15 Best Movie Posters of 2018

If you’ve read any of my movie reviews, you might have noticed that I always have a whole blurb at the start of the review critiquing the design of the film’s poster. I really love a good movie poster, it’s a piece of art unto itself. Films that treat their poster as more than just a piece of marketing deserve special recognition, so what better way to do that than a year-end countdown?

Also… man, it’s hard to believe that the last time I did a movie posters best-of was 5 freaking years ago! I’ve always wanted to turn it into an annual thing, but it has never actually happened for whatever reason. Hell, I even had a folder with notable movie posters saved in 2015 or 2017, but the countdown just never materialized. So, with any luck, this will be commencement of the first annual IC2S Best Movie Poster countdown!

(Images come courtesy of the film poster database Internet Movie Poster Awards.)

Honourable Mention: The Predator

This poster deserves special mention just because of how weird it is. This is one of a series of stylized posters featuring the Predator living a “cool” lifestyle of playing basketball, skateboarding and break-dancing. It’s such a bonkers design, made even weirder by the tongue-in-cheek “ALIEN” brand on their computer and basketball jersey. The neon graffiti aesthetic is also so at odds with Predator that this whole thing becomes really interesting. I mean, it’s more respectful to the franchise than The Predator was at the very least.
15) Acrimony

Acrimony has a couple really cool posters, but in my opinion this one is the best of them. Maybe I’m somewhat biased (red and black are my favourite colour combination), but the poster itself is just quite striking and says a lot about the film and the dangerous nature of its protagonist through its use of imagery. Plus, if Acrimony‘s Tomatometer is anything to go by, its posters are higher art than the film itself.

14) Isle of Dogs

This poster works on a few different levels, any one of which could be enough to get someone to want to see the film. First of all, it shows off the film’s unique artstyle with each of its colourful characters on display. It also hints at Wes Anderson’s particular “flat” style of directing, something which would excite anyone who had seen Fantastic Mr. Fox. Furthermore, it also shows the film’s Japanese setting, not only with the title and sole human character, but with the way that the dogs are arranged vertically as if they were kanji. Character posters are an overdone trope with major releases these days (one that Isle of Dogs is not immune to), but it’s nice to get a poster like this which shows off all of the characters in the film in an equal light, from the major to the minor, while also conveying that the film’s style is as important as any singular element.

13) Goodland

This poster mainly makes the list because, I mean look at it, it’s a gorgeous composition. The reflection in the water also has some thematic significance for the film, representing how the events of the film turn everything upside down. It’s just a cool, visually striking poster, one that could easily be considered art unto itself.

12) Active Measures

Visually, this isn’t a particularly complex poster. Rather, this one succeeds for just how effectively it conveys the idea of the film through simple images. The sheer scale of the maze also goes to show that this isn’t a simple affair, rather things have been progressing and going in Putin’s favour for a long time to get them to the point where they could potentially have influence in the highest levels of the White House.

11) Ant-man and the Wasp

A list of the best movie posters of the year is never complete without one good Drew Stuzan-style poster and I had a few candidates to go with this year. While Black Panther, Aquaman, Deadpool 2, Solo: A Star Wars Story and Avengers: Infinity War all had posters competing for a spot, I ultimately went with Ant-man and the Wasp. I just thought that the red, gold and white looked far more striking than any of its competitors. The equal prominence of Ant-man and Wasp as the co-leads also helped as it lent the poster just a bit more flavour to the composition, splitting the cast in half down the middle. Ultimately, it just makes the film look like a ton of fun, which is exactly what the Ant-man franchise is going for, moreso than any other Marvel franchise.

10) The American Meme

This poster for The American Meme goes to show why taglines are so important. There are a few different posters for this documentary, but this one is definitely the most eye-catching of the bunch. The tagline and image alone are enough to convey the idea that one should be cautious on social media, which is enough to make me intrigued on what sort of angle the filmmakers are going to take. In fact, of the films on this list that I haven’t seen, this is one that I am definitely going to check out entirely because of the poster. I’m not sure what higher praise you could give a film poster than that.

9) Spider-man: Into the Spider-verse

This is another one of those posters on this list which earns its place mostly by just being really cool and well-composed. It does get some points as well for managing to convey that this isn’t “just another Spider-man movie”, with its animation style, different costume for Miles Morales and the clothing he’s wearing over the costume which helps convey his character. Oh, and to top it off, the poster just makes this film look like a ton of fun.

8) Beats of Rage

…and speaking of fun, we’ve got Beats of Rage. There were a couple films in 2018 with 80s arcade-inspired posters, but Beats of Rage takes the cake in my opinion. I have absolutely no idea what this film is about, but the poster is making me interested just due to how insane it looks. Is this like a mash-up between Mad Max and Dance Dance Revolution? I almost want to watch it to find out, but I feel like there’s no way it can live up to the insanity in my head.

7) The Endless

This is one gorgeously haunting poster. It almost looks like it could be a pretty cool desktop background, but the poster is also designed in such a way as to make it simultaneously unsettling to look at. The darkness encroaching throughout the image, the gigantic cosmic portal dwarfing the human characters and the humans all getting sucked into the vortex all make for a creepy image. This is another one of those posters that gets me interested on its own and having looked into the film more as a result, it sounds enthralling.


6) The Meg

The Meg had some of the funnest and most impressive marketing campaigns of the year, promising an entertaining popcorn film with a shark bigger than any other (whether the film delivered on that promise is up for debate). The posters helped to build up that hype, that this was a shark movie for the modern blockbuster age. I liked this poster the most, as it shows off the scale along with some humour in the process, while also riffing on Jaws.

5) Avengers: Infinity War

There were quite a few cool posters for Infinity War (even the obligatory, normally-boring character posters were pretty great), but this series of five posters were by far the best and most stylish. Thanos takes the center poster, but the two posters to either side of him feature stylized versions of all of the major characters in Infinity War. It just goes to show just how epically unprecedented the scale of this film is, while also just looking super cool in its own right.

4) Deadpool 2

Unsurprisingly, Deadpool 2 had a slew of great posters to choose from, but this one was definitely my favourite. For one thing, it just looks really stylish and eye-catching. Most importantly though, the meta aspect of it is just pure Deadpool, made even better with all the random extras in the audience super excited to see the movie and Deadpool’s own enthralled expression. The marketing really shows off the character’s unique sense of humour and why this isn’t “just another superhero movie”.

3) Truth or Dare

Man, it was super hard to pick between the top 3 entries on this list, they were all super close. Perhaps the most impressive thing about this poster is that it’s for freaking Truth or Dare. Look at that thing, it makes you flinch and promises a far more brutal film than what you would be actually getting into. Furthermore, the neon green and pink style of the poster is really interesting and eye-catching. If there’s one thing I don’t like about this poster, it’s the stupid “Truth or Dare” grin on the corners of the skull’s face, but that’s more of a failing of the people who made this movie rather than the poster itself. I really wish that this was a poster for a better movie, it it does go to show that sometimes the marketing can transcend the film it’s trying to sell.

2) The Clovehitch Killer

Everything about this poster is so unsettling, from the sleeping victim to the masked killer, the washed out colours, the incongruous domestic setting, the voyeuristic framing, even the title which contextualizes everything and makes it even creepier. This is another one of those films that I am definitely going to check out this year based on nothing more than this extremely unsettling poster. I mean, if the poster is this artfully disturbing, you’d hope that the film itself can capture some of that energy right? I look forward to finding out!

And now for our winner of the 2018 IC2S Movie Poster awards… Drum roll please!

1) Free Solo

OH GOD. If ever there was a poster that conveyed exactly what the film was about, this has to be up there among the most evocative. Like… how. How do you manage to make that climb? Can you even take breaks on the way up? How does he survive? Good God, how high is that cliff!? Has a poster alone ever given someone vertigo before? I have so many questions because of this poster and the only way I can get my answers in a satisfactory manner is to watch Free Solo. Again, there is absolutely no greater praise you can give to a poster than that and I have seen few posters that have pulled that off greater than this.

Ranking the Albums I Listened to in 2018

Hey, it’s that time of year again! That’s right, the time of year when I look back on the random-ass music I’ve listened to, most of which no one has heard of or cares about! If you’re curious about last year’s picks, you can read the list here. I decided to change up the title of these lists going forward because, while “Favourite Albums” is less wordy, by no means do I want people seeing some of the low-ranked crap on this list and thinking it was one of my favourite albums of the year.

Also, in February I had the pleasure of seeing In This Moment and P.O.D. in Detroit, along with opening acts New Year’s Day and Ded! It was a fantastic time and I’m so glad that I got to see two of my favourite bands live. Was also a great experience to share with with my fiance, along with my longtime friend and fellow blogger at The M.

Alright, let’s get to the rankings…!

19) Evolution, Disturbed
Oh how the mighty have fallen. About a decade ago, I would have said that Disturbed were one of my favourite bands. You could justifiably say that their songs all sounded pretty similar, but it was hard to deny that they weren’t refining their sound for the better with each successive album.

…and then the big four-year hiatus happened. At the time I had hoped that this break might give them a creative refresher, but their triumphant return Immortalized was anything but triumphant. It was a creative mishmash and definitely felt like the band’s first major step backwards. The only breath of fresh air was the band’s surprisingly evocative cover of “The Sound of Silence”, which became a major radio hit and changed the public perception of the band. This surprising hit most clearly influenced the band’s direction on Evolution, as Disturbed splits the album evenly between their traditional hard rock sound and slowed down ballads… and the results make me wish that “The Sound of Silence” never happened, because Evolution sucks.

The album opens with “Are You Ready”, which is probably the best song on the heavier-half album, but doesn’t really hold a candle to Disturbed’s previous singles. It also doesn’t help that it’s a totally empty protest song that doesn’t dare make any sort of actual statement. Bland, uninspired and not daring enough to make any sort of statement is pretty much what you could say about almost all the heavy songs on this album. Considering that Ten Thousand Fists had “Deify”, an overtly political song criticizing the presidency of George W. Bush, you’d think that Disturbed could find something to take a stand on, right?

If Evolution was just a bunch of bland heavy tracks, it would be a mediocre album, but it wouldn’t be awful. However, half of this album consists of slowed-down ballads which make you realize that Disturbed don’t really understand why “The Sound of Silence” was such a hit for them. For one thing, the songwriting is (again) really bland at best and the slowed down tracks utterly waste the talents of the rest of the band. David Draiman seems to be going for an inspirational tone with his singing, but when the most “inspirational” track “Hold Onto Memories” has nothing more to say than “appreciate life”, it comes across as weak. Album closer “Already Gone” ends the whole thing on a dull, unsatisfying note. Even worse, the album has four bonus tracks on the deluxe edition, one of which is by far the best track on the whole album, let alone the best ballad: “Uninvited Guest”. The fact that it’s a bonus track is baffling and I can’t help but think that this was done for cynical reasons to shift copies of the deluxe edition.

