloodborne, Dark Souls III, Uncharted 4, Nioh, Metal Gear Solid V, Battlefield 4 and Rainbow Six Siege.

Mixed

  • Remasters Out the Wazoo – Remasters were a thing late in the PS3 era, but they feel far more prevalent in the PS4 era. That said, the remasters we’re getting now are of a much higher quality, with straight-up remakes like Shadow of the Colossus and Resident Evil 2 in some cases, but it makes the industry feel creatively stifled. Hell, many of my favourite PS4 experiences are just remasters, such as Dark Souls and The Last of Us.

Hate

  • Mandatory Paid Online – PS+ was cool when it was an optional service, but having to pay for it every year sucks, especially since the price went up to $80 a year (in Canada). It’s at a point where I rarely play online now so I haven’t even bothered to renew my subscription – it’s just not worth it for me. This sucks though because it means I can’t just drop into a game of Rainbow Six Siege without dropping a big upfront cost to play with my friends.
  • Corporate Interests Have Sucked the Fun Out of Gaming – The PS3 era was just a taster for how bad gaming has gotten in the PS4 era. Major publishers have scaled down the number of games they release per year to a small handful, and seemingly every game we get is unfinished at launch, a multiplayer experience and filled with microtransactions in a transparent attempt to bleed you dry. For most publishers, “fun gameplay” isn’t even a consideration anymore, it’s all about getting you addicted and then extracting your cash. It’s hard to find story-driven, single-player experiences these days and it just makes gaming feel nowhere near as fun as it used to be.

Love/Hate: PS Vita

Love

  • Amazing Hardware – The hardware of the PS Vita is, simply put, fantastic. In fact, I’d argue that hardware-wise it’s probably the most perfect PlayStation product in terms of power, function and design. Power-wise, it’s pretty comparable to the PS3, the screen looks fantastic (especially on the older, OLED models), the battery life is pretty decent and the interface works very well. Many people say that the PS Vita was basically the original Nintendo Switch and they aren’t wrong. The system’s hardware is certainly comparable and could have found similar success with better support.
  • Great Indie Machine – People have written off the PS Vita for years now, but even to this day, the system still gets releases from indie developers who have helped keep the system afloat. Having a PS+ membership carry over from the PS4 also helped with this, since it basically meant that you were getting a free game every month to try out. I actually got Gravity Rush and freaking Hotline Miami through this system and am even hoping that Bloodstained: Ritual of the Night still comes to Vita because that’s where I’m planning on playing it.
  • PSP Backwards Compatibility – The PS Vita basically ended up aping the PSP Go’s functionality, because you can go back and play most of the PSP’s digital library on the go. I actually ended up selling my PSP to a friend because of this, although I do have some regrets now since games like Metal Gear Ac!d aren’t on the PSP online store. Some PS1 games are also available here, although the selection isn’t as good as it was on PSP.
  • My Favourite PS Vita Games – As usual, not a comprehensive list, but I loved: Gravity Rush, Hotline Miami 1 & 2, Dynasty Warriors 8: Xtreme Legends, Ninja Gaiden Sigma 1 and 2 and Guacamelee!

Hate

  • Sony’s Support – Sony’s lack of support for the PS Vita was pathetic and left a fantastic system to die. Some of this is on third party developers as well, as the games they put on the system were cheap and horrible (especially Call of Duty: Black Ops Declassified), but Sony could have sold this system with a huge, high-profile success (similar to how The Legend of Zelda: Breath of the Wild single-handedly launched the Switch).
  • Forced Gimmicks – This also relates to the previous point: potential system sellers, such as Uncharted: Golden Abyss, were plagued with forced gimmicks to show off the hardware’s capabilities, such as the front and back touch screens or gyroscope. Only Gravity Rush really got through this without feeling lesser for it, but it wasn’t really the system seller that the Vita needed. Can you imagine if Naughty Dog had made an authentic Uncharted experience on the Vita though? I would have snapped that up in a heartbeat.
  • Proprietary Memory Cards – Sony pulled an ultimate one-two bullshit move by making the PS Vita’s memory cards proprietary and then making them incredibly expensive for what you got (the largest cards were over $100!!!). They did eventually lower the price, but they were still much more expensive than their SD card counter-parts, meaning that not only was the PS Vita more expensive than its 3DS competition, but their memory cards were also more expensive. It’s no wonder that the system flopped when you consider this.
  • The Rear Touch Pad – The one major hardware flaw of the PS Vita was its rear touch-pad. I hated every time a game asked me to use it, because it suuuuuucked. It doesn’t even take up the entire back of the system, so I can never be sure exactly where I am when I use it, nor am I even sure if I’m even touching it when I have to. Yikes. Even worse, if you used your PS Vita for PS4 remote play, this touch pad became your L2 and R2 buttons, making tons of games basically unplayable if you wanted to do well at all.
  • PS1 Classics Support – The way PS1 classics are handled on the PS Vita makes no sense. Far less are available on the system than were on the PSP or PS3, but certain ones can be brought to the system if you download it onto a PS3 and then transfer them to the Vita… what? Metal Gear Solid, for example, is only playable this way, which makes no sense at all (I had to actually go through this in order to play it for my MGS retrospective).
  • PS TV – Adding to the pathetic support for the Vita by Sony was the PS TV, a cheaper Vita which essentially functioned as a mini home console. It didn’t even last a year before Sony stopped supporting it, and even the apps for it (such as the Netflix app) straight-up don’t even work. Basically the only reason it even exists still is that you can play PS Vita games on it for cheap and stream PS4 games to another TV through remote play.

Love/Hate: PS3

Love

  • Trophies – Probably my favourite innovation that the PS3 brought was the advent of trophies (which, to be fair, were modelled after the Xbox’s achievements system). These things are so addictive though. Basically, as soon as I start a game I head over to the Trophies section to see what trophies I could realistically go for and whether I actually want to bother going for the Platinum.
  • Blu-Ray Player – Like the PS2 and PS1 before it, the PS3 came with a new media format innovation, this time with a blu-ray player. Also similarly, the PS3 was cheaper and better than most blu-ray players at the time, which helped to tip the format war between blu-ray and HD-DVD into blu-ray’s favour. Like DVD’s, the PS3 was my first blu-ray player and was the reason I stopped buying DVDs and made the switch to HD media.
  • Free Online Play – While it was widely agreed that Xbox Live had the more robust and reliable online system, you did have to pay an annual subscription for it, whereas online play was free on PS3. There was an optional ability to get PS+ if players wanted additional perks, but leaving it free by default was honestly the better move, since there really isn’t a good excuse that online play is a paid-for service on modern consoles.
  • Strong Hardware – While the PS3 was thought to be difficult to develop for early in the console’s life-cycle, by the mid-to-late period of the PS3’s stronger hardware was allowing the system to run games much easier and smoother than the comparatively underpowered Xbox 360. In addition, the PS3 did away with region locked games, meaning that you could play games from other regions out of the box (this was good for gamers who wanted to play Japanese-exclusive games, for example). When you consider that the PS3 also had a built-in wi-fi adapter and the blu-ray drive, whereas the Xbox 360 had to get a wi-fi adapter as an add-on, had only a DVD drive, and you had to pay an annual subscription for Xbox Live, the higher cost of the system was actually quite comparable.
  • My Favourite PS3 Games – Not a definitive list of the best games on the system, but my favourite games include: Uncharted 1 and 2, Dead Space 1 and 2, Battlefield Bad Company and 3, Bioshock, The Walking Dead, The Last of Us, Call of Duty 4: Modern Warfare, Fallout 3 and Dark Souls.
Mixed
  • PS3 Controller – I’m really mixed on the PS3 controller. On the plus side, they were all wireless by default (another leg up on the Xbox 360, which also required AA batteries on their wireless models) and you could finally connect up to 8 controllers at a time without requiring an add-on peripheral. Buuuuuut… the triggers were really strangely designed and unappealing, the SIXAXIS motion controls were badly utilized and the controllers originally lacked rumble functionality. I mean, at least the controller is better than the awful boomerang concept that we were initially shown, but the product we got is still a real mixed bag without any clearly-good innovations.
Hate
  • Backwards Compatibility Phased Out – The original PS3 release did include backwards compatibility and I did manage to snag one of these models back in the day (although the system eventually died and was unsalvageable, riiiip). However, in order to cut costs, backwards compatibility was cut out in subsequent models. This, in my opinion, was not worth it and has unfortunately weakened the PlayStation brand ever since as a result. Now I either have to track down a PS2 to play older games, or hope that they have been made available as remasters or digital downloads on PSN, which isn’t really reliable at all.
  • The Cost – I’ve already tried to justify the cost of the system a bit, but there’s no denying that the PS3’s initial asking price of $600 was a huge barrier to entry. I snagged mine after the first price drop, but even then it was around $500. This was probably the biggest factor in the PS3’s slow adoption rate and the Xbox 360’s dominance throughout this console era.
  • Network Stability and Security Was Unacceptable – Sure, PS online was free, but history shows that that came with some major caveats. Extended network outages happened far too regularly, including one major outage which lasted a whopping 23 days as hackers breached the network and stole customers’ personal information! This was simply unacceptable and a major black mark on the PlayStation brand for years.
  • System Updates – Throughout its life, PS3 players would often sit down to get into a gaming session, only to have the system reveal that they have to perform a system update before they can get online. These would often take up to ten minutes to complete, leaving you frustrated and potentially not even wanting to play anymore by the time it was complete.
  • The Gaming Landscape Began to Get (More) Corporate – Gaming was changing by the time the PS3 era rolled around. Major publishers were starting to rake in serious cash and profit was starting to noticeably interfere with enjoyment. DLC began to become egregious (probably most offensively with the online pass), pre-order culture kicked off, games began seeing “feature bloat” (such as tacked-on co-op and multiplayer modes that no one wanted or played, which existed only to provide an excuse for cheap DLC), and we saw the start of microtransactions in games such as Dead Space 3. Publishers also began trend-hunting, with Activision riding the sudden success of Guitar Hero into the ground in a couple short years after saturating the market with crappy spin-offs and sequels. Everyone was also chasing after the success of Call of Duty with numerous FPSes which didn’t come close to replicating the same success. This also led to “niche” genres, such as survival horror, starting to become more scarce, while those that remained where “Call of Duty“-fied and stripped of their own identity (see: Resident Evil 6). Basically, gaming was no longer the domain of hobbyists looking to succeed by putting out good products, it was no becoming a calculated profit-making machine.

Love/Hate: PSP

Love

  • Great Hardware – The PSP was a really great little handheld. It was very well-designed, felt great in your hand and had some great features, even outside of gaming. Having played only Gameboys up until this point, having a wi-fi capable system with an internet browser made this thing basically my first cell phone in terms of its functionality. It was also quite powerful, able to put out near-PS2 graphical levels in the palm of your hand. Compared to its competition, the Nintendo DS, the PSP won the hardware comparison, easily. I also loved that you could suspend games by putting the system into sleep mode, it was such a good feature.
  • Strong Support – People don’t remember it very well, but the PSP had strong support from first and third party developers, and even outsold the Nintendo DS for years, until that system’s cheaper price and stronger support ended up winning over in the end (the presence of Pokemon games certainly helped as well). Still, this allowed the PSP to have a very strong stable of games that you can look back on fondly.
  • PS1 Classics – One of the genius moves for the PSP was to allow you to play PS1 games on the go. Sony ended up releasing quite a few major titles for the system, including Metal Gear Solid, Resident Evil and Final Fantasy VII (in fact, I had never played FF7 until I downloaded it on my PSP).
  • My Favourite PSP Games – The usual deal: this isn’t a comprehensive list, but here are some of my favourite PSP games. These include Resistance: Retribution, Soulcalibur: Broken Destiny, Metal Gear Solid: Portable Ops, Metal Gear Solid: Peace Walker, Metal Gear Ac!d 1 and 2, God of War: Chains of Olympus, Patapon and Grand Theft Auto: Vice City Stories (mainly because, holy shit, a GTA game running on PSP hardware!?!).

Mixed

  • UMDs – UMDs were a cool, ambitious concept, attempting to be multi-media discs which would allow you to game and watch movies on the go. Sony tried to get film studios to release films on UMD discs and while there was some support, it wasn’t widely adopted (my PSP came with a copy of National Treasure 2, if I remember correctly). So yeah, they were ambitious, but man do they take up a lot of space for a portable cartridge, they load slowly and the just look so strange. I’ll give them points for trying something new, but I’m not entirely sure that it worked well.
Hate
  • No Second Analog Stick – Why, why, WHYYYYYYY did Sony not include a second analog nub on the PSP!?!?! It’s the system’s most glaring issue and it single-handedly screwed over so many games on this system. The second analog stick on the DualShock had, by this point, become the solution to the camera issues which had plagued early 3D games, but by not including a second analog nub, you immediately put developers back to the PS1 era. Predictably, camera controls became the #1 issue on PSP games, with half-baked solutions abounding (see: Splinter Cell: Essentials, which would force you to stand still and hold another button in order to move and fix the camera in place).
  • Power Button Placement Was Bad – The PSP was designed really well, but there was one glaring flaw (besides the lack of another analog nub, anyway…): the power slider was right were the palm of your hand would be, meaning that it was really easy to accidentally turn your system off. You kind of had to train yourself to not do this while playing, although there was more than one instance where I’d be playing Portable Ops online and accidentally turn the game off mid-match.
  • PSP Go – The PSP Go was a cool concept: basically, a smaller, redesigned PSP which could only play games downloaded to the system. However, it was way too expensive Sony gave this thing basically no support, meaning that it was dead on arrival. I feel sorry for anyone who paid $250 for this thing at launch, because Sony sure as hell didn’t earn your money.

Love/Hate: PS2

Love

  • Built-in DVD Player – Having a CD player in the PS1 was a nice convenience, but the DVD player in the PS2 was huge. For many people (my family included), the PS2 was our first DVD player and was the reason that we jumped ship from VHS tapes. At the time, the PS2 was a very affordable DVD player and it was a key factor in the success and wide adoption of the format. Hell, my younger brother has a PS2 and still uses it as a DVD player, which says a lot about the importance of this feature.
  • Backwards Compatibility – Another major factor of the PS2’s success is its backwards compatibility with both the hardware and software of the PS1. You could use PS1 controllers with no issues and PS1 memory cards could be used as well (although these memory cards only worked with PS1 games). The fact that you could carry over your collection to a new console generation made the transition more attractive and basically allowed the PS2 to immediately surpass its predecessor.
  • Huge Graphical Improvement – The graphical leap between the PS1 and PS2 era was one of the biggest improvements of any console generation. PS1 games were very blocky and low resolution, but PS2 games were able to smooth things out and start to approximate realistic graphics. Hell, stylized games like Okami and Sly Cooper still look quite good to this day.
  • 3D Gameplay Improvements – By the mid-to-late point in the PS2 era, developers were finally starting to get 3D gameplay under control. Camera issues still plagued a fair few games at the time, but gameplay was finally getting refined and control schemes were starting to become standardized in a manner familiar to the games that we play today. This, of course, makes PS2 games much more playable and easier to go back to today.
  • High-Profile Exclusives and New IPs – Exclusives and new-IPs ruled the roost during the PS2 era, perhaps to a greater degree than in any other era since, making it a truly exciting time to be a PlayStation owner. Games like Metal Gear Solid 2 and 3, IcoShadow of the Colossus, God of War and Final Fantasy could only be played on the PS2, many of which were high-profile third party exclusives.
  • My Favourite PS2 Games – Again, this isn’t a comprehensive list of the best PS2 games (not by a long shot), but my favourite games of the era include: Splinter Cell (especially Chaos Theory), Metal Gear Solid 3: Snake Eater, Freedom Fighters, Star Wars: Battlefront I and II, Twisted Metal: Black, Shadow of the Colossus, Sly Cooper 1-3, Bully and James Bond 007: Everything or Nothing.
Mixed
  • Underpowered Hardware – I’m putting this under mixed because it didn’t really matter, but the PS2 was clearly underpowered and missing features compared to its competition. This becomes very clear when you compare the PS2 port of Resident Evil 4 to the Gamecube original, or the PS2 ports of any of the Splinter Cell games to the Xbox originals. Still, the games worked and the PS2’s impressive library basically made this a moot point, because the PS2’s popularity made it the most successful console in history regardless.
Hate
  • Legacy Hardware Issues – In many ways, the PS2 lives up to its name: it’s a follow-up to the PS1, but the system itself doesn’t make any major innovative leaps forward, a fact which really stands out when you look at its competition. For example, the Xbox was built around online gaming, whereas PS2 owners had to purchase a separate ethernet adapter which was expensive and under-utilized (although this did allow couch multiplayer to last for another generation at least). The Xbox also had a built-in HDD, making the necessary purchase of pitifully tiny, 8MB Memory Cards on the PS2 look embarrassing and archaic in comparison. A HDD was made available as an add-on, but it was once again an expensive, under-utilized peripheral which was only really used in Final Fantasy XI. The PS2 also had only two controller ports once again, making couch multiplayer games harder to manage.
  • Glut of Shovelware – The PS2 era might have been the height of cheap, crappy licensed games, as they were very prevalent at the time, as this was an era where the install base was huge and games cost just enough to make that it was worth the investment to make a quick turn-around. In subsequent generations the mobile gaming scene would kill off this market trend (although it carried on over to the Wii as well), but when you go back to the PS2 you’ll notice a plethora of awful games which were shovelled onto the system.

