Video Game Review: Tomb Raider (2013)

I’ve never really had much interest in the Tomb Raider franchise. There was always a stigma of sexism which surrounded the series due to Lara Croft’s sex icon status. If you were a guy and you played Tomb Raider games then you only wanted to stare at her boobs and ass. However, with the release of the Uncharted series, Indiana Jones-style adventuring was back in vogue and an intriguing reboot of the Tomb Raider series was announced that finally piqued my interest. It was going to star a vulnerable, unskilled Lara Croft. It was going to be more about survival than action. It was going to have a very mature story. Lara was actually going to be realistically proportioned. Stigma be damned, as soon as it was announced the Tomb Raider reboot was on my must-play list. Did the game manage to live up to the hype? Read on to find out… (Note that this is only a single-player review, I didn’t bother with the unnecessary multiplayer mode.)

Tomb Raider opens in a bit of a mess. I’m not referring to the whole sinking of Lara’s ship and dead bodies kind of mess: I mean that it fumbles the narrative and gameplay right out of the gate. It starts in media res which might be fine for an action-focused game, but this really hurts the narrative off the bat. If they had given the game a real opening, maybe I would have known who the secondary characters where and maybe I actually would have given two shits about them. However, story seems to have been set aside in favour of an Uncharted 2-style explosive opening – a terrible compromise in my opinion, since it hamstrings at least the first act of the game. In fact, the opening also features a jumble of quick-time events and scripted set-pieces which feel like its hewing too closely to the Uncharted formula… don’t get me wrong, I love the Uncharted games, but their formula doesn’t work in every game. It’s kind of like how after Die Hard every action movie was set in a single location, or how after The Bourne Ultimatum every action movie had quick cuts and shaky cam: it just reeks of studio-enforced money-grubbing pandering to the lowest common denominator.

While the game’s opening was a bit of a mess, there are some great mechanics underlying the gameplay. The game features an XP system which is very fun, encouraging you to maximize the yield of your actions to level up. It might be a little tonally-off for the young, vulnerable Lara to be headshotting everyone with her new bow, but it’s forgivable. The game also features a weapon-upgrading system based on finding salvage, which changes the weapons as one would expect it to. However, there are also some very cool upgrades, such as explosive or incendiary ammo or the ability to get burst-fire on your pistol. In addition, the game features plenty of traversal options when you unlock the pick axe and rope arrows – the game ends up playing like a funner version of Assassin’s Creed as Lara finds herself traversing the environment (although these can be somewhat imprecise… I died from failed jumps more than anything else). Finally, while the narrative might be half-baked and the secondary characters aren’t given their due, Lara Croft herself is given a proper development and is actually fairly well fleshed out. Her development is quite natural and actually works into the game with the player unlocking new abilities and weapons.

However, as I’ve alluded to, weak point of the game is definitely its story. Between the gameplay, the half-baked characters and the script, it just doesn’t convince. Why should we give a damn about any of the characters when we don’t even know anything about them (barring Conrad Roth I suppose)? Most of them are just there to be plot devices… especially Whitman, who you know is going to be a traitor as soon as he appears on screen. Lara’s supposed to be vulnerable and just barely surviving, but how are we supposed to believe this when she survives a dozen falls from extreme heights by pure luck? Or how about when racks up a bodycount in the hundreds all by herself? This particular problem definitely feels like an Uncharted ripoff – Lara just so happens to land on an island inhabited by cultists of the “murder everyone for no reason” kind. Narratively, Tomb Raider just doesn’t lend itself to the requisite third-person shooter bodycount and the game actually gets quite tedious at the points where it turns into a linear shootout (especially because enemies LOVE throwing molotov cocktails which force you to move from cover and back over and over again). The game’s also just gratuitously violent at times, seemingly just to hammer home that it’s “gritty” and “mature”. There’s one section which is a total rip off of The Descent where Lara falls into a random pool of blood. There’s also dead bodies and guts just lying all over the island for little discernible reason… I guess because the bad guys are cultists and all religious people are mindlessly violent and irrational… *ahem* That said, the game didn’t really have any real reason to not get itself a Teen rating, because the gore that they threw into the game is just unnecessary.

Even worse, the game is supposed to be about survival and makes a huge deal about having a hunting system, but it’s 100% optional – you get a bit of XP for killing animals and some salvage if you have an upgrade, but that’s it. Tomb Raider would have really benefited from a Metal Gear Solid 3-style survival system where you have to keep Lara from starving to death, and would have certainly helped make the game feel less linear than it is. A related issue is that you don’t even have to worry about non-human enemies, because the only ones that appear are a small group of wolves at the start of the game… and then that’s it. I never saw another wolf after the cultists showed up. That’s just a damn shame. Killing human enemies makes the game feel like another boring third-person shooter…

I guess the bottom-line is that Tomb Raider isn’t what I was hoping it would be. I was hoping for more of an emphasis on the survival aspect, but what I got instead was a game with great mechanics buried beneath an Uncharted-wannabe (oh the irony). That said, as the game progresses it becomes quite fun in spite of its shortcomings – I definitely was enjoying it by the end. However, I think the game would have benefited if it had cut the cultists entirely (or at least reduced their ranks significantly), emphasized player vs environment and survival gameplay and increased the number of puzzles. In fact, the puzzle-based sections were the highlights of the game. The Uncharted series has always struggled with its “puzzles”, which typically are insultingly easy, but Tomb Raider‘s puzzles are very fun to attempt. They’re not particularly difficult, but they are very satisfying to complete when you figure them out. Anyway, with those elements the game would have been much better – of course once you beat the game you can travel back to the hubs and do just that. Hmm… I might have to go back and go do some open-world tomb raiding unshackled from a mediocre third-person shooter narrative…

7.5/10

By the way, the next Retrospective series should be starting in about 2 or 3 weeks. I’ll be finished school on the 20th of August, and so will have more free time once again at that point – it was hell finishing the Resident Evil retrospectives and just finding time to write blog posts since the start of July when school started up again. That said, I’m really looking forward to writing about the next series – it’s a personal favourite, which should alleviate the negative feelings which tend to permeate the Retrospectives. Until next time then!

Retrospective: Resident Evil – Retribution (2012)

Welcome back to part five of the Resident Evil retrospective! In this entry we’re going to cover the fifth (and thus far final) movie in the franchise, Resident Evil: Retribution! However, just before we get to that, I want to highlight a somewhat relevant article I read recently about how fanboys are ruining Hollywood. Considering that I’ve been criticizing Paul W.S. Anderson for deviating from the games, this might make me seem like a biased fanboy… but the truth is that I don’t really give a crap about the Resident Evil games. I’ve played a little bit of most of them, but they’re not really my cup of tea – gimme a Metal Gear, Battlefield or Splinter Cell game any day of the week. That said, I don’t think the authour of the article defenders their position very well – they call on fanboys to piss off because they can’t write off a movie for making deviations from the source material. In some ways I can actually agree with this, but the way they presented it is questionable. He seems to be writing this as a response to Man of Steel and World War Z, stating that (SPOILER) why should it matter if Superman kills Zod? In this respect, it is a betrayal of what the character stands for and also creates major scriptwriting issues in the future (if Superman is willing to kill, then why won’t he kill his enemies when the going gets tough from here on out?). The changes in Man of Steel change fundamental aspects of the character themselves, not the way that they’re presented. On a related note, World War Z has nothing to do with the novel beyond having some type of zombie in it – if you’re going to change the source material that much then you might as well just give it an original name. The only reason I can see them not doing so is because it will allow them to market to an existing audience. However, I did agree with some elements of the article, such as when the authour defends Peter Jackson’s The Hobbit. I may not care for Resident Evil, but I’m definitely a Tolkien fanboy… and I actually quite liked The Hobbit in spite of its excessive length. It is extremely faithful to Tolkien’s book and appendices (with the only major exception being the stuff surrounding Azog), moreso than The Lord of the Rings was. On its own merits, The Hobbit was quite a good movie, and people who write it off due to it not sticking to the book solely or for being too long (I honestly found that it didn’t feel like 2 1/2 hours) are really missing out. All-in-all, the authour makes some decent points, but I can’t find myself in agreement with them for the most part.

Anyway, after Afterlife, the Resident Evil series was even more popular (and reviled) than ever. Inevitably, Retribution was greenlit and prepared to assault the intelligence of audiences worldwide for a fifth time. Thankfully, the series had somewhat gained its footing, as Extinction and Afterlife were both at least watchable… could Retribution carry on this streak and turn the franchise into a true guilty-pleasure? Read on to find out…

There were quite a few posters for this movie, but this one’s my favourite. The skewed perspective and use of colour make it look very cool.

Afterlife raked in almost $300 million worldwide, making it by far the most successful entry in the franchise. While the series was basically a joke by now, it was still drawing in new audiences (especially internationally). This time around, Anderson seemed to want to draw back fans of the games, and so offered to introduce characters which had not been brought into the series yet. Based on a popularity poll, Leon Kennedy, Ada Wong and Barry Burton were written into Retribution. The marketing for the film also promised that the action was going to take place on a “global scale”, whereas previous entries were confined to the United States (barring the opening sequence in Afterlife). Also, since it performed so successfully in the previous film, Retribution was again shot and released in 3D… only this time they (thankfully) toned down the gimmicky usage of the medium. Crap almost never gets thrown at us to artificially hammer home the effect, instead it is integrated organically throughout.