As a longtime fan of Disturbed, I say with confidence that Evolution is the worst album that they’ve ever released. It’s just a total mess and far from the step forward that the title would imply. Even if the individual songs didn’t range from mediocre to bad, the album’s structure just makes things worse, threading between heavy and slow songs haphazardly and with little sense of flow. By the time the album comes to an end I literally said “wait, that’s it?” Immortalized was bland enough, but after this album, all I can think is that it’s about time that I evolved beyond Disturbed.

18) And Justice for None, Five Finger Death Punch
As you might have gathered from my recent blog post, I really hate Five Finger Death Punch, so the fact that their newest album comes in ahead of Disturbed should just further illustrate how bad Evolution is. On paper, they seem like the sort of band that I should like: I had heard a bunch of songs of theirs which were really enjoyable and I typically enjoy aggressive, angsty heavy metal. However, Five Finger Death Punch embodies the absolute worst elements of that type of music, pushing their macho rhetoric to the point of toxicity. A band can only rage so much at the world, blame everyone else for their problems and posture about how they’re going to beat your ass before they come across as a bunch of whiny losers instead of the badasses that they think they are. This also isn’t helped by the fact that their songwriting is some of the most embarrassing stuff I’ve ever heard, repeating the same kinds of macho phrases and chalked full of swearing thrown in for no other reason than because they think it makes them sound tough. The end result is a “tired formula that makes wannabe badasses swoon”. They might be the only metal band that I actually like more when they’re selling out for radio hits, as their slowed down stuff tends to be better written and lacks the toxicity of their typical material. Their radio hits also tend to be covers, which admittedly they are usually fantastic at and really give a unique spin to (again, not having to write their own material helps significantly). It’s actually too bad that FFDP’s songwriting is so cripplingly abysmal because they clearly are a talented band that can make good music.

Anyway, that brings us to And Justice for None. I skipped Got Your Six when I heard just how lame the lead single “Jekyll and Hyde” was, but it’s immediately obvious that the band hasn’t changed a bit since I last checked in on them. For what it’s worth, the album is 100% typical FFDP. There are some enjoyable songs (“Top of the World” and, awful title-pun aside, “Sham Pain”), some good songs (“Blue on Black” and “Gone Away”, both of which are covers which just further illustrate this band’s strengths and weaknesses), lots of mediocre stuff and some utter garbage (“Rock Bottom” and especially “Fake”… just look at these lyrics and try to imagine taking them seriously). Unexpectedly, the second half of the album is actually somewhat slowed down compared to the first half, kind of like Evolution (although it never goes quite that far into ballad territory). This works better than expected since it actually makes the album itself have some flow to it, although I feel like it’s ultimately just a weak attempt to pander to a wider audience.

Like I said at the start, And Justice for None is better than Evolution, if only because I know for a fact that I’m going to come back to some of the songs on this album again someday. While it definitely has its lower points and hasn’t changed my opinion on FFDP in the slightest, at least it has some moments of enjoyability.

Also, just because I don’t have anywhere else to put this, have a good laugh and look at this stupid fucking mic-stand that FFDP uses!

17) Oblivion, Smile Empty Soul
This is the first entry on that made its way onto this list thanks to random Spotify recommendations. While listening to a random discover station, the song “Bottom of a Bottle” came on and I was digging the sound, while also being floored by the brazenly hedonistic lyrics (although apparently they’re meant to be metaphorical, you’d never know it though) and the ridiculously emo band name. I was pretty intrigued in any case and decided to check out Smile Empty Soul when I saw that they had a new album named Oblivion. Unfortunately, Oblivion is pretty forgettable and has basically turned me off from bothering to spend much more time on Smile Empty Soul. Oblivion is a passable but mediocre post-grunge hard rock effort that doesn’t seem to have much to say (the fact that their one protest song is yet another “the whole system sucks!” anthem is distressing). Hell, the only song which had any sort of impact for me was “Small Incision”, which is just a short, moody piano interlude… yikes. If you’re into post-grunge then you might enjoy Oblivion more than I did, but I can say with reasonable certainty that this is an album I will probably never listen to again.

16) The Hallowing of Heirdom, Winterfylleth
Winterfylleth are a band that I got into early this year while hungering for something to fill in that Agalloch-shaped folk metal hole in my soul. Winterfylleth don’t exactly meet that lofty expectation, but they do put out some decent black metal, even if all their songs all sound pretty similar. Their last album, The Dark Hereafter, took some steps to differentiate each song and incorporated more clear folk influences, which was a welcome step and which made seeing where they were going to go in the future more exciting.

When a new album for 2018 was announced, Winterfylleth were quick to clarify that they were doing something completely different and it’s probably a good thing that they did so. Whereas their previous albums were raw, black metal with plenty of folk inspiration, The Hallowing of Heirdom goes full-on traditional English folk music. It’s an understandable fit for the band considering the style that they’ve carved for themselves, but it’s a major departure from their usual sound and definitely takes some getting used to.

For my own part, I don’t have a ton to say about this album. I preferred the harmonizing of black metal and folk on The Dark Hereafter, but The Hallowing of Heirdom presents an intriguing experiment for Winterfylleth. I just hope that this isn’t indicative of the band’s long-term future. The Hallowing of Heirdom is a decent album, really well-crafted and beautifully atmospheric, but it’s also just not really something I can see myself listening to on a regular basis. It would make for really atmospheric background music in a Dungeons & Dragons session, but that’s about the only way that I can see myself interacting with this album again.

15) The Now Now, Gorillaz

Gorillaz usually release one album per presidential term. This irregular cycle has left me wondering if the band had dissolved unceremoniously on more than one occasion, although it does give new albums an “event” status and a provides a unique flavour on each release. The one time they broke this pattern was with 2010’s The Fall, which was recorded on an iPad during the touring for Plastic Beach, which was released less than a year earlier. It was by far their weakest and most throwaway album at the time, owing to its spontaneous and experimental nature.

I mention all this because The Now Now came out just as unexpectedly, a little over a year after last year’s Humanz and I was left wondering whether it would be another The Fall. The Now Now is thankfully better than that, although it definitely feels like a “lesser” Gorillaz release. The album has a very chill tone to it, much more cohesive than the chaotic grab bag that was Humanz and with far less guest contributions. That said, the only big standout is “Hollywood”, which meshes the album’s chill tone with a really mesmerising house/dance sound. Other than that, none of the songs really stand out to me as being anything special. The Now Now isn’t a bad album, it it lacks that special feel that a Gorillaz release typically has. I know Damon Albarn has said that he doesn’t know how many more years the band has left in it so he wants to release albums while he can, but if that means that we get more albums like The Now Now rather than a Plastic Beach or Demon Days, I question if it’s worth it.

14) Attention Attention, Shinedown
Shinedown are one of those bands that I have heard and enjoyed on the radio, but have never really looked into. However, when I heard that there was a new Shinedown album out and that it was supposed to be pretty good, I decided to give it a look. I had always dug tracks like “Devour”, “Sound of Madness” and “Cut the Cord”, they had an undeniable, hard-hitting energy to them which always made Shinedown stick out amongst the hard rock crowd, so I was excited to see how Attention Attention would harness that. Unfortunately, this expectation might have blunted my enthusiasm for the album, because Attention Attention is very unlike Shinedown’s heyday. There are some fairly heavy songs, such as “Devil”, “Black Soul”, “Evolve” and “The Human Radio”, which are where the album shines brightest. However, Shinedown have apparently taken a turn into pop rock on Attention Attention, because the album as a whole is much lighter and poppier than their previous work. Like, throughout this album Shinedown sounds like a heavier version of Imagine Dragons (most evidently on “Darkside”). Attention Attention isn’t exactly bad, it’s just not my thing at all and is just even more disappointing considering that it’s not the sort of product that I look to Shinedown to create. Maybe you’ll dig it, but I definitely did not.

13) Outsider, Three Days Grace
Other than what I hear on the radio, I’m not particularly familiar with Three Days Grace’s catalogue, other than the fact that founding singer Adam Gontier (the most notable aspect of Three Days Grace’s sound) left the band a few years ago. I figured that would be the end of the band, but here were are with the second post-Gontier Three Days Grace album and they seem to be going about as strong as ever. In fact, there are some songs here on Outsider, such as “The Mountain” and “Infra-Red”, which are about as great as any of the other major hits of the band’s earlier years. That said, the album is very much typical Three Days Grace, for better or worse. If you already have feelings about Three Days Grace’s brand of angsty, radio-friendly rock, then they are unlikely to change any. For my own part, I feel like Outsider has a few strong songs, but most of the album is fairly forgettable and is unlikely to leave a major impact.

12) Erase Me, Underøath
As someone growing up with Christian metal, I’ve always been aware of Underøath, but I’ve never really listened to them. This puts me into a weird place with Erase Me, as I have no real measuring stick for this album’s place in their career. What made me check this album out was the story of the band’s lead vocalist and last-remaining founding member, Aaron Gillespie. To put it simply, Aaron had a major falling out with evangelicalism and came back to Underøath on this album with a new direction for the band. Rather than continuing to just crank out music for the Christian music scene, Underøath are just playing what they want, including such “controversial” things as swearing in their music (as the reaction to P.O.D.’s Murdered Love shows, this is a MAJOR no-no in the evangelical scene). Honestly though, the controversy is pretty silly to me because thematically this is still very much a Christian album, featuring songs about hope, sacrifice and struggles which somehow get completely invalidated by the fact that Aaron punctuates them with a very real and raw “fuck” on occasion. Interestingly, these struggles with faith might have actually led to some legitimate angst which those who have had a falling-out with religion can relate to. Songs such as “ihateit” are infectious and enjoyably angsty and there’s a strong metalcore vibe to most of the album.

That said, the music itself is going to be hit-or-miss for some people. On the one hand, their evangelical fanbase has been turned off out of the gate. Furthermore, metalcore fans might be turned off by the electronic elements of the album, such as “No Frame” which almost sounds like a weird pop song. Even general audiences could be turned off by the fact that Erase Me ultimately just sounds like well-made but fairly generic metalcore. I’d say that Underøath are clearly talented and make some pretty good music, but it suffers a bit for being a tad generic. It’s kind of unfortunate, I was so primed for this album and the mindset behind it, it’s just so much more compelling than the actual music is.