Love/Hate: PS1

Hey, it’s time for another Love/Hate series! This time we’re going to be going through each of the generations of PlayStation consoles and handhelds! I’ve always been a PlayStation fanboy, having grown up along with each successive system. Hell, I even wrote a defense of the PS Vita when it was becoming a punchline and wrote my review of the notorious DOAX3 on the Vita version of the game for the 200th blog post celebration. So with that said, let’s go back to the beginning and look at the original PlayStation console – what I love about it, what I hate, and everything in between!

Love

  • Genre-Defining Experiences – The original PlayStation was the most successful console of its era at a time when video games were literally entering a whole new dimension of possibilities. Considering the limitations of computing at the time and that 3D game design was basically uncharted territory, it’s amazing how well a number of developers were able to make the transition and provide experiences which helped to establish genres as we know them today. For example, the 3D action platformer was established during this time with titles such as Tomb Raider, Ape Escape, Spyro and Crash Bandicoot, and games in this genre have retained most of these foundational elements since. Racing games such as Gran Turismo also play nearly identically to racing games from the PS1 era, just with more glitz and polish. Tony Hawk’s Pro Skater was also responsible for establishing the skating game genre, which would be hugely popular well into the PS3 era. Survival horror was really established on the PS1 with Resident EvilDino Crisis and Silent Hill, providing an experience which is almost entirely exclusive to the PS1. These are just a few examples, but it just goes to show that the PS1 was a key foundation for gaming as we know it today.
  • CD-based Format – In a time when cartridges were the go-to method for game storage and when CD players weren’t particularly common, the PS1 showed the value of multi-media storage formats. Having game’s played on CDs was a huge benefit for a number of reasons: they were less bulky, cheaper and could store far more data than the competition and they allowed PS1-owners the freedom to use the system as a CD player when they weren’t gaming.
  • The DualShock Controller is the Granddaddy of Modern Controllers – The title pretty much says it all. While the original, analogue-less PlayStation controller was basically just a refinement of controllers of its era, the DualShock set the new standard which has been replicated in all future controllers since (barring gimmicks like the Wii of course).
  • Easy to Pirate For – Sure, this wasn’t exactly an intended feature, but with the cheap proliferation of CDs, the PS1 was notoriously easy to pirate games onto, a “feature” which has only gotten more valuable in the years since support for the console has died. It was also fairly easy to modify the system, such as replacing parts in order to circumvent the system’s region locking features.
  • My Favourite PS1 Games – Obviously this isn’t a comprehensive list of good PS1 games, but the games that I love and grew up on include Ape Escape, Metal Gear Solid, Twisted Metal 2, Vigilante 2: Second Offense, Future Cop: LAPD and Driver.

Hate

  • Janky Gameplay – The jump to 3D gameplay was a new frontier back when the PS1 came out and while it’s impressive that there are some seriously good games in this era, nearly every game from this era feels incredibly dated and incredibly clunky. Between the low-res graphics, janky controls and (especially) the wretched camera controls that defined nearly every game from this era, it’s really hard to go back and play a significant number of games from this era.
  • Original Controller was Outclassed by DualShock – The original PlayStation controller was fine, but when the DualShock came out it controlled so much better and made the original controller completely obsolete. The fact that the PlayStation One Classic came packed with the original controller was a baffling decision on Sony’s part, because not only was it inferior, but it also meant that huge games like Ape Escape could not be included. The lack of analogue sticks on this original controller also did not help with the camera issues which plagued this era’s games and wouldn’t really be rectified until midway through the next console generation.
  • Hardware Limitations – The PS1 had some really annoying hardware limitations, even compared to its competition. Memory Cards were a particular annoyance, the official ones only had 15 blocks of memory if I remember correctly, but some games would take up multiple blocks so you would fill them up very quickly. You could also buy unofficial cards, but I had one knock-off which corrupted and actually managed to ruin one of my discs! The PS1 also required a multitap if you wanted more than two players at a time, whereas the N64 could have four players at once. This was unfortunate and really cut down on the potential for local multiplayer games such as Vigilante 8: Second Offense.

Pokemon Sword & Shield: 10 Speculations Based on the Trailer

Welcome back! As promised, I have a number of speculations based on the announcement trailer for Pokemon Sword and Shield. With that in mind, if you didn’t read my hype piece or watch the reveal trailer, I would definitely recommend doing so before going forward. Got that? Okay, let’s put on our tinfoil hats and dive in!

(Update: I have also made a video companion to this article with some of the more interesting theories. You can check it out below!)

10) Runes and Nazca Lines

Let’s get the obvious speculation out of the way now, because this is clearly the most tantalizing detail that Game Freak has put into the trailer. In the town with the Grass-type gym, you can see a number of rocks with runes on them, a Stonehenge-like rock structure and a huge mural carved into the countryside which looks similar to real-life Nazca Lines. So what does this all mean? Well the runes remind me of the Unown from Gen 2, but I doubt that they’re a direct link with a Pokemon like they were back then. More likely to me is that the runes are simply describing the events of the Nazca Lines that we see. The environmental art here seems to depict a giant dragon-like creature breathing fire or lightning. There really isn’t a lot to go off of about what this Pokemon may be like, other than it’s large, bipedal and spiky. The art also depicts people and cattle around this Pokemon’s feet, but whether they are worshipping the creature or being killed by it is ambiguous (the fact that there is a person lying upside down to the far left of the mural has me thinking that it’s likely that this ancient Pokemon was attacking people though).

(Edit: Fiore1300 from Discord has let me know that the Nazca lines as I called them here are called “Hill Figures” in Britain. That doesn’t change the implications or the theory too much, but it’s worth updating, thanks Fiore1300!)

It’s worth taking into account the popular legends of Stonehenge and the Nazca Lines when analyzing the runes, Stonehenge-like structures and Nazca Lines in this trailer. In particular, these structures are commonly associated with aliens contacting ancient humanity in pseudo-science circles. This isn’t an unprecedented idea for Pokemon either, as ever since the very first generation there have been several Pokemon which are confirmed to be aliens and others which come from other dimensions. So what could this mean for the game? Well, if this is related to the game’s mascot legendary, then perhaps they will be summoned from space by the villains for the game’s final confrontation, similar to Deoxys in Omega Ruby and Alpha Sapphire or the emergence of Necrozma in Ultra Sun and Ultra Moon. This seems most likely to me – details like this have pointed towards legendary Pokemon in basically every generation, so the idea that this won’t actually lead somewhere is incredibly unlikely.

9) The Themes of the Mascot Legendaries

Pokemon games always release with paired games, but I think pretty much everyone was caught off-guard by how unconventional Sword and Shield were. However, if history is anything to go by, then the titles of these games are going to be a hint at what we can expect out of the games. Since Gen 5, the titles of the games have always tied directly into the mascot legendaries and their themes in some manner – Black and White referred to the dragons Zekrom and Reshiram and their opposed ideals, X and Y were reflected in the names and designs of Xerneas and Yveltal, and Sun and Moon reflected the designs and aesthetic for Solgaleo and Lunala. Therefore, it stands to reason that Sword and Shield is going to describe something about the design and possibly themes of the mascot legendaries for this game. The most obvious speculation is that the Sword legendary will be hyper-offensive, whereas the Shield legendary will be incredibly bulky, which would be quite interesting to see. I think it’s also likely that they will both reflect knighthood in some manner, since they are often associated with swords and shields (obviously).

The shared wolf’s head in the title design also makes me curious about whether it’s meant to be a hint about the legendaries’ designs, especially considering how out of place the head is on that shield. Personally I’m thinking it’s unlikely that we’d get a hint that obvious, but it is possible that this could signify that the mascot legendaries are a branching evolution like Lunala and Solgaleo were in Gen 7. Also, if the wolf’s head is a hint about the mascot legendaries, then it is inconsistent with the dragon-like beast in the Nazca Lines, meaning that that might be another legendary Pokemon in the game. Perhaps the mascot legendaries fought back against the dragon-like Pokemon and kept it at bay? That would be consistent with the idea of knighthood which is inherent in their themes.

8) Could Beauty Contests Be Making a Return?

Okay, I’ll admit that this is easily the most crackpot theory I’ve got here, but I find it incredibly intriguing. So, as we know, professionally-made trailers are always put together very deliberately. Therefore, I find it interesting how brazenly Game Freak put the above advertisement on display in the trailer. At first I just assumed that it was a bit of background decoration to make the world look more interesting, and it’s definitely possible that that is all that this is meant to signify. However, if it was put in there as a hint, I decided to check out what each of the berries in the poster was for. I see a Cheri, Pecha, Wepear, Lum, Aspear and Chople berries for sure in that image, but there are also a couple curious details. For one thing, that pointy, red berry appears to be a Nomel berry, but those are usually coloured yellow, not red. Perhaps this is a new berry which is going to be added in the game? There is also a yellow, leafy berry which appears in the background of the image which appears to be a Pinap berry, which is also interesting because this berry has been mainly used recently in the Let’s Go games and Pokemon Go in order to make Pokemon drop more candies and level up or evolve your Pokemon faster. However, Pinap berries were originally introduced to be used in the creation of Pokeblocks/Poffins, which were essential for the Pokemon Contests minigame in Gen 3 and 4. Also contributing to this is that the Wepear and Nomel berries which appear in the poster were also used exclusively for Pokeblocks and Poffins. The product that they’re advertising also appears to be some sort of Pokeblock treat, which makes me wonder if perhaps this is a signifier that Pokemon Contests are going to be making their return in Pokemon Sword and Shield. Again, I could be looking into this waaaay too deeply, but I really have to wonder why Game Freak would put such a conspicuously Contest-related poster into this trailer if not to hint at something.

7) Could the Galar Region Be Near Kalos?

This bit of speculation is based on a few details within the trailer and the Galar and Kalos regions’ real-life inspirations. First of all, the Galar region definitely seems to be based on the United Kingdom – this is evidenced by the geography of the map, the architecture (particularly the Big Ben-like clock tower in the steampunk-esque city and the Stonehenge-like objects in the town with the Grass-type gym) and the Scottish-looking clothing of the female character. Gen 6’s Kalos region, in contrast, was very clearly based on France, so if these regions follow their real-life counterparts then they should be very geographically close to one another, more so than any of the other regions in the Pokemon world. This is also evidenced by the fact that the weather vane we see, one of the first images in the trailer, is very clearly topped with a Fletchling, Gen 6’s signature bird Pokemon. Kalos also had a royal aesthetic to much of its traditions which meshes well with the ideas of knights in Sword and Shield, and possibly even suggests some cultural exchange. Now, whether this is true or not, there’s no telling whether this is just an environmental and lore detail, or if Game Freak might actually work it into the game. Just imagine how many people would freak out if you could travel to Kalos in the post-game. That is definitely wishful thinking on my part, but Game Freak are at least hinting that the two regions could be close to one another and the last time that happened we got to explore them both, so…

6) Scorbunny

Let’s move onto the starters for Gen 8. We’ve really got a great lineup in this generation, starting with the very cool-looking Scorbunny. This Pokemon is described as “always running and bursting with energy”, suggesting a fast, possibly physical attacking Fire Pokemon. When you also take into account the soccer imagery in the trailer, this makes me wonder if perhaps Scorbunny’s name has a double-meaning – perhaps the “scor” is referring to a soccer “goal” in addition to the fire “scorch”? The tape across its nose also suggest that there could be a soccer or sports theme to this Pokemon, which makes me wonder what typing its evolutions could have. Fire/Fighting seems obvious, but considering that we already have 3 Fire/Fighting starters, including two which are already quite speedy, I hope it’s evolutions are something more unique.

5) Sobble… the Veteran Player’s Pick?

The somewhat-derpy Sobble has attracted a lot of attention since the reveal trailer dropped. From its chameleon-based design, its timid nature and strong sense of self-preservation, it appears to be a very unique and characterful starter, the likes of which I haven’t really seen before. This makes me wonder how this personality is going to be translated in-game. Traditionally, all starter Pokemon have the Torrent, Overgrow or Blaze abilities by default, depending on their type. These abilities power up their Water, Grass or Fire moves, respectively, when their health is low. This doesn’t seem like the sort of ability which makes sense for a cowardly Pokemon like Sobble, which makes me wonder if Gen 8 might break from convention and give its starter Pokemon unique abilities from the start. Personally, this would be incredibly intriguing if true, as well as a very welcome change.

This line of thinking opens up a few options. For one thing, Game Freak may also decide to give Sobble a unique attack to reflect its timid nature, such as a defensive move like King’s Shield. In the trailer, we see it go completely invisible and then run away in order to hide. There’s also a weird detail in the trailer when Grookey is hitting the rock with a stick and we can see Sobble’s footprints stay for a second before splashing away… again, this could be a crackpot theory, but when we see Sobble running away, could that have been a decoy while the real Sobble was actually hiding, invisible, right beside Grookey until the coast was clear? How would that even translate in game? It’s a really intriguing idea at the very least. I really hope Game Freak does something very unique and unconventional with Sobble and its playstyle, because it has a ton of potential to be an unforgettable starter.

Adding to the idea that Sobble might end up being a “finesse” option for experienced players is that the first gym in the game appears to be a Grass-type gym. Obviously, Grass is super-effective against Water types, so right off the bat the game is suggesting that if you want to start the game in “hard” mode, pick Sobble. This wouldn’t be the first time that difficulty in Pokemon games was based on your starter Pokemon – Gen 1 was notoriously easier if you took Bulbasaur as your starter, since it could breeze through the first two gyms and most of the early-game Pokemon, as opposed to Charmander, which struggled against the first two gyms and many early-game Pokemon. Then there’s my burning love/hate relationship with Chikorita – taking that Pokemon as your starter turns Gen 2 into a cruel torture experiment. All that said, if Sobble is intended to be the “hard” option for players, then would it not stand to reason that it would get an unconventional, finesse playstyle? I would certainly hope so.

Aww who am I kidding, I still love you Chikorita…

4) Grookey

Grookey is easily my favourite of the new starter trio, he’s so adorable that I have been spamming Twitter with #TeamGrookey since the reveal trailer. Of the three starters, he probably has the least information available to speculate off of – he’s described as “mischievous and curious” and at one point we see him hitting a rock with a stick… and that’s about it. Perhaps he will evolve into a Grass/Dark type to suit that mischievous angle? Perhaps its evolutions will use sticks or some other polearm to attack? It’s really anyone’s guess at this point. That said, we do already have a similar chimp starter from Gen 4, Chimchar. I’m curious how Grookey and its evolutionary line are going to differentiate themselves from Chimchar’s line, since Infernape is such an iconic Pokemon. That said, if we basically just get a Grass/Fighting version of Infernape, I’ll still be totally down. It could also be interesting since we’ve already had a bulky Grass/Fighting starter in Chesnaught, so it could fulfil a speedier niche (although then it also has to compete with Virizion, to be fair).

3) Less Gen 1 Fanservice?

This one might end up being wishful thinking, but in the trailer we see thirteen Pokemon, plus the three starters at the end. It is perhaps notable that only one of these Pokemon is from Gen 1, Pikachu, and that’s mainly because it’s the series’ mascot. The other twelve Pokemon on display come from the other generations:

Gen 2 – Hoothoot, Tyranitar
Gen 3 – Flygon, Wailmer
Gen 4 – Munchlax, Lucario (using a Z-move!)
Gen 5 – Minccino, Zweilous, Braviary
Gen 6 – Meowstic
Gen 7 – Wishiwashi, Grubbin

Considering that Gen 1 tends to have the most well-known and iconic Pokemon, it seems to me that this distribution of Pokemon appearances was a very deliberate choice by Game Freak. Think about it – Pokemon games have been pouring on the fanservice for Gen 1 for years, especially since Gen 6 and Gen 7 with the high number of Mega Evolutions and Alola variants, respectively. When you consider that Let’s Go Pikachu and Eevee just came out as well, it makes sense that Game Freak would not only dial back on the Gen 1 over-saturation, but would also try to draw in fans of Let’s Go and Pokemon Go into discovering other Pokemon that they may not have been aware of. At the very least, if Sword and Shield can put a bit more balance into the generational representation, that would be very much appreciated for series veterans and newcomers alike who may be growing weary of having to catch yet another Rattata.