Retribution features one of the largest main casts in the series. As usual, Alice is back in the lead. This time around she’s supposedly a regular human again, but you’d never know it – she displays impossible feats of athleticism and (sigh) dual wields so much that super-powered Alice would have said “Whoa, slow down girl!” Of course, at the end Alice does get all her super-powers back in the most convenient manner possible… bloody hell Anderson, make up your damn mind about how you want the character to “develop”! Actually, he and Milla did try to develop Alice in this entry somewhat by stealing a page from James Cameron. Alice finds a little girl who she becomes surrogate mother for, and then has to rescue her from the monsters near the end of the movie. It’s not even close to a stretch to suggest that this whole plot strand completely ripped off Aliens – hell, the rescue scene even uses identical framing and lighting to that film (not to mention that the kid is inexplicably cocooned as well). This whole subplot was ill-conceived in my opinion. Ripley is certainly one of the great heroines in all of cinema, and Aliens really drove that home… but ripping that off doesn’t suddenly make Alice a deep character. There’s no real established precedent at this point for Alice to be a surrogate mother to anybody, nor is it set up well at all. By throwing it in it just seems like Anderson and Jovovich just wanted to indulge their own family. To make matters worse, the relationship just makes no sense. The little girl, Becky, only follows Alice around because she thinks she’s her mother, but when she finds out that she isn’t she screams “You’re not my mommy are you?!?!” To that Alice simply quips “I am now!” As much as you’d like to be her mommy Alice, you really aren’t. Becky’s got a whole life that she can’t just forget because you decided that you should take care of her. Of course, the movie doesn’t address this because Alice has become a Mary Sue at this point, full-stop. She’s supposed to be vulnerable now, but she’s totally invincible in practice, and we’re never convinced that she’s in any sort of danger whatsoever.

If you’re a Ukrainian supermodel, you can kidnap anybody.

Enough about Alice though, onto the other characters. Retribution actually got a fair bit of buzz by bringing back characters who had been killed off, namely Rain (Michelle Rodriguez), Carlos Olivera (Oded Fehr) and James “One” Shade (Colin Salmon). To that I say one thing: AWESOME. Carlos and James were easily the best parts of their respective movies, and a chance to bring them back to kick more ass is very welcome indeed… unfortunately they are given little more than overglorified cameos. Like, literally all that they do is show up every once in a while and look intimidating before they get killed off unceremoniously (and another clone of Carlos gets munched by a zombie at the start of the movie). Well how about Rain then? Since Resident Evil she had become one of the most recognizable action heroines in modern cinema, surely she got a good role this time around? Umm well no. There’s two versions of Rain in the movie, a good one and a bad one. The good one runs around and is kind of funny for being fairly useless (and dies of course). Bad Rain on the other hand is such a poor tertiary villain that it’s cringe-worthy. I thought Rodriguez’s acting was bad in the first movie, but she’s just awful in Retribution. This actually really saddens me because she’s proven that she can be badass in movies such as Avatar, so wasting her like this is just frustrating. So there you have it, 3 favourites from the film franchise are brought back to much fanfare… and then squandered so badly that you’d swear that the filmmakers were intentionally screwing with us.

How about the other characters then? Boris Kodjoe returns as Luther West, and while he was pretty cool in both movies, he doesn’t really get to do much before his own unceremonious death. Albert Wesker also inexplicably makes a return after getting blown to smithereens at the end of the last movie… like, literally no one questions how he could have possibly survived the explosion. They don’t even offer a half-assed hand wave. On top of that, Shawn Roberts’ acting is pretty bad this time around. For whatever reason, he emphasizes every damn word that Wesker says, making him seem a bit odd to say the least. Jill Valentine (Sienna Guillory) also returns in a full-fledged role once again, but her acting is still very bad. She certainly livens things up “physically”, but doesn’t do a great job convincing us whenever she has to open her mouth. Also, I’m kind of annoyed that they decided to emulate Resident Evil 5 for her appearance. Like in Apocalypse, her outfit is distractingly impractical:

Sure, it provides eye candy, but I can’t really take that outfit seriously. As a defense to Paul W.S. Anderson though, the game series is mostly to blame for that outfit, but that said he also bears the responsibility for adapting it. I actually am kind of disappointed that Capcom reinforced the “single male loser in the basement” stereotype when they worked Jill into Resident Evil 5, especially since she’s not generally a particularly sexualized character in the series. Sexism is a big issue in the gaming industry, and forcing one of the major strong, female characters to prance around with massive cleavage damages our ability to see them beyond that (on the flip side of the coin, Chris Redfield’s muscles are RIDICULOUS as well – you see angry Internet commenters, sexism works both ways!).

Bloody hell I’ve almost written a thousand words on the characters and still haven’t gotten through them all. Okay, picking up the pace slightly, the first new addition is Li Bingbing as Ada Wong. As she puts it, she’s Wesker’s top agent… and that’s basically all we learn about her. She’s given absolutely no development, and Li’s acting is atrocious on top of that. Similarly, Johann Urb’s Leon Kennedy isn’t given any development either… but that doesn’t really matter because he comes across as a massive, stupid douche. As I’ve said before, I haven’t really played much of the games, but is Leon always this much of a dork? I know he’s a fan favourite, but between this and Resident Evil: Damnation, my opinion of him is that he has the personality of a piece of plywood. The only bright spot among the characters is Kevin Durand as Barry Burton. Again, he isn’t given much to work with, but he goes out with style. Sadly, Chris and Claire Redfield are both conspicuously absent this time around… although considering how many damn characters are in this movie, that’s probably for the best.

As for the plot… well, you might want to sit down before you read about it. I did not think it was possible for the Resident Evil movie franchise to make a stupider, more plotless movie than Afterlife, but Retribution makes that movie look like a freaking masters thesis. The plot holes and contrivances are so bad that they retroactively make the plots of the previous movies worse. Yes, you read that right. Here’s a list of the problems I jotted down while watching the movie: How does it make any sense for Umbrella to produce clones and put them in a perfectly simulated world to simulate zombie apocalypses? The movie claims that they do it to try to gain control of the T-virus, but I don’t buy this (since they don’t offer any “solutions”, they just unleash the zombies and call it a day). Why does Umbrella bother to go to the detail of creating a whole world when they do this simulation? For example, Alice finds photographs of one of her clones’ marriage to Carlos, family vacations, etc… did Umbrella stage these photographs to make things more “real”…? Why does the Red Queen need humans to do her work? Why not just release chemicals to purge any intruders (y’know, like she did in the first movie)? Why can’t she lock the damn doors? Why are the Red Queen’s mind control scarabs so stupidly easy to neutralize? For that matter, if the Red Queen is in control of the scarabs, then why did they have them on the Arcadia (since this was controlled by Wesker, not the Red Queen)? If the zombies and clones aren’t all killed in a simulation, what happens to them (since Alice finds Becky hiding in suburbia)? How does Alice know sign language all of a sudden? How can Leon and Luther get the elevator moving if the Red Queen shut down the power? Why did Luthor come to infiltrate Umbrella HQ? He’s a basket ball player, not a special forces operative! And finally, a retroactive issue – if Alice bonded with the T-virus at a cellular level, wouldn’t getting bit by a zombie allow her to get her super powers back? I could go on and on, but I found the following image macros covered some of the problems pretty well:

If it sounds like they made the film too damn complicated, that’s not the issue at all here. In fact, Retribution‘s plot is so straightforward that you’d swear a kindergartner wrote it (hmm, I wonder if Paul and Milla’s kid has a writing credit on this movie…). The plot is as follows – Alice is captured by Umbrella, wakes up in their HQ, escapes and then has to fight her way out in under 2 hours or they’ll all get blown up. I think Scott at FEARnet describes it best:

Alice is “being held captive in a massive facility beneath Russian ice, and she needs to get from the ‘lab hologram’ to the ‘Japan hologram’ and end up at the ‘suburbia hologram’ to meet a team of rescuers. Not only is this a painfully lazy and perfunctory way to cobble a plot together, but it removes any of the ‘stakes’ that may have survived from the previous Resident Evil movies. What was once a story about a zombie plague that was accidentally unleashed by a nefarious corporation has congealed into a series of progressively dumber action sequences featuring a hot, skinny redhead who simply cannot be killed.”

That’s really the jist of it. The movie has nothing at stake and we’re never really left in suspense. We just watch action sequence after action sequence, but it doesn’t have the level of enjoyment which punctuated previous entries in the series, particularly Extinction and Afterlife. This movie features a fight against two Axemen – if you remember my previous review, you’ll remember that the Axeman fight was one of my favourite moments in Afterlife. While you’d think two Axemen equals two times the fun, you’d be sorely mistaken. The fight is actually boring, an adjective I could apply to most of the action sequences in the movie. The last 10 minutes are basically an extended fight sequence between Alice and Jill, and then Alice and Bad Rain… and it just feels like it goes on too long. Why do we care about Alice fighting Bad Rain? She hasn’t really bothered Alice all that much until now, and Alice just kicked the crap out of Jill. Shouldn’t that be enough for us? That’s not to say that the fights aren’t cool or are badly choreographed, they all just aren’t interesting. How do you get that interest back? Most movies needed a coherent plot and good characters to make the action engaging, if you don’t have that then the chances of failure skyrocket. In all honesty, I can’t believe how highly it was received.

Of course, Retribution is not all bad. The opening credits are epic, delivering on the promise that the ending of Afterlife held. The movie also does some interesting things, like FINALLY HAVING CHAINSAW ZOMBIES! Why did they not do that before!? Finally, as much as I disliked the film, the ending is totally epic. If the next movie actually delivers on the promise of mankind’s last stand that we were given at the end of this film then we’re in for a treat (even though I’m 100% certain we’ll get another shit-fest).

3/10

And that does it for the Resident Evil franchise at the moment. Of course, there’s a sixth and (supposedly) final film on its way, but what about after that? Well apparently plans are to then reboot the series from the start again. Ugh, well at least we can hope that they stick closer to the games this time… and please, PLEASE go back to horror and put someone other than Paul W.S. Anderson in charge for the love of God! Also, for those interested, this is how I would rank the franchise from best to worst:

1. Extinction

2. Afterlife

3. Resident Evil

4. Apocalypse

5. Retribution

Also, as I promised at the start of the series, I’ll cover the two animated Resident Evil movies briefly – Degeneration and Damnation. It’s been a little while since I’ve seen them so this is from memory, but it should suffice. Degeneration is a pretty standard fare – in the first half, Leon and Claire are at an airport when there’s a T-virus outbreak and the pair have to survive this. In the second half, they have to take down mad scientists responsible for all this. It’s pretty straight-forward, but surprisingly well-done all things considered. Damnation was just plain crap though. It was nice to see Umbrella bio-weapons actually being used in a warzone for once, but the story and acting were terrible. It also is more of an action movie than horror, basically just existing as a tie-in for Resident Evil 6.