11) Ember, Breaking Benjamin
Breaking Benjamin are a band I’ve passed over for most of my life, but I’ve finally started getting into them late into this year. I like the band’s heavy, dour and angsty sound and thought that I would check out their newest album, Ember. A couple tracks in and I was having a pretty great time – “Feed the Wolf” and “Red Cold River” were very enjoyable, if a bit samey and very much in the mold of Breaking Benjamin’s usual fare (if a tad heavier that previously). However, as the album progresses, it becomes increasingly obvious that “that usual fare” is all that Breaking Benjamin is interested in producing, because all of the songs on Ember sound very similar. Some songs are a little better than others, but they basically all have the same sort of sound, the same tone and same angsty themes that Breaking Benjamin have been mining for their entire career. The only songs which change things up at all are “The Dark of You”, which is quietly moody, and “Close Your Eyes”, which is basically the same as the rest of the album aside from the fact that it’s the only song with any sort of hopeful tone to it. Other than that, Ember is only really going to appeal to you if you already are really into Breaking Benjamin’s sound. When the tracks are all so samey, only the strongest ones actually stand out, making half of the album pretty much throwaway. Ember certainly isn’t a bad album – in fact, I quite like it. However, the lack of ambition and willingness to try something different makes it considerably less than it could have been.

10) White Nationalism is for Basement Dwelling Losers, Neckbeard Deathcamp + United Antifascist Evil, Neckbeard Deathcamp/Gaylord
I’m putting these two entries together since they basically sound the same. Neckbeard Deathcamp is a pretty good black metal act that shot into prominence early this year with the amazingly anti-alt-right White Nationalism is for Basement Dwelling Losers, which was quickly followed-up with a split EP with Gaylord, United Antifascist Evil. Neckbeard Deathcamp are satirical geniuses, everything from the album covers, to the song titles, to the lyrics (“Chrischan Conservatism”, “Incel Warfare” and “Please Respond (I Showed You My Penis)” are probably my favourite songs of theirs) and even the band’s pseudonyms are absolutely amazing. Neckbeard Deathcamp absolutely hate the resurgence of the extreme right and have provided us with an appropriate soundtrack for the times that we’re living in. The only reason I don’t put them higher on the list is because of the low production quality and that the awesome lyrics are wasted on growled vocals (I know that that’s the scene they’re in, but it’s still unfortunate that you can’t hear any of it). Still, the releases are only a couple of dollars each and the music is still pretty solid black metal regardless, so if you’re interested then they’re definitely worth checking out.

9) Space Nazis Must Die, Countless Thousands
Space Nazis Must Die is a charming little bit-sized EP from Countless Thousands. The titular song plays very much like a track from their debut album called “The Devil & Davey Munch”, a delightful narrative-song which is a very obvious “The Devil Went Down to Georgia” homage (for my money, the resulting song is infinitely better than simply covering the Charlie Daniels Band, which most bands would have just gone and done). While “The Devil & Davey Munch” serenaded the band’s bassist (the titular “Davey”), “Space Nazis Must Die” pays tribute to drummer Jon David, who gets to dropkick AstroHitler to death with the power of rock before blasting “The Star Spangled Banner” as a victory celebration and telling all the nazis to “get off my moon”. It’s as epic as it sounds.

Lyrically it’s not as savage or biting as Neckbeard Deathcamp, coming across like more of an anti-fascist power fantasy, but God what a sweet fantasy that is in this modern political climate. And here I was last year saying that I had hoped Humanz would be the soundtrack to the Trump years – nope, it’s anti-fascist anthems like Neckbeard Deathcamp and “Space Nazis Must Die” which are really capturing the modern zeitgeist. Big bands such as Disturbed and Five Finger Death Punch don’t want to get into politics because it affects their bottom-line (hence the toothless nature of Evolution), but indie bands can actually capture the feelings of our times in a manner such as this.

I give Space Nazis Must Die the edge over Neckbeard Deathcamp’s output since you can at least understand the lyrics and it’s just straight-up delightful to listen to. I do wish that it was a bit more substantial (the entire package is about 8 minutes long), but at only $3 it’s hard to consider this an unfair trade-off by any means.

8) Black Reign, Avenged Sevenfold
I have been off of the Call of Duty train for about 7 or 8 years now and never really got into the Black Ops games, so finding out that Avenged Sevenfold have contributed music to all of Treyarch’s entries in those games came as something of a surprise. I mean, a Call of Duty EP from a major metal act? Perhaps even more surprising, there are some really killer tracks on this EP. “Carry On” really shows off the stellar guitar work of Synyster Gates, but “Not Ready to Die” is the real highlight of the album. Oddly enough, the one track written specifically for the EP and for Black Ops 4, “Jade Helm”, is by far the weakest of the bunch, often cutting to silence for seconds at a time as if it’s meant to be used in trailer snippets rather than actually listened to. Still, Black Reign is way better than a Call of Duty EP has any right to be, demonstrating Avenged Sevenfold’s talents in the process.

7) You’re Not Alone, Andrew W.K.
I really love Andrew W.K.’s ambitious, hard-rocking sophomore album, The Wolf, even more than his more popular debut, I Get Wet. However, nothing that he has put out since then has gotten my attention. You’re Not Alone is a decent course correction, feeling very much like a long-awaited follow-up to his first two albums. Everyone knows that Andrew W.K. loves to party, but on You’re Not Alone he combines that with the self-help philosophy that he has been developing over the last several years, to the point where this album almost feels like it’s forming the basis of a cult of partying (such as the highlight “Music Is Worth Living For”). The music itself is a classic Andrew W.K. overwhelming wall of sound, complemented by his awesome harsh vocals (which had been missing from some of his more disappointing releases). I do feel like the album itself, along with some of the songs on the latter half, are a bit too long though and the overall package could have done with some fat trimming. Still, You’re Not Alone is a pretty decent Andrew W.K. release, it’s just still nowhere near the same level as his first two albums and none of the songs stick with you quite as along either.

6) The Sin and Doom, Vol. II, Impending Doom
Impending Doom are, in my opinion, low-key one of the best Christian artists out there. There are few bands in the Christian music scene which could legitimately hold up against other bands within their genre, but Impending Doom put out some brutally heavy deathcore that can be appreciated whether you agree with their faith or not. Funnily enough for a deathcore band, their songwriting is a key component of this – most of their songs tend to have moments which you just want to scream along to. The Sin and Doom, Vol. II doesn’t stray too far from this formula, although it does take a little while to really hit its stride. The first few tracks are decent but don’t particularly stand out from the rest of Impending Doom’s output. However, by the time “The Serpent’s Tongue” comes up, the album really kicks into overdrive. The song itself is somewhat silly, disparaging Satanism in the black metal scene, but you kind of have to appreciate Impending Doom for having the balls to take a stand for what they believe in in this case (it doesn’t hurt that this track has one of those awesome “scream along moments” when lead singer Brooke Reeves shouts “Satan hates you because you’re made in the image of God’s only son!”; a classic Impending Doom moment if there ever was one). If there was any doubt about Impending Doom’s place in this scene after “The Serpent’s Tongue”, that’s totally washed away by the awesome “Unbroken” and “Devil’s Den” (which, again, will leave you screaming “Slaughter the demons that are crawling on my brother’s back!”). It takes a while to really get going, but once it does, The Sin and Doom, Vol. II makes for some really killer death metal. It certainly doesn’t reinvent the wheel, but it’s high quality and really gets your blood pumping and your fist bumping.

5) Circles, P.O.D.
I’m always a bit nervous whenever a new P.O.D. album comes out. They’ve been one of my favourite bands for almost 16 years and were what got me into heavy music in the first place. That said, they always try something different with every new release and I’m never really sure if it’s something that I’ll enjoy, that perhaps their new music will somehow hurt their legacy for me. For their last couple albums, P.O.D. have also been starting to feel like “the old guys in the room”, complaining about the current music scene and hearkening back to a time when music was better (their last album, The Awakening, was made as a concept album for this very reason). Thankfully, Circles doesn’t lean too hard into this negativity and reminded me just why I still love P.O.D. after so many years.

P.O.D. never really stick with one uniform sound from album-to-album. Circles sounds somewhere in the neighbourhood of Murdered Love and Satellite, with tons of different influences dotted throughout the album – lots of heavy hard rock, rap, reggae, funk, punk and even a gospel-flavoured tune. It’s also quite interesting that lead singer Sonny Sandoval raps the lyrics to nearly song on this album, something which P.O.D. hasn’t really done since their earliest albums. I know some people just can’t stand rap-rock, but I think it works and makes for an interesting mixture when you consider all the myriad of influences and styles P.O.D. works in throughout the album.

There are some real standout tracks here: the title track is really good and “Listening for the Silence” is fantastic, with a powerful chorus that you’re going to struggle to get out of your head long afterwards. These are definitely two of my favourite songs of the year, hands down. There are some other big standouts as well: “Rockin’ with the Best” is enjoyably heavy and I can see it being amazing live, “Fly Away” (the aforementioned gospel-inspired track) is really unique and “Soundboy Killa” is a really cool rap-rock fusion which would probably be even more of a standout if the band hadn’t released it as a single more than a year ago (having seen the song live though, it definitely is a killer track to witness). There aren’t really any stinkers on the album, although I’m not sure yet whether I like the really strained screaming on “Panic Attack”, and some of the songs have excessively repetitive and simple choruses. The album could also do with being a little longer (it’s less than 40 minutes in total), but the band really does make the most of each song and I really have to commend them on how they’re still trying to find unique avenues for their sound after 25 years (cough Breaking Benjamin cough). Circles is a very solid effort by P.O.D. and while not every track is top notch, even the weaker tracks are unique enough to be interesting and worth checking out.

4) When Legends Rise, Godsmack
Godsmack can usually be relied on to put out decent music, but they never have hit that “next level” and I’d struggle to say that they have ever put out a truly good album. They’re usually like Breaking Benjamin – releasing music which is largely the same as what they’ve done before. As a result, the fact that Godsmack named their newest album “When Legends Rise” made for a pretty big statement from them. While the album doesn’t really meet the lofty standard of “legendary”, it is definitely the band’s strongest release ever and puts Godsmack on a much more interesting course going forward. When Legends Rise sheds most of the aggression, angst and casual misogyny that defined their earlier, drearier releases, in favour of a more hopeful hard rock sound. It’s still familiar but refreshingly updated and (dare I say it) matured. “Bulletproof” is a particular highlight, sounding very different than anything else Godsmack has ever done and is possibly my favourite song of the year. That said, the album is definitely frontloaded – after the slowed-down “Under Your Scars”, the second half of the album is noticeably weaker than the first, feeling a little more like their usual output. Still, When Legends Rise was a pleasant surprise for me. I wasn’t expecting much, but Godsmack have put themselves onto an interesting track here and I’m very excited to see where they go in the future.