2) There’s Got to Be an Aegislash Regional Variant… Right?

Okay, this one is pure speculation on my part, but it seems pretty easy to implement and likely in my opinion. When considering the themes and designs that the names Sword and Shield might suggest for the mascot legendaries of the Galar region, the most obvious issue that comes to mind is that we already have a sword and shield Pokemon – Aegislash (which is one of the strongest Pokemon in the game currently). As a result, I’d think it should be fairly safe to say that the mascot legendaries aren’t going to be a literal sword and shield, but shouldn’t Aegislash get some sort of special treatment in a game which basically embodies its name? This certainly wouldn’t be unprecedented, as Sun and Moon had regional variants of previous Pokemon appearing with new typings, moves and abilities. For Aegislash, this could be something as simple as an altered design on their shield and sword to make them fit into the Galar region’s cultures better.

All of this said, the biggest issue to this theory is that Sun and Moon also did absolutely nothing about the fact that there already were sun and moon Pokemon, Lunatone and Solrock, and then did nothing about it. Could they not have given them a unique Z-move or something at least? Hopefully Game Freak doesn’t miss a prime opportunity again, because some sort of special attention for Aegislash seems like a no-brainer to me.

1) Meltan and Melmetal Distribution Method is Probably Going to be Bullshit

This is another bit of speculation which isn’t really based off of any hard evidence, but it’s something I’ve been dreading since Meltan was announced. Basically, Meltan was announced on September 25, 2018, probably more than a year before Sword and Shield will release. This new Pokemon and its evolution, Melmetal (seen above) were exclusive to Pokemon Go and Let’s Go Pikachu and Eevee. It also very recently became possible to acquire shiny variants of these Pokemon in Let’s Go for a limited time. They are also considered Mythical Pokemon, meaning that they are generally not able to be acquired in-game through normal means, often requiring some sort of event to become available. This is what worries me about how these Pokemon are going to be integrated into Sword and Shield. You see, I have a living Pokedex and live by the old mantra of “Gotta catch ’em all”. In the last couple of generations, new mythical Pokemon have been handed out in-game via codes for a limited time. However, I have a sinking feeling that Meltan and Melmetal will only be able to be acquired if you transfer them from Let’s Go to Pokemon Sword and Shield. Game Freak has gone on record saying that they want to let players transfer Pokemon from Let’s Go to Sword and Shield, which lends credence to this idea. It also wouldn’t be the first time something like this happened as well – in Gen 4 you could get Manaphy by beating the spin-off game Pokemon Ranger and then transferring an egg a Gen 4 game. This was the only way to get Manaphy until Gen 6, 10 years later, when all mythical Pokemon up until that point where given away throughout 2017 via code. It is now 2019 and if you missed out on the mythicals released in 2016 or 2017, it could still be years before we get another chance at them. If this is the case, then if I don’t get Let’s Go in order to get Meltan and Melmetal, then my only chance to get them will be via trade or waiting for ~5 years for them to be given away again… sigh, such are the trials of being a Pokemaniac.

What do you guys think? Do you have any theories of your own that I missed? Do you think that I’m completely off-base with my ideas? Feel free to let me know in the comments below, I’d love to discuss it with you!

Pokemon Sword & Shield: 5 Confirmed Features that Have Me Hyped

The tonal whiplash is real: I just got off of a pretty dire warning about isolationism and white supremacy, and then we’re straight into a hype piece about the next generation of Pokemon. That’s just how we roll here at IC2S. I’m hoping to have more Pokemon content starting this year, with videos on Youtube and Twitch streaming by the time Pokemon Sword and Shield release. If you haven’t seen the reveal trailer, you can do so below:

Suffice to say, I’m hyped for these games. After going through the trailer a few times now, I’ve noticed five details which have gotten me hyped that I want to point out. Tomorrow, I’ll go over some of my speculations as well.

5) More Detailed Animations and Graphics

This is a bit of a given considering the move to the Nintendo Switch, but Pokemon Sword and Shield look gorgeous, easily the biggest leap in visual quality this series has seen since at least the 3rd generation, if not the biggest leap ever. It’s one thing to see a screenshot and marvel at the detailed environments (more on those later), but it’s another to actually see them in motion. The Pokemon themselves are also very vibrant and, thankfully, retain their cartoony look. I was maybe just a liiiittle worried that they might go the Detective Pikachu route and make them start looking more “realistic”. The animations have also been improved as well, and we see a moment in the trailer where the player character walks down a set of stairs… such a mundane-sounding thing, but in motion it’s actually quite remarkable. Seriously, if you still haven’t watched the trailer, do it!

4) The Galar Region Looks Quite Diverse

Each Pokemon region always comes with its own distinct flavour, although some stand out a bit more than others. The Galar region is shaping up to have its own distinct flavour and plenty of diversity to its environments. In total, we see a grassy farming town which is presumably where our character begins their journey, an awesome-looking Zelda or Dark Souls-like misty forest, an urban environment which almost looks steampunk in terms of its aesthetic, a snowy mountain village which also appears to have an icy beachfront (what the hell…?), a stadium, an awesome-looking mine shaft and a laboratory. That’s not all either, there is a map shown during the Nintendo Direct which shows that there even more environments that we haven’t seen yet and strongly suggests that Galar is based on the United Kingdom. My only concern here is that the Galar region appears to be quite linear, so unless I am wrong the options for player exploration are going to be considerably limited during the main storyline. We’ll have to see as the release date gets closer, but for now that’s something to keep an eye on.


3) Random Battles Are Confirmed… and DexNav as Well?

After the release of Let’s Go Pikachu and Eevee and the significant changes to the core formula in those games, there were hesitations amongst fans about whether elements from those games would carry over into Gen 8. In particular, there was a lot of debate about whether Pokemon would appear in the overworld or if they would be encountered in random battles as they have been traditionally. Personally, I would have loved for Pokemon to appear in the overworld, but considering that Let’s Go also didn’t even have traditional battles against wild Pokemon, it’s a trade-off that I’m willing to accept. Battling has always been what I love most in Pokemon, so having it confirmed as a core part of the experience was enough to ease any lingering worries I might have had for these games.

Also interesting to me is that, in the trailer, the random battle occurs while the player character is tip-toeing through the grass. Unless this is purely an aesthetic animation, this suggests that the DexNav from Omega Ruby and Alpha Sapphire is returning, or perhaps some other form of sneaking mechanic (maybe tip-toeing reduces your odds of encountering wild Pokemon). This will definitely be a feature to keep an eye on in future announcements, but don’t be surprised if a sneaking mechanic is officially revealed sometime soon.

2) Gym Battles Return!

It took a moment for this to really sink in, but holy crap, gym battles are back in Gen 8! I touched on it very lightly in my Gen 7 Love/Hate post, but the traditional gym battles had been replaced in Pokemon Sun and Moon with “island challenges” – contests which varied from island to island which would involve collecting items, battling wild Pokemon, solving puzzles and then eventually battling a boss-like totem Pokemon. They were interesting, but I never found them as fun or challenging as gyms were. So the fact that we appear to have a Grass-type gym confirmed in the trailer, it’s safe to say that gyms are back in some capacity. The Grass gym also appears to be the first gym that we will have to face, meaning that the Fire starter is going to be the starter of choice for players wanting an easier early game.

1) Sports…?


The trailer ends on a very curious note, with the player character stepping out onto what is presumably a soccer field, especially considering that they are dressed in a soccer uniform. What exactly is this going to entail? Could this perhaps just be something tied into the story? After all, we don’t even see the player character bringing Pokemon in with them. However, we do see Pokemon battling in a stadium elsewhere in the trailer, so it seems more likely to me that this has something to do with battling. Is this the new “gimmick” mini-game, similar to contests from previous generations? Is it a new battle style, like the battle royales in Sun and Moon? Will it be more like the sports stadiums in Gen 5, which were basically just daily trainer battles? Or will Game Freak totally surprise us and make a full-fledged mini-game akin to the awesome Monkey Soccer from Ape Escape 2? If I can play soccer with basically any Pokemon, stats incorporated and all, I’d probably shit myself from excitement. You know what you have to do Game Freak: my underwear won’t thank you, but my heart will.

That’s it for now. Tune in tomorrow (fingers crossed) and I’ll go through my speculation for what we might see in Pokemon Sword and Shield!

The Cost of Isolationism

I recently watched Alt-Right: Age of Rage on Netflix. If you’re not really familiar with the alt-right and their connections with white supremacists (and holy shit, it’s 2019, you should be) then it’s a good primer. There’s a segment near the end though that has really gotten me thinking since I watched the documentary. During a montage there is a voice-over which goes on a conspiracy rant about how the alt-right is preparing society to accept mass genocides which are going to happen as a result of ecological and economic disasters. While I feel like the idea that this is the true intent of the alt-right, as if they’re being controlled by some shadowy puppet master, is a bit much, there are elements of this notion that ring true.

With the rise in nationalist movements, xenophobia has become a serious wedge issue which politicians are keen to latch onto. Governments which try to take a stand in favour of immigration seem to be on the brink of political collapse as populist movements push back, surged by xenophobic fervour. While there are certainly reasonable levels immigration restrictions (no one wants dangerous criminals in their country after all), the degree of xenophobia and straight-up racism which dominates this conversation now is deplorable. Syrian refugees are fleeing war? They must be hiding terrorists amongst them, or they’re going to become the majority and institute sharia law, so we can’t afford to let any in. We need merit-based immigration, the kind which most of our existing citizens couldn’t even qualify for! And hey, why can’t we get more immigrants from white countries instead of shit-holes? Ugh… Don’t even get me started on America’s disgusting campaign against illegal immigration, Dreamers and asylum seekers. It’s clear that the aim is to circle the wagons: keep the “right” people in the country and not let any more “others” in.

So what are these people so afraid of? How does it affect the average citizen at all for immigrants and refugees to get a slice of the American pie? Putting aside racism (which is a major factor), it comes down to the old parlance, “they’re stealing our jobs!” There’s this idea that if you let immigrants in, then they’re going to vacuum up money which could have gone to “real” citizens (you always get some idiot chiming in with something along the lines of “why aren’t you giving money to veterans instead of immigrants?”). Naturally, this ignores that immigrants are essential to a healthy economy, especially considering that our workforce is ageing and that the birth rate is declining. Regardless, there’s a notion that immigrants are a drain on our resources, one which is fuelled by disingenuous anti-immigration propaganda farms on social media. I’ve talked about it many times in the past, but this is a perfect example of the dangers of voter ignorance, where political activists are manipulating people into a frenzy in order to get them to vote the way that they want.

Like this bullshit right here.

As bad as the xenophobic trend is now, you also have to factor in the effects that climate change is going to have in the coming years. Climate change will affect everyone, but it’s going to be felt most keenly by poor people, especially in impoverished regions. This, in turn, is going to lead to even more refugees as time goes on and as people become displaced by rising sea levels and severe weather events. Make no mistake – this creates an environment in which people are going to be displaced and die en masse. Considering that industrialized nations have contributed to this environmental crisis and refuse to do anything serious to combat it, the notion that we can just wash our hands of the human impact of climate change is unacceptable. People will certainly die, but we can mitigate the death toll if we’re willing to allow refugees into our countries. If we refuse to act due to racial prejudice, this will be essentially genocide against anyone who isn’t one of “us”.

Perhaps the most depressing aspect of this to me is that evangelical Christians, the self-described “pro-life” types and the ones who believe that they are the moral bastion of society, are also the ones most likely to deny climate change and oppose immigration. This isolationist bent is, of course, in blatant opposition to The Bible that they claim to follow. Christians should be leading the charge to welcome refugees, to shelter Dreamers from ICE agents and denounce the disturbing trend towards fascism across the globe. Instead, I question whether they’ll even have the self-awareness to say “I didn’t know” when their apathy towards climate change and refusal to welcome immigrants leads to deaths across the globe.

Like I said at the start, I don’t believe that white supremacy is being trotted out once again in order to prepare us for this depressing future. I do, however, believe that if racism and anti-immigration sentiment continues, we’re not going to be able to do anything when there are people literally dying to find safety within our borders. Call me a bleeding-heart liberal, but we can’t call ourselves moral people if we’re going to stand by and allow people to suffer so that we can live just a little more comfortably.

Retrospective BONUS: Hollywood Chainsaw Hookers (1988)

Surprise! You didn’t think that I was totally chainsawed out, did you? While working through the Texas Chainsaw retrospective, I was reminded that Gunnar Hansen appeared in another chainsaw-based film – 1988’s Hollywood Chainsaw Hookers. I’ve been aware of this film for a long time, having frequented BadMovies.org as a high schooler. Naturally, the bonkers title and some hilarious plot points (including an ancient Egyptian chainsaw cult!) have always kept this film on my radar, so I figured what better time to watch it than now, especially considering that this is my 250th blog post? After all, this is probably a Texas Chainsaw parody, so might as well append it onto this retrospective series, right? Read on to find out…

Objectively, this is a pretty bad poster, with shots from the film badly cut and pasted in, lots of wasted space and the main characters are probably the smallest part of the whole image. But, for this kind of movie, it works well enough. Also, that is a really great tagline!

PRODUCTION
(Pretty much all of the info I have on the production of this film comes from this featurette on the making of Hollywood Chainsaw Hookers, I definitely recommend checking it out if you have the time!)

Fred Olen Ray had been working as director on low-budget films for a number of years in Hollywood, kind of like a cheaper, sleazier, less-successful Roger Corman. By 1985 he had begun working on several films per year, shooting as quickly and cheaply as possible. By the late 80s, Fred had struck a production deal with an adult video company called LA Video and their subsidiary, mainstream distribution company, Camp Motion Pictures. LA Video expressed interest in distributing a new film for Fred and it was here that he pitched his idea for Chainsaw Hookers. LA Video added “Hollywood” to the title to make it sound more like Texas Chainsaw Massacre and Fred managed to rope Gunnar Hansen into the project. This was, of course, at the time when both Cannon Films and New Line Cinema weren’t interesting in working with Gunnar Hansen since they didn’t think he was a big enough star, so it just goes to show how much wiser Fred Olen Ray was than either company. With Hansen on board and $25,000 in hand from LA Video in exchange for the home video rights, Fred went about making his film, rewriting a script by T.L. Lankford.

In addition to snagging Gunnar Hansen to play the main villain, The Master, Fred Olen Ray managed to get Linnea Quigley to play the female lead. Qugiley is best known for being naked in a number of famous horror roles throughout the 80s, and by this point had already been in Silent Night, Deadly Night and Return of the Living Dead, so Hollywood Chainsaw Hookers was more-or-less the perfect role for her. John Henry Richardson was also cast as the male lead, Detective Jack Chandler.

Naturally, this being a Fred Olen Ray film, he made it while working on other projects. While doing pick-ups on a low-budget movie called Moon in Scorpio, Fred agreed to take a lower pay cut in exchange for the use of Trans World Entertainment’s studio space and film equipment during downtime, which he would use to film Hollywood Chainsaw Hookers. As per the agreement, he had the equipment from Friday to Sunday, filmed the pick-ups for Moon in Scorpio Monday to Thursday and then finished Hollywood Chainsaw Hookers the next Friday to Sunday. All in all, he took about 5 1/2 days to shoot the film on a measly budget in the neighbourhood of $55,000. Naturally, the filming conditions were extremely sketchy – it was shot with no permits, on leftover sets from other films, with real chainsaws and even with real hookers on occasion! Even the film stock was as cheap as possible, using short ends which were left over from other films. The audio was all shot on set as well, so considering that there are chainsaws revving loudly on a number of occasions, you can’t tell what the characters are saying at all sometimes because there was no budget for redubbing dialogue. The conditions were also potentially dangerous for the cast, particularly since they were using real chainsaws – in one notable instance, Linnea Quigley (who had already spent seven hours in makeup) was locked inside of a coffin with two running chainsaws so that she could preform the film’s iconic virgin dance of the double chainsaws. Naturally, this meant that the coffin was quickly filled with chainsaw fumes and Quigley can be visibly seen stumbling out of the coffin because she could barely breathe.

Hollywood Chainsaw Hookers ended up being one of Fred Olen Ray’s more successful films. That said, I want to just look at his career a little bit. He’s been making mockbusters, sexploitation films and, most recently, freaking Hallmark Christmas movies in order to get by (I’m pretty sure I’ve even seen at lest one of those Christmas movies too, holy shit). He’s like The Asylum before that studio cornered the mockbuster market. Most obviously, in 1994 we’ve got Dinosaur Island (riffing on Jurassic Park), in 1998, Mom Can I Keep Her? (Mighty Joe Young) and in 2011, Bikini Time Machine (Hot Tub Time Machine). Oh, and he’s been releasing sleazy, borderline-softcore porno films throughout his whole career, although they seem to have picked up and become more pornographic since the 2000s. Just trolling through his directing credits, we’ve got such fantastic titles as Bikini Airways, Attack of the 60 Foot Centerfold, Thirteen Erotic Ghosts (which must have the best IMDb description ever), Genie in a String Bikini, Super Ninja Bikini Babes (which sounds like an alternate title for Dead or Alive) and Tarzeena: Jiggle in the Jungle. Lately, he’s been slumming it with shitty Christmas movies, having released 10 since 2007 (and 9 of those have been since 2012, bloody hell), and with cheap crime films, which should probably give you an idea of the cultural zeitgeist when these are the only profitable genres left.