And there you have it. That wraps up my third retrospective series! If you liked it, be sure to comment or share it so we can build up a bigger audience here! I’ve already got my fourth retrospective series lined up, and it’ll provide a bit of a change over the thus-far standard “bad action/horror” template I’ve been utilizing on the last three series. Continue to tune in and see you soon!

Retrospective: Resident Evil – Afterlife (2010)

Welcome back to part four of the Resident Evil retrospective! In this entry we’re going to cover the fourth movie in the franchise, Resident Evil: Afterlife! Once again, the latest Resident Evil movie (Extinction) made even more money than the previous one (Apocalypse) – obviously this meant that the series had to shamble on another day. Despite Extinction being billed as the last entry in the series, Resident Evil: Afterlife was soon announced… in 3D (y’know, back when people still got excited when a movie was released in 3D)! Afterlife and the game it draws inspiration from, Resident Evil 5, mark a clear tonal shift to intense action for the franchise… would it work out in the end? Read on to find out…

What is with Resident Evil and dual wielding!?!

After the surprisingly decent Extinction, the Resident Evil franchise finally seemed to be settling into a groove. After releasing his Death Race remake, Paul W.S. Anderson returned to the franchise once again, but this time he was taking the director’s chair once again (in addition to screenwriting of course). Entering production shortly before Avatar was released, Anderson and company believed that 3D was going to be the next big thing in Hollywood blockbusters – as a result, they decided to shoot Afterlife in 3D. I’m actually kind of happy with the way his was handled – rather than going for the cheap 2D-to-3D conversion cash-in, Anderson decided to shoot the film with actual 3D cameras. In my opinion, 2D-to-3D conversions are one of the major reasons why 3D has become a hated gimmick in the last couple years, because it just looks awful (as I can attest having watched Voyage of the Dawn Treader, ThorCaptain America and Clash of the Titans). On the other hand, all of the most visually stunning 3D movies I have seen have been filmed in 3D (Dredd, Life of Pi, etc). Sure it costs more to do, but the result is worth it if handled skillfully. So yeah, kudos to Paul W.S. Anderson for doing the right thing.

While I’m glad they filmed the movie in real 3D, I have to admit that I haven’t actually seen it in 3D. However, I can imagine how it would look because there are some sequences which are visually stunning even in 2D – Paul W.S. Anderson can really frame a good shot. On the negative side though, the 3D is often used as a gimmick. Crap is thrown at the audience throughout the whole movie: axes, coins, knives, bullets, hell even a pair of glasses at one point (as seen above). As I said in the restrospective for The Final Destination, this is just a cheap, gimmicky way to use 3D and just kills any sense of immersion. So… umm… kudos for filming in real 3D, but way to squander it in the end, Paul.

Moving onto the cast, the film stars most of the usual suspects – Milla Jovovich is back, obviously, and so is Ali Later as Claire Redfield (who thankfully gets to do more this time around). Sienna Guillory also makes a cameo appearance at the end, reprising her role as Jill Valentine. Spencer Locke also returns as K-Mart… but honestly, who cares? She didn’t do anything in either movie whatsoever so she’s hardly worth the mention. Anyway, the major new additions in Afterlife are Wentworth Miller as Chris Redfield and Shawn Roberts, taking over as Albert Wesker. I actually quite like Wentworth Miller in this movie, he definitely has a suitably badass air about him. Shawn Roberts is decent as Albert Wesker, pulling off the smug and imposing look although it comes across like he attended the Dick Dastardly school of villainy at times. Aside from the main cast, the movie also features a group of survivors in a prison, all of whom are just transparent as plot devices – there’s the useful black guy (thank God he doesn’t do street slang), the douche bag, the T&A and then the obligatory redshirts.

As for the movie itself, it opens on an exceptionally high note: the opening credits are absolutely awesome. The music, the cinematography and the slow motion all combine to make for a very memorable opening to the movie… and then the movie launches into even higher gear. Remember how Alice got ahold of an army of clones at the end of Extinction? I thought they would cheap out on this or handwave it away, but they actually go ahead and have an army of Alices attack an Umbrella Hive. This attack sequence is quite good and really opens the film on a high note… even if it’s only real excuse for existing is to conveniently get rid of Alice’s army and her super-powers to make the rest of the movie work. Yup, plot conveniences strike again, but at least we got an awesome first 10 minutes out of it.

As for the plot… well it probably makes the least sense of all the Resident Evil movies up until this point, which is saying a lot. It’s clearly just a thin pretense to support the action sequences. Put simply, Alice finds Claire (who has convenient amnesia) in Alaska – turns out Arcadia isn’t a safe haven after all. They then fly 3000 miles in a Yak-52 to Los Angeles, where they decide to land on a maximum security prison and help out the survivors there. Cue an hour of zombie action, culminating with them landing on the Arcadia (turns out it’s an Umbrella tanker) and battling Albert Wesker. In terms of plot, it’s absolutely brain-dead and the list of plot holes/conveniences I noticed while watching is just staggering. Why does Wesker carry a syringe on himself which can take away Alice’s powers (and his for that matter)… and how would that even work anyway? How the hell does a non-super powered Alice survive a plane crash unrestrained when it smashes head-first into a mountain? Why does Umbrella still want to experiment on people when they’ve already wiped out most of the world’s population? Who is Alice leaving her video blog for (it seems like just a lazy way to shoehorn in exposition)? Why is there a maximum security prison in the middle of down-town Los Angeles? How can zombies dig through solid concrete? How the hell does the Axeman make any sense? Why are the zombies suddenly Plagas? What are the chances that Chris Redfield happens to be at the same prison that Claire ends up in (not to mention that he’s apparently been locked up for about 5 years)?

While the plot is pretty much dead on arrival, that’s practically expected with Resident Evil by this point. What’s really important is that the action sequences are stunning. The latter half of the movie is littered with action and it is at these moments that the movie really kicks into high gear. The zombie attacks and gun battles are all pretty good, but the movie features three standout sequences. The first is the opening which I mentioned previously. The second is the cliffhanger ending, which is just epic and really heightens expectations for the sequel (even if you already know it’s going to suck). The third is the shower fight against the Axeman. This scene is jaw dropping… and pretty damn sexy too. Ali Larter really kills it here, and the slow motion and drops of water make the scene a visual feast. Paul W.S. Anderson should direct music videos. Seriously, just watch it:

Sure, the slow motion is gratuitous, but it’s done well (although the movie would probably be 15-20 minutes shorter if you cut out all the slow-mo in it). Resident Evil: Afterlife is a mindless guilty pleasure movie – the plot is pretty much non-existent, but the action scenes compensate for it for the most part.

5/10

Be sure to come back soon for the final entry in this retrospective, Resident Evil: Retribution!

Retrospective: Resident Evil – Extinction (2007)

Welcome back to part three of the Resident Evil retrospective! In this entry we’re going to cover the third movie in the franchise, Resident Evil: Extinction! However, before we get to that I want to speak briefly on critic-audience disparity, which has come to mind with the recent release of Man of Steel (and which can be applied to the Resident Evil film franchise by its fans). Superman Returns had a high critical reception (75% Tomatometer), but had a mixed reception with audiences (67% liked it). Conversely, Man of Steel has had a very mixed reception (56% Tomatometer), but is scoring well with audiences (82% liked it). One audience rebuttal to this I have read is that critics are not fans of the property in question, and therefore do not know what makes a proper franchise film. However, this makes critics look like robots, not to mention implies that they don’t have any personal interests of their own. For that matter, why should it matter if they’re a fan of the property? If they think the movie’s bad then that’s their opinion, and the one they give to a general audience who may not be fanboys either. For example, I love werewolves. I thought that The Wolfman remake was a great werewolf film, despite the movie’s very tepid reception (35% Tomatometer and 38% audience approval). Reviews are ultimately just opinions. However, I’m more inclined to trust a critic since they have seen a wider variety of movies and therefore have more to judge a film against than the average movie-goer. As a result, I’m expecting Man of Steel to be very middle-of-the-pack when I finally see it.

Anyway despite making even more money than its predecessor, Resident Evil: Apocalypse shit all over the best period of the Resident Evil games’ storyline. With the Resident Evil film franchise basically the butt of bad video game movie jokes, how could the film franchise hope to carry on? The answer was quite… surprising to say the least. How so? Read on to find out…

Simple, but striking. The poster conveys the style and theme of the movie quite well. This poster was pretty badass as well.

At the time that Resident Evil: Apocalypse was released, the Resident Evil video games had been stagnating: new games in the series either regurgitated the Racoon City time period (Outbreak), were prequels to the original games (Zero) or remakes of the original games (REmake, Code Veronica X). However, the games were given new life mere months after Apocalypse when Resident Evil 4 broke new ground. With the Resident Evil game series attaining relevance once again, it would be fitting if the film franchise could finally achieve some form of success.

Although Paul W.S. Anderson was once again given scripting duties, the actual directing of the film was passed off to Russell Mulcahy. Mulcahy was an inconsistent but well-established director, having directed a ton of music videos. As for his filmography, he was best known for directing the cult classic, Highlander. Unfortunately, his CV also contains epic turds, such as The Scorpion King 2: Rise of a Warrior and Highlander II: The Quickening (although budget and producer interference played a major role in these flops). Still, he was certainly a step up from Alexander Witt.

In terms of its cast, most of the (surviving) main characters from Resident Evil: Apocalypse return. The only major character who is missing is Jill Valentine (Sienna Guillory), because she was appearing in Eragon instead (ouch, bad move…). Taking her place as the secondary heroine was Retrospectives veteran Ali Larter, who was previously featured in my Final Destination series. She takes on the role of Claire Redfield. Considering that Guillory did a fairly poor job as Jill Valentine in the previous film, this was definitely a step up. Taking the reins as the main antagonist is a minor character who appeared in Apocalypse, Dr. Isaacs, played by Iain Glen (holy shit, Jorah Mormont!). The main villain of the video game series, Albert Wesker, also makes an appearance, played by Jason O’Mara… unfortunately, he isn’t given anything to do, and just comes across as very bland rather than cunning and sinister.

