Love/Hate: Ninja Gaiden 3 (2012)

Welcome back to the Ninja Gaiden Love/Hate series! In this entry, we’ll be looking at Ninja Gaiden 3 and its revised version, Ninja Gaiden 3: Razor’s Edge. This was the first entry in the modern series without the involvement of Tomonobu Itagaki, who left Tecmo-Koei due to contract disputes. Ninja Gaiden 3 game was reviled on release and, while Razor’s Edge was generally considered a big improvement, it still was not looked on very fondly either. I remember finding Razor’s Edge enjoyable when I first played it, but how does it hold up in 2025? Read on to find out…

As I’ve already kind of spoiled, Ninja Gaiden 3 has had two versions released. Unlike other games with multiple versions in this franchise, the differences between Ninja Gaiden 3 and Ninja Gaiden 3: Razor’s Edge are quite drastic. We’ll get into the finer differences between them in the Love/Hate sections, but to put it simply:

  • First of all, there was the original release of Ninja Gaiden 3 for PS3 and Xbox 360. This was the game as originally intended and presented, with a combat system which has been changed significantly from the previous two games and with a bunch of trend-chasing “cinematic” moments.
  • Then there was Ninja Gaiden 3: Razor’s Edge, which was first released as a goddamn Wii U exclusive launch title (although this version of the game would get ported to PS3 and Xbox 360 not long thereafter). The game would then be ported again in the Master Collection, identical aside from missing all online features. This overhaul of Ninja Gaiden 3 has the same basic structure, but the combat feels more in-line with the first two Ninja Gaiden games, remixes some mechanics for the better, and jettisons the more unpopular design choices which bogged down the original release.

For this Love/Hate series, I started playing through the original release of Ninja Gaiden 3 on Hard mode, but dropped to Normal halfway through chapter three (we’ll explain why later). I also played through Razor’s Edge on my Steam Deck on Hard mode. I had played Razor’s Edge on PS3 previously, but the original Ninja Gaiden 3 was a completely new experience for me, so it was interesting to get to compare them first-hand.

Also, one last thing before we get into the list: since certain points are specific to certain versions of this game, every Love or Hate bullet-point will specify NG3, RE, or both. This should keep things from getting too confusing and let me keep all my thoughts to one article. Got it? Let’s go.