PLOT SYNOPSIS
The film opens with Detective Jack Chandler recounting one of his strangest cases, via voiceover in true hardboiled noir style. We follow a hooker named Mercedes as she picks up a man and then kills him with a chainsaw later in her apartment. Apparently there have been a number of chainsaw hooker murders going down in Los Angeles lately, and Jack Chandler heads to the police station to check in on a chainsaw murder suspect who might be related to a missing girl case he’s taken on. The suspect is not the missing girl, Samantha, but Jack steals a piece of evidence with a phone number on it in order to get closer to the source of the chainsaw murders. The phone number leads Jack back to Mercedes and he arranges to meet her at a local club. When he gets there, he finds Samantha dancing as a stripper at the club, but is drugged by Mercedes before he can notify the authorities.

When Jack awakens, he is tied to a bed and surrounded by killer hookers, including Mercedes and Samantha. The Master comes into the room and informs Jack that he is the leader of an ancient Egyptian chainsaw cult and that he is going to sacrifice Jack to their god. The hookers then try to kill Jack, but their chainsaw has run out of gas. They order Samantha to guard Jack while they go to get gas from the corner store, but Samantha frees him. She reveals that she’s infiltrating the chainsaw cult because they killed her friend and she wants to get revenge on them. The pair escape back to Jack’s apartment, where Samantha suddenly falls in love him and the pair have sex.

That night, they try to sneak into the cult’s temple in order to stop their plans, but it’s a trap and they are captured. Samantha’s given a mind-control drug in order to be used in the ceremony, while Jack is tied up and prepared for sacrifice. After performing a ritual dance, Jack is brought to Samantha by The Master in order to be killed, but Samantha instead kills The Master and then gets into a chainsaw duel with Mercedes. Mercedes is killed by Samantha and the police arrive and round up the rest of the cult. Jack and Samantha kiss and Samantha is hired as Jack’s new secretary.

REVIEW
Okay, so other than featuring Gunnar Hansen in a chainsaw killer movie, there’s basically nothing that connects Hollywood Chainsaw Hookers to The Texas Chainsaw Massacre. It’s not even a slasher parody like I had originally expected. Instead, it’s a parody of pulp, noir detective films, very similar to The Naked Gun (which, coincidentally, came out the same year as this film). Naturally, this movie isn’t anywhere near as funny as The Naked Gun, but it is much funnier than I was expecting it would be… usually intentionally! John Henry Richardson’s Jack Chandler doesn’t have the same sort of comical ineptitude or deadpan delivery as Leslie Neilson’s Frank Drebin, instead Jack Chandler is played with more of a sarcastic, over-confident tone that often gets him into trouble. He makes for a great stereotypical detective lead, which just makes it funnier when he spouts some of the absolute best, cheesiest lines in the whole film. The delivery of lines like “If my head wasn’t hurtin’ so much, I’d have sworn I was in heaven – heaven for guys who liked big tits” was enough to have me laughing out loud throughout the film. John Henry Richardson’s acting is by far the best in the film and I definitely need to give special mention to the monologue that he turns into Jack’s best line in the whole film:

“I’d stumbled into the middle of an evil, insidious cult of chainsaw worshipping maniacs. I had to wonder if we’d let our religious freedom go too far in this country, or maybe our immigration laws were just too lax. I’ve never been much for politics, but I kept thinking about that pretty girl’s warm head on my lap, and then I wondered how many other pretty girls would never be able to put their heads on my lap because they’d been cut off by that refugee from the BTL club and his slice-happy sluts, I started to get mad.”

Holy shit, that is the funniest anti-immigration screed I’ve ever heard, I love it. Honestly, I was cringing when that monologue started, but by the middle I was in stitches I was laughing so hard.

There really are a lot of good jokes in this film and I just want to highlight a few of my favourites here. When Jack gets captured he keeps guessing The Master’s plan by throwing out the most ridiculous ideas he can think of (“What is this, some ancient chainsaw-wielding cult?” “Actually, that’s just what this is”) to the point where he just starts saying tropes and The Master ends up asking how Jack knows all of this. The idea of there being an ancient Egyptian cult with chainsaws is also lampshaded in a very tongue-in-cheek fashion which I appreciated. I also found it hilarious how the official police explanation for one of the chainsaw murders is that it was an accident and the victim “was just cleaning his chainsaw when it went off”. There’s also a chainsaw murder at the start of the film where a hooker kills some police officers during an interview and later it is explained that the policemen forgot to take the gas out of the chainsaw, paving over a pretty obvious plot hole in the funniest way possible. There are also some pretty good sight gags in the film, such as when Jack’s voice over during a scene is obviously at odds with what actually happens, just so that he can make himself look better. My favourite WTF sight gag though is when Jack enters a strip club and the camera focuses on the tough customers at the bar staring at him, which inexplicably ends with this pissed-off, twelve year old ginger kid (who, apparently, was Fred Olen Ray’s son). The film doesn’t even acknowledge it, which makes it even funnier.

Like I said, most of the jokes in this film land, although there are plenty of laughs to be had from the cheap film-making and bad acting. Most of the dialogue is on the level of a bad porno, especially during the chainsaw murder scenes. The early scene where Mercedes murders Bo Hansen has some of the funniest bad acting that I’ve ever had the pleasure of seeing. Hearing Bo, after realizing his sexy times are coming to an abrupt, gasoline-fueled end, whelps “Oh no! Oh no! GAHHHH!!!” in the funniest way possible. The murders themselves tend to be really funny too, as there’s obviously someone off-screen spraying the hookers with fake blood while someone else tosses a bucket of blood at them and someone else throws fake fingers (to top it off, someone tries to grab Mercedes’ boob with a fake severed hand, fantastic). It’s so obviously fake and amateur that it makes these scenes really funny to watch. The terrible, Value Village-quality Egyptian costumes at the end also could only work in a cheap parody movie like this.

That said, not all of the jokes land and there are some stinkers in here. Probably the most offensive joke is when Jack calls the homicide squad the “homo squad”, which came across to me like it was meant to be “funny because gay”, but just made me cringe a little. Thankfully, I didn’t notice any other homo- or transphobic jokes in the film, which is actually somewhat impressive for a film this old. The film also seems to think that it’s hilarious that a slang term for detective is “dick”. Sure, it was actually quite funny the first time the police chief complained about having “another private dick in my face”, but by the fourth or fifth “dick = detective = penis” joke, it was a bit much. Then there are a few jokes which are just stupid, like when Jack tries to get the bartender’s attention by… making shadow bunnies on the wall? Umm, okay, that feels like they were trying a little too hard for a laugh.

Of course, in addition to being a comedy, Hollywood Chainsaw Hookers is a straight-up exploitation film with tons of gratuitous nudity to satisfy its thirsty audience. The film has tons of nudity and porno-level dialogue, but I wouldn’t say it reaches the level of a softcore porn film, if only because there are no sex scenes. That said, the chainsaw killings are treated in the way that a sex scene normally would, where the killing is the… er… “big climax” that the narrative builds towards, and of course they are all shot with topless women getting coated in buckets of blood. Naturally, there is plenty of gratuitous nudity even outside of the chainsaw killings, to the point where I’d estimate that maybe half of the movie has some nudity in it… and hey, considering the type of movie this is, at least it’s delivering the goods. Funnily enough, Fred Olen Ray has stated that the film was intended to be a message about safe sex – after all, any person you pick up could turn out to be a chainsaw-wielding maniac if you’re not careful.

Unfortunately, the film loses steam towards the end after The Master appears and Jack meets Samantha. Part of the problem is that around the forty-minute mark, Jack starts turning into a misogynistic douche bag. For one thing, Samantha is introduced as a surprisingly strong woman, who infiltrated this cult in order to get revenge for her friend’s death. However, she is quickly knocked down a peg when Jack headbutts her to knock her out, and then when she wakes up she immediately forgives him and then… tries to have sex with him because she’s so impressed!?! What the hell? This is followed-up by Jack’s girlfriend walking in on them, but Jack doesn’t care when she breaks up with him because he’s found himself a younger, hotter woman now. At this point, all of Jack’s one-liners start becoming about objectifying Samantha. Oh, and if that all wasn’t bad enough, it’s definitely implied that Samantha is lying about her age and is possibly a minor. I get that this is parodying noir tropes, but it doesn’t have any sort of consequence for Jack, which really bothers me and just makes it come across like they’re just playing it straight. It certainly doesn’t sink the film, but it makes it harder for me to give a shit about the film’s hero.

However, the last fifteen minutes of the film are by far the worst. The film is barely over the hour mark and I feel like the last fifteen minutes suffer because they were padding for time to get the film a proper runtime. There’s a good eight minutes that bring the film’s pacing to a grinding halt. Picture this – we’re in the cult’s temple and watching a ceremony, wondering what is going to happen. Then, we’ve got several minutes watching a priest pour a can of oil out… and then pour another can of oil. Umm, okay, where is this going? Then a topless hooker comes out and starts fire breathing, again, for several minutes without leading to anything. Then we get the film’s virgin dance of the double chainsaws, which manages to be iconic, badly done and pointless at the same time. On the one hand, it’s Linnea Quigley dancing topless with a pair of chainsaws, so there’s an inherent level of sexiness and coolness to the scene which helps to carry it. Unfortunately, it’s also hard to ignore that the dance is not particularly sexy in itself – as I’ve mentioned, Linnea was high on gas fumes, exhausted from seven hours of makeup and wielding two real, heavy chainsaws and trying to do something to arouse the audience. Again, it works because of her inherent sexiness, but it’s extremely obvious that she’s not able to give 100%. Add in that the editing during this entire temple ritual sequence has tons of pointless cut-aways to random hookers (I swear that several of these shots are recycled during the scene as well), and it becomes obvious why the final fifteen minutes of this film are so tedious to sit through.

As for the performances in this film, they’re pretty bad on the whole. Like I said earlier, John Henry Richardson’s acting is by far the best, but nearly everyone else is pretty bad. Unfortunately, even Gunnar Hansen puts in a very bland performance as The Master, saying all of his lines in a very monotone voice. That’s just too bad, I was hoping we’d get some scenery-chewing from him. I’m also sad to say that Linnea Quigley’s acting is really poor in this film. Her line deliveries are all unconvincing and the choreography during her epic chainsaw duel with Mercedes is just pathetically awkward – like, imagine a grade-school film project sword fight and you’ll have an idea of how badly-choreographed this fight is. Thankfully, as Jack Chandler says, “The kid talked like a frosted flake, but she had the nicest set of knockers that I’d seen in a long time”.

Hollywood Chainsaw Hookers was shot for about $55,000 in five and a half days. That’s an insanely low budget and shooting time for any film. You can definitely tell that this film was done under both of those constraints, but dayum it looks really good in spite of that. I can’t exactly call this a good movie in terms of quality, but in terms of pure fun it’s a hoot, even if the last act brings it down somewhat.

4/10

Retrospective: Leatherface (2017)

Welcome back to The Texas Chainsaw Massacre retrospective! We’re coming to the conclusion of this retrospective today with 2017’s Leatherface… not to be confused with Leatherface: The Texas Chainsaw Massacre III of course (and with that in mind, any time I’ve referred to “Leatherface” in previous posts, I was referring to Chainsaw III). After the relative success of Texas Chainsaw 3D, the filmmakers once again decided that a prequel was the way to go to continue the series – that’s right, not only does this film have the same title as a sequel which it ignores, it also isn’t even the only prequel in this franchise. Bloody hell, the Texas Chainsaw franchise continuity is just a mess at this point. Is Leatherface at least be more coherent than the continuity of its franchise? Read on to find out…

Considering that this film’s trying to do its own thing, it’s unfortunate that it’s using basically the same poster design as The Texas Chainsaw Massacre: The Beginning. Suffice to say, it’s a very “meh” poster.

PRODUCTION
After the relative success of Texas Chainsaw 3D, the various studios involved in its production began conceptualizing a follow-up. As early as January 2013, Texas Chainsaw 3D executive producers Christa Campbell and Lati Grobman came to Millenium Films chairman Avi Lerner with an idea for a project which was going to be called Texas Chainsaw 4 (for some inexplicable reason). However, this project was announced prematurely by Millenium, which irritated the rights-holders at Main Line Pictures. I’d recommend checking out this article from Bloody Disgusting which breaks down the minutia of who owned the rights to the film at this time and shows how the studios involved were squabbling amongst each other.

Screenwriter Seth M. Sherwood pitched the idea of a prequel, as he didn’t like how inconsistent the franchise’s continuity had become and wanted to do something completely different with the franchise. He decided that he wanted to give Leatherface a tragic backstory, where his identity and mental faculties are taken away from him by the time the original Chainsaw rolls around. The film would also tie into Texas Chainsaw 3D, forming a trilogy along with the original film. The studio liked the idea and moved forward with Sherwood’s pitch. On October 31, 2014, French directing duo Julien Maury and Alexandre Bustillo were hired to direct the film. The pair had already received acclaim for their debut horror film Inside and were a very exciting choice for Leatherface. Maury and Bustillo then rewrote the film to better fit their vision for the project, including altering every death scene and changing the ending, which was original supposed to feature Leatherface going on a mass murder spree with a chainsaw (with over thirty victims, holy shit, he hasn’t even killed that many people in this whole franchise!!!).

In spring of 2015, casting for the film began. The lead roles went to Sam Strike as Jackson, James Bloor as Isaac, Jessica Madsen as Clarice, Sam Coleman as Bud and Vanessa Grasse as Lizzy. As is typical for Chainsaw films, most of them were young actors with only a few credits to their name and no major roles to speak of. Stephen Dorff, best known for being a mofo always trying to ice-skate uphill, was cast as the film’s main antagonist, Sheriff Hal Hartman. Angela Bettis was originally cast as Verna Carson-Sawyer, but had to drop out and was replaced by Lili Taylor, the mother from The Conjuring. Also worth mentioning was that Finn Jones (who was already well-known for playing Loras Tyrell in Game of Thrones and who would later play Danny Rand in Iron Fist) was cast in a relatively minor role as Deputy Sorells.

Filming began in late spring 2015 in Bulgaria. Apparently Millenium Films had a studio in Bulgaria and so it was the most economical location to shoot the film, marking one of the few times the franchise had been shot outside of Texas, and the only time it had been shot outside of the US. While many of the locations for the film do look quite close to a Texan setting, there are definitely moments that look like Bulgaria. Perhaps the most obvious example is during the film’s final chase scene in a tangled forest which looks like something from a werewolf movie or a dark fantasy setting. Filming took twenty seven days to complete. Christa Campbell and Lati Grobman stated that they wanted the violence in Leatherface to be a more graphic, as apparently fans had complained that Texas Chainsaw 3D lacked in that department. I’m not sure what they were talking about, as that film had some of the most explicit gore in the entire franchise, although perhaps they thought that it didn’t come frequently enough? In any case, the brutality was ratcheted back up in Leatherface.

The film went into post-production in early 2016 and it seemed like it would be released sometime that year. However, Lionsgate inexplicably sat on the finished film and once again we had a Chainsaw being buried by its own distributor. However, unlike The Next Generation‘s cut-and-dry reasons for delay, I haven’t been able to find a clear motive for Lionsgate to do this. I’ve seen speculation that they thought that the film was no good and didn’t want to release it. Scott Sherwood believed that Lionsgate were afraid of the film underperforming if they invested in a wide release. I personally wonder if the squabbling between Millenium, Main Line and Lionsgate that I mentioned at the start of the production section might have had some influence on this film’s delay. Perhaps it was a combination of all of these reasons, but whatever the case, there was no news about the film until spring of 2017, when it was announced that the film would finally be released in October in a limited theatrical release and through VOD services. However, in December 2017, Christa Campbell announced that due to the time it had taken to release Leatherface, the rights had reverted back to Kim Henkel and Bob Kuhn, scuppering Millenium and Lionsgate’s plans for their own Texas Chainsaw franchise.
PLOT SYNOPSIS
Leatherface opens with… sigh… a dinner scene. The Sawyers have gathered for young Jedidiah’s birthday and it turns out that they have a guest – a man who they accuse of trying to steal pigs from them! Verna and Drayton encourage Jed to kill the man with a chainsaw, but he is unable to follow-through with it. Luckily, Grandpa’s saves the day with an ol’ one-hitter to the thief’s head. Sometime later, Jed lures a young woman to a barn where the floorboards give way and she is seriously injured. Drayton tries to convince Jed to finish her off, but Jed is still unable to kill her. Nubbins then finishes the job, dropping a large motor on her which crushes her to death. After being notified of an “accidental” death by Drayton, the police arrive and it turns out that the victim is the daughter of the local sheriff, Hal Hartman. Hartman blames the Sawyers for her death and tries to get revenge by arranging to have Jed taken away to Gorman House Youth Reformery.