3) The Sacrament of Sin, Powerwolf

Powerwolf feel like the band that was made for me – a musical fusion of metal, werewolves and religious fanaticism. Sign me the hell up! They can usually be relied on to put out great albums, even if their sound and style has been set in stone for over a decade now. Enter The Sacrament of Sin, which goes to show that if you’re not going to reinvent the wheel, then make sure that that wheel is rock solid. Thankfully, even if it’s largely more of the same, Powerwolf have crafted some really high-quality tracks which show off their “metal mass” style (power metal with traditional Catholic mass songwriting and organs). “Demons Are a Girl’s Best Friend” is a particular highlight, as is the powerful “Where the Wild Wolves Have Gone”, which really shows of Attila Dorn’s operatic vocals.

The deluxe editions of The Sacrament of Sin also come with a bonus disc called Cummunio Lupatum, featuring other artists covering Powerwolf tracks in their own style. I was super excited for this because Powerwolf’s last album had a similar bonus disc where they covered some of their favourite music, resulting in some absolutely killer tracks. Unfortunately, Cummunio Lupatum lands with a damp squib because most of the covers are either mediocre or straight-up bad. The only track which is any good is Kissin’ Dynamite’s cover of “Let There Be Night”, which sounds absolutely amazing. If the rest of the covers had been anywhere near as good then the deluxe edition would be a must-buy, but thankfully this doesn’t take away from the more consistent quality of The Sacrament of Sin.

2) Disobey, Bad Wolves
Disobey is the case-in-point on why Five Finger Death Punch’s abysmal songwriting is so crippling. Bad Wolves’ sound is very similar to Five Finger Death Punch’s – their style of metal is similarly heavy, aggressive and, hell, the biggest single off this album is even a cover. The key difference though is that Bad Wolves can write a damn song and don’t make themselves come across as assholes in the process. Disobey has a number of different lyrical topics, although it largely revolves around themes of protesting overbearing authorities. Tracks such as the killer opener “Officer Down” at least flirt with political topics, in this case police violence, which is more than you can say about many of the other toothless “protest” albums on the lower-half of this list. There’s also plenty of musical variety from song-to-song which always keeps things interesting. Disobey largely succeeds due to the fact that it’s a constantly inventive, polished and very high-quality release which isn’t afraid to say something. I can only hope that Bad Wolves can top it going forward.

1) Eat the Elephant, A Perfect Circle
I’ve been into Tool for quite a long time now, but I never really made the jump to James Maynard Keenan’s other band, A Perfect Circle. However, I was looking for new music for this list and remembered that A Perfect Circle had put out their first new album in almost 15 years. On a whim, I decided to check it out and… well, let’s just say that I thought that Disobey was going to be my album of the year until I was about 3 or 4 tracks into Eat the Elephant.

First off, if you’re expecting something like Tool, you’re not going to find it here. It’s quite hard for me to really categorize this album’s genre, because it’s so unique, although I might have settled on it being alternative rock or hard rock. Eat the Elephant really shows off James Maynard Keenan’s singing, which is immediately evident on the sombre but hopeful title track

One of the more refreshing aspects of Eat the Elephant is that the songs actually feel like they have something to say. From tracks calling to overcome the obstacles we face (or build) in our lives (“Eat the Elephant”, “Disillusioned”) to pointed political statements (“The Contrarian” for corrupt politicians, “The Doomed” and “TalkTalk” for the evils in evangelicalism), Eat the Elephant usually has something interesting to say. The album also has my hands-down favourite song of the year, “So Long, And Thanks For All The Fish”, which immediately gets points for the Hitchhiker’s Guide to the Galaxy reference. It’s a really cool song, alluding to the dolphins in Hitchhiker’s Guide to honour the deaths of celebrities in 2017, as if they’re escaping Earth before our nuclear annihilation. It’s a fantastic song, simply put. Most of Eat the Elephant is just well-crafted music, far more ambitious than basically any other album I’ve heard this year. Unfortunately, the latter quarter of the album isn’t quite as triumphant as the rest – tracks like “DLB” and “Feathers” certainly aren’t bad, but they don’t hit anywhere near as hard as earlier tracks. Worst of all though, the album ends on a really poor note with the overly-long “Get the Lead Out”, by far my least-favourite track and a very dull closer. It’s too bad that it closes the album out on a bit of a sour note.

I went into Eat the Elephant totally blind, not sure if I was actually going to like it. The resulting album really impressed me though and I’m certain that I’ve still got plenty more layers to uncover in further listen-throughs. I feel like I’m going to come back to some of the other, lower-ranked albums more often, but it’s hard to deny that Eat the Elephant is the best, most well-crafted album I’ve heard all year.

Love/Hate – Nioh

I’m going to do something slightly different here – normally I’d just be looking at the Dark Souls trilogy itself when doing a love/hate series, but I’m actually going to change it up slightly and include other games in this subgenre that I have played and which I feel could make for a strong comparison. As a result, I’m bringing you the Souls-like samurai game from Team Ninja, Nioh! Having gotten into Bloodborne and Dark Souls from my itching for a new Ninja Gaiden game, could Nioh live up to Team Ninja’s reputation for rich and satisfying combat? Read on to find my thoughts…

Love

  • Amazing Combat System – I’ll just come out and say that Nioh has the best combat system in any Souls-like game. Team Ninja really hits it out of the park, nailing a really precise combat system while the game’s speed somewhere between Bloodborne and Ninja Gaiden. The result is a very fast-paced game that is deep, skillful and incredibly satisfying to master. There are also a couple of big innovations which help make Nioh‘s combat stand out so much:
    • Ki Pulse takes the stamina regeneration of Souls games and adds in an active-reload system which will allow you to replenish your stamina instantly if you do it correctly. This creates a balancing act where you can risk running out of stamina but get it back quickly in order to keep your attacks going longer. It takes a bit of practice, but once you get the timing down it becomes second-nature and allows you to be incredibly aggressive.
    • Weapon stances are also a huge addition in this game. All weapons can be held in high, mid, or low stance, which significantly changes the way the weapon performs. Each stance changes your combat and dodge speeds, and some enemies are best fought in different stances (for example, Yoki are susceptible to high stance sword strikes which will hit them in the head and stun them when they break their horns). While you might be tempted just to stick with one stance, learning to master stance chances makes a huge difference in combat and just further deepens the experience.
    • You can see your opponents’ ki meters, meaning that stunning them becomes a reliable strategy should you choose to go for it. I liked using a heavy axe as my secondary weapon for this very reason, with only a single strong high-stance attack I could destroy most enemies’ ki bars.
  • Addictive Loot System – Nioh features a Diablo-like loot system. Unlike Dark Souls where each piece of equipment has fixed properties (until you upgrade it anyway), all equipment in Nioh has randomized perks. You can spend ages in the blacksmith just reforging your armour and weapons to get the perfect perks which complement your build and playstyle. It can be addictive just collecting all the loot drops and looking for that one piece of armour or weapon that is better than the one you have already.
  • Spirit Guardians Are Cool – Even if it was just aesthetic, the idea of picking the spirit guardian that accompanies you on your journey is awesome (I went with the Paired Raiken, because having two lightning puppies with me is amazing). However, each guardian provides unique bonuses while they are with you which can further optimize your build, while also being able to help in a pinch. However, the trade-off is that when you die, your guardian spirit stays to protect your lost Amrita (this game’s souls-equivalent) and no longer provides you with any bonuses unless you choose to sacrifice your lost Amrita. It makes for a pretty interesting trade-off and makes death just that much more tense.
  • Fun Side Content – Nioh‘s mission-based structure allows for the inclusion of various side content for players to enjoy. These are all pretty fun and provide you with more loot, from bite-sized side missions, to challenging duels, to the challenging-but-rewarding twilight missions. This side content allows you to get your equipment and levels upgraded without having to do repetitive level grinding and farming like other Souls-like games tend to.
  • Meaty DLC – Team Ninja did a good job with the DLC packs for Nioh, providing players with three expansions with plenty of new missions, weapons and challenging bosses to sink your teeth into. This extends the length of the base game by several hours per pack while also providing an epilogue to the main game’s story. The bosses are also all consistently fun and challenging.
  • Builds on the Souls Formula – Nioh definitely cribs many elements from the formula of Dark Souls – stamina-based fighting system, clever level design emphasizing traps and exploration, shrines are this game’s bonfires, etc. However, Nioh also adds plenty of its own elements and twists to the formula, which allows it to stand out on its own and not feel like a ripoff (unlike, say, Lords of the Fallen). Even something simple like the bloodspots in Souls games have been given cool twists – in Nioh, blood spots can be used to spawn revenants, which have the equipment of the player who was killed and which can provide you with amazing loot drops if you risk spawning them into your game.

Mixed

  • Living Weapon Feels Like a Crutch – As I mentioned earlier, your Guardian Spirit can provide you with help in a pinch. It does this by building up a “living weapon meter” over time as you attack enemies. When the meter is filled you can unleash your living weapon, which makes you invulnerable and allows you to dish out a ton of damage in a short time (similar to Spartan Rage in the newest God of War). Certain builds can also optimize living weapon build-up, meaning that you can potentially cheese your way through boss fights. I’d say that Nioh can to be more difficult than Dark Souls, but when you can just pull out your living weapon in a fight it makes battles feel much easier and more forgiving.
  • Onmyo and Ninjitsu Skills Feel Like an Afterthought – One of the other different elements of Nioh is that it features a skill tree. Usually this provides you with bonuses to your weapons, but players can also spend them on onmyo magic and ninjitsu skills. In practice, they function similarly to consumable items in Dark Souls where you equip them, select them on the d-pad and have a finite number of uses. The system could have been interesting, but as it is it just feels like an afterthought that you can’t reliably build around, unlike pretty much every other aspect of the combat system. On occasion I’ll bring out an elemental resistance pill for a boss battle or use magic missiles on foes, but that’s about it.