Love

  • Steel on Bone (RE) – Steel on Bone was one of the flashier new additions in vanilla Ninja Gaiden 3, but its implementation doesn’t change up combat all that much. While it is apparently activated by sliding towards an enemy and making a strong attack, it seems to go off at random, so it’s not really something you come to rely on. Razor’s Edge completely overhauls the mechanic though, to the point where it’s easily my favourite part of the game. Ninja Gaiden 3 introduced the concept that enemies will glow red when they’re making an unblockable attack, but Razor’s Edge changes Steel on Bone so that this red glow signals an opportunity to instantly kill the enemy: land a strong attack on a glowing enemy and you will one-shot them, and then this can be chained to also kill several nearby enemies in the process. Each kill also heals you a little bit as an extra bonus! This makes for a great risk/reward system that feels so satisfying to get good at and helps to deal with the plethora of enemies this game throws at you.
    • In general, the combat system in Razor’s Edge feels quite good. That said, I’m not giving the combat system a whole section of its own, though: much of what makes Razor’s Edge feel good is that it just copies Ninja Gaiden II, with Steel on Bone being the most positive deviation from that template.
  • Dodge Slide (both) – Ninja Gaiden II made the dodge move into a short slide, but it was largely the same idea as the previous game’s dodge roll. Ninja Gaiden 3 indisputably improves this by giving you a fast and lengthy dodge slide. Not only does this let you cover more ground, but it can also be used offensively: if you dodge slide into an enemy, it can knock them off-balance, or even launch them into the air for an instant-kill overhead slash! It’s a pretty small change, but holy crap does it make Ninja Gaiden‘s combat even more fun.
  • Brutality (NG3) – The original release of Ninja Gaiden 3 is trying really hard to be edgy and serious. They really want to make Ryu seem like a monster as he tears through his enemies, and the game demonstrates that to visceral effect. Human enemies will eventually take so much damage that they pitifully stagger, crawl, bleed out from their wounds, scream in terror, surrender, and beg for mercy before you finish them off. This is supposed to make you question the morality of Ryu’s actions but, unfortunately, this is undermined by the fact that it feels awesome to destroy your enemies in such brutal fashion. Hell, the game incentivizes it: special attacks will instantly leave enemies in a dying state, and your ki bar fills faster if you finish them off yourself. It’s very in-your-face, but we rarely get to see games indulge in this kind of brutality, so it gives the game a special sort of identity at least.
    • This is actually one of the few things that Razor’s Edge scrapped that I kind of miss. Like, sure, I’ll take delimbing and obliteration techniques over Ninja Gaiden 3‘s brutality any day of the week, and finishing off these dying enemies can feel like a chore, but goddamn do you feel like an unstoppable beast when you’re in the heat of combat and see multiple enemies crawling in a pathetic bid to escape from you.
  • Upgrade System (RE) – Razor’s Edge adds an upgrade system where you spend karma points earned in-game to get new abilities, weapons, and ninpo (this effectively replaces the old Muramasa shops from the last two games and can be accessed at any time). While I’m kind of annoyed that this effectively paywalls some basic techniques from Ryu’s arsenal, there are some interesting new abilities which balance this out. Furthermore, it really allows you to personalize your playstyle, allowing you to avoid spending karma on abilities you don’t use, or fast-tracking the stuff that matters more to you (eg, my Razor’s Edge run went more smoothly than in vanilla Ninja Gaiden 3, in part because I was able to get a level two sword much earlier to expand my combat options). Ultimately, I’m happy that this system was added and its omission from the base game feels so glaring (especially in that one level where they troll you with the Muramasa shop theme).
  • Ayane is Just the Coolest (RE) – Look, you let me play as Ayane and I’m going to be happy no matter what, but that said, I really enjoyed her bonus chapters in Razor’s Edge! In my opinion, they’re easily the best bonus chapters in the trilogy, largely due to how well Ayane plays. She’s missing some of Ryu’s expertise and diversity, but she’s much faster than he is, without feeling any weaker in the process.
  • A Couple Good Bosses… (both) – Ninja Gaiden games aren’t exactly known for their boss fights (Ninja Gaiden II, in particular, has a bunch of bad ones). Ninja Gaiden 3 actually improves things on that front, giving us some franchise highlight bosses:
    • The first is the Regent of the Mask. While it is annoying that you have to fight him four times over the course of the game, the actual mechanics of the fight are a lot of fun. He’s got a swashbuckling combat style, so his attacks are precise and reasonably-telegraphed to allow you to react. He also gains new tricks with each subsequent battle, so he retains some freshness throughout. Plus it also helps that he’s a really charismatic antagonist!
    • The second is the prototype goddess. This transforming demi-god offers a diversity of combat styles and enjoyably-telegraphed attacks to make the battle feel fair. This fight is even better in Razor’s Edge, where the boss becomes vulnerable to Steel on Bone punishment. You fight a trio of them as Ayane later in the game, which is also quite fun!
    • The third is the doppelganger boss. We would get doppelganger fights on the higher difficulties in Ninja Gaiden Black/Sigma, but here they’re a full-on boss and make for a fun bout. My main issue with them is that the Izuna drop is fucking overpowered, but that’s kind of the point when facing an enemy with the same skills as you, right? It also helps that, if you’re familiar with the weapons it wields, that also means that you’re instantly familiar with its recovery times, so you will know when to go for the punish. Overall, a very tense, fair, and fun showdown with an equally-skilled opponent!
  • Fan Service (both) – Perhaps it doesn’t reflect so well on Ninja Gaiden 3‘s story that its biggest highlights are when it reminds us of better games. That aside, I was legitimately hyped throughout Day Five, which opens with Ryu preparing for the trials ahead of him by returning to the sword graves of the Black Spider Ninja clan to borrow Genshin’s sword. Things just get cooler as we get to explore the Hayabusa village in full-repair, seeing how people live, and getting to see some familiar faces that haven’t been seen since Ninja Gaiden: Dragon Sword. We get to see Ryu pay his respects at Kureha’s grave once more. And, to top it all off, we then get to spend the second half of the chapter doing a tag-team with Momiji! It’s all meaningless to a non-fan, but my God was this chapter a joy for me specifically.
    • To my great surprise, Razor’s Edge does not change how this chapter plays! It’s definitely the most slow-paced, narrative-centered level in the game, but I love it as a bit of downtime from the dull main plot.
  • The Girls (RE) – So not only can you play two chapters with Ayane, but you can unlock Ayane, Momiji and Kasumi in chapter challenge as playable characters, all with distinct and unique playstyles. This effectively allows you to replay most of the game with whatever character tickles your fancy. This is, quite frankly, an incredible bonus that can essentially get you three additional playthroughs if you want to see everything on offer!