Ten years later, Verna attends Gorman House with her lawyer, Farnsworth (oh hell yes, my favourite character returns!), to try to have her son released back into her custody. However, the facility’s overseer, Dr. Lang, refuses and says that Jed has been given a new name to hide him from his family. We then follow a new nurse at Gorman House named Lizzy as she meets various patients, any of whom could be the grown-up Jed: a large, severely handicapped boy named Bud who is prone to outbursts of extreme violence, a socially awkward, but nice boy named Jackson who is best friends with Bud, and an unhinged psychopath named Isaac. Isaac threatens Lizzy, which leads to a fight between Bud and Isaac and causes security to take them both away. Lizzy also comes across a violent female patient named Clarice who tries to force-feed a mouse to another patient. Jackson then warns Lizzy that Dr. Lang performs cruel experiments on the patients, because he thinks that she has a conscience and can help the patients.

After her request to get Jed back is denied, Verna stays at the facility until late. She then sneaks past security and breaks into the patients’ quarters. This causes a number of the patients to break free and begin attacking the nurses and guards. Verna escapes just as a full-on riot breaks out. Meanwhile, Bud kills his guards and then frees Isaac before heading to Dr. Lang’s office and crushing his head. Lizzy is nearly killed by a patient, but Jackson saves her and then the pair try to escape the facility. They are intercepted by Isaac and Clarice, who take the pair hostage in the trunk of Dr. Lang’s car in case they need leverage in their escape. They also come across Bud casually strolling away from Gorman House, and Isaac picks him up as thanks for helping him escape earlier. A very tense group is thus formed, with Isaac and Clarice threatening to kill Jackson, Lizzy and Bud if any of them try to escape. Isaac aims to get the group to Dallas where he has family that can help him, at which point they’ll let Jackson, Lizzy and Bud go.

The next day, the group comes upon a diner where they hope to stock up on supplies and get a new vehicle. After the group makes their way into the diner in two pairs (plus Bud), Isaac and Clarice manage to get ahold of a revolver from one of the patrons and Clarice finds a shotgun under the counter, which they use to stick up the joint. Most of the patrons and staff are shot by the couple, but one survivor opens fire on them, hitting Bud with a non-lethal hit as they flee to a getaway car. The survivor tells Sheriff Hartman about the shooting and, knowing who has escaped Gorman House, Hartman concludes that Jed is with the group and is responsible. The police then start hunting for the group, which hole up inside of an abandoned trailer in the woods after their getaway vehicle runs out of gas. They find the owner of the trailer dead in the shower and then tensely hole up for the night. While Bud is on watch, Lizzy tries to sneak away during the night, but is caught by Isaac in the attempt. When Isaac tries to rape her, Jackson stops him and the pair fight until Clarice breaks it up and forces Jackson and Lizzy back to the trailer. Isaac insults Bud’s watchman skills which causes Bud to snap, knocking Isaac out and then killing him by curb-stomping his head against a rock.

The next morning, Clarice realizes that Isaac is missing along with Bud and goes looking for him frantically. Jackson and Lizzy take the opportunity to escape and find Bud with Isaac’s corpse. Clarice is then found by an officer named Sorells, who tries to interrogate her on the whereabouts of the other escapees until Hartman shows up and begins beating her for the information. Clarice taunts Hartman about his dead daughter, which causes Hartman to shoot her. Jackson, Lizzy and Bud witness this and then escape by hiding inside of a dead cow until the police pass them. Horrified by everything happening around her, Lizzy tries to wash herself clean and notices a deputy nearby. She shouts for him to help, which causes the officer to radio for backup. Bud attacks to try to stop the deputy, but is shot in the head and killed. Jackson goes apeshit, slamming the deputy’s head in the door until he dies. Lizzy is terrified by this sudden change in Jackson and tries to flee in the police car, but Jackson gets inside and, distraught and furious, asks why she call for the officer because she got Bud killed. Before they can dwell on it, a police chase with Hartman ensues, which ends with Jackson being shot in the face, nearly tearing his lower jaw off and causing their car to crash.

Later, Lizzy awakens in the barn where Hartman’s daughter was killed. She sees Jackson tied up and Hartman taunts them, telling her that Jackson is Jedidiah Sawyer. Hartman radios Sorells to say that he has found the pair and that they’re holed up in the barn. Sorells then takes this information to Verna, expecting a monetary reward for helping her. Verna “rewards” him with a knife to the gut and then feeds him alive to their pigs. The Sawyers then rush the barn and apprehend Hartman before he can kill Jed. Lizzy is also captured by them and everyone is brought back to the Sawyer house. Verna sews up Jed’s face, holding it in place with a makeshift bridle. Lizzy and Hartman then try to escape, but are stopped. Verna then gives Jed a chainsaw and orders him to kill Hartman. This time, Jed complies, cutting Hartman’s hands off and then plunging the chainsaw into his gut to kill him. Lizzy freaks out and then flees into the woods with Jed, Drayton and Nubbins in pursuit. When Jed finally catches her, Lizzy begs for him to let her go because she knows that he’s a good person. Jed responds by cutting her head off in one quick swing.

In the aftermath of all this, Hartman and Lizzy’s bodies are turned into mincemeat and fed to the pigs to hide any evidence of the crimes. Jed also takes Lizzy’s severed head and uses it to make his first face mask, but when he sees his face in the mirror he smashes it in a rage.

REVIEW
The first thing that really strikes you about Leatherface is just how different it is than any other Chainsaw film. Whereas other Chainsaw films’ narratives follow a typical slasher template (a group of clueless people get picked off one-by-one by a masked psycho), Leatherface is more like a twisted roadtrip film crossed with a mystery regarding which character is going to become the titular villain. Even compared to the other prequel in this franchise, The BeginningLeatherface is wildly different. The Beginning filled in a few blanks in its predecessor’s backstory that no one really cared about while trying to hew as closely to the franchise’s template as possible, which just made it feel like an excuse to extend the franchise a little further. In contrast, Leatherface‘s primary goal is to explore who Leatherface is and how he became the way he is in the original Chainsaw. Doing this through a twisted roadtrip movie rather than a slasher was an inspired decision as it is just incredibly tense to watch. Isaac and Clarice run the show as they’re the ones with guns and a car, but the audience knows that they’re both incredibly dangerous and could snap with little provocation. Jackson and Lizzy are both trying to escape and don’t want any part in any of the violent acts that Isaac and Clarice are willing to commit to stay free. Add in the police hounding the group, an undercurrent of jealousy from Clarice directed at Lizzy and that Bud is a violent wildcard, and this entire roadtrip could end in a flurry of murder at any second. The tension just keeps building until Bud finally snaps and the fragile alliance shatters. This roadtrip portion of the film is by far its strongest and most compelling part, it’s too bad it didn’t last just a little bit longer.

Another way that Leatherface sets itself apart from other films in this franchise is that, instead of centering the story on a group of victims, Leatherface himself is the focus of this film’s story. Instead of just making this a by-the-numbers prequel where we follow Leatherface through all the expected, foundational moments that got him to where we know him (where he got his chainsaw, where he gets his face mask, his time at the slaughterhouse, etc), instead we get a mystery where the identity of Jedidiah Sawyer is unknown to the audience for most of the film and therefore we have to figure out which of the characters is actually him. The way that the film keeps Jed’s identity secret throughout the film is a really interesting aspect of Leatherface and is such a clever way to keep a prequel like this fresh. The first time you see it, any one of the main characters could potentially grow up to be Leatherface and they’re all given fairly equal treatment by the script so you can’t be entirely sure who it will be. Bud’s the obvious pick, as he’s heavy-set, mentally challenged and violent, fitting the usual Leatherface template. He’s also mute, meaning that we can’t get too much information out of him, keeping the mystery alive. Isaac is also a potential choice for Leatherface as he is a violent psychopath and is the only one who actually talks about having a family that he wants to get back to. Even Clarice is a dark horse possibility to become Leatherface, considering that gender ambiguity has always been a big part of the character’s identity, it’s not outside the realm of possibility that he could be a trans-person.

It comes as a mixed bag then that Jackson, the nice-guy hero character who has a crush on Lizzy, is actually Jed Sawyer. On the one hand, he’s totally unlike the Leatherface we already know so it’s quite surprising and they did a good job of keeping it from being obvious. However, it’s also kind of lame because he’s just so bland and such a stereotypical, white male lead. It’s like someone said “Hey, we know Leatherface is an overweight, gender ambiguous, mentally disabled man who loves to kill people. We’ve even considered making him into a woman in this prequel! But, just hear me out on this – what if we made him into a nice, handsome, mentally-sound white boy?” Going in such a “safe”, Hollywood direction for their lead saps away much of the boldness of the choice to toy with our expectations of who Leatherface is supposed to be. Making it so that he’s not actually mentally deficient is also a strange choice, considering how obvious it is in the original Chainsaw. Instead, Leatherface makes it far more complicated – he’s mute because his jaw was shot out and he’s so mentally challenged because his mother broke his mind and stripped away his identity. That doesn’t really explain why he suddenly goes from being in love with Lizzy to being willing to chop her head off with a chainsaw though. I personally don’t agree that this was the “right” direction to go with Leatherface’s origin, but I do appreciate the filmmakers’ attempt to do something different and unexpected with their slasher franchise, especially when it manages to work this well (again, see Jason Goes to Hell or Halloween: The Curse of Michael Myers for examples of franchise shake-ups which did not work at all).

In addition to making some questionable creative decisions about Leatherface’s origins, Leatherface also manages to feel inconsistent with the original Chainsaw and Texas Chainsaw 3D, despite Scott Sherwood’s attempts to fix the franchise’s inconsistencies… whoops! This is most obvious with the way that existing characters are portrayed. One of the most glaring examples is Drayton. In this film, he’s portrayed as the most violent and psychotic member of the Sawyer family, but in the original Chainsaw he straight-up says that he can’t stand killing. I get that characters change over time, but you’re telling me that he loses his appetite for killing in between these two films? Even if that is the case, are you telling me that you’re going to make a character in a prequel that much different than they were before with no explanation for what changed them? Verna Carson’s role in this is also really weird and makes her inclusion in Texas Chainsaw 3D feel all the more out of sync with the original film. This film reveals that she is the head of the Sawyer family and is the one who raises her children to be killers. This makes her absence in the original Chainsaw and at the start of Texas Chainsaw 3D all the more glaring in hindsight, not to mention that Burt Hartman apparently ignores her for forty years after the Sawyer massacre. In addition, the fact that this sociopathic woman somehow manages to marry an incredibly rich local man is just breezed over without explanation. These just make Verna in this film feel out of step with how she was implied in Texas Chainsaw 3D, where she seemed like she was just a regular person who happened to love her family even though they were crazy. Oh, and lest we forget, Texas Chainsaw 3D tried to downplay the fact that the Sawyer family are a bunch of psychopathic murderers, so the fact that this film once again portrays the entire clan as gleeful sadists is jarring. Once again, I have to wonder if the plan for a Texas Chainsaw 3D follow-up was to have Heather realize that maybe her family actually were a bunch of murderers who deserved to get wiped out.

Despite making it very clear that the Sawyers are evil people, Leatherface still feels the need to make us sympathize with them because the “bad guys” in this film are also evil! For example, at Gorman House Dr. Lang performs unexplained electroshock experiments on patients for little reason other than because he’s an evil bastard. Jackson even confides in this to Lizzy because she’s apparently the only nurse in the facility who doesn’t love torturing the criminally insane. Then there’s Sheriff Hal Hartman (the father of Burt Hartman, the cartoonish villain from Texas Chainsaw 3D), who hates the Sawyers because they killed his daughter and got away with it. Obviously, that’s a pretty understandable reason to want this family locked away, but he’s treated like he’s just as bad as the Sawyers are. He takes away Jed from his family and arranges for him to not be returned to them, assaults and tortures Clarice for information before straight-up gunning her down in cold blood, tries to kill Jed to get revenge on the Sawyers and implies that he wants to kill Lizzy too to get rid of the witness. Jackson also tells Lizzy that “he’s a corrupt son of a bitch” who “filled Gormon House almost single-handedly”. Hartman’s certainly a really bad person, but is he as bad as the Sawyers? Certainly not, but this film wants you to think otherwise. And, once again, having the Sawyers kill Hal Hartman and his daughter just further justifies Burt Hartman’s lynch mob killing of the Sawyers in Texas Chainsaw 3D and makes it more inexplicable that Sheriff Hooper would think that the just action would be to let Leatherface kill Burt at the end.

I also want to comment on the violence in Leatherface, since the producers had mentioned that Texas Chainsaw 3D wasn’t graphic enough. Leatherface falls somewhere in-between the Chainsaw remake and The Beginning in terms of its violence – it can be pretty nasty and gory, but most of it happens off-screen and it doesn’t come across in a sadistic tone that punishes the audience for watching. That said, the film is not scary at all, instead relying on the violence and disturbing imagery to try to unsettle its audience. This didn’t work for me, but there are some gross moments that bear mentioning, in particular a scene where Bud, Jackson and Lizzy are forced to hide inside of a dead cow’s corpse to escape police dogs. There’s also a three-way sex scene where Isaac and Clarice bring a decaying corpse along for the, er, ride. It doesn’t add anything to the plot, it’s just there to shock you, which seems to be all that this film can muster instead of scares. That’s unfortunate because, as I mentioned earlier, the tension really ratchets up during the road trip section of the film simply because the characters are all so unhinged and ready to kill each other, you’d think that they could squeeze a few scares out of that set-up.

The acting in Leatherface is some of the best in the Chainsaw franchise, in my opinion. While Sam Strike’s Jackson and Vanessa Grasse’s Lizzy make for a pair of bland leads, nearly everyone else is really entertaining and fun to watch. James Bloor’s Isaac in particular was a highlight, he could easily just be a one-dimensional psychopath, but Bloor’s performance gives the character unexpected gravitas. It feels like the way that he lashes out at the world comes from the way that it has treated him all of his life and that deep down he might not be an inherently awful person. Stephen Dorff also puts in a great, scenery-chewing performance as Hal Hartman, being far more entertaining than Paul Rae’s Burt Hartman was. He’s unhinged and always entertaining to watch as he hunts down the Sawyers relentlessly. Scott Sherwood compared him to Lefty Enright and while I wouldn’t say he’s anywhere near that level of crazy, he makes for a solid antagonist. Lili Taylor is also quite strong as Verna Carson, feeling like the real force of evil behind the Sawyer clan’s crimes. Again, this doesn’t really fit with the picture of the character we were given in Texas Chainsaw 3D, but Taylor takes the material she’s given and runs with it, embodying a character who ends up coming across as the real villain of the piece.

The theme of family which had been running through Texas Chainsaw 3D is also picked up here once again. It’s obvious from the opening scene, where Verna tries to get Jed to commit his first murder. Verna tells Jed that a thief was trying to steal their pigs and that “bad people like him are trying to break our family apart”, emphasizing that family is the motive behind this family’s crimes. This also shows up at the end when Jed kills Lizzy. She tries to appeal to his good side, but when she says that the only reason that he’s trying to kill her is because of his “crazy mother”, Jed immediately snaps and chainsaws Lizzy’s head off in a violent rage. Verna also says that “your family always has your back”, which is demonstrated on a number of occasions in this film as grandpa kills the thief for Jed, or when the Sawyers rescue Jed from being murdered by Hartman. Family also plays an interesting role in the philosophy of Dr. Lang at Gorman House. Dr. Lang states that the youths in Gorman House are given new names to hide them from their degenerate, criminal families. This is a period-appropriate reference to American eugenics, which posited that criminal elements in society were passed on by degenerate parents and that such people should be prevented from passing on their genes. Thank God that this movie seems to refute these notions, as Jed becomes Leatherface not because it was in his genes, but because of the psychological conditioning that his family subjected him to. However, this once again clashes with Texas Chainsaw 3D‘s idea of “biological lineage decides who you will become”, but considering that that was already really questionable at the time, I’m happy to see it pushed back against here.

All-in-all, Leatherface is a pretty good film and a solid prequel. I certainly don’t agree with all of the creative decisions that were made, but I’d much rather get a film like this that’s willing to take risks than a safe, predictable sequel. Add on that it’s well-directed and the acting’s mostly good, and you have what is arguably the most consistently-strong Chainsaw film since the original.