Hate

  • Loot Management is an Obligatory Chore – Basically every mission in Nioh ends with you spending 5+ minutes just going through your inventory and selling or breaking down all of the useless loot you acquired on your journey. As addictive as it is to find better loot out in the game world, most of it is crap and having to actually sift through it all and dispose of it quickly becomes annoying. The upcoming Nioh 2 needs to find some sort of way to streamline or automate this process because as it is right now it is a major pain in the ass.
  • Menu-based World Design – Perhaps the biggest difference between Nioh and Dark Souls is that Nioh is played out over a series of missions and that the world is navigated through menus. The missions themselves are quite good, but this structure makes the world itself feel considerably less interesting and cohesive in comparison. Your mileage may vary, but this makes the game just a bit less compelling and engaging than Dark Souls or Bloodborne for me, despite being by far the funnest in terms of its actual gameplay and mechanics.
  • Story Leaves Little Impact – Unlike Dark Souls, the story in Nioh is told in a much more straightforward manner, with cutscenes before and after each mission. Unfortunately, the story is not very well told, seemingly just jumping between scenes with little connective tissue to contextualize everything. I enjoyed some of the characters, such as Hanzo, Edward Kelley and Saoirse, but I quickly stopped caring about what was supposed to be happening around me because I couldn’t follow it. It’s unfortunate too, because a better-told story could have made for a much more engaging game and a more interesting world too for that matter.
  • Online Interaction is an Afterthought – Online play in Nioh isn’t nearly as accessible as it is in Dark Souls, requiring you to dig through some menus in order to use it. Without an equivalent to summoning signs, the odds of getting summoned to someone else’s game are pretty low. There’s also a global clan battle system somewhat similar to covenants, but this also feels like a total afterthought and only provides you with some bonus resources if you sacrifice specific resources every few days. I basically didn’t even bother exploring the online in Nioh because it felt so inessential.

Love/Hate – Dark Souls 3

Love

  • Refined Game Engine – As groundbreaking as the Souls games are, they have always been incredibly janky and take some time to get used to how clunky they can be (not to mention the extremely poor performance that the first two games had across multiple platforms). Dark Souls 3 is built off of the Bloodborne engine and thankfully no longer has these issues. The game looks gorgeous and runs at a pretty stable 30fps on consoles. While 60fps would probably be ideal for a fast-paced action game, 30fps would have been a pipe dream for earlier games in the series, so I’ll take what I can get at least.
  • Increased Combat and Game Speed – Dark Souls 3 takes some pages from Bloodborne in its design, one of which is the noticeably increased speed of the combat and enemy aggression. Your reflexes are certainly put to the test more often and it also helps that the game’s animations have been made are far more fluid and responsive. As a result, simply playing Dark Souls 3 feels better than it has in previous entries in the series.
  • The Bosses Are Better Than Ever – I would go out on a limb and say that Dark Souls 3 has the best-designed bosses in the entire franchise. This is because basically every boss now has multiple stages when their health bars reach a certain point, meaning that you are no longer stuck repeating the same patterns to defeat a boss throughout the entire fight. Naturally, this makes the bosses harder, but I find them so much funner and satisfying, and it really makes the bosses in the previous games feel less challenging as a result. Particular highlights include The Abyss WatchersDancer of the Boreal Valleythe Twin Princes of LothricThe Nameless KingThe Demon in Pain and the Demon From Below (funnest gank fight since Ornstein & Smough in my opinion) and especially Slave Knight Gael (the funnest, most epic fight in all of Souls, hands-down).
  • The Game World is Hauntingly Gorgeous – Dark Souls 3‘s story is one of a world that is dying because the flame can no longer be sustained and the age of dark must finally come to pass. The game world really conveys this well, with some really well designed areas and imagery, such as the scores of dead pilgrims who collapsed from exhaustion outside the high wall of Lothric, the familiar characters you find long dead on our journey (the giant blacksmith was bad enough, but no, how could you kill The Fair Lady too?!), to the evocative image of the dark sun in the game’s final areas.

Mixed

  • Weapon Arts – Other than the increased game speed, Dark Souls 3‘s biggest addition to the combat system is weapon arts, special abilities or attacks that each weapon can perform. It’s a pretty cool idea, but one which could have probably been implemented a little better as the arts are generally the same across each class of weapon, only really changing on some special weapons.
  • Nostalgia Reliance – I didn’t mind this too much myself, but it’s undeniable that Dark Souls 3 relies on nostalgia for the original Dark Souls throughout the game. From the numerous callbacks to characters and items, to the areas which are revisited (most notably Anor Londo). Some of this game’s “original” characters are also just straight rip-offs of previous characters, such as Siegward of Catarina, which just takes away from this game’s own identity and contribution to the franchise. Furthermore, Dark Souls 2 kind of gets the shaft, with only a few items and equipment sets carrying over, a handful of characters and one area is referenced (Earthen Peak, in the DLC). The story doesn’t even acknowledge Dark Souls 2 at all, which is somewhat surprising considering that that game was about overcoming the undead curse. It definitely would have been nice if the game had been a bit more equitable about calling back to both of its predecessors.

Hate

  • Disregards Dark Souls 2‘s Game Improvements – …and speaking of ignoring Dark Souls 2, while some elements from that game certainly didn’t need to carry over (eg, life gems, limited enemy spawns, etc), there were certainly some improvements which didn’t make their way to Dark Souls 3 for whatever reason. Dual wielding in power stance is probably the most obvious omission, and while you can dual wield some special weapons using weapon arts, it isn’t nearly as effective or viable. Bonfire aesthetics are also a very sorely missed feature, meaning that you have to replay the whole game once again if you want to replay a section. Even mixed-up NG+ enemy placements have been removed.
  • Linearity – Linearity is not a bad thing in itself, but in a Souls game it is incredibly disappointing to see, especially considering how interconnected the first game was. Dark Souls 3 is by far the most linear game in the series, offering only a few short, branching paths on the journey (the most significant of which is incredibly difficult to achieve, requiring the player to beat a mid-game boss who can easily one-shot them at the very start of the game). As a result, replays will almost always have more or less the same progression each time.
  • PVP Is Weak – I’m not really into the PVP scene in Souls games, but apparently Dark Souls 3‘s system is the worst in the series. This is, in part, due to more limited build variety (for example, spell casters are less viable because spells have been weakened overall and require multiple ring slots to make their damage output comparable to other builds). In addition, PVP in this game is a total gankfest. This is actually something I’ve witnessed even without being into the PVP, because invaders will often end up facing off against 1-4 defenders and be destroyed instantly.
  • Some of the Bosses Still Suck – For all of the boss improvements in Dark Souls 3, there are still quite a few bosses which are pretty bad. Deacons of the Deep is the lamest boss in the base game, only really being difficult if you don’t have a lot of magic defence investment to survive a cheap one-shot. Meanwhile, the Ancient Wyvern is basically an over-glorified set-piece that can be cheesed instantly if you know what you’re doing. Oddly enough, Dark Souls 3 also has the distinction of having the most inconsistent DLC bosses in the series. The Ashes of Ariandel DLC’s bosses are both amongst the worst bosses in the game. The Champion’s Gravetender and Gravetender Greatwolf don’t even feel like a boss fight and is just plain unfair if you can’t kill the Gravetender before the Greatwolf spawns. Meanwhile, Sister Friede is the dirtiest, most unfair boss fight in the entire franchise: her first phase is fun, but then in the second phase she gets a whole new health bar and you get ganked alongside a raging Father Ariandel. If you somehow manage to beat them in this phase, THEN Sister Friede gets resurrected with another full health bar and is even more deadly than in either previous phase. She’s also super fast, debatably too fast even for this game’s increased combat speed. This was by far the least-enjoyable boss in the entire game for me, and while I generally play these games without summoning, I had absolutely no illusions about completing this fight summon-free. Meanwhile, in The Ringed City DLC, Halflight, Spear of the Church is arguably the most boring boss in the entire game.

Love/Hate – Bloodborne

While it isn’t actually a part of the Souls series, Bloodborne is in a similar mold with some very key differences. In fact, FromSoftware would take inspiration from Bloodborne and carry it forward to the Souls-series proper. As a result, it’s clearly worth lumping this game into this love/hate series and see how it relates with the main franchise.

Love

  • Fantastic Style and Aesthetic – Bloodborne‘s biggest asset is definitely its aesthetic. Whereas Dark Souls is somewhat stifled by its fairly generic western fantasy style, Bloodborne has a much more stylish aesthetic, mixing steampunk, Gothic architecture and eldritch horror elements together to create a stunning world which is just incredibly cool to inhabit. This also extends to the game’s fantastic soundtrack, which further helps to sell the setting. Werewolves, religious fanatics and Lovecraftian horror in one package? Sign me the hell up!
  • Combat System is Really Fun – Despite appearing very similar on the surface to Dark Souls, Bloodborne‘s combat system is one of the main things that sets it apart:
    • Whereas Dark Souls emphasizes patience and defence, Bloodborne encourages aggression and speed. The speed of combat has been increased significantly through increased character fluidity, more aggressive enemies and the game’s lack of viable shields, meaning that you have to dodge constantly if you want to be successful.
    • Contributing to the aggressiveness of this game is the Rally system, which allows you a couple seconds after taking a hit to regain lost health by damaging the foe. This can be the difference between life and death in a tight situation and can save you having to use a blood vial to heal if you’re quick enough. Whole playstyles can be built around this system and it really does make you want to be more aggressive and risky while playing because you’re rewarded for your efforts.
    • Also contributing to the fun combat system is that every weapon has a secondary function which changes their moveset in interesting ways. For example, the hunter’s axe is a short-ranged slashing weapon, but can be extended to a two-handed weapon to give it increased range and sweeping attacks, whereas Ludwig’s Holy Blade is a longsword that can be sheathed into a slow and heavy greatsword. These are just a couple examples, but it’s a really cool system that makes all of the weapons far more interesting and fun to use. Plus these trick weapons actually make a noticeable difference in combat, some being more viable in certain situations.
  • Exploration is Very Rewarding – Bloodborne is arguably the Soulsborne game closest to recapturing the sense of exploration and interconnectedness of the first Dark Souls. It is considerably more linear and flat in comparison, but the game’s world is more interconnected than Dark Souls‘ sequels. Also, perhaps most importantly, it rewards exploration with some fantastic and meaty hidden areas. Discovering the pathway to the haunted castle of Cainhurst was one of the moments that made me fall in love with this game in the first place.
  • Memorable Characters – I would argue that the cast of Bloodborne are at least as iconic and memorable, if not moreso, than the cast of Dark Souls. Eileen the Crow and Lady Maria in particular are unforgettable and have stuck with me to this day (to the point that I have posters of each of them). The game also has such interesting and complex characters as the Plain Doll, Gehrman or the imposter Iosefka, not to mention even the minor characters such as the Odeon Chapel Dweller and Arianna which are quite memorable in their own right.
  • Streamlined Mechanics – While Bloodborne uses a lot of the framework of Dark Souls, many of the more complex elements have been streamlined or removed. Some people feel like this makes Bloodborne a lesser experience, but I feel like it’s just trimming the fat and focusing on pure enjoyment rather than busy work. For example, equipment load has been eliminated entirely (halle-freaking-lujah), meaning that you can focus your stats entirely on your actual preferred weapon loadout, rather than struggling to wear any kind of armour. Also, weapon upgrades are significantly easier, requiring only larger chunks of blood shards to increase your weapon’s damage and slots that you can put various damage-altering runes into. Magic has also been streamlined to items that you can use which spend your blood bullet supply and are just based off of one stat.
  • Some Fantastic Bosses – Bloodborne has an array of fun bosses, nearly all of which are top notch. Father Gascoigne, the Bloodstarved Beast, Martyr Logarius, Vicar Amelia, and Rom the Vacuous Spider are all great fights in the main game. The DLC also knocks it out of the park with some unforgettable and difficult fights. Lady Maria of the Astral Clocktower in particular is the boss which made me fall in love with the sweet, sweet satisfaction of trying and retrying a boss until you have learned their patterns. Ludwig, Laurence and the Orphan of Kos are also extremely difficult bosses, providing some of the ultimate challenges for veterans and newbies of Souls games alike. Soloing all of these bosses recently on a NG+ playthrough was one of the most exhilarating experiences I’ve had playing a video game, especially Ludwig and the Orphan, both of whom felt impossible to beat when I first played.