The cast actually does a decent job, especially compared to the other movies in the series. By this time, Milla Jovovich has really settled into a rhythm, totally convincing us she’s a cool and killer badass. I quite liked Oded Fehr as Carlos Olivera as well – his role is expanded a bit from the previous film and we actually become fairly attached to him (although the romance between he and Alice just comes out of nowhere). Ali Larter does a decent job as Claire Redfield, although she isn’t given a lot of material to work with (a common complaint, which also extends to the secondary characters). Hell, even LJ’s role gets expanded this time around and I actually found myself sympathizing with him… that said, I was still overjoyed when he died, just because of how annoying he was in Apocalypse. I also liked Iain Glen’s Dr. Isaacs, who really brings some much-needed campiness to the proceedings. He plays the usual mad scientist role, but he’s unpredictable – I mean, how unhinged to you have to be to be too crazy for even the Umbrella corporation!?!

As for the plot of the movie, Extinction is, in a lot of ways, a massive middle finger to the fans of the games. Why’s that, you might ask? Put simply, the movie goes post-apocalyptic, killing off 5/6ths of the world’s population, whereas the video games revolve around preventing another outbreak like Racoon City and stymieing bio-terrorism. Basically, at this point the franchise has even less to do with the video games than the previous two movies did. However, I think this is actually somewhat of a blessing in disguise – this allows the movies to go places the video games never did (sort of like what a video game tie-in for a movie would die). Furthermore, it gives the movies the freedom to do whatever the heck they want within the setting. Finally, it allows angry video gamers to finally divorce themselves from the franchise all-together. As a result, Extinction marks the first entry in the franchise where the opening of the film discards elements from its predecessors to make the movie work conveniently.

Resident Evil: Extinction owes its existence to two very obvious sources – the first being Day of the Dead. Let’s list some of the familiar elements, shall we? Extinction features scientists in an underground laboratory surrounded by zombies behind a chain-link fence. In this underground laboratory, they’re trying to domesticate the zombies, showing them objects from their previous life and using them as well. Hell, even the Umbrella soldiers complain about losing men because they keep having to go to the surface. The links to Day of the Dead are just too similar to be a coincidence. The second major influence is Mad Max 2: The Road Warrior (in fact, when this movie came out I called it “Mad Max with a Vagina”). While the similarities are more cosmetic than plot-related, the movie revolves around a civilian convoy scavenging for resources in a post-apocalyptic desert, who are saved by a lone badass who is left behind as they head off to a safe haven. Again, the similarities are clearly there and hardly subtle.

Of course, as with any Resident Evil movie, the plot is just riddled with holes. Why does Umbrella run amnesiac Alice clones through an assault course filled with booby traps that she has no chance of avoiding? Why is she then a “failure” for not having completed their impossible course? For that matter, are they planning on releasing clones with amnesia into warzones? Hell, why bother with this testing when they’ve already killed off 5/6ths of the world’s population? How can the T-virus kill all of the world’s vegetation and dry up most of the water? Why would Umbrella want to domesticate zombies? And how many freaking super zombies were in that small container in Las Vegas? It looked like maybe a half dozen, but they must have killed about 50 of them in the ensuing shoot out… And while this isn’t really a plot hole, why the hell would Sony want to have product placement in the movie… for Umbrella!??!!

The usual Resident Evil-related gripes aside, I actually don’t hate Extinction by any means. Sure it’s a rip-off of The Road Warrior and Day of the Dead, but at least it picked two great movies to emulate. The story also features plot holes, but they’re far more minor than in any other entry in the series. In fact, Extinction largely succeeds in that it does a good job not screwing up. There’s no stupid attempts at humour, no major editing mistakes and far less issues with the plot than in previous entries. The movie looks extremely stylish due to Mulcahy’s direction, similar to The Book of Eli. Extinction also goes to some effort to actually set up the story, giving us over 30 minutes to get situated and meet the characters (most are left undeveloped, but at least they’re introduced… unlike in Apocalypse…). Unlike every other Resident Evil movie, Extinction also manages to be suspenseful at times, despite occurring entirely in daylight (feeling silly now, Apocalypse?). On top of that, it’s less of a cartoon than the previous movies – characters actually miss their shots and people die and it feels like it means something. Hell, even freaking Carlos, a character from the video games, dies – who expected that!? It was a pretty ballsy move in my opinion, especially after they gave him a far better role in the movies than he ever got in the game he appeared in (Resident Evil 3: Nemesis). Finally, the zombie make-up is absolutely spot-on – despite having identical production budgets, Extinction blows Apocalypse out of the water visually.

Most importantly though, the action scenes in Extinction are fantastic and really mark the point where the franchise became a full-on action movie series with minor horror elements. The early battle between Alice and the zombie dogs is pretty great, and the Las Vegas zombie shootout is a thrilling climax, but the real standout is the zombie crow attack. Seriously, the crow sequence is amazing and is probably my favourite sequence in the whole franchise. It’s also utterly unique – no other zombie movie is going to give you a sequence like this. It’s a truly suspenseful, exhilarating and frightening sequence and serves as a good introduction to Alice’s new powers.

Actually, speaking of which, Alice has gone full-on God Mode in this entry. In addition to her unbelievable accuracy, martial arts abilities and general super-powers, she now has telekinesis and an army of super-powered clones at her disposal… so yeah, she’s basically an over-glorified Mary Sue at this point in the series. Appropriately, she was pregnant with Paul W.S. Anderson’s child at the time so that goes so way to explaining why he’d be fawning over her so much (and maybe also explain why she’s naked for the third movie in a row).

The only major issue I have with Extinction is its third act, which is extremely weak. Alice infiltrates an Umbrella hive and then has to fight Dr. Isaacs, who has become a Tyrant. The fight just comes across as exceptionally hokey and isn’t anywhere near as engaging as the rest of the movie was. On top of that, Alice is just too powerful at this point – she beat the shit out of Nemesis before she gained telekinesis, what chance does a more minor Tyrant like Isaacs stand? Still though, Resident Evil: Extinction manages to be a fun (but mindless) action movie on the whole, which is more than I can say for the previous two films. It’s far from great, but I can think of far worse ways to spend an afternoon.

5.5/10

Be sure to come back soon for part four of this retrospective, Resident Evil: Afterlife!

Retrospective: Resident Evil – Apocalypse (2004)

BREAKING NEWS!!! Microsoft has reversed its position on used games and online requirements!!! This is somewhat surprising, but it’s good to know that they actually listened to complaints. I’m still a Sony fanboy for life, but I’m glad to see that the console war won’t be a curb-stomping.

Welcome back to part two of the Resident Evil retrospective! In this entry we’re going to cover the second movie in the franchise, Resident Evil: Apocalypse! Before I get into the meat of this retrospective, I just want to clarify something: I may not have left this impression when I was writing about the first Resident Evil, but I actually don’t fawn over Milla Jovovich by any means. I mean, she’s certainly good looking but she’s not an actress who I find myself particularly drawn to. That said, I know that there are a lot of people who would respectfully disagree with that opinion (and by respectfully disagree I mean screaming “WTF!?!? ARE YOU GAY!!?!!?” at me). Anyway, the first Resident Evil had been a minor financial success and ended with a cliffhanger setting up a sequel. While Resident Evil wasn’t a particularly great film, Resident Evil 2 was considered the best video game in the series at the time (Resident Evil 4 wouldn’t be released until the next year). The destruction of Racoon City is one of the most famous storylines in video gaming, being visited in two separate canonical Resident Evil games and revisited in at least a half dozen spin-offs. To stack the deck even further in the movie’s favour, it was going to use one of the greatest enemies in the franchise’s history – the Nemesis from Resident Evil 3. With an attempt to go back to the storylines from the games, a more interesting setting and zombies gaining traction in the media, could Resident Evil: Apocalypse become a success? To find out, you’ll have to read on…

Maybe it’s just me, but this poster makes me think of Return of the Living Dead for some reason…

Just after completing Resident Evil, Paul W.S. Anderson began working on a sequel. However, Anderson chose not to direct this sequel – instead, his script for Alien vs. Predator was green lit and he was chosen to direct that movie. While Anderson stayed on as producer and screenwriter, Alexander Witt took over the reins of Resident Evil: Apocalypse. Similarly to David R. Ellis and Steven Quale from my Final Destination retrospective series, Alexander Witt had been in film for a number of years as a camera operator and second unit director on a number of major films, but Apocalypse was his first (and thus far only) directing gig. Perhaps realizing that the original Resident Evil hadn’t lived up to the potential, more elements of the video game stories were worked into Apocalypse so that it would be more than just Resident Evil in name only. Interestingly enough, the movie was filmed in Toronto during the SARS outbreak, adding a bit of currency to the film’s premise.

Umm… who the hell designed Alice’s outfit? Did she kill a stripper zombie after she woke up from the hospital?

Resident Evil: Apocalypse features an almost-entirely new cast of characters… which is appropriate, considering that basically everyone got killed off by the end of the first movie. The heroine is once again Alice (Milla Jovovich), who is no longer a passive bystander and occasional ass-kicker when the plot calls for it. In this entry, Alice is infected with the T-virus as an Umbrella experiment. Conveniently, this gives her super powers instead of turning her into a zombie. Apparently the whole zombie thing is an unfortunate side-effect, although none of this is really elaborated on in the movie (I had to check the Resident Evil Wiki to find that one out). The only other character who is technically returning is Matt Addison, although he is played by a different actor (and by “played” I mean that his dissected body is portrayed by someone else) and he is mutated beyond recognition into Nemesis… so yeah, basically just Alice then.