6/10

AFTERTHOUGHTS
So, with that all said, where does the Chainsaw franchise go from here? As I said in the production section, Millenium and Lionsgate have lost the rights to the franchise, thereby scuppering any sort of follow-up to Texas Chainsaw 3D that they had been planning. It’s also kind of too bad that Texas Chainsaw 4D is off the books now, with its lighter tone and feuding family narrative, we could have gotten a gleefully bonkers sequel where the Sawyers and Hartmans all get into a climactic chainsaw battle. The rights have now been bought by Legendary Pictures, who are planning on making multiple films and TV shows. I’m not entirely sure how they’re going to justify a Texas Chainsaw TV series, but where can Legendary even go with the franchise without just repeating what has already been done? With the success of 2018’s Halloween, odds are that we’re going to get a throwback continuation in a similar vein, but with Marilyn Burns, Gunnar Hansen and Tobe Hooper all having died, I’m not sure how that will turn out.

In my opinion, rights issues have been one of the biggest hurdles plaguing the Chainsaw franchise. It kills any sort of momentum when every new film is part of a new studio’s own continuity. I’d argue that it’s the reason why Leatherface never achieved the same iconic success as Jason, Freddy or Michael Myers. So, to solve that, I feel like the best thing that can be done for the franchise is for a studio to just buy the rights from Kim Henkel outright and then go about making their own franchise with annual or biennial releases. I really liked the idea of Leatherface: The Texas Chainsaw Massacre III, where they combined the elements of the Chainsaw films with The Hills Have Eyes, a sequel which goes in that direction again would be really cool.

This is how I’d rank the series from worst to best:
1) The Texas Chain Saw Massacre (1974) – 8.5/10
2) The Texas Chainsaw Massacre 2 (1986) – 4.5/10 (Yeah, this movie is technically more uneven and worse than Leatherface, but it’s really entertaining so it gets a bump from that.)
3) Leatherface (2017) – 6/10
4) The Texas Chainsaw Massacre (2003) – 5.5/10
5) Leatherface: The Texas Chainsaw Massacre III (1990) – 4/10
6) Texas Chainsaw 3D (2013) – 3/10 (This one gets the slight bump just because I had more fun with it.)
7) The Texas Chainsaw Massacre: The Beginning (2006) – 3/10
8) Texas Chainsaw Massacre: The Next Generation (1994) – 2/10

Thanks for tuning in once again and I hope you enjoyed this retrospective!

Retrospective: Texas Chainsaw 3D (2013)

Welcome back to The Texas Chainsaw Massacre retrospective! In today’s entry we’re going to be looking at the seventh entry in the franchise, 2013’s Texas Chainsaw 3D! Despite the success of the Platinum Dunes remake and its less-successful prequel, new rightsholders Lionsgate aimed to create a follow-up on the original film, ignoring all of the other films in the franchise in the process. Would this back-to-basics approach finally allow the franchise to find its footing? Read on to find out…

Not particularly enthused by this poster, but the tagline “Evil wears many faces” is great, love it.

PRODUCTION
After The Texas Chainsaw Massacre: The Beginning‘s profitable, but disappointing box office numbers, Platinum Dunes and New Line had no interest in producing another film in their remake franchise. As a result, the rights reverted to Bob Kuhn and Kim Henkel, who entertained offers to produce new films in the franchise. In late 2009, Twisted Pictures and Lionsgate purchased the rights to the franchise, and signed a deal to produce several new films (the number of films planned ranged from five to seven). More details emerged in early 2011 when Lionsgate partnered with Nu Image films to help produce the film, which was going to be shot in 3D. 3D was, of course, the big trend at the time. Following the box office success of Avatar, films such as Clash of the Titans began converting to 3D in post-production and experienced a box office bump as a result (although such shoddy 3D conversions would ultimately lead to major audience fatigue with 3D due to the poor quality). After seeing that 3D meant big business, many films began being shot and released in the format, such as the horror comedy Piranha 3D.

John Luessenhop was hired to direct, having just come off of the relative success of the Matt Dillon-starring armoured truck heist film Takers (not to be confused with the other Matt Dillion-starring armoured truck heist film that had come out the year before, Nimród Antal’s Armored). It was announced that the new film would be a direct sequel to the original film and would ignore the events of the sequels and remake. Debra Sullivan and freaking Adam Marcus (most famous for being the writer and director of the flat-out worst Friday the 13th film, Jason Goes to Hell) were brought on board to write the script for the film. According to Adam Marcus, the original intent was to explore Leatherface’s relationship to his family and to fill out some mythology for him, much like what he did with Jason Voorhees (and failed spectacularly at, which I can’t stress enough). He also intended to set the film in the ’90s (in a cheeky bit of meta-text, it was intended to be set around the release date of Jason Goes to Hell). The film was also designed as more of a monster movie, rather than a slasher film, which would give Texas Chainsaw 3D a different sort of feel within its franchise. However, after Kirsten Elms and Lussenhop took the script for rewrites, someone high up in the production decided to change the film’s setting to the modern day at the last minute, even though the film had already been cast with characters aged for a ’90s setting. As a result, the actors are all inexplicably 20 years too young, a major plot whole which basically every review of the film will point out. Presumably, the person in charge of that decision just assumed that audiences wouldn’t notice or care, but it’s really obvious and dumb when you watch the film.

Speaking of the cast, Texas Chainsaw 3D brought back a number of classic Chainsaw cast members for cameo roles. Most notably, Marilyn Burns and Gunnar Hansen both returned to play Verna Sawyer-Carson and Boss Sawyer, respectively. This was Hansen’s last film appearance before his death in 2015, and one of Burns’ last roles before her death in 2014. Bill Moseley also returned to play Drayton Sawyer in the film’s opening scene, playing tribute to the late Jim Siedow who had died in 2003. John Dugan was the only returning actor to reprise his role from the original film, having played Grandpa Sawyer way back in 1974. As for the new cast, the gorgeous Alexandria Daddario was cast in the lead role of Heather Miller, while the role of Leatherface went to Dan Yeager in his first major role. Notably, Scott Eastwood was also cast as a local policeman named Carl. As for the other leads, rapper Trey Songz was cast as Ryan, Tania Raymond as Nikki, Keram Malicki-Sánchez as Kenny and Shaun Sipos as the hitchhiker Darryl. Other notable cast included Paul Rae as the villainous Mayor Burt Hartman and Thom Barry as the not-so-subtly named Sheriff Hooper.

Filming began on July 18, 2011 in Shreveport, Louisiana during a traditional Chainsaw heatwave and would continue for six weeks. A big deal was made about the crew recreating the Sawyer house, using the original film to try to match all of the details as closely as possible. It was supposedly so accurate that Gunnar Hansen’s only note was to move a chicken cage over a few feet when he arrived on set. Luessenhop shot the film using state-of-the-art Red Epic cameras. The film was also shot on a very low budget (around $11 million), which made production particularly difficult at times and forced the cast and crew to work on a 24-hour schedule towards the end to get everything completed in time. The film was originally scheduled to release in October but was pushed back to January 4, 2013 by the studio for, according to Luessenhop, “stictly business decisions”. This delay may have been, in part, because when the film was submitted to the MPAA, it received an NC-17 rating for extreme violence and had to be re-cut.
PLOT SYNOPSIS
Texas Chainsaw 3D opens with a quick rundown of scenes from The Texas Chain Saw Massacre, before cutting into the police arriving at the Sawyer house. A group of Sawyers arrive just before them and hurry to defend the house, but Sheriff Hooper demands only Leatherface to be released to them. The Sawyers agree to Hooper’s terms, but then a lynch mob led by Burt Hartman arrives and begin to shoot at the Sawyers and set the house on fire. The family is massacred and the only survivor found is Loretta Sawyer and her newborn baby, Edith Rose Sawyer. However, one of the lynch mob members named Gavin Miller kills Loretta and then takes Edith as his own daughter, renaming her Heather Miller.

Jumping ahead to the present day, a somehow-not-40-years-old Heather Miller receives a letter in the mail saying that she has an inheritance from a long-lost grandmother. This causes her to realize that she was adopted and that her birth name is Sawyer, facts which her parents had been keeping from her. Her roommate, Ryan, along with their friends Nikki and Kenny all decide to accompany Heather to Texas to pick up the inheritance. Along the way, they pick up a hitchhiker named Darryl.

When they get to Texas, they meet a lawyer named Farnsworth who reveals that Heather’s grandmother, Verna Sawyer-Carson has left an entire mansion to her. He also leaves a letter from Verna, telling Heather that she needs to read it. The group then heads into the mansion to explore and take in all the opulence. Darryl volunteers to cook dinner for the group while the rest go into town to get supplies, but as soon as they leave Darryl starts to rob the house of all the valuables he can find. In his rummaging, he finds a hidden passage into the basement and comes across a large, locked door. Assuming he came across the jackpot, he tries to break inside, but all he finds is Leatherface, who beats his skull in. Meanwhile, the group get some supplies in town and Heather meets a local cop she takes a fancy to named Carl. She also meets the town’s mayor, Burt Hartman, who she tells that she has inherited the Carson Mansion because she is a Sawyer. Hartman is clearly troubled by this revelation and tries to get Heather to leave town unsuccessfully.

When the group returns to the mansion, they realize that Darryl had robbed the house and think that he has already escaped. Rather than letting that get them down, the group tries to make the most of the situation and begin partying. Everyone begins going their separate ways, with Heather checking out the graves of her family, Kenny begins cooking and Nikki manages to seduce Ryan in the barn. While everyone is busy, Kenny finds the secret passage and begins exploring, but is captured by Leatherface. When Heather returns to the house, she finds the exhumed corpse of Verna in an upstairs bedroom and begins freaking out. When she runs back downstairs she finds Leatherface in the kitchen cutting fingers off of Darryl’s dismembered hand. This causes Heather to freak out even more and Leatherface captures her and takes her to the basement. He then puts Kenny on a meathook and chainsaws him in half. After witnessing her friend’s death, Heather flees the basement and Leatherface pursues her out of the house. Heather tries to hide in Verna’s empty casket, but Leatherface finds her. He is about to kill her when Ryan and Nikki distract him. Heather gets into the group’s van and rescues them from the barn, but Leatherface chases them, damaging the van and causing it to crash. The crash kills Ryan when a giant piece of glass gets embedded in his neck and then Leatherface attacks and badly injures Nikki. Before he can kill her, Heather taunts Leatherface and makes him chase her to a nearby carnival. Leatherface chases Heather through the carnival until Carl confronts him, but Leatherface throws his chainsaw at the officer and flees back towards the mansion.

Heather is taken to the police station for a statement with Sheriff Hooper, but Mayor Hartman comes bursting in, realizing that Leatherface is still alive after all these years. Heather gets left alone in a room full of evidence from the chainsaw killings, which causes her to realize that the lynch mob led by Hartman (and including her adopted parents) massacred her whole family, including her mother. Meanwhile, Hartman and Hooper watch a cell phone video feed from police officer Marvin (who was also present at the lynching), who has entered the Carson Mansion alone. He follows a trail of blood into the basement, where he finds the mutilated bodies of Kenny, Ryan and Darryl and hears a rumbling from a nearby meat freezer. He opens it up and Nikki pops out, which startles Marvin and causes him to accidentally shoot her in the head. Hartman orders Marvin to exit the house and then tells Hooper to help him arrest Heather, since she’s a Sawyer and must be in on this. The pair find that Heather has left the station, writing “MURDERERS” on a photo of the lynch mob. Leatherface then attacks and kills Marvin with a hatchet before skinning his face for a new mask.

Meanwhile, Heather contacts Farnsworth and the pair meet at a bar. Farnsworth explains that Leatherface is her cousin and that she was supposed to let him know that she’s his family as Verna before she died had told him to expect Heather. Hartman then bursts into the bar and assaults Farnsworth while Heather escapes, where she is found by Carl. She tries to get Carl to take her back to the mansion, but Carl reveals that he is Hartman’s son and that he is going to take her to the old slaughterhouse to be eliminated. Leatherface hears this on Marvin’s police radio and heads out to get revenge on them.

At the slaughterhouse, Heather is tied up until Hartman can arrive, but when Carl leaves to see his father, Leatherface shows up and prepares to kill Heather. However, Heather’s shirt had been torn open while struggling away from Carl and Leatherface sees a burn on her breast in the shape of the Sawyer family “S” medallion. Realizing that she is his cousin, Leatherface cuts her free as Hartman and another member of the lynch mob, Ollie, arrive and disarm him. Heather flees, but stops when she realizes that Leatherface is the only family she has left and decides to rescue him. Hartman has chained up Leatherface and is preparing to drop him into a meat grinder, but Heather stabs Ollie and then throws Leatherface his chainsaw. Leatherface frees himself and then gets into a brief crowbar-vs-chainsaw battle with Hartman, which predictably ends when he chainsaws Hartman’s legs off and then backs up him up towards the meat grinder. Hooper arrives on the scene and Hartman begs him to shoot Leatherface, but Hooper has a crisis of conscience and decides that Hartman was wrong to kill the Sawyers in the first place. Hartman is then forced into the meat grinder and killed. Heather and Leatherface return to the mansion, Heather finally having found her family. And in a post-credits stinger, Heather’s adopted parents arrive at the mansion and then are presumably killed by Leatherface.

REVIEW
In many ways, Texas Chainsaw 3D is the biggest and boldest reinvention this franchise has seen since Texas Chainsaw Massacre 2. Every other film in the franchise has followed a pretty similar mould: a group of people heads down to Texas, something unfortunate happens which strands them, they get chased by a family of chainsaw killers, there’s a dinner scene, then the final girl gets away. Texas Chainsaw 3D shakes things up immediately by featuring footage from the original film in the opening credits and then seamlessly cutting to new footage which picks up where that film left off. You can, of course, notice the difference since the new footage is shot on much higher quality film stock (which is particularly embarrassing when they replace footage of Jim Siedow with Bill Moseley), but I really must say that the crew did a great job of recreating the Sawyer house. All of the little details have been captured very well, even just seeing the police car passing by the abandoned transport truck made me giddy. They even did a pretty good job of recreating Leatherface’s pretty lady mask, which is extra impressive when you consider just how difficult this series has found it to come up with decent looking masks. This whole sequence lasts about ten minutes and is by far the most distinctive aspect of the film. From there, the film turns into more of a gothic tale as Heather tries to understand her long-lost family before Leatherface emerges and begins hunting everyone.

That said, while I can appreciate that Texas Chainsaw 3D was trying to do something different, holy shit is this movie ever stupid. I’ll get the obvious issue out of the way first – not setting this film in the ’90s was perhaps the dumbest decision made in the production of this film. All of the characters are far too young for a modern day setting, and while Heather is the most egregious, the film also suffers because Sheriff Hooper, Burt Hartman and the other members of the lynch mob are all played by the same actors in both timelines. As a result, they really don’t look like they’re the right age in either timeline and it really strains the suspension of disbelief to think that some of them have held down the same jobs in the same town for 40 years now. It’s just insulting that the filmmakers didn’t think anyone would notice or care about this issue, but it instantly breaks any internal logic for the film.

Still, even if the timeline didn’t make any sense, there are a whole load of other fundamentally stupid problems with this film. For a film which is so superficially reverential to the original Chainsaw, it sure does ignore obvious elements of that film in order to make their movie work. By far the dumbest aspect of the story is that the film wants us to sympathize with the Sawyer family… by completely ignoring that they’re a bunch of psychopaths. I’m not kidding, the film tries to pretend like it was only Leatherface who was involved in the unprovoked killing of Sally’s friends, not to mention all the people Nubbins has helped kill and that Drayton has turned into freaking BBQ. It’s not even like Heather wouldn’t have known this, she finds the box of evidence about the Sawyer family’s crimes and their mass killing by the lynch mob. You’d think that maybe she’d think “well that sucks, but I guess they kind of had it coming…” As the film goes on further they act like the lynching was the real crime that happened here, not the Sawyers’ grave robbing, cannibalism, torture and murder which led to the mob attacking them in the first place. Sheriff Hooper even refuses to stop Leatherface from murdering Mayor Hartman because he feels like the Sawyers were treated so unjustly, holy shit! Like… I have no words for how stupid this is. Were they planning on making it a twist in one of the six sequels this film was supposed to get that Heather finds out that her family were all psychos, not just the psycho she lives with now? Somehow I seriously doubt it, because again the filmmakers just assume that we won’t notice or care. That’s not even the only stupid aspect, we’ve also got the whole notion of Verna Sawyer-Carson, which goes against what was established in the original Chainsaw. Wasn’t the whole point of the first Chainsaw that the Sawyers are on hard times because their livelihood has dried up, hence why they’re killing in the first place? You’re telling me that they had a really tight-knit family clan with a super rich relative living nearby who could have helped them out? Even more stupidly, she’s apparently Leatherface’s mother, so if they were on times so hard that they begin murdering people, you’d think she’d help them out. Bloody hell Adam Marcus, you suck at expanding a series’ mythology in a manner which is consistent with that series’ basic, established canon.