Mixed

  • Chalice Dungeons – The game’s chalice dungeons are an interesting and unique addition to Bloodborne which haven’t really appeared elsewhere in Souls games. They are procedurally-generated dungeons that offer players the opportunity to hunt for rare loot and face off against greater challenges and restrictions (such as defiled dungeons which halve your health bar). They also have some unique lore (providing the background to the game’s events), enemies and bosses that can’t be encountered elsewhere, giving them more prominence to the game experience. Unfortunately, chalice dungeons are also just kind of a slog in part due to the procedurally-generated nature of them which makes them all feel “samey”. Some people might be into them, but the only reason I forced myself through was that I had to in order to get the game’s Platinum trophy (and was by far the biggest obstacle to achieving that goal).
  • Invasions Are Rare – Due to removing hollowing from this game, FromSoftware had to change the way that invasions work. In Bloodborne you can be invaded if an enemy ringing an ominous bell appears in your world, which happens when you call for a co-op partner, or in certain areas where they spawn naturally. On the one hand, this allows players to control when they expose themselves to invaders rather than having it be constant, but it does make them very rare to come across.

Hate

  • Low Build and Equipment Diversity – Players who are used to Dark Souls‘ “play however you want” philosophy will probably be disappointed by Bloodborne‘s comparatively-limited selection of weapons and equipment. While each of these weapons play fairly differently due to the trick weapon system, the game just has less options across the board. With no encumbrance stat, players are forced into a light armour character. Magic isn’t really an option either – you can acquire items, such as the awesome Augur of Ebrietas, which serve a similar function, but are not something you can create an entire build around due to their very limited uses. Firearms are also rather limited, requiring excessive investment in Bloodtinge in order to do any real ranged damage, making them only useful for parries usually.
  • Blood Vial Farming – Bloodborne‘s healing system involves a consumable item called blood vials, which you can carry up to 20 of at a time. Unfortunately, they have to be acquired throughout the game world. You might easily have hundreds of blood vials in your inventory, but you can hit a difficulty spike that drains all your blood vials, forcing you to go back to earlier areas in order to farm more. I had this happen once or twice late in my first playthrough and it was incredibly annoying. This was even worse when the game launched, because your on-hand inventory wouldn’t automatically refill from your supply when you died.
  • A Couple Lame Bosses – Bloodborne‘s stable of bosses has less stinkers than most Souls games, but there are a few which stand out because of how much lower their pedigree is than the others in this game. The Witch of Hemwick in particular is not very challenging at all, and Micolash is embarrassingly weak for a late-game boss, and you spend more than half the fight just chasing his cowardly ass through the arena. In fact, the last 2 or 3 bosses before the final boss(es) are pushovers in comparison to the early-to-mid game bosses, suggesting a lack of proper playtesting to balance them out.

Love/Hate – Dark Souls 2

Love

  • Some Memorable Characters – Somewhat surprisingly, Dark Souls 2 has a lot of characters which hold up as well (or maybe even better) than the colourful cast from the original Dark Souls. Nearly all of the characters in Majula have their own memorable personalities, particularly The Emerald Herald (best waifu in the Dark Souls series, in my opinion). The NPCs you meet in the world are also pretty memorable, especially the very tragic Lucatiel of Mirrah, who is desperately fighting to hold onto her sense of self as the curse of the undead gnaws away at her memories. Even the bosses and their stories can be pretty interesting, especially King Vendrick’s tragic fall from grace which forms the backbone of the game’s narrative (and that’s not even mentioning the very compelling stories told in each of the DLCs). While many of the characters aren’t as important to the story as, say, Solaire of Astora or Lautrec, even minor NPCs such as Rosabeth of Melfia, Gavlan or the freaking ladder salesman Gilligan have their own interesting quirks that help you remember them long afterwards.
  • Best DLCs in the Franchise – The Three Crowns saga is straight-up the best, most generous package of DLC in the entire franchise. These three DLCs are by far the best content in Dark Souls 2, with some really fun areas to fight through and great boss fights (few fights in this series match the cinematic splendour of jumping into hell to fight the Burnt Ivory King). That said, each of these DLCs have at least one boss which is incredibly underwhelming and areas which are amongst the worst in the game, but thankfully these parts are all totally optional and intended as challenge areas.
  • UI and Mechanics are Refined and/or Simplified – Dark Souls 2 features a number of gameplay changes from Dark Souls, some of which are better than others:
    • Having most of the blacksmiths and shops in one central hub area is a great improvement in my opinion, having to scour the world to find smiths would definitely have been a pain in the ass if I had to do it two games in a row (you do have to find the boss soul traders and infusing blacksmith in the world though). Plus weapon upgrades have been significantly streamlined, so it’s no longer such a pain in the ass to try to get your weapon to the maximum level.
    • Online PVP is much more viable than in Dark Souls because the servers have been significantly improved and there are more dedicated PVP/PVE areas. I don’t tend to play much PVP, but the general consensus seems to be that Dark Souls 2 has the best PVP in the franchise in part because of this.
    • Dual-wielding has been significantly improved. It was technically possible in Dark Souls, but Dark Souls 2 changes up the mechanics to make it a much more viable and unique playstyle for players looking for a bit more risk.
    • Lots of small, but amazing changes, such as equipment load percentages being viewable on the equipment screen, the level up UI being more informative, being able to move while using estus, more ring slots hell yes, being able to use consumables without having your menu close, being able to respec your stats, etc.
  • Humanity System Makes More Sense – I really hated the humanity system in Dark Souls 2 when I first played, but now that I can see what FromSoftware were going for it makes way more sense to me, especially compared to the first Dark Souls. In Dark Souls 2, each time you die your HP max drops until you reach a 50% decrease. This is reversed by using a Human Effigy to restore your character’s humanity (plus you can find a ring pretty early on which makes the maximum health drop cap at 75% rather than 50%). The result of this is that players are actually incentivized to stay human more often now, which encourages more co-op, invasions and other online interactions which you could just ignore in the first game because of how difficult it could be to remain human. Of course, you can still just play hollowed all the time (like me…), but the system does encourage interaction with the game’s online component far more effectively than you would expect.
  • Bonfire Aesthetics – One of the cool additions to this game is the bonfire aesthetic item, which respawns enemies and bosses in an area, but at a higher difficulty. Have an area or a boss which you liked but don’t want to replay the whole game to get back to it? Use a bonfire aesthetic! It’s a great change which (spoiler alert) I really wish had carried on into future games.
  • New Game+ Changes – NG+ has received some much-needed changes which make it more enticing. First of all, Dark Souls 2 doesn’t force you into NG+ as soon as the final boss is beaten, rather you get to choose when to go into it. In addition to tougher enemies and keeping your equipment, NG+ also features new enemy placements, making replays more interesting, surprising and challenging than simply replaying the exact same game. It doesn’t change the game substantially, but it’s a nice feature.
  • Some Truly Top-Tier Bosses – Dark Souls 2 features the most bosses in the entire franchise, and some of them are simply amazing (particularly the DLC bosses). The aforementioned Burnt Ivory King is one of the most visually spectacular bosses in the entire series, while Fume Knight is widely considered one of the best bosses in the entire series. Other really notable bosses in this game include Sir Alonne, Flexile SentrySmelter DemonVelstadtSinh, the Slumbering Dragon and Aava, the King’s Pet. Considering how many of these bosses are from the DLC, it really shows you how high the quality was in those. In addition, even the worst bosses are still a fair bit more challenging than many of the bosses from the first Dark Souls, with far more attacks and animations (compare a relatively lame boss like the Dragonrider with the Asylum Demon and its very limited and exploitable animations – the Asylum Demon’s a more memorable fight, but I’d argue that the Dragonrider is at least mechanically more interesting).

Mixed

  • Enemies Stop Respawning – After killing an enemy enough times (around fifteen kills), that enemy will stop respawning each time you die or rest at a bonfire. I’m really mixed on this. On the one hand, it cuts down on some of the frustration of trying to run through an area over and over again if you keep getting stomped. There’s also another purpose for this change though – to prevent you from farming for souls and items, unless you use a bonfire aesthetic and make the game harder for yourself. I appreciated it at times when I was getting to grips with the combat system of Dark Souls 2, and there are certain boss runs which are absolute bastards until you thin out the enemies this way, but I’m pretty mixed on the concept overall. It feels like a bit of a crutch, plus it encourages frustrating game design if you can just grind your way to the boss room by killing enough enemies over and over.
  • Unrestricted Fast Travel – Fast travel was a mid-game reward in Dark Souls, but in Dark Souls 2 you have it pretty much immediately. Considering how this game is laid out, it’s definitely a necessity for this to be the case, but it’s undeniable that it cuts down on the memorability of the game world compared to the original.
  • Graphics Are Noticeably Worse – In my opinion, Dark Souls 2 looks worse than the original Dark Souls, in part due to less atmospheric effects and because the game’s dynamic lighting engine was gutted before release. The only reason I put this under mixed is because this has given the game some performance increases compared to the notoriously badly-optimized Dark Souls. Unsurprisingly, the framerate on the Scholar of the First Sin port on PS4 hits a steady 60fps, while apparently the PS3 version of Dark Souls 2 runs better than the original as well.