Mixed

  • Ninpo System (both) – One of the more fundamental changes in Ninja Gaiden 3 vs its predecessors is that the ninpo system has been changed pretty drastically:
    • There’s only one ninpo available to you in Ninja Gaiden 3, inferno, but it’s metal as fuck: Ryu summons a giant, flaming dragon, which grabs every enemy in the area and then violently devours them as they scream in terror! It’s designed to be very overpowered, but it comes with some drawbacks. For one thing, ninpo can now only be used if you fill a ki bar by killing several enemies first. You start a combat encounter with no ki and you lose all accumulated ki at the end of the fight (although at least any lost ki gets converted into healing). As a result of these changes, you can’t really use ninpo when you’d like to. In previous Ninja Gaiden games, you could always bank some ninpo uses for if you got into a tight spot, but in Ninja Gaiden 3 you kind of feel forced into using ninpo when you have it. Inferno also feels particularly deflating due to the way enemies spawn in: you’ll wipe out an entire screen of enemies with an awesome animation, and then the game cuts back to Ryu and you’re staring at a screen of enemies as if nothing happened; it’s legitimately deflating.
    • Meanwhile, Razor’s Edge shakes things up a bit by giving you multiple ninpo options, all of which require different amounts of ki to use, which adds some variety and strategy. The overpowered True Inferno is here as well, but only available if you find enough golden scarabs first and it requires a TON of ki to use. The ki meter also does not reset at the start of a combat encounter anymore, so you can bank ninpo for when you need it! However, I just don’t like this ki bar system as much as the essence/item refill system from its predecessors. Functionally, they’re fairly similar: you have to kill a bunch of enemies to get essence, so it’s not that dissimilar… but it just feels worse, and I cannot shake it. I also get really annoyed at some special abilities which use your ki, which I kept accidentally activating.
  • Ultimate Techniques (both) – Ultimate techniques were an aspect of the previous two games that I’ve always been kind of mixed on. On the one hand, they are really flashy and show off the game’s hyperviolence. On the other hand, you can break combat by spamming them, and it feels weird that the game’s “ultimate” move requires you to… just sit and watch for a few seconds. This was always mediated by making you have to charge up an ultimate technique to use it, but Ninja Gaiden 3 shakes this up by making the ultimate technique occur nearly-instantly. To offset this, it can only be done by killing several enemies first, which causes Ryu’s arm to glow, signalling that he can now use an ultimate technique once. I kind of like that this is now a risk-free, screen-clearing reward that you get occasionally… but I also kind of liked that risk that was inherent in the old system. Not being able to have an ultimate technique in your back pocket when you need it also kind of sucks. I dunno, this is a real “mixed” entry if I ever saw one.