Then there’s all sorts of little dumb moments peppered throughout the script, often for plot convenience. Like, in addition to ignoring the whole “Sawyer family are all psychos” bit, Heather just forgives and forgets that Leatherface killed her friends when she finds out that he’s part of her family. Apparently it’s totally okay to be a murderer as long as you’re out to murder people other than me, right? They even contrive elaborate scenarios for Darryl, Ryan and Nikki’s deaths to shunt some of the blame away from Leatherface (although Kenny still gets chainsawed in half, so…). Then there’s the fact that Burt Hartman is apparently as much of a psycho as the Sawyers, hating anyone named “Sawyer” so much that he’ll fly into a murderous rage and assault a freaking lawyer in a public place. Again, this man is the freaking mayor of a small town, what the hell is he so fussed about? Why did they even leave the evidence lying around where Heather could find it and piece together her family’s history with the Hartmans? Hell, why did the locals even lynch the Sawyers, it’s not like Sally was one of their family members anyway? There isn’t really any motivation for them to hate the family so obsessively, you’d think that there’d be something to trigger this feud in the first place. On the smaller end of things, there’s also apparently a carnival right next door to the Carson estate, which seems pretty unlikely to me. I mean, who builds their expensive mansion right next to a loud fairgrounds? Oh right, it’s so we can have a carnival set piece, silly me for asking. It’s also really silly to me how Heather’s grandmother inexplicably keeps track of her, despite being secretly kidnapped all those years ago. When Heather asks Farnsworth how he found her, he says “Honey, you were never lost” to handwave in the laziest fashion this really obvious question. Oh, thanks Farnsworth, that totally clears things up… Or how about Marvin livestreaming himself sweeping through the Carson place when he knows that there’s a chainsaw killer on the loose? I mean, holy shit, I know the film wants Hartman and Hooper to know what’s happening at the mansion, but what kind of a cop would do that when his life is on the line!? Could they not have just had some sort of excuse to use a bodycam instead? Oh and then there’s the big finale at the slaughterhouse, which features a gigantic meat grinder in the middle of the floor that anyone could easily fall into – sounds like a safe, practical design and not just something for the climax of a horror movie!

Speaking of the meat grinder, it makes for a kill which is simultaneously the best and worst in the entire franchise. The best because, c’mon, it’s a freaking meat grinder and we get to see Burt Hartman get chewed up in extremely graphic detail in it. The worst because it relies on extremely shoddy CGI. I mean, check it out:

That’s an awesome kill, but the execution (pardon the pun) is just so lame. Thankfully the film doesn’t rely on CGI too much though, because what little CGI there is here is just so bad, like Red: Werewolf Hunter levels of bad. Check out Leatherface throwing a weightless chainsaw at Scott Eastwood (IN 3D!!!):

The violence in this film is also pretty interesting to me after having just come off of The Beginning. The violence is actually more graphic than in The Beginning: we’ve got Kenny getting sawed in half and having his lower torso and entrails spill out, Ryan gets basically decapitated by a giant shard of glass, we’ve got Marvin getting his face peeled off on camera (a first for the series, this is usually so nasty that they have always cut away from it), and then there’s Hartman getting literally torn up bit by bit in a meat grinder. All of this is shown in explicit detail, but it doesn’t have the same sort of impact as the violence in The Beginning, because the tone is different. The violence here is meant to be more spectacular and fun, whereas in The Beginning it’s just grim and nasty. Preferences may vary on which approach is “better”, but for my part I know that I enjoyed myself more here.

Another element of this film which bothered me was just how ridiculously, distractingly sleazy it is. There isn’t even any actual nudity, but this film is just gratuitously throwing sex at the audience throughout the entire runtime. There are two scenes with very voyeuristic shots of Heather and Nikki getting dressed which serve no actual purpose to the plot and which are obviously just there for the audience to ogle. In addition, basically every outfit worn by Heather shows off her midriff and leaves her boobs bouncing as if this were a Dead or Alive spin-off. The second Nikki shows up on screen we get some major cleavage from her (despite the fact that she’s in uniform at work at a freaking grocery store), plus a whole subplot that revolves around her getting into her underwear to seduce Ryan. To be fair, the men also get a fair bit of objectification as well, as Ryan and Darryl are both eye-banged by the camera while topless and soaking wet, which is sure to soak more than a few panties in the audience. The sheer amount of fanservice is just ridiculous though, it’s constant and to the point of being distracting. It’s also worth noting that this is the only film in this series where the slasher movie convention of “sex = death”, as Ryan and Nikki are killed shortly after having sex, so bombarding the audience with it almost seems counter-intuitive. The most gratuitous scene in the whole film though comes near the end when Heather is tied up by Carl and, while struggling to escape, Heather’s shirt is accidentally ripped open, revealing as much dual side boob as possible without showing any nipple. Worst of all? The film tries to play it off like it’s totally justified, because when Leatherface shows up he sees Heather’s “S” for Sawyer scar on her boob, which causes him to realize that she’s his cousin. So it wasn’t just to show off Alexandra Daddario’s tits to the thirsty audience after all? Good God, I am now ashamed of my words and deeds.

Texas Chainsaw 3D introduces a number of new characters to the franchise, but I can’t say that any of them are particularly good. Alexandra Daddario’s Heather Miller makes for a decent enough heroine, she gets a bit more material to work with than most final girls and she certainly has the looks to stand out, but I can’t say that I was particularly invested in the character, especially considering how dumb the plot we’re supposed to be caring about is. Nikki is a very one-dimensional character who is obsessed with trying to get Ryan to cheat on Heather with her. On the one hand, it’s sort of refreshing that the role of sexual aggressor is being played by a woman, but there really isn’t anything to the character other than that. Of course, since Ryan’s a horny man, he ends up being seduced the moment he sees Nikki in her underwear, despite rebuffing her earlier in the film. Ryan is played charmingly enough by Trey Songz, but there really isn’t all that much to the character. Kenny probably gets the rawest deal of the bunch though, as he gets only a handful of lines and doesn’t get any sort of development. He’s also somewhat effeminate, which makes me wonder if the filmmakers were intending for him to be a gay stereotype, although the film leaves this to speculation (also, I’m surprised at the filmmakers’ restraint for not having someone say “Oh my God, they killed Kenny!”). The hitchhiker, Darryl, also deserves some mention for legitimately surprising me in this film. He didn’t really do much after his introduction, but when it is revealed that he plans on robbing the Carson mansion, I was actually surprised at what should have been a pretty obvious twist. So kudos to Adam Marcus and Debra Sullivan for that, the character is pretty flat, but he makes for a pretty smart twist and first kill.

As for the other new characters, Mayor Hartman is just a generic evil, small-town politician character. He’s not even hamming it up which is unfortunate, some moustache-twirling could have made for a really memorable antagonist, but as it is he’s just functional. His son, Carl, also doesn’t leave much of an impression. Scott Eastwood certainly plays the role as charmingly as possible, but the character basically just functions as a third act plot twist to move the action to the slaughterhouse and then disappears from the film. I wonder if the filmmakers had intended to save him for a sequel, because his absence during the film’s climax is really noticeable. Sheriff Hooper also makes for a very bland character, he’s constantly stuck in inaction which could have made for some compelling conflict for the character, but just makes him seem passive in the plot. The only character I actually quite liked was Farnsworth, the awesome southern lawyer. He doesn’t really get to do anything other than deliver exposition to move the plot forward, but he’s well-performed and very characterful, making me wish that he got to show up more often.

Before I get to Leatherface, I want to mention the cameos in this film. Bill Moseley plays Drayton Sawyer quite well, although the character himself feels quite different to how he was in the original Chainsaw. The other new members of the Sawyer clan are all quite boring though, looking like a bunch of Duck Dynasty cast-offs (even Gunnar Hansen’s Boss Sawyer). Their sudden presence in the Sawyer house is also quite jarring, making me wonder why the hell they all just showed up. I feel like the relative normalcy of these characters was done in part to make the audience forget that the Sawyers were all psychos in the original film, despite the fact that these normal-looking rednecks are still hanging out in a house adorned in human skeletons and dismembered bodies.

As for Leatherface, he’s fairly bland in this film. The character has evolved from a mad dog to a man without direction, seeking revenge against the people who killed his family. According to Dan Yeager:

“I would describe the original Leatherface as a lethal instrument of the will of others. He was not autonomous in any way. He took orders and he fulfilled them, and those orders were basically to kill and butcher. As time progresses to where we pick up our story, all of that has changed. His abusers were no longer there, and there was no longer anyone to tell him what to do. He had to grow from an instrument of violence to seeking vengeance in the people who slaughtered his family. That was the last thing anyone told him to do, so he’s spent decades contemplating and carrying out that mission.”

As I’ve already mentioned a number of times, the biggest change to Leatherface in this film is that we’re supposed to see him as an anti-hero, despite the fact that he still just butchers people without hesitation. But it’s okay, he didn’t realize that he wasn’t supposed to kill those particular people, so all is forgiven! I’m not sure if it’s intentional, but the end result makes Leatherface into a kind of superhero-like figure, which is just baffling to me (a notion which is just reinforced by a post-credits scene). As for the mask, his new mask makes him look like Freddy Krueger. It’s probably a middle-of-the-road mask for this franchise, I don’t particularly care about it one way or another. It is kind of interesting though that in this film Leatherface actually sews his masks onto his own head through his cheeks, which was just painful to watch.

Unlike many of the sequels in this franchise, Texas Chainsaw 3D actually has a running theme which it brings back from the original, the theme of family. The downside is that, like pretty much everything else in this film, it’s handled about the stupidest way possible. The original Chainsaw twisted the traditional conventions of family, changing it into something that was frightening and disturbing. Texas Chainsaw 3D, on the other hand, plays it straight as if this was a saccharine kids movie. This is one of those movies that tells you that family is the most important thing there is. In this film, it’s just assumed that your family will inherently love you. When Heather asks why Verna Carson kept Leatherface in her home, Farnsworth replies that “Nobody loves you like your family”, a message that Heather takes to heart when she decides to live with him at the mansion. The film even tries to justify it by having Heather’s adopted parents be literal murderers who don’t even care about her, which begs the question of why they adopted her in the first place. This, of course, is all over-simplified bullshit that hack writers love to use to make a “feel-good” story, but it’s especially egregious here because, and I haven’t stressed this enough, it’s about a family of serial killers. There’s also this notion that you are defined by your blood (a rather troubling message considering how racist sentiment is on the rise), as we see Heather working as a butcher and making her own bone-art even before she finds out she’s a Sawyer, implying that who you are is based on your bloodline. Burt Hartman seems to take this to heart as he instantly hates Heather as soon as he finds out she’s a Sawyer, but it’s not like the film contradicts him at all.

For all of my ragging on Texas Chainsaw 3D, I do have to say that I had a fair bit of fun with it. The first act sets up the scenario pretty well and the second act is actually quite enjoyable as the group tries to escape Leatherface (there are even a couple fantastic visual gags, such as the van trying to ram through the gates and failing, and then later how the camera focuses on Leatherface’s reaction when the van flips over). It’s really the third act where this film just crumbles into a heap of stupidity too large to ignore, with too many dumb plot points and extremely lazy contrivances driving everything forward.

3/10

Be sure to tune in soon as we take a look at the most recent film in this franchise, Leatherface!

Retrospective: The Texas Chainsaw Massacre – The Beginning (2006)

Welcome back to The Texas Chainsaw Massacre retrospective! In today’s entry we’re going to be looking at the sixth entry in the franchise, the 2006 prequel-to-the-remake, The Texas Chainsaw Massacre: The Beginning. After the considerable financial success of the remake, a follow-up seemed inevitable. However, was a prequel the right way to go to fill in some of the blanks left by its predecessor? Read on to find out…

Pretty meh horror poster if I do say so myself.

PRODUCTION
After the considerable success of The Texas Chainsaw Massacre, Platinum Dunes started looking towards other horror franchises to remake for low cost and high turn-around. Their next project was The Amityville Horror, but when that failed to scare up higher numbers despite having more than double the budget, they turned their eyes back to the Chainsaw franchise. However, Dimension Films were looking to steal the franchise from underneath New Line after putting in an offer with the rightsholders. To prevent this, New Line ended up having to pay an additional $3.1 million just to retain the rights, increasing the film’s budget considerably. Jonathan Liebesman (who would later go on to direct such stinkers as Battle: Los Angeles, Wrath of the Titans and Teenage Mutant Ninja Turtles) was hired to direct, having just come off of success with Darkness Falls and Rings (a short prelude to The Ring Two). Liebesman had been considered to direct the previous film, but had made Darkness Falls instead.

Interestingly enough, the landscape of horror had shifted in the three years between Chainsaw films. The torture porn genre had begun kicking off with such films as SawHostel and Wolf Creek taking over the market and emphasizing brutal violence and gore. In the making-of featurette for the film, the producers name-drop Hostel and The Hills Have Eyes, claiming that Chainsaw was the granddaddy of extreme horror and therefore they had to push the envelope as far as possible to beat the other films of the time. Scott Kosar was supposed to return to write the script, but was unavailable at the time. David J. Schow, who had written the screenplay for Leatherface: The Texas Chainsaw Massacre III, returned to co-write the story along with screenwriter Sheldon Turner.

Possibly the best part about making the next film in the franchise into a prequel was that R. Lee Ermey could return as Sheriff Hoyt, despite having been killed off in the last movie. Andrew Bryniarski was also able to return as Leatherface. The new cast included more pretty, young up-and-comers, most notably Jordana Brewster (Mia from The Fast & The Furious) as Chrissie and Diora Baird (known for Wedding Crashers and risque modelling for Guess? and Playboy) as Bailey. The leading roles were rounded out by Matt Bomer (Ken from the Magic Mike series) as Eric and Taylor Handley as Dean.

PLOT SYNOPSIS
The film opens with a woman at the old slaughterhouse being forced to work by her supervisor even when her water breaks. The birth presumably kills her and the deformed baby is thrown into the dumpster out behind the slaughterhouse as if this were an Amazon warehouse. However, the baby is found by Luda Mae Hewitt and brought home to be adopted as a son named Thomas. The boy grows up being made fun of for his skin disease and he ends up making a mask from a dead coyote to hide his face, eventually going on to work at the slaughterhouse under the very supervisor who had unknowingly thrown him away years ago. However, the slaughterhouse is eventually shut down for health violations, which devastates the town. When the supervisor tries to tell Thomas to stop working, he turns on him and kills him, stealing a chainsaw in the process. The local sheriff discovers this and goes to Charlie Hewitt to try to apprehend Thomas, but when they find him, Charlie kills the sheriff and assumes his identity, becoming Sheriff Hoyt. He takes the sheriff’s body home and cooks him, declaring that they’re not going to leave this town and let it be overrun by pillagers.

Meanwhile, brothers Eric and Dean, along with their girlfriends Chrissie and Bailey, respectively, are heading through Texas after being drafted to fight in the Vietnam War. Eric has already been on one tour of duty and is gung-ho to fight alongside his brother, but Dean is planning on draft dodging into Mexico during the trip. When they stop at a local shop, Chrissie and Bailey are accosted by a group of bikers and decide to continue on their way. However, one of the bikers chases their car and tries to rob the group. This distracts Eric and causes him to get into an accident with a stray cow, flipping the vehicle and ejecting Chrissie from it in the process. The female biker sticks up the injured youths still in the vehicle, but then Hoyt arrives and blows her away with his shotgun. Hoyt finds burnt draft papers and realizes that one of the men was planning on draft dodging, but Eric lies and says that it was him in order to protect his brother. Hoyt forces Eric, Dean and Bailey into his police car and then takes them back to his house. Chrissie comes to and watches as he takes them away. Moments later, a tow truck arrives to take away their vehicle and Chrissie hides inside the wreck, which also gets taken to the Hewitt residence. She then sneaks away to try to find help.

Once they have arrived, Bailey is tied up under the table inside the house and Dean and Eric are tied up in the shed, where Hoyt tortures them until Dean admits that he was the one who was planning on skipping the draft. Hoyt tells Dean that he’ll let him go free if he can do ten push-ups, which Dean succeeds at despite being beaten mercilessly by Hoyt. Eric then manages to break free and rescues Bailey, then tries to sacrifice himself as a distraction while Dean and Bailey flee. However, Thomas captures Bailey with a meathook and drags her back and Dean steps in a bear trap before Hoyt knocks Eric out. Meanwhile, Chrissie comes across the boyfriend of the biker who was killed, who takes her back to the house in order to rescue his girlfriend.