Hate

  • World Isn’t as Interconnected – Considering that the world design is generally considered Dark Souls‘ greatest strength, it’s unfortunate that from Dark Souls 2-onwards, the series moved to a more linear and flat world layout. That’s not to say that the game is totally linear; from the hub area of Majula, you can head in a few different directions as you please. However, the way that these areas are laid out is much more linear, like each path out of Majula is a singular, long path outwards to the next major boss, with links to other areas being exceedingly rare. After the revelation that was Dark Souls‘ world design, it really is a shame that the world was designed this way.
  • Slower Combat System – Dark Souls 2 has arguably the slowest combat system in the whole series, even slower than the first game in some respects. This partially because the healing system has been changed to where estus recovery is significantly slower, filling your health bar over the course of a few seconds rather than practically instantly. The game has also introduced life gems, providing additional, even slower healing to top up this. Add in the slow enemies and attacks and you have a game which can just be sluggish at times, especially when compared with Bloodborne or Dark Souls 3.
  • Enemy Tracking – FromSoftware obviously realized that backstabs were too easy to pull off in Dark Souls, but they arguably went too far in the opposite direction here. In this game, enemies track you extremely quickly, even in the middle of attacks (meaning that they will wind up an attack and you think that you have dodged it, but then will be hit anyway because the enemy attack tracked you). Obviously, this just feels cheap when it happens, especially since Dark Souls 2 is also considered to have some of the most questionable hit boxes in the series.
  • GANK – Dark Souls 2 is notorious for just throwing scores of enemies at the player and saying “good luck!” Admittedly, Dark Souls did this at times as well, but Dark Souls 2 does it far more often and far more notably (nearly half of the boss battles in this game have multiple enemies to deal with). It just feels like they were focusing more on the difficulty rather than making it fair for the player. The level of gank also doesn’t help the combat speed much, as you’re forced to lure enemies in and play very cautiously to survive.
  • Some Awful and Uninspired Areas – Some of the areas in this game are just the absolute worst, for two reasons:
    • There are some areas which are just the absolute worst in Souls. I would probably rather play through Lost Izalith, the Demon Ruins and face all of the Anor Londo archers than have to traverse Black Gulch again (although I might take it over Tomb of the Giants…). Poisonous statues raining bullet-hell throughout the level every time you take a step while enemies charge at you? Ugh. Shrine of Amana is also often cited as one of the most bullshit areas in the game due to its hidden insta-death ledges and bastardly long-ranged spellcasters, although I don’t mind it quite as much as most people do. I think my least favourite area in the main game is the boss run to the Executioner’s Chariot, which is not only long and annoying, but features ganks from enemies that can easily two-shot you and ignore your shield and is capped off with a very strong, respawning phantom before the boss. The lead-up to the Smelter Demon is also ridiculously brutal as you get swarmed by absolutely swarmed by Alonne Knights. That said, everything pales in comparison to the DLC areas the Iron Passage and the Frigid Outskirts, two of the absolute worst, least enjoyable areas in any Souls game. This just shows that FromSoftware forgot that these games are supposed to be difficult, but fair. The only positives of these two areas are that at least they’re optional, but they were so stupid that I just stopped trying very quickly.
    • Even the decent areas are often just boring and uninspired, especially compared to Dark Souls. Most of the areas just feel like generic fantasy settings (particularly the Forest of Fallen Giants and Lost Bastille area), with only a few such as the Dragon Aerie or Earthen Peak standing out for being visually interesting.
  • Some Truly Awful Bosses – Dark Souls 2 has the most bosses of any Souls game by far, and it’s exceedingly obvious that FromSoftware were going for quantity over quality here because the boss selection is by far this game’s weakest aspect. There are a number of instances where the bosses just feel thrown in for no good reason, but here’s the absolute worst offenders:
    • First of all, there are the uninspired bosses, such as the Belfry Gargoyles (an infuriating gank rehash of the Bell Gargoyles), Scorpioness Najka (a really boring ripoff of Chaos Witch Quelaag), Old Dragonslayer (literally just Dragonslayer Ornstein, reused for basically no discernible reason) and the Twin Dragonriders (the early-game Dragonrider boss, but only with two this time!). The DLC also has similarly boring reskin bosses, the blue Smelter Demon and two giant tigers, both of which cap off the aforementioned worst areas in any Souls games, giving the player and even bigger middle finger for attempting them.
    • Then there are the bosses which are basically just mobs of regular enemies. The Royal Rat Vanguard is literally just a group of rats, with one mohawked rat that you need to kill to win. There’s the Skeleton Lords, which are just a random bunch of skeleton enemies that explode and turn into an even bigger mob of skeletons (ugh). There’s the Prowling Magus and Congregation, which is arguably the worst “boss” in the game because they’re no stronger or more challenging than any of the actual regular enemies you face and just feel thrown in pointlessly. Oh, and then there’s the extremely shitty gank squad optional “boss” from the DLC, which basically forces you to run around in circles kiting the enemies until you can cheese them to death. Fun!
    • Oh, and then there are the truly awful bosses, ones who are just ridiculously badly designed. The Covetous Demon is absolutely pathetic, giving pushovers like Pinwheel a run for their money as the easiest bosses in any Souls game. This giant Jabba the Hutt just lies there while you wail on it, occasionally flopping over to try to hit you, but often missing. It’s just sad to witness. It can do a lot of damage if you get hit and are being too greedy yourself, but it’s never going to feel like a real challenge. I also consider the Old Iron King to be a really poor boss fight unfitting for a Souls game. Basically, the boss has the most obvious and slow attacks, telegraphing exactly what he’s going to do and then leaving his fists down for no other reason than for you to hit him multiple times, because he’s a video game boss. The only challenge in this fight is that the boss can very easily get a cheap kill by knocking you out of his arena, which is just utter bullshit. Similarly, the Ancient Dragon is often considered one of the most bullshit bosses in Souls, due to its enormous health bar, its insanely huge area of attack fire breath and that its damage output is enough to one-shot most builds. It’s just straight-up not fun to fight.

Love/Hate – Dark Souls

I recently began replaying Dark Souls, this time on PS4 with the remastered edition. Having played a ton of Soulsborne and Souls-like games in the past few years, it’s fascinating going back to the game which really popularized the modern action game formula. I’m definitely enjoying myself, but that got me thinking about all the things I love and hate about this franchise and the subgenre it spawned… and wouldn’t you know it, I have a series on this blog which is about just that! So without further ado, here’s what I love and hate about the original Dark Souls!

Love

  • Amazing World Design – This is arguably the best part of Dark Souls, where it really shines and is still unmatched, even by its successors. I’m going to split this into a couple parts to cover it more thoroughly:
    • Dark Souls‘ world is designed sort of like layer cake. Each new area is connected to the others in an organic way, and it isn’t uncommon to be exploring and to catch glimpses of other areas that you will soon be exploring or to discover a surprising shortcut to an area you previously visited (which is extra important because fast travel is unavailable for most of the game, and even then only in a limited capacity). Furthermore, the areas all stack on top of each other vertically, a very unique approach to an open world which is rarely attempted. The unique design with the shortcuts littered throughout give the entire world map a memorable interconnectedness that sticks with you long after your journey is complete.
    • The game is designed in a very non-linear fashion. There is an intended path for newer players which is evidenced by the difficulty of the enemies in each area, but there is technically nothing stopping players from risking going off this intended path into much more challenging areas for their level. In fact, the loot that you can acquire for doing so might make the challenge worthwhile, especially for veteran players. Furthermore, the game also has an optional starting item, the Master Key, for experienced players which makes the early game even more non-linear as it allows you to explore these higher-level challenges much sooner. To make this even better, the game actually has some special rewards for breaking the intended path, such as (SPOILER ALERT):
      • If you kill the sunlight maggots early enough, you will save Solaire of Astora from a tragic fate and allow him to be summoned for the final boss battle.
      • If you beat the Artorias of the Abyss DLC (end-game content in terms of difficulty, so that’s no light feat) before fighting Sif, she will actually remember the player but fight to defend her master’s honour anyway, giving the fight an even more melancholy air to it.
    • The vertical open world design even has thematic significance, as the homes of the (questionably moral) gods of light are found as you ascend the layer cake. In contrast, the darkest places are found as you descend, all the way down to the lowest point of the world in Ash Lake, where humanity itself and the Dark Soul was found. Considering that environmental storytelling is a crucial method in which the game’s narrative is conveyed, this thematic significance is particularly brilliant.
  • Unique Character Designs – In addition to the amazing world design, FromSoftware also really nailed the art designs for the different characters and bosses in this game. This includes the NPCs, such as the instantly iconic designs of Solaire of Astora and Siegmeyer of Catarina. The bosses are also incredibly creative and have elements meant to symbolize their characters. Rather than just having a dragon, instead we get the Gaping Dragon, which has turned itself into a huge maw in order to consume more. Or what about Gravelord Nito, a being made up of piles of bones and whispy darkness. Hell, even extremely underwhelming bosses, such as Pinwheel, have incredibly well-thought out designs – in his case, he wears three masks because he’s trying to resurrect his dead wife and child. FromSoftware just always puts this really creative spin on their creatures and it’s part of the fun of discovering what sort of twisted abomination they’re going to throw at you next.
  • Build Freedom is Insane – Perhaps the coolest thing about the Souls series in general is just how much freedom the player gets in determining their character build. You get two slots per hand, plus two magic rings and a handful of item slots to use however you see fit. You can run all manner of swords (short, long, greatswords, freaking ultra greatswords), axes, spears, bows, shields and various other exotic weapons, not to mention three varieties of magic with their own lengthy spell lists. Oh and did I mention that all of these weapons can be upgraded with elemental properties which wildly change their damage output? Hell, if you’re insane, you can even choose to run around punching everything to death. And that’s just the weapon options, you’ve also got tons of armour sets (from light, medium and heavy) and your stat distributions which can complement any playstyle, from clerics, to tanks, to melee fighters. Basically, if you can think it, it can be done and you can probably make it work. I like to play the melee glass cannon – minimal HP investment, but very high stamina and strength, running around with a claymore for heavy damage output. The way I see it, if I’m getting hit by more than a couple enemy attacks, I deserve to be killed.
  • Surprisingly Rich Story Told in an Unconventional Way – The Souls games are very unique for the manner in which they tell their stories. Rather than conveying narrative directly to the player, the story is told through the environment and item descriptions, which encourages the player to piece the story together themselves. While it is possible to entirely miss the point of everything that happens in the game because of this, it actually makes the game significantly more engaging and rewarding. Even then, the base mythology of the game is also very interesting and makes for a compellingly, strikingly bleak world.
  • Resource Management – I know that Demon’s Souls was the basis for this idea, but Dark Souls really popularized the notion of strategic stamina regeneration and healing in modern action games. FromSoftware struck a perfect balance between the game’s speed and the stamina regeneration, making it feel like an essential part of the game rather than a burden on the player.
  • Some Absolutely Amazing Bosses – The Souls games are renowned for their bosses, and Dark Souls has some of the biggest standouts in the whole series. So with that in mind, I’m going to shoutout some of the bosses which deserve special praise:
    • Artorias the Abysswalker is probably the funnest boss in the game. The funnest bosses in Souls games are often built off of Artorias’ foundation – a large, single warrior duelling you with relentless, heavy attacks, leaving just enough openings to sneak in a hit if you’re skilled. Every game in this franchise features at least one boss which is built in the mould of Artorias, and considering that they’re almost always top-tier bosses, it should really show you just how good Artorias is. The nice thing about these kinds of duels is that they don’t rely on gimmicks exclusive to the boss battle, rather you’re testing your skill with the game’s combat system.
    • Black Dragon Kalameet is one of the funnest dragon battles in the whole series, posing an exceptional challenge to the player while remaining totally fair. A lot of bosses this early into the Souls series feel less refined than later entries, but Kalameet is still a standout boss to this day.
    • Ornstein and Smough are probably the most iconic boss duo in the entire franchise; I was aware of their reputation years before I even faced them for the first time. The fight itself is exceptionally difficult, but manageable if you focus them down skilfully. They’re also probably the best gank fight in the series, with their differing speeds and attack patterns not feeling like utter bullshit to fight. That feeling when you finally defeat Ornstein and Smough is one of the most satisfying moments in the entire franchise.
    • I also want to give some smaller shoutouts to Great Grey Wolf Sif, Chaos Witch Quelaag, the Bell Gargoyles and the Sanctuary Guardian.