The new characters are a mixed bag. On one end of the scale, we have the characters from the video games: Jill Valentine (Sienna Guillory) and Carlos Olivera (Oded Fehr), both of whom are central to the action. Unfortunately, both are flatly characterized, trying to come across as “badasses” in basically everything they do. Carlos’ introduction is incredibly goofy as he bungie jumps out of a helicopter firing dual-wielded pistols, each round successfully headshotting a zombie. Conceptually it’s rather badass, but it just comes across as cartoony in action. An even worse offender of this is Jill Valentine:

As you can see, they transcribed her Resident Evil 3: Nemesis costume almost perfectly. However, this suffers the same adaptation problem as the original Judge Dredd did in the costume department – it just looks goofy. Jill Valentine is supposed to be a special forces agent, why the hell would she be dressed in a miniskirt and tube top? To hammer things home, Jill’s fight scenes were hampered because Sienna Guillory had difficulty moving in her costume. Could they not have picked something a little more practical… like, I dunno, her costume from the first Resident Evil? Unfortunately that’s not where the troubles end for Jill Valentine, because she suffers the same cartoonish, over-the-top treatment that Carlos is saddled with. In her introduction, she literally walks into a crowded police station and kills zombies (who, at this point, are still thought to be human). To make matters even more over-the-top, she shoots a guy’s handcuffs off. Furthermore, I felt that Sienna Guillory might have put in the worst performance of the major characters. This may not be so much her fault though, since she’s given nothing to work with on a script-level. The treatment of the video game characters makes them feel more like action movie caricatures rather than real people and really makes it difficult for us to have any real bond with them.

On the other end of the scale are the expendable and/or useless characters (of which there are many). Some are basically just transparent plot devices (Dr. Ashford and Angie Ashford), some are there just to die (the entire S.T.A.R.S. team and Umbrella special forces) and then some serve absolutely no purpose whatsoever (Terri and LJ). Terri and LJ are so useless that I have to rant about them to hammer home the point. Terri is supposed to be a professional reporter (who apparently uses a cheap camcorder for her job) who follows Jill Valentine around until she dies. She literally does nothing of importance but run around and then get eaten by zombie children. LJ’s even worse, being nothing more than an annoying, generically “pimpin'” black side-kick. Do you remember the secondary black guy in Event Horizon who suddenly turns into comic relief and helps destroy the third act of the movie? LJ and that guy must have attended the same school of gangsta slang. LJ just shows up in scenes and screams or makes really stupid gangsta quips which just distract from the plot. He’s thrown in here as comic relief, but all he really does is make you want to punch Paul W.S. Anderson in the face for writing such a useless character.

Moving onto the plot, the movie picks up right after the first Resident Evil ended. Umbrella goes into The Hive and stupidly allows all the zombies to escape. Soon after, Racoon City is overrun with zombies and quarantined by Umbrella. Meanwhile, Alice, Jill and company have to rescue the daughter of a high-level Umbrella employee if they want to escape the city before it’s sanitized. Finally, taking advantage of the chaos, Umbrella decides to test their Nemesis bioweapon against Alice in order to determine which program shows the most potential. As you can probably see already, the story is once again very thinly drawn (which is a shame because a movie set in the background of the Racoon City outbreak has ample opportunities for a great story). Plot contrivances absolutely abound. Why the hell would Umbrella open up The Hive when they know there are T-virus zombies loose inside? How lucky is it that Alice finds a fully-loaded shotgun less than 10 seconds after escaping the hospital (more lucky than the video games, I’ll tell you that much)? How does Alice know about what the Nemesis program is, considering that she was unconscious when it was enacted, and she didn’t link it to Matt Addison until later? How does Umbrella get away with dropping a nuclear weapon on Racoon City, especially considering that they let a bunch of people escape the city (and therefore spread the news about the zombie apocalypse)? How can Jill and Carlos pretend to be Umbrella Agents when there’s a televised national manhunt for the pair? Finally, why the hell do they get Alice and Nemesis to fight each other… with their fists!?! Do they plan on sending them into combat unarmed? And how would this really determine which of the two is “better”?

Obviously the story has more holes than Swiss cheese, but unfortunately I feel that Alexander Witt botched things from a directing standpoint as well. Being his first solo directing effort, I get the feeling that Witt overcompensated and ended up using directorial techniques in a really mish-mash sort of way. For example, half of the time the zombies are on screen, Witt films them at a low FPS setting, making their movements extremely jarring. Maybe Witt was going for extra terror or something, but it just comes across looking awful and overused. It’s techniques like these which make Resident Evil: Apocalypse look more like an amateur effort. I may give Paul W.S. Anderson a lot of shit, but I’ll admit that he can at least shoot a film and make it look like a very professional production. I think Witt’s inexperience also extends to making Racoon City feel like, well, a city. With very few exceptions, the streets of the city are completely empty unless the main characters are getting attacked by zombies, which is odd considering the whole zombie apocalypse thing.

The treatment of Nemesis is another major issue with this film. On the one hand, I’m glad that they went with an almost-entirely practical costume to portray him, since it looks far better than the CGI models used in the first film (although the CGI has noticeably improve significantly in Apocalypse). Unfortunately, this is a bit of a double-edged sword. Nemesis is supposed to be terrifyingly swift – I’ve played Resident Evil 3: Nemesis, and I nearly shit my pants when I saw how fast he was coming after me. However, the Nemesis costume they used is extremely bulky and makes movement very difficult. Nemesis is visibly bumbling about awkwardly and trying to slowly catch up to Alice despite the stiffness of the costume. Basically, Nemesis is turned into a big, slow enemy who’s easy to avoid… which is particularly bad for an enemy who’s major feature is chasing people. Even worse, Paul W.S. Anderson decides to turn Nemesis into an anti-hero near the end. If you remember AVP, that makes two Paul W.S. Anderson movies released in the same year where the big, strong villain gets turned into an anti-hero side-kick. This was really just a big middle finger to people who pissed themselves playing Resident Evil 3 and were expecting Nemesis to replicate at least a tiny fraction of those feelings.

However, there is one positive to Resident Evil: Apocalypse, and that’s the action sequences. Some of them are quite epic, especially Alice’s intro in which she drives a motorcycle through a church and shotguns Lickers to death. Owing to his experience as a second unit director, Alexander Witt is quite accomplished at filming an action sequence, and the film is generally at its best in these moments. If that’s all it takes to please you then you’ll find stuff to like in Resident Evil: Apocalypse, but if you’re looking for a decent story or characters then you’re going to be severely let down. Hell, even Paul W.S. Anderson thought this film sucked. How bad do you have to get for that to happen!?

3/10

Be sure to come back soon for part three of this retrospective, Resident Evil: Extinction!

Retrospective: Resident Evil (2002)

Welcome back! As promised, this is the kick-off of our next retrospective series! This time we’re going to tackle the live-action Resident Evil film franchise (as a result, the Capcom CGI films Degeneration and Damnation won’t be covered, although I’ll probably give them each a very short review at the end of the series). And since we’re going to be covering a video game movie franchise, I thought it was appropriate to mention some of the current events in gaming before we dive head-first into these retrospectives. First off, as I mentioned in a previous post, I thought that Microsoft was testing the waters by leaking the restrictions on used games and required internet connection to Wired rather than announcing them in their press conference. Turns out I was wrong (mostly anyway).

Most of you have probably already heard this by now, but it would seem that Microsoft have waffled and are now placing the used games restriction in the hands of publishers. The online verification thing is sticking as well, although it is a 24 hour verification (or every 1 hour if you’re logging into someone else’s XBOX ONE). This might be forgiven if the system was priced extra-cheap, but it’s going to be $499 (with Europe and Britain getting shafted by exchange differences). I hate to be an obnoxious fanboy, but right about now I’m extremely glad that I am a PlayStation lifer: my first console was a PS1 and I’m probably going to stick with them out of misguided brand-loyalty forever – even if the shoe were on the other foot in this instance. That said, the only real negatives I’m seeing about the PS4 right now are that online multiplayer requires a PS+ subscription and that the system is HDMI-only… both of which are features of the XBOX ONE anyway and so wouldn’t be a deal-breaker. In any case, I’m getting really freaking excited for the next generation of gaming consoles, enough-so that I’ll probably be pre-ordering a PS4 soon.

Alright, enough of that, time to get to Resident Evil. The Resident Evil film franchise is the most financially successful movie series based on video games, having brought in almost $1 billion between the (thus far) 5 films. With a 6th film in production it is likely to surpass that mark, which would make it one of the most lucrative franchises of all time. Of course, money isn’t everything – despite its successes, the franchise has a rather… uh… toxic critical reputation to say the least (which we will, of course, be covering over the next couple weeks). In this entry, we will be discussing the first film in the franchise – 2002’s Resident Evil. This film has frequently been labelled as one of the best video game adaptations of all time, usually being brandied about alongside Silent Hill, Mortal Kombat and Tomb Raider. Are these accolades* justified? Read on and find out…

Going for the sex appeal are we, marketing-types? Very smart move. I also really love the colours here, they blend very nicely.

In the early stages of production, George A. Romero was in charge of writing and directing Resident Evil. Yes, that’s right – the man who invented the modern zombie in Night of the Living Dead and perfected it in Dawn and Day of the Dead was supposed to adapt Resident Evil into a film. Of course, the man was almost 15 years removed from those films at the time, but the prospect of him returning to the zombie genre was certainly an exciting one. At the time he had not returned to the genre in quite some time (and would not until the release of Land of the Dead in 2005), and so his involvement was one that generated much interest.  Romero was apparently planning on making a fairly close adaptation of the first game in the series, using characters from the game (Chris Redfield, Jill Valentine, Albert Wesker, Ada Wong, Barry Burton and Rebecca Chambers). For whatever reason, Romero was fired (apparently the hardcore gamers would bitch about deviations from the plot and newcomers wouldn’t be engaged) and the film went into development hell. If you’re interested, you can actually read the original draft here… I haven’t, but if you have/do then let me know how it was in the comments.