That night, Thomas takes Eric to the basement and begins skinning him alive, while Bailey is taken upstairs and raped by Hoyt. The biker heads off on his own while Chrissie sneaks into the house and finds Eric horribly mutilated. The biker shoots Uncle Monty in the leg and then forces Hoyt to take him to his girlfriend. Hoyt mistakenly thinks that his girlfriend is Bailey, but before the biker can kill Hoyt, Thomas appears and then chainsaws the biker in half. He then heads back downstairs and kills Eric with the chainsaw, before cutting Eric’s face off and making his first mask out of it. Chrissie witnesses all of this in horror and tries to flee before she has a crisis of conscience and returns for Bailey. However, she is discovered and captured.

When Chrissie comes to, she is restrained at the dinner table along with Dean and Bailey. Hoyt says grace and then Leatherface kills Bailey for being disrespectful. While trying to take away Chrissie, she breaks free and flees the house. Leatherface pursues her into the old slaughterhouse. Meanwhile, Dean wakes up and, enraged upon seeing Bailey’s corpse, attacks Hoyt and beats him senseless before chasing after Chrissie. He manages to rescue Chrissie from Leatherface, but is killed in the process while Chrissie flees to a nearby vehicle. She drives away from the scene until she spots a Texas state policeman. However, Leatherface then reveals that he has been hiding in the back seat this whole time and runs his chainsaw through her back, causing the car to veer into the policeman. Leatherface then walks away from the scene.

REVIEW
The Beginning is a rather interesting case when I reflect on it. You can really see the influence of David J. Schow on the story and his background in splatter films. Leatherface: The Texas Chainsaw Massacre III was already a nasty film at times, even with the MPAA restrictions. However, The Beginning takes nastiness to a whole other level, as this film just feels like punishment to watch. It definitely took a page from the splatter film/torture porn trend which was becoming popular at the time, because even comparing it to its predecessor is a night-and-day difference. As I noted in the previous entry in this series, the Chainsaw remake is surprisingly restrained in its depiction of violence and tends to be more effective as a result. In contrast, The Beginning revels in its depictions of drawn-out violence and gore. I had to reflect back on all of the other Chainsaw films again to compare the nature of their violence – usually, characters die quite quickly (either by bludgeoning or chainsaw) because the villains aren’t reveling in the kill, they just want them to be dead. Usually when a character doesn’t get killed, it’s because the villains are saving them for later (Pam and Andy), not because they want them to suffer. The only times the violence gets drawn out is when L.G. was skinned alive in Chainsaw 2, but this was done accidentally by the villains and is meant to be incredibly shocking because of that. Leatherface: The Texas Chainsaw Massacre III was the only exception to this, with Michelle getting nailed to a chair and Ryan being hung on the meathooks with the explicit intent of taunting him, because of Schow’s splatter background. However, Leatherface still wasn’t as nasty or protracted as The Beginning is.

Even the way that the main characters are treated is different in this film – usually Chainsaw films (and slashers in general) feature the main characters getting unknowingly picked off one-by-one, but The Beginning drags its the characters into the wringer at the same time in order to maximize the suffering that each of them sustains, closer to the format of a Saw sequel. Maximized suffering is probably the best way to describe this film’s goal – as soon as the group gets into their car accident, they’re subject to all manner of escalating awfulness. Special mention first goes to Eric’s death. When it finally comes, the poor guy has been tortured and then beaten by Hoyt after he tries to sacrifice himself so his friends can escape (before realizing that they were unsuccessful). He then gets taken to the basement where Leatherface ties him down and then begins skinning his freaking arms while alive, HOLY SHIT!!! Then when Chrissie finds him in a half-delirious state, they call-back to how many kids they were going to have together, just in time for Leatherface to come back and then, while Chrissie watches, chainsaw him to death. Oh but it’s not over yet, because then Leatherface cuts off Eric’s face and then makes his first mask out of it, thereby spending the rest of the film psychologically torturing Chrissie even more with that imagery. Suffice to say, it’s brutal.

Dean, in comparison, is totally wasted in this film. Early on, much of the conflict of the story revolves around him not wanting to fight in Vietnam and whether he is a coward because of this. As far as the film seems concerned, yeah he kind of is, because he lets Eric take the fall for him when Hoyt realizes that one of the brothers is draft-dodging. Then, when he finally fesses up and performs ten push-ups for his freedom, he is too beaten to actually do anything. Then when he tries to escape, he gets caught in a bear trap, where he spends most of the rest of the film unable to get away. Then when Chrissie is finally captured, he gets dragged unconscious to the dinner table where he doesn’t even awaken until he can become a handy deus ex machina to knock out Hoyt’s front teeth (callback!), save Chrissie and then immediately get chainsawed to death for it. Not really a satisfying story arc, eh? Dean is just one of the clear aspects of this film which reveal that the story doesn’t actually matter, it’s all about maximizing suffering.

Bailey gets the absolute worst deal of the bunch though, infuriatingly so. For one thing, she is immediately sexed-up by the film (how surprising, considering that they hired a Playboy model for the role) and gets barely any lines to actually establish herself as a character with any sort of agency. From there, the way that her suffering stands out is notable. First of all, they tie her up under the table while Luda Mae Hewitt has tea with a friend, explicitly dehumanizing and objectifying her. Sure, it’s not torture and beatings, but the way that she’s excluded says more about the way women are seen as different. Then, if you thought she was getting things easy, she gets meathooked by Leatherface while trying to escape and then gets chained to a bed and FREAKING RAPED BY HOYT, FUUUUCK!!! Then she gets her teeth all knocked out (presumably so she can’t bite Hoyt’s dick off, or perhaps to prevent her from killing herself by biting off her tongue) before getting her throat slashed open when he isn’t being “proper”… bloody hell. So, what sort of things do we know about this character? She’s pretty, sexually active and… uh… yeah, that’s about it. Even when discussing the character, all that the cast can say is that she’s a “free spirit” which just sounds like “loose” to me… Maybe you can see why I hate what happens to this character so much – since she’s a pretty woman, she gets oogled by the camera first and then later the villains turn that sexualization into violence before killing her when she isn’t being a “good woman”. I see enough of this bullshit in manosphere screeds about Madonnas and whores, and it does not feel like this film is playing such a message as anything other than straight (if they even realize that that’s the sort of message that they’re conveying at all).

Compared to everyone else, Chrissie gets off pretty easily in The Beginning. She gets inexplicably thrown from Eric’s vehicle after the accident and is somehow unscathed. She then spends the majority of the film using her Boots of Sneaking to pass impossible DC30 stealth checks, and even when she gets captured she doesn’t suffer too much (physically anyway, seeing your boyfriend’s face worn by Leatherface would scar anyone for life). However, she is killed in the absolute cheapest way when somehow Leatherface manages to outrun Chrissie to her vehicle, then hides in the back seat for like fifteen minutes before popping up and chainsaws her through the back… because this is a prequel, so therefore all the characters have to die! It’s not like we’re supposed to give a shit about anyone anyway, right?

It’s not just the main characters who suffer either. In the film’s opening moments we’ve got Leatherface breaking both of the legs of the slaughterhouse supervisor with a sledgehammer before he goes for the kill, a level of malicious intent unseen in the character until now. Uncle Monty also gets some of the most random suffering, to the point where it’s darkly funny. First he gets shot in the kneecap by the biker and then Hoyt decides that the best thing to do is amputate the leg, so he gets Leatherface to chainsaw it the hell off. However, Leatherface screws up and cuts into the other leg, so they just saw off the other leg off as well, all while Monty and Luda Mae are (understandably) freaking out.

So yeah, in case I hadn’t made it incredibly obvious already, this movie is brutally violent, to the point where it all just feels senseless. Perhaps worst of all though is that it relies on the shock value of its violence to be scary, something which falls flat in my opinion. It’s not like the violence is even particularly intense, unlike some moments from the remake. It’s just brutal and protracted to the point where it feels like I’m being punished by the film for watching it. To some degree I can understand why they would take the film in this direction – as the filmmakers state in the making-of featurette, it’s a nasty story so it deserves a nasty treatment. That’s fair enough as an artistic decision, and perhaps some people would really appreciate that stance, but I just really was turned off by it. Don’t get me wrong, I appreciate gory films such as Evil DeadPiranha 3D, even some of the Saw films, but I need to feel like there’s at least some purpose beyond violence for the sake of violence and The Beginning doesn’t give me that.

Even if the violence in the film wasn’t turning me off, there’s still plenty to dislike. First of all, the script sucks on a number of different levels. For one thing, it really struggles to even justify why the Chainsaw remake needed a prequel. The entire origin story for Leatherface and Hoyt is breezed over in the first twenty minutes of the film. From there the film basically becomes a more violent rehash of the remake with some really inconsequential details from the last film explained. Why does Uncle Monty have no legs? A biker shot him and then Leatherface cut them off! Why does Hoyt have no front teeth? Dean knocked them out! Wow, who cares! Of course, there’s a bit more to it than that (we get Leatherface’s first skin mask and chainsaw kills, for example), but even some of the big moments are not very satisfying. A particular example is “where did Leatherface get his chainsaw?” Apparently it was literally just lying around in the supervisor’s office in the slaughterhouse so he just… picked it up? That’s, uh… that’s it? No special affection for it, he just found it and decided that that’s his thing now? It’s also worth noting that, after all my complaints about the lack of motivation for the Hewitts in the remake, The Beginning restores the Hewitt family’s cannibalism. We also get a bit of interesting background for Hoyt regarding this – he was a POW during the Korean War and once a week they were forced to pick a fellow POW to kill and eat in order to survive. Obviously this contributed to the character’s screwed up philosophy on life and it’s too bad that it’s just relegated to an expository line. Like, imagine a proper Chainsaw prequel which hadn’t just rushed through all the details of the family’s evil upbringing in order to get to a half-baked rehash… y’know, something like All-American Massacre was promising us. The laziness of this film is so bad that the climax is, once again, in the same slaughterhouse and the film ends with a really tacked on voice over to remind us that this is supposed to be a true story, both of which were handled far better in the previous film.

If you’re familiar with my retrospectives series then you’re probably aware that I get really annoyed by an overuse of lazy plot conveniences and The Beginning is just loaded with them. Leatherface just finding his chainsaw randomly might be the most egregiously insulting storywriting decision of the bunch, but there are much worse examples. For example, there is apparently only one cop in this entire town and he was conveniently shipping out to Michigan, which allows Hoyt to kill him, assume his identity and then go on crime sprees uncontested… because blue lives really don’t matter it seems. It’s even worse because Chrissie comes across a Texas state trooper at the end of the film and he actually gets run over by her car, so it’s not like this place really is a lawless wasteland anyway. Plus, wouldn’t a dead cop make the state police investigate when they find a chainsaw-impaled woman at the scene? Oh and then there’s the gang of bikers who taunt Chrissie and Bailey, but then later the group is pursued by a single biker who has gone out to rob them. They have a whole gang, why not send out at least a couple people in case something goes wrong? It’s even worse because later her boyfriend is once again riding alone when Chrissie conveniently comes across him and no one bothers to call in the rest of their gang to attack the Hewitt house. Then when she gets away Dean conveniently finds her in the slaughterhouse just in time to save her and to get himself killed, since the film is wrapping up and we can’t have any loose ends dammit!

Hell, if convenience could coalesce into a living person, she would look just like Chrissie. It starts off with a god-tier act where she gets thrown hundreds of feet from a freaking car accident and walks away completely unscathed, conveniently waking up just in time to see Hoyt taking her friends away. Then she manages to sneak into the wreck of the vehicle just in time to hide from a tow truck driver who somehow doesn’t notice her while inspecting the wreck. Then the tow truck driver just so happens to be working for Hoyt and drags the wreck back to the Hewitt residence. Then Chrissie randomly comes across the boyfriend of the biker who Hoyt killed. Then she manages to sneak around the Hewitt residence for like twenty minutes completely unnoticed despite having no idea where she’s going and a number of close calls. AND THEN she finally gets noticed because “they already know you’re here!”, AKA it was finally convenient for the writers for her to get captured. Bloody hell. Oh and then Chrissie somehow manages to miss the fact that a 300lb man outran her to her vehicle, hid in the back seat with his chainsaw and then lay there silently for like fifteen minutes or more before popping up to get a final scare and to make sure there are no survivors that can tell people about the Hewitts’ crimes. How convenient! Imagining Leatherface lying there just waiting for the perfect moment to scare the shit out of her is just hilarious to think about though.

The characters are also one dimensional at best. Of the leads, Matt Bomer puts in a pretty good performance as Eric, but he’s given basically nothing to work with. The only reason I care about the character at all is because of Bomer’s acting. I’ve already mentioned how Diora Baird’s Bailey gets totally shafted in the film as well, Baird is basically just set dressing. I mean, her boobs put in a standout performance at the start of the film, which was probably all that the filmmakers wanted anyway. Don’t get me wrong, I think that Diora Baird could have put in some good work on this film, but she isn’t even given the opportunity with this script. However, Taylor Handley’s Dean is the worst performance of the whole group, giving overly-acted line deliveries and just coming across as whiny when he should be sympathetic. It’s weird, the director and casting director really rave about Handley’s performance and talk like he’s going to be a superstar, but he’s definitely not showing any of that potential in this film. The fact that Matt Bomer was only cast in response to Taylor Handley’s casting was a very happy accident on the filmmakers’ part. Again, it’s not like the script helps him anyway as he gets totally wasted in the second half of the film, and the Vietnam War draft dodging subplot is half-baked with no real payoff. Jordana Brewster’s Chrissie is also just a strangely wasted character. She spends half of the film not even involved in the nastiness going down in the Hewitt house so by the time it comes for her to be the final girl, she hasn’t really left much of an impression other than “man that girl is really good at sneaking around unnoticed”. Again, it’s too bad, I expect Jordana could put in a good performance but she doesn’t have much to actually work with. Even R. Lee Ermey is kind of wasted by this film. He still definitely puts in the best performance and has the most material to work with, but compared to the previous film he’s much less enjoyable to watch. In the remake, he loves to taunt his victims and assert his control over them that way, whereas here he’s basically just an evil dick. The only time he really taunts someone is when he beats Dean during his pushups for freedom. He also doesn’t get nearly as many memorable or funny lines (although his first line after he shoots the sheriff is fantastic: “Shit I just killed the whole fuckin’ sheriff’s department”).

Andrew Bryniarski’s Leatherface is also not as interesting in this film. He certainly comes across as less experienced in this film, but we mostly get the same information the remake conveyed to us – people were mean to Leatherface and it caused him to lash out. This is demonstrated quite bluntly in the early parts of the film, where the slaughterhouse workers call him a dumb animal and the sheriff says that he’s retarded, both of which cause the obviously-intimidating Leatherface to become a raging, mad dog type character. It’s also kind of interesting to me that in this prequel the slaughterhouse is shut down because of health concerns. No longer is it a story about society and technology leaving rural people like Leatherface behind, it’s now about how they’re bad, disgusting people whose impoverishment is basically their own fault (doubly so when you consider that the owner of the slaughterhouse was also established as a bad person for not letting Leatherface’s mother give birth safely and for throwing the resulting baby in the dumpster). There isn’t really any sort of social commentary here anymore, it’s just about enigmatic evil people out there who mean to do us harm, and Leatherface’s toxic masculine rebirth in the remake duology is demonstrative of the dumbed-down, commercial direction this franchise took. Oh, I will add that Leatherface’s mask made from Eric’s face is pretty creepy, I like it a little bit less than the mask from the remake, but it’s certainly one of the better masks in the franchise.

Hell, I’m nearing the end of this review and I haven’t even mentioned that they rip off the dinner scene again in this one. It’s one of the better dinner scenes in the franchise, if only because we actually get some character development for the Hewitt family out of it. During the scene, Hoyt says grace and the family twists Bible verses in order to justify their actions. It is fairly interesting, but considering the merciless brutality we have seen out of this family, it really makes me wonder why the Hewitts would even invite their victims to dinner in the first place? There really isn’t a good reason other than to just reference the original film.

Suffice to say, I did not like The Texas Chainsaw Massacre: The Beginning. I found its handling of brutal violence very distasteful. Look, I don’t mind a gory, brutal film, but I prefer when it’s not just suffering for the sake of suffering. Add in that this is a crappy rehash of the previous film with a crap script and I feel quite justified that I’m not just pillorying this film for simply not suiting my tastes. Literally, the only moment in this film that was truly a bright spot was when Eric uses a screaming, morbidly obese house guest as a barricade, but that is nowhere near worth sitting through the rest of the film to get to.

3/10

Be sure to tune in soon as we take a look at the seventh film in the franchise, Texas Chainsaw 3D!