Mixed

  • Backstabs Are Too Good – I like backstabs in this game, especially for the weaker enemies when you’re a low level. However, they are a little too easy to pull off in this game due to the speed of the game and the way enemies attack. It becomes less of an issue later on in the game when there are less humanoid enemies, but if a player relies too much on backstabs then those later sections of the game are going to be way more painful. I feel like later games in the series handled backstabs a little better and made them harder to pull off, but they are a bit too easy here.

Hate

  • Really Obtuse Mechanics – It’s one thing to make the player intuit the game’s story themselves, but it’s entirely another thing to force them to understand a myriad of unexplained game mechanics. Some stuff, like equipment load percentages, are just not conveyed and make playing the game more of a chore, but there are other mechanics which are significantly worse:
    • Hollowing and kindling is a mechanic that I still don’t understand properly in Dark Souls. In this game, you use the Humanity item to gain humanity which apparently gives you some statistical bonuses (and scales with certain weapon types) the more you have. Humanity can be spent to reverse hollowing and to kindle bonfires in order to have more estus flask uses. None of this is explained to the player at all, particularly the stat-bonuses. Considering that humanity is a fairly rare resource, you become hollow upon death and can lose all of your “liquid” humanity if you don’t retrieve lost souls, it’s like the game penalizes you for using it. As a result, I usually play the Souls games in a hollowed state 99% of the time, because I hate using finite resources on the off-chance I’ll need them later. Hollowing is supposed to represent despair and growing apathy and I think that later games in the series conveyed that idea far clearer than Dark Souls.
    • Covenants can be really confusing and don’t have as many benefits or consequences as you would hope. They basically just encourage some roleplay and online interaction, but the feature isn’t very well fleshed out, nor is there much reason to feel devoted to your covenant.
    • Weapon upgrades are a HUGE pain in the ass, which is particularly unfortunate since I’d argue that it’s the most important aspect to keeping up with the game’s difficulty curve (try facing off against the Bell Gargoyles with a +1 or +2 weapon vs a +10 weapon, the difference is night and day). In order to upgrade your weapons, you need to collect titanite shards and require larger shards as the weapon is upgraded higher – okay, that’s fair enough. However, Dark Souls takes it to a stupid level from there. Let’s say you want to add elemental damage to your weapon. First, you need to find an smithing ember, which are hidden throughout the world. Then you have to find the blacksmith who can actually use that ember (did I mention that there are 4 different blacksmiths scattered throughout the world?), and then give it to them. AND THEN you need to have special types of coloured titanite which drop in specific areas to actually upgrade some of these weapons (but not all of them, because that would just be too complicated apparently). Even then, you have to take stat scaling into account, which is different for each weapon and changes when you add elemental damage, potentially making the weapon worse despite being “upgraded”. And that’s not even including special weapons, although at least these are pretty simple, requiring only twinkling titanite, dragon scales or demon titanite to upgrade (these are all very rare items though). Weapon upgrades are just a huge pain in the ass to manage in Dark Souls, and were in serious need of streamlining.
  • NPC Questlines Are Easy to Miss – Some of the most compelling stories told in Dark Souls are done through interactions with NPCs. Characters like Solaire of Astora and Siegmeyer of Catarina are unforgettably charming and compelling as you follow their journey through the world, and each questline ends in truly heartbreaking fashion if you can see them through. However, NPC questlines are incredibly easy to miss as you explore the world – do something at the wrong time and you could easily never see one of these colourful cast members again. It’s not like the characters give you clear hints where they’re headed next either, they’ll just show up unexpectedly and if you happen to pass their way then lucky you.
  • Janky Game Engine – Considering how successful Dark Souls was, it’s easy to forget that FromSoftware was a relatively small studio with a limited budget, and as a result the game has some pretty questionable design at times. Most notoriously, the game was really badly optimized in its initial launch on PS3, Xbox 360 and (especially) PC. The framerate in Blighttown and New Londo in particular was brutal, often dropping into the unacceptable neighbourhood of 10-15fps. The online performance was also very questionable and led to really frustrating moments with invaders lagging all of the place and backstabbing you out of nowhere. Most of these issues have been addressed in the remastered version of the game, but there are still some eccentricities that have been maintained, like the hilariously weightless ragdoll effect on dead enemies.
  • 4 Way Dodge Rolling… But Only While Locked On? – Dodging is a key skill in Dark Souls‘ combat, more skillful and rewarding than hiding behind a shield. Normally you can dodge in any direction, but for some reason when you lock onto an enemy this gets restricted to only 4 directions (forward, backward, left, right). I don’t understand this design choice at all because it’s not like encounters play out in a grid-like fashion to make this make sense and I’ve had this system throw me into enemy attacks unintentionally because of how restricted it is. As a result, when you get more skilled at the game you basically have to lock on and off of enemies to get around this arbitrary limitation.
  • Bosses Have Limited Movepools and AI – Perhaps owing to the fact that it’s the first game in the series, Dark Souls has a lot of bosses which are very predictable and exploitable due to their limited amount of moves and reactions. For an example of this, check out my low-level takedown of the Stray Demon – if I get behind it, it has only two attacks it can use with limited ways to actually hit me, meaning that I can basically just repeat the same pattern to whittle it down with little danger to myself. There are other examples throughout the game such as the Gaping Dragon which constantly jumps in the air when you get behind it, rinse and repeat. That said, the bosses do improve as you progress, and the DLC bosses are all top-notch. Also, some of the mini-bosses are pathetically exploitable, especially the stationary ones such as the hydra and the zombie dragon (which will just puke poison in front of it uselessly while you wail on it with arrows from far away).
  • Some Incredibly Frustrating Moments… – Sometimes Dark Souls is just an utter bastard to the player, with moments you just plain dread in subsequent playthroughs. Trying to fight the Hellkyte Wyvern is one example, as that thing will stunlock you with fire if you even try to approach it. The notorious Anor Londo archers are particularly egregious and there’s basically nothing in the game up unto that point which will have prepared you to face enemies that will knock you off of thin platforms with their arrows. I got stupidly lucky in my original playthrough and got past them on my first try, but in my remastered run I died to them so many times before I figured out a strategy through significant trial and error (basically, run and let them fall to their deaths like idiots). Sen’s Fortress is also a nightmare gauntlet of difficult enemies and traps, while Blighttown’s poisoned lake is just ridiculous (again, I got extremely lucky in my original playthrough and got through all the rickety platforms to the bonfire on my first attempt, in spite of the crap framerate).
  • …and Areas That Are Just Not Fun – While the above areas are frustrating, there’s at least some fun and skill to be had in overcoming the challenge. There are other areas though which are just awful, particularly in the latter portion of the game:
    • The Tomb of the Giants is stupidly dark and absolutely no fun to navigate as a result. To make matters worse, you’ve got enemies you can’t see firing arrows at you and giant quadrupedal skeletons which will rip huge chunks off of your health bar, all while you’re trying to avoid falling off of a ledge when you can’t see more than a few feet ahead of you. It doesn’t help that there are only a couple items you can equip to slightly illuminate the darkness, which could potentially leave you without a shield to defend yourself. The only nice thing I can say about the Tomb of the Giants is that at least it’s a relatively small area and that the views of Lost Izalith and Ash Lake are gorgeous.
    • …speaking of Lost Izalith it, along with its predecessor area the Demon Ruins, is the nadir of this game without question. Perhaps the worst aspect is that the areas are really uninspired, with long stretches of nothing of note (hell, there’s a good 20-30 seconds of flat, featureless terrain to run through every time you want to enter the Demon Ruins). The enemies are copy and pasted all over the place at random and are totally motionless until you aggro them, making this area feel super amateur. Hell, the enemies in this area are often filled with previous bosses the Taurus Demon and Capra Demon, not to mention one notorious section with an enemy which is literally the ass-end of the zombie dragon hastily re-purposed into a new enemy type. Rather than providing a fair challenge, the Taurus Demons and dragon asses don’t even respawn, which transparently signals that the developers knew that they weren’t fun but needed to have some sort of challenge. Capping the whole area off is the hands-down worst boss in the entire franchise, the Bed of Chaos, which is more of an exercise in frustration than anything else and which you will spend more time running from your bonfire to the boss room rather than actually fighting. FromSoftware has stated that they ran out of time and budget with Lost Izalith, and it really shows, even to the point where they included a shortcut that lets you bypass about 80% of it.