Hate

  • The Health System (both) – One of the most fundamental changes made to Ninja Gaiden 3 is the way healing and damage works. The game has a similar sort of system to Ninja Gaiden II, where you automatically heal at the end of a combat encounter, but every time you take damage, a chunk of your health bar goes away until you can reach a save point. Ninja Gaiden II was pretty forgiving about this though: you could get blue essence in combat to heal passively (and even restore some of the lost health bar if you did well enough), and you had plenty of healing items to use in a pinch. Ninja Gaiden 3, on the other hand, has removed essence and healing items entirely. As you’d expect, this leads to a lot of frustration in a franchise this difficult:
    • Every bit of damage you take in this game feels so punishing, especially if it happens right after a save point. You have very little margin for error or forgiveness for making a mistake. You only get a couple saves per chapter, with lots of combat encounters in between them, so every bit of health bar you lose makes each subsequent encounter that much more difficult. This is especially true with boss encounters, who have much more health than previous Ninja Gaiden games and can instantly one-shot you if you have taken too much damage going into the fight. This is the main reason I dropped from Hard to Normal in vanilla Ninja Gaiden 3: I was having such a miserable time with the game, that the “challenge” wasn’t even worth it. Normal is certainly a lot easier, but at least it doesn’t leave you raging the entire time.
    • Also of note: Ninja Gaiden 3 is pretty generous with checkpoints, but this actually works against the healing system. The game doesn’t reset damage upon death, so if you made some mistakes and reached a checkpoint, then you now have to either reset from the last save, or persevere with your diminished health bar. This is especially bad during boss fights, since you’re trying to learn the boss’s patterns and are inevitably going to take damage during their first phase doing so.
    • In Ninja Gaiden 3, the only way to heal damage during combat is to use ninpo which, as I’ve said, can take a while to charge up when you really need it. As a result, the game often feels like this anxious race to fire off your ninpo attack or die trying. Ninpo is also in short supply during a boss fight, so you’re generally expected to get through a multi-phase boss fight with no healing at all. Suffice to say, this feels incredibly punishing at times, especially if you go into the boss fight already damaged.
    • Razor’s Edge is a little more forgiving: while you get less health back from ninpo attacks, ninpo is much more reliable since it doesn’t reset at the start of every encounter, and you now regain a bit of health when you successfully execute a Steel on Bone attack. If you find enough Golden Scarabs, you can also purchase up to five health upgrades, which fully heal you when used. These are incredibly useful for some of the bosses you’ll encounter towards the end of the game. That said, I’d prefer if they had brought back healing items, but the entire game was balanced around this health system, and I imagine that they didn’t have enough time to rebalance everything if this was implemented.
  • The Story (both) – The modern Ninja Gaiden games were never really known for their stories, so it can be kind of jarring to remember that the NES games were ground-breaking for their commitment to narrative. I think that that legacy made Team Ninja want to put a lot more emphasis on the story in Ninja Gaiden 3. To some respect, they succeeded: the narrative sure is a lot more involved and complex here… however, it also sucks, which makes it feel significantly worse than the simple and shallow stories of the prior two games:
    • First of all, focusing the entire narrative around accusing Ryu Hayabusa of being a murderer is just plain dumb. Metal Gear Rising had the same issue, and it largely stems from the same problem: we know that the protagonist is a killer, and we do not care. Every person Ryu has killed has been a kill-or-be-killed situation. Hell, he spent the entirety of the last two games stopping demons from taking over the world and killing everyone. Having the bad guys (who do forced experiments on humans and are trying to commit a global genocide) lecture me about morality is just fucking idiotic. It’s like they’re trying to pull off a big Bioshock-style twist, but lack anything substantial to say. If anything, Razor’s Edge‘s story actually feels even more half-assed since the over-the-top brutality and sequences where Ryu cuts down surrendering enemies have been removed – say what you will about the original Ninja Gaiden 3‘s approach, but at least it committed to its stupid story.