At some point, Sony approached Paul W.S. Anderson to work on the project. Anderson was almost certainly approached for his work on the relatively successful Mortal Kombat film, and soon was both locked as both the writer and director for Resident Evil. At the time Paul W.S. Anderson wasn’t quite the hack he’s considered today (he wouldn’t release Alien vs Predator for another 2 years, and he was still living off the good will of the first 2 acts of Event Horizon), and so the decision wasn’t too troubling. Oddly enough, Anderson decided to move even further from the original story than Romero, with only the Umbrella Corporation, the mansion and monsters connecting the film to the video game series. In his own words, “under-performing movie tie-ins are becoming all too common and Resident Evil, of all games, deserved a good celluloid representation”… which basically translates too “the best way to adapt a video game is to not adapt it at all”. I’m not entirely against this line of thinking, but the movie risks alienating the core audience if it fails to “feel” like the source it’s claiming to be an adaptation of. Of course, there has to be a balance – for example, how awful will the Uncharted movie be if it’s a direct adaptation of the first game? Just make a new, well-written adventure story starring true-to-character representations of Drake, Sully, Elena and Chloe. Similarly, Metal Gear Solid: Philanthropy managed to be an awesome fan film just because it captured the fundamentals of the source without being a direct adaptation of it. Many video games have perfectly serviceable plots which can be translated to screen, and Resident Evil was one of them in my opinion.

Also worth noting is that Paul W.S. Anderson was gunning for the movie to get a PG-13 rating. Yes, you read that right – a movie about cannibalistic zombies and monsters with no skin butchering people sounded like a fun time for the whole family. This sort of ties into my previous point as well – the Resident Evil games are fairly violent. Each game has a screen which warns you that there’s violent content and therefore appropriate only for adults. Hell, the game’s ESRB rating is “M” (not that anyone seems to follow that). Luckily they ended up going with an R-rating (a fairly tame one at that), but I had the same sort of problem with the recent World War Z – how do you justify making a movie about people getting violently torn apart and cannibalized and make it PG-13? You end up having to sanitize it which just cheapens the experience and practically ensures a bad product. I’m not usually someone who pushes for R-ratings like some others I could mention (would The Lord of the Rings really have been improved with an R-rating? No, no it would not). However, zombie movies they really do require an R-rating because the staples of the genre involve visceral violence and gore – taking those out with discretion shots tends to not work.

Anyway, when production began in earnest, 2 fairly big names signed on in lead roles – Michelle Rodriguez (who had been making waves as a beauty in Blue Crush and The Fast and the Furious) and Milla Jovovich (at the time, probably most famous for The Fifth Element). There were some more minor male roles of course, but these were the big two, as evidenced by the poster for the film. As a result, the movie was marketed as “sexy chicks kill zombies”. In fact, I can actually remember seeing a commercial for the film as a little 12-year-old kid, where the crux of the marketing campaign was basically “see this movie because a girl in a slinky red dress slow-motion kicks zombie dogs in the face, Matrix-style”. Oddly enough, that’s actually more appealing to me now than it was back then…

Ahem… so we’ve got pre-production out of the way, but was Resident Evil any good? Well, let’s talk about the plot first… or lack thereof. Resident Evil (and its sequels) are notorious for their shallow, illogical plots and this fact became evident in the first film. Put simply, a zombie toxin (the T-virus) gets released in an underground facility owned by the Umbrella Corporation called The Hive. When The Hive’s AI unit, The Red Queen, locks the facility down, Umbrella sends in its own private military unit (plus a couple civilians they decided needed to tag along) to infiltrate The Hive and shut down The Red Queen… of course, this releases the zombies. Based on that short rundown, can you spot a few major flaws? Like, if the AI locked down the whole Hive, why do they have to send in a PMC to investigate? Can Umbrella not communicate with The Red Queen directly, or maybe check security footage? Don’t they have failsafes or something? When they reboot The Red Queen, why can’t she just lock down the facility again? Why can’t The Red Queen warn the Umbrella Corporation that there are zombies inside? And probably most importantly why would they take civilians into The Hive with them!?! Is their m.o. to reveal Umbrella corporate secrets to damn well everyone (especially since one of the civilians turns out to be an NSA agent)?! Basically, the whole plot’s just a thin pretense… like a video game, minus good gameplay to make up for it.

No, touching your joystick does not count as “game play”.

Then there’s Alice, Milla Jovovich’s character, who is basically just a convenience. When The Red Queen locked down The Hive, she also releases some sort of stun gas which causes amnesia… for some reason, she also releases this at the Umbrella Mansion (despite it being kilometers away from The Hive), causing Alice and her fake-husband Spence to lose their memories. As a result, this allows Paul W.S. Anderson to seed us new information and skills when it’s convenient to the plot, to add some “suspense” and to allow characters to spew exposition at her. Need to suddenly deal with zombie dogs? Oh goody, I just remembered that I know martial arts, now I won’t be just a bystander all the time. There’s also the fact that Paul W.S. Anderson seems to do whatever he can to get Milla Jovovich naked – there are 3 separate scenes where she’s either completely naked or almost naked (her introduction where she’s knocked out in the shower, a flashback sex scene and the end of the film where she wakes up in a hospital). You’d almost think that Paul W.S. Anderson had a thing for her… of course, we’ll get to that in good time.

Speaking of Alice, the characters in the film aren’t very well drawn, or acted for that matter. No one really has anything to work with, but I felt that Michelle Rodriguez did a particularly bad job (which is unfortunate because in her later films she is an effortlessly badass bitch). The one major bright spot in the acting department though is Colin Salmon as James “One” Shade, the leader of the Umbrella PMC. His character is AWESOME, but dies way too early. To be fair this was a fairly clever curveball on the part of Anderson, but considering how weak the other characters were it was a bad move to kill off his best character. There’s also the fact that his death scene is pretty badass and definitely a highlight of the film.

Partly because of the weak script, Resident Evil just plain fails as a horror movie. I know that Paul W.S. Anderson can create suspense and horror – Event Horizon was really successful in this regard, at least until the 3rd act at which point it went off the rails. Unfortunately, he just plain failed to do so here, thinking that he can scare us by kicking a can off-camera a few times (hint: it’s not working). In fact, the first 40 minutes are rather boring because we’re supposed to be getting connected to the characters and getting scared by what’s happening, but fails on both accounts. The movie also suffers from using CGI on some of the monsters. I can understand having to use CGI to represent a Licker since it’s a pretty grotesque, out-of-this-world being, but the effects are just really cartoony and plastic. To make matters worse, they’re intercut between shots of an animatronic Licker which just reinforces how bad the CGI is in this movie. Think I’m overstating just how bad it is? This is one of the first zombies we see in the movie (read: it’s supposed to make us piss our pants):

Yeah, we’re pissing our pants alright… pissing our pants laughing that is. Did they render that on a PS1 to remain authentic to the game? The Red Queen hologram’s pretty awful too, with horrid lip syncing and extremely stiff movement. In fact, Resident Evil might have some of the worst CGI I’ve ever seen in a professionally-made movie… and don’t give me any “oh it’s 2002, the special effects weren’t good then” bullshit. Jurassic Park came out 10 years earlier and it looked phenomenal. The Matrix came out 3 years earlier and looked much better than anything on display here. The technology wasn’t lagging here, it was the guys who worked on the movie who are to blame.

Also worth singling out is the extremely shoddy editing, which might actually be the worst aspect of the whole damn movie. One two separate occasions, the characters get completely surrounded by zombies and then, one cut later, they’re safe with absolutely no explanation as to why this is. That’s like if in Saving Private Ryan the Americans had been getting shot at on Omaha Beach as soon as they land, but instead of showing everyone getting gunned down, they instead cut straight to them firing flamethrowers at the pillboxes. It’s very noticeable and just suggests that they probably just didn’t film the whole damn movie (because why would you cut out the exciting escape or last-second scramble to get onto the pipes…?). There’s also a point where Alice fires a 9mm pistol at the zombie dogs at least 18 times without reloading . Now I’m no expert (unless countless hours of video games factor into that), but the Beretta 92FS that Alice takes off the dead security guard doesn’t appear to have a magazine capable of carrying that many rounds (the standard size is apparently 15 rounds)… as a result, I figure it’s probably just bad editing… and really, did she need to fire that many shots to take out a half dozen zombie dogs?

All-in-all, I think you can gather that Resident Evil was a pretty bad movie. Barring James “One” Shade, the zombie dogs and some half-decent action sequences, the movie is not very well done at all. The fact that it gets name-dropped among the “best” video game movies is baffling to me – as far as I’ve seen, all video game movies have been unfortunately shitty, and Resident Evil is absolutely no exception to that.

4/10

Be sure to come back soon for part 2 of this retrospective, Resident Evil: Apocalypse!

*Of course, none of these are considered “good”. I’ve only seen Silent Hill out of these 3 movies, and while it captured the atmosphere of the town quite well, it really failed as a proper film. On the laurels of its atmosphere and cinematography alone, I’d have to give it a 5/10.

Movie Review: Red – Werewolf Hunter

Hey, it’s that time again, my weekly update! Unfortunately, it just so happens to have coincided with a nasty cold, but I’m going to soldier through it anyway. Also, before we get into this review, I mentioned previously that I was paintballing on May 26th – if you’re interested, here’s some of my helmet cam footage from the event.

Anyway, now to get into today’s review of Red: Werewolf Hunter. Yes, after watching all 8 Howling movies I felt compelled to dive into another werewolf movie. Actually, truth be told the movie was referred to me by a commenter on my list of best to worst werewolf movies. Now I’ll admit I didn’t go in with anything but rock-bottom expectations, especially considering that werewolf movies are terrible in general, but even I get surprised sometimes…

The gritty, serious, fairy-tale/fantasy retelling is a strange trend which has been circulating in Hollywood the past few years. I’m not entirely sure where it started, but I believe that it’s current popularity stems from Twilight, 2011’s Red Riding Hood and the novel Pride and Prejudice and Zombies (not a fairy tale obviously, but it made people delve into the public domain to give stories a monster-makeover). One might argue that the serious, horror tone brings these stories away from their childish reputation and back to the violent, horror-tinged source material, but more often than not they just come across as way too self-serious for their own good. Red: Werewolf Hunter actually predates the explosion of gritty fairy-tale movies, and so is caught in a bit of a limbo. The movie is connected to the story of Red Riding Hood in the thinnest of ways (it’s implied that the main character Virginia is descended from Red Riding Hood herself), and references to the fairy-tale feel totally tacked-on. In fact, Red: Werewolf Hunter feels more like Underworld without the vampires than a fairy-tale movie. Unfortunately, it doesn’t feature the professionalism and style which made the first Underworld so damn enjoyable.