    • Secondly, the overarching narrative here makes little sense. The bad guys’ entire plan is, apparently, to draw Ryu Hayabusa out to get access to the blood of the dragon lineage, which they need to create a new god to remake the world. But also, they need him to get close to Canna, so that she can see him inadvertently kill her father (who has been brainwashed and is serving the bad guys), causing Canna to freak out and transform into their prophesied goddess… Oh, and all this was being orchestrated by a fucking nerd in the Japanese military who they knew was crooked, but let him do as he pleased so they could try to figure out what his angle is… also, that nerd wants to fuck his niece, fucking what?
    • Thirdly, I know I gushed about the fifth chapter and all its fanservice, but for a game that’s trying to tell a compelling narrative, it makes no sense to spend a substantial chunk of the middle-portion of the game going off on an entirely superfluous side-quest with a bunch of enemies and characters who have no bearing on the plot. Again, it’s probably my favourite part of the game, but that alone should be kind of damning for how poor the main plot is.
    • Lastly, one of the more controversial aspects of Ninja Gaiden 3 is how it changes how characters were established in the prior two games. Specifically, I’ve seen people complain that Ryu is suddenly being forced into being a father figure for Canna, he takes his mask off, Ayane is suddenly “a bitch”, amongst other things. For what it’s worth, I feel like these particular complaints are actually just Ninja Gaiden 3 caring more about fitting in with established canon with the wider Ninja Gaiden/Dead or Alive universe. Ryu has taken his mask off in Dragon Sword and the Dead or Alive games, not to mention the NES trilogy. Dragon Sword established that he gets along well with the kids in the Hayabusa village (and, honestly, it fills me with joy to see him so caring and respectful to them). The issue isn’t so much that he’s good with kids, it’s that they really force the idea of him really wanting to be a father to her. As for Ayane, her character in Razor’s Edge is far more in-line with her portrayal in Dead or Alive and is far more interesting than her nothing-burger personality in the first couple Ninja Gaiden games.
  • Spongy Enemies (NG3) – As I’ve said many times in the past, I hate games with spongey enemies. In general, it shouldn’t take more than a single combo or a few bullets to kill basic enemies. Well, because Ninja Gaiden 3 removed the delimbing/obliteration technique system from the previous game, you are almost always having to reduce enemies to zero hit points to kill them, which often takes more than a single combo for even a basic enemy. As if that wasn’t tedious on its own, they spawn in in staggered waves: I don’t know how many times I cleared an area after a lengthy fight, only to see more fucking enemies approach. I literally said “ARE YOU FUCKING KIDDING ME?” on two separate occasions due to this. Making matters worse, there’s little more deflating that firing off a screen-clearing ninpo move, only to see every single enemy you just killed respawned back in before the animation has even ended. It makes combat a total slog and is the number one reason why Razor’s Edge is a vastly superior game to the original Ninja Gaiden 3.
    • It’s worth noting that, in the last couple chapters of Ninja Gaiden 3, enemies suddenly lose their sponginess and start dying like flies (even previously-tanky enemies like the alchemists). You haven’t gotten any power-ups or upgrades to cause this, the game just suddenly decides that you do more damage now. Honestly, it makes the game far more fun since you no longer have to deal with its arbitrary, tedious bullshit anymore, even if it throws the idea of challenge completely out the window.
  • “Appealing to the West” (NG3) – A lot of this game’s issues can be traced back to the insecurity of the Japanese game publishing scene in the late 2000s to early 2010s. Capcom really spear-headed this idea of “appealing to the west” by discarding the quirks of Japanese culture in favour of more Westernized appeal. Bionic Commando, Dead Rising, Lost Planet, Dark Void, and Resident Evil 5 were some of the early examples we got of this, and they only got more generic and bloated as time went on, as this morphed into a bunch of trend-chasing which grew stale immediately: copious amounts of QTEs, slow walking narrative segments that grind the narrative to a halt, gimmicky stealth sequences (which show up twice at the start of the game and then never happen again), a fucking turret section, and bombastic set-pieces that look cool but take all control away from you. It’s all just a bunch of guff that adds nothing to the game and makes it more tedious to play through.
    • Of particular note, there’s a special place in hell for the person who forced kunai and rope climbing into the game. Having to alternate L1 + R1 just to move forward is annoying and legitimately starts to hurt your hands during some of the longer sequences.
  • …And Some Awful Bosses (both) – While Ninja Gaiden 3 does have some of the franchise’s best bosses, it’s a double-edged sword because it also has some of the absolute worst in the franchise:
    • First of all, there’s a fucking giant helicopter. This isn’t that bad at first, but there are three phases, so by the time you reach the third phase your health bar is going to be a sliver as you try to dodge missiles, bombs, swooping attacks and a bunch of adds spawning in. The only reason I managed to get through this is because I found out you can tap R3 while aiming your bow to slow down time to line up your shots, which the game doesn’t bother telling you.
    • The Giganotosaurus boss fight is also really stupid. If you go in having already taken damage, it will straight-up one-shot you. You have very little margin for error with this boss, which is why they made her incredibly stupid with a trivialized pattern – she’ll run around the arena, and then trip and fall on her own face, giving you a ton of time to get in easy damage. You basically have to do the entire fight in a very specific way to avoid dying, it’s more about trial and error than any actual skill.
    • Then there’s Obaba, who shows up in chapter five after getting her ass handed to herself in Dragon Sword and Ninja Gaiden Sigma 2. She’s honestly more of a God of War boss than a Ninja Gaiden one: she’s enormous, and you spend the entire fight battling basic enemies, occasionally firing a shot at her, and popping some pimples to kill her. This fight was honestly kind of embarrassing when I got to it in Razor’s Edge – having already learned the process in Ninja Gaiden 3, I breezed through it in a single try having barely taken any damage, despite being on a harder difficulty.
    • Then there’s the double spider tank battle. The initial spider tank battle at the start of the game isn’t too bad, aside from its spamming of missiles and shockwaves, which force you to endlessly dodge for the entire fight and make going on offense incredibly risky. However, having two spider tanks blasting away at you the entire time just gets ridiculous. To make matters worse, you then have another boss fight immediately after with no chance to heal. Thankfully, that boss fight isn’t very difficult, but you’ll likely have so little health left by that point that a single hit could kill you. On Normal mode I could just tank the damage, but on Hard mode it was incredibly frustrating.
    • Finally, there’s the Goddess, the final boss. Honestly, I didn’t find it too bad in vanilla Ninja Gaiden 3 on Normal mode… but in Razor’s Edge on Hard mode? Holy fucking shit this fight is stupid. The first (and hardest) part of the fight is immediately after the last Regent fight, so you come in without a full health bar. You then spend at least a couple minutes killing some of the most annoying enemies in the game while the boss spams you with projectiles and arm slams, all while you have to max charge your ki meter to pull off a special ninpo attack. If you survive this (and, if you have not packed at least one of your health bar upgrades, you probably will not), then the second half of the fight is not quite as bad. The worst part of it is that you will get spammed with even more projectiles, and the Goddess will occasionally swing a sword at you which you need to be very precise to dodge. Honestly, she wasn’t quite as bad for me as the giant helicopter was, but I totally understand why people fucking hate her.
  • Just… So Many NG3 Things (NG3, obviously) – Look, I can go on and on complaining about Ninja Gaiden 3‘s myriad of boneheaded decisions, but this article is long enough, so it’s time for a lightning round of smaller-scale bullshit: you only have one weapon for the entire game with zero upgrades, you only get one ninpo technique, the time-wasting grip of murder sequences, bosses don’t have health bars, no obliteration techniques, extremely linear level design… oh, and the fucking main menu. Yes, I’m serious here, I started this game and was immediately turned off by the main menu, which is sideways for no reason at all. What kind of idiot designs a sideways main fucking menu!??? Like, this sounds like nitpicking, and I wouldn’t care if the rest of the game was great… but when your very first impression of the game is bafflement over the ground-level basics like that, it says something about the idiocy behind this game’s design. (For the record, Razor’s Edge fixed the main menu, which told me right away that they understood the assignment.)

Ninja Gaiden 3 is a tale of two halves. The original release is a baffling and tedious experience, undermined by so many bone-headed decisions. Razor’s Edge, while still bogged down by the story, bosses, and a questionable health system, is a major improvement. It makes for a really interesting lesson on game design: Razor’s Edge is fundamentally the same game in many ways, but with some well-considered changes to the combat system, and cutting out a bunch of useless, trend-chasing guff, you can go from “one of the worst games I’ve played” to a really fun experience overall. I’d still agree that it’s easily the weakest entry in the modern trilogy, but Razor’s Edge is well worth playing! As for the original Ninja Gaiden 3? It’s nice to check it out as a curiosity, but it’s unquestionably an inferior experience. If you must try it, then just do it on Normal mode and save yourself the frustration.

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