Surprisingly for a made-for-TV movie, Red: Werewolf Hunter actually features some recognizable actors in it. The movie features Felicia Day in the lead role of Virginia (a sly nod to Virigina… Woolf perhaps?), and she does her best to be serious with the material, putting in a decent performance. The real star in the film though is Stephen McHattie. Now he might not be a household name, but you’d probably remember him in the number of small parts he’s played in major studio films (such as Hollis Mason AKA Nite Owl 1 in Watchmen or Hammerson in Shoot ‘Em Up). Fittingly, McHattie also puts in the best performance in the movie, acting in a delightfully hammy manner which is befitting of the script. Unfortunately, everyone else is pretty lackluster, further hampered by the film’s insistence on being taken seriously.

Yes, this is seriously what the opening title looks like.

As soon as the movie starts, you know it’s going to be bad. I actually found myself laughing because less than a minute into the movie, grandma gets torn up by a werewolf… and then I found myself facepalming because the movie shows the werewolf full-on less than a minute and a half in. If the movie was trying to build up any sort of horror or dread, they bungled it almost as quickly as AJ Clemente. This becomes even more unfortunate because there doesn’t seem to be any sort of reason why this scene even exists. When I watched the movie I thought that it was about Virginia’s origins or something, but not long after we’re shown that Virginia’s grandmother’s alive and well… maybe it was supposed to be the “true” Red Riding Hood story but the movie honestly gives us no actual answer.

Anyway, if the first 2 minutes sets a terrible tone for the movie, it actually isn’t an entirely clear indication of the movie’s quality. I’m not saying that the movie is good by any means, but it is certainly better than the first 2 minutes would have you believe. The basic plot goes as follows: FBI agent Virginia brings home her boyfriend, Nathan, and has to tell him that her family are werewolf hunters. Nathan gets bitten by a super-werewolf named Gabriel who is teaching the werewolves to turn at will (normally they have to wait til the full moon). Virginia and her brothers try to kill Gabriel and the werewolf clan and hopefully save Nathan in the process. Despite the basic story, the script still manages to screw things up occasionally. For example, when Nathan gets turned into a werewolf, he runs into Gabriel on the road. Gabriel says only 2 or 3 things and then suddenly turns into a werewolf and attacks. Again, no attempt at suspense or horror, just another example of blowing their load as quickly as they can. There’s also the point where there’s a supposedly full moon 3 nights in a row somehow. Furthermore, the characters are drawn two-dimensionally, especially Virginia’s brother Marcus (whose motivations boil down to “I hate werewolves and want to commit genocide against them”). There’s also one super-awkward moment where Nathan basically says “I’m glad I killed that werewolf, I enjoyed it… is that wrong?”, which prompts a full-on make out session between him and Virginia.

“Chicks dig psychopaths.”

The one area where the movie left me pleasantly surprised was the final showdown at the end. With cheap movies like this one I’m used to lots of promise but absolutely no payoff, but Red: Werewolf Hunter manages to actually be pretty cool for a short period. Near the end, Virigina has to defend her home from being attacked by around a dozen werewolves. To do so, she fires a giant, roof-mounted harpoon gun at the werewolves as they attack, and then when they get inside she guns them down and stabs them left-and-right. For a low-budget TV-movie, the climax is quite unexpectedly exciting. Unfortunately, it is cheapened by some hokey plot points (Nathan is locked in a cage to prevent him from killing anyone, but he turns into a werewolf and the door comes open from a couple of light knocks… and then he kills grandma. Dammit grandma make sure you lock the door next time!) and by an ending which makes about as much sense as the opening did.

I’ve mentioned this a few times now, but the movie just feels really cheap, like an amateur production. The sound effects are laughable (there’s a part with generic-sounding thunderclaps, despite there being no lightning or rain) and just like The Howling: Reborn they don’t use wolf sounds for their bloody werewolves – instead, they sound like T-Rexes in Jurassic Park. Wow, I didn’t realize this was such a common problem in werewolf movies, but it’s just plain sad. Is it really that hard to make werewolves have wolf sounds? Does it really make them seem less menacing in any way?

Speaking of the werewolves, they follow the usual “Our Werewolves Are Different” trope. In this incarnation, they can only be killed with silver and only to the heart. Of course, this does not stop people from stabbing and killing them where ever it is convenient. They also have a strange habit of catching fire when they die and leaving a humorously human-shaped ash pile in their wake. Of course, the biggest problem with the werewolves in this movie is this:

No that is not a screenshot from a PS2 game, that’s what the werewolves look like in this movie. For whatever reason, the filmmakers decided to go 100% CGI on all of the werewolves. Apparently they haven’t heard of the debacle which is An American Werewolf in Paris (or perhaps they have, because the werewolf designs are similar…). The cheapness of the effects leads to some particularly awkward moments, such as this gem of CGI garishness:

Why does that werewolf not have a shadow? Why does it try to jump over Virginia? Why does it look like it follows cartoon physics? Why doesn’t Marcus point his repeating crossbow at it? Perhaps most importantly, why does a taser one-shot a werewolf?!! I just don’t understand why they went for such fake-looking effects for the werewolves – is CGI really that much cheaper than practical effects? Look at the effects for Dog Soldiers (which was made for less than $3 million) and An American Werewolf in London:

Those look real. I have a hard time believing that the filmmakers of Red: Werewolf Hunter were so strapped for cash that they wouldn’t have been able to make a werewolf at least as convincing as the one in Howling V (which, by the way, was a pretty damn good looking werewolf). Basically, the werewolves in this movie look like crap just because they didn’t go to the effort to try to make them look realistic.

Anyway, the bottom-line is that Red: Werewolf Hunter is not a very good movie. That said, I think there was a kernel of a good idea in there somewhere. The werewolves have a thing they call “The Game”, where they capture humans, release them all at once and then hunt them for sport. That concept alone could have made for an interesting and fun horror-splatterfest along the lines of Cube and Predators. However, as it stands Red: Werewolf Hunter is little more than an average made-for-TV movie.

3/10

By the way, I notice that I give out a lot of extremely negative reviews on this blog. That’s actually not normal for me – according to IMDb, my median rating is a 7, with 64% of the movies I review being between a 6 and an 8. It’s just that negative reviews are far easier to rant about, hence the disproportionate amount of negative reviews!

Retrospective: The Howling: Reborn (2011)

Welcome back for the 8th and final entry in The Howling retrospective! In this post we’re covering the latest entry in the franchise, The Howling: Reborn. After New Moon Rising, no one expected the franchise to continue churning out sequels. I remember there was some talk of a remake, but I think we were all surprised when The Howling: Reborn brought the franchise back from the dead. Were 15 years in dormancy enough to finally fix the series? Read on to find out…

Homage-based poster? Check.

A tiny bit of personal background on this one: this movie is part of the reason I tracked down the Howling movies at all (well, aside from the first one anyway). I probably would have done so eventually anyway because, as a fan of werewolf movies, I try to track films in the genre down when I can. However, The Howling: Reborn kickstarted this series for me when I saw a hilariously silly clip of 2 werewolves fighting like pro-wrestlers on Bloody Disgusting. Then, a couple weeks later, I was with a friend at Wal-Mart and saw the movie on DVD. These two incidents renewed interest in the series for me and caused me to go through the whole series (umm… thanks?).

Anyway, in the latter-half of the 2000s, there was renewed interest in werewolves and other monsters. Underworld had laid some of the groundwork, making werewolves vs vampires a very stylish and cool idea. Neil Marshall’s Dog Soldiers also proved to be the best werewolf movie since An American Werewolf in London, although its influence was more localized than widespread (although it would allow Marshall to make the fantastic The Descent). However, it was the wretched Twilight series which brought the werewolf back into popular consciousness. Despite turning werewolves into romantic, misunderstood hunks, Hollywood still tried to remain faithful to the creature’s origins, releasing a remake of The Wolfman to mixed reaction. Personally, I quite liked the movie (especially the superior director’s cut), but the popular consensus was unfortunately negative. Whatever the case, with werewolves now on people’s minds, it was finally time for enterprising studio executives to reboot the Howling series. Luckily for them, a Twilight-esque script had been floating around long before the Twilight craze actually caught on, and so Anchor Bay Studios picked it up and put it into production. The Howling had officially been reborn.

The movie was written and directed by Joe Nimziki, who was apparently a (former?) studio executive. He had directed an episode of The Outer Limits, but The Howling: Reborn was to be his first full-length feature film. Unlike many modern werewolf movies, due to the lower budget the film would rely almost exclusively on practical effects rather than CGI. This is actually a very good thing – ask any werewolf aficionado and they’ll tell you that CGI has seriously cheapened the werewolf in cinema (for proof, watch An American Werewolf in Paris). While it looked like the series was finally going to return to theaters after a long hiatus, it eventually ended up going straight-to-DVD like all the other Howling sequels post-The Marsupials.

While The Howling: Reborn might have predated Twilight on the script-level, when you watch the movie it’s pretty obvious that the only reason it even exists is because of the popularity of Twilight. Yes, The Howling: Reborn is Twilight with werewolves… er, well, only werewolves. That is to say that it is a teen romance movie featuring werewolves. While this is consistent with The Howling series overall (and good franchises, such as James Bond, intentionally reinvent themselves based on what’s popular at the time), the teen romance angle is totally overplayed at the moment and it makes the movie feel like nothing more than a cash-in. Basically, the movie barely feels like any other Howling movie. However, given how bad previous movies in the franchise have been, that may not be an entirely bad thing.

Unlike most Howling movies, I can’t really complain about the acting. Lindsey Shaw (a former Nikelodian star) is pretty good as the wild-child Eliana, enough-so that you wonder if she might be a werewolf herself (which was clearly the intention). Landon Liboiron also does a fairly decent job as protagonist Will Kidman, although the script basically forces him into being a whiny, emo kid. Of course, once he nuts-up and shuts-up, he’s far more likable. In any case, he’s better than Kristen Stewart’s Bella Swan… *ahem*. Anyway, I also quite liked Will’s best friend, Sachin, even if he is relegated to exposition and plot device (which I’ll get to later). The only major character I disliked was Ivana Milicevic (Le Chiffre’s girlfriend in Casino Royale), who plays Will’s mom, the big, bad werewolf. Milicevic just really hams it up and is just generally annoying… in a lot of respects, she reminds me of a less-skanky Stirba (not a good thing). However, overall the acting is far above that of the majority of the Howling movies.

The plot feels like a cross between Twilight and (strangely) Spider-man. Will’s mother, Kay, is attacked and apparently dies giving birth to her child. 18 years later, Will is a nerdy loser who loves the exotic Eliana, but isn’t able to do much about it until he has an encounter with a werewolf. He soon strikes up a relationship with Eliana, but his mom comes back to bring Will into her pack. Will refuses and he and Eliana fight off Kay and her wolf pack inside of their high school and try to stop her from creating an army of werewolves. All-in-all, it’s fairly simple and hits the beats that a teenage romance movie would be expected to. However, the twist that Kay is still alive makes no sense. For one thing, was she a werewolf before she got attacked by a werewolf? And if not, then how did she become an alpha wolf and give birth to Will? Does being a werewolf give you eternal youth now? The twist just causes a lot of plot holes which are given no answers.

Despite apparently predating Twilight, The Howling: Reborn seems to have a fairly substantial debt to it and other teen romance movies. For one thing, the movie follows the high school stereotypes formula I mentioned in my Final Destination 3 retrospective (nerds, popular girl, bully, jocks, etc). Will’s a whiny emo kid whose voice overs feature grating pseudo-philosophy which is nothing more than garbled bullshit. I want to puke every time his voice overs spout crap like: “I know how to take an exam. I know the periodic elements. I know how to do school. Do I have any idea how to survive the real world?” Ugh, shut up emo. The movie also clearly acknowledges its teen audience in the most obnoxious manner possible:

Sachin: “That’s what studios get for casting geezers in their lead roles. If I want to see people in their forties, I’ll just go home and look at my parents.”

Wow. I like Sachin, but he sounds like a massive asshole there. The line was an obvious dig at Benicio Del Toro in The Wolfman, but it just comes across as ignorant. I also couldn’t help but notice that the movie features Echo & The Bunnymen’s “The Killing Moon”, which is probably best known for being used in the opening of (the amazing) Donnie Darko. Donnie Darko is, of course, a teenage romance movie with some horror elements, so I kind of wonder if its use was meant to be an homage or if Nimziki was drawing from a well of typical teenage romance songs or something. Whatever the case, it’s something I found worth pondering. Finally, and most damningly, the movie even has a bloody wolf pack who are allergic to shirts…

And yet, Ivana Milicevic keeps her shirt on… double standard!

Unfortunately, The Howling: Reborn suffers quite a bit due to its script. Nimziki’s script is just so damn convenient, in that it doesn’t feel “natural” at all. Basically everything that happens just feels like the characters are acting because the script said that they should, and not because they’re acting believably. The script is just loaded with Chekov’s Guns and various other things which exist just to advance the plot in a very transparent manner. One of the most egregious examples which I mentioned earlier is the character Sachin. Sachin just happens to be a horror buff who’s filming werewolf movies and has hacked the town computers or something to broadcast his movies (guess how the movie ends?). Sure, his exposition is not that bad when he sticks to standard werewolf lore, but it really gets egregious when he states that there are “Alpha Werewolves” who can only be killed by other werewolves. Like, how the hell does he know that? It’s conceptually on the same level as the possession werewolves from New Moon Rising. On top of that, having Alphas doesn’t make a lot of sense. How does one become an alpha? Are you born that way? Or do you become one, but if that’s the case then why do you magically become immune to silver/fire? It’s just too damn convenient a concept, and is really obviously used to make Kay more powerful without having to prove herself at all.

There are just so many plot conveniences that I can’t even list them all… but just to give you a sense, I’m going to point out some of the sillier ones. First off, Will and Eliana’s school has an insane security system – like, it has metal doors to lock the whole place down after a certain time. Maybe I just had lax schools, but that seems ridiculously excessive to me (and is only really going to lock school shooters inside the school). However, despite this, the school apparently has no security guards inside, and in fact is quite empty unless the characters are eating in the cafeteria or at their lockers. Like literally, there are almost never any student extras in the backgrounds of the scenes, so it makes the school feel very empty. Back to the terrible security though, it’s apparently lax enough that one of the characters sneaks a freaking handgun in the front of his pants, which he fires off in the stairwells without anyone even noticing. Holy shit!!! And then, even more conveniently, Will finds it later and *surprise, surprise* it’s still loaded (despite having fired it at an attacking werewolf earlier)! Also, the film’s voice over states that Will and Eliana learned how to make FREAKING FLAMETHROWERS in chemistry class. Like, literally, that’s what they say (and the flamethrowers don’t even look makeshift, they look like military-grade weapons). Will and Eliana are also running away from the werewolves when suddenly they decide that it’s the perfect time for them to have sex. I mean, sure they’re horny teenagers, but it hardly seems like an appropriate time for them to get it on. Another extremely silly example is that the school nurses leave scalpels lying around, which Will uses to cut his wrist like the emo kid he is.

Werewolf healing powers. Must be emo.

The only really clever Chekov’s Gun in the whole movie is when Will mentions off-hand that he won 2nd place for the debate team. It’s just a subtle thing, but comes into play because, since he won the silver, he’s able to use the trophy to stab a werewolf to death. It’s quite a funny moment and a good example of how to work in foreshadowing cleverly rather than lazily as Nimziki tends to in this film.

While the script is a cliched mess, the movie does feature some good practical effects. There werewolves actually look half-decent this time around… not as good as the original movie, but they’re definitely a huge step above the majority of the sequels (one looks like a were-poodle though). Unfortunately, these effects are hamstrung by some other decisions in the film. For example, the wolf sounds are (I shit you not) lion roars. Seriously. Who the hell thought that werewolves should sound like lions? That shouldn’t even be a freaking consideration for the sound editing department. Furthermore, the werewolves generally show up on camera like this:

The werewolf scenes are mostly shot with extreme close-ups, shaky cam and rapid-fire editing. This is odd since most of the movie is well shot (more than any other Howling movie). I think they did the Bourne approach to cover up the costumes, but it just doesn’t work (in fact, most movies that have tried to emulate Bourne have failed spectacularly). The effects look good enough to stand on their own, but shaking the shit out of the camera just cheapens their impact. As I mentioned in the preamble, the movie also features a werewolf fight, but it looks like very silly pro-wrestling footage while the actors struggle to move around in their costumes. It’s quite a laughable showdown, and its made all the worse by the terrible editing. Oh, and then there’s the transformation scenes. Remember the transformation clip I showed from New Moon Rising? In a total face-palm of a move, The Howling: Reborn uses the exact same effect.

All-in-all, I’ve really ragged on The Howling: Reborn, but the movie isn’t all that bad. In fact, it’s definitely one of the better Howling movies. Its only real problems are that its script sucks and the teen romance angle is far too overplayed at the moment. Still, it’s a fairly enjoyable movie and worth a viewing. And besides, at the very least…

4.5/10

I’m not sure how well The Howling: Reborn did on DVD, but I’d be surprised if the series was dead yet. Monsters are still big business at the moment (particularly zombies), and considering the low-budget sensibility of the series, the profitability threshold isn’t particularly high. I’m always up for a new werewolf movie, so if they make another Howling then I’ll be sure to see it… even if I haven’t particularly liked any of the movies in the series. Here’s my series breakdown:

1. The Howling – 5.5/10
2. Howling V: The Rebirth – 5/10
3. Howling II: Stirba – Werewolf Bitch – 1/10 (Technically 2nd worst, but it’s hilarious enough to earn this spot)
4. The Howling: Reborn – 4.5/10
5. Howling VI: The Freaks – 4/10
6. Howling IV: The Original Nightmare – 3/10
7. Howling III: The Marsupials – 1.5/10
8. The Howling: New Moon Rising – 0/10

Aaaand that does it for my second retrospective! If you have any comments on this series, I’d welcome them! Also, if you have any suggestions – be it for future retrospective series, or how I can improve my current style – then I’d welcome those as well. If I don’t get any suggestions, then I’ve got a couple retrospective franchises I’d like to tackle soon enough. Finally, if you liked this, then I’d appreciate if you’d “Follow” the blog – I get ~50-250 views a day, but it’s always good knowing that you’re amassing an audience (wow, my views have really shot up since the Final Destination retrospective). Thanks for reading!

Economic philosophizing or cannon-fodder zombies? Hmm…

Retrospective: The Howling: New Moon Rising (1995)

Welcome back to part 7 of The Howling retrospective! In this entry, we’re going to focus on the seventh entry in the franchise, The Howling: New Moon Rising! I apologize for not updating this sooner, but I just finished school and am now back at a part-time job so my time to watch the movies and then write the retrospective has been cut down a bit. However, I will still commit to getting at least 1 entry out per week. Anyway, after the first few Howling sequels proved to be disastrous, it appeared that the series had started to get on the upswing. Would New Moon Rising continue that trend? Read on to find out…

Neither of these posters have anything to do with the actual movie… not to mention that they look like poor photoshop jobs.

Howling VI proved to be surprisingly interesting and had a quality level which was far better than most of the other movies in the series could boast. As a result, early in the production of the seventh Howling movie, there were plans to make a follow-up to The Freaks, following Ian and the Alligator Boy around eastern-Europe. I’m not entirely sure how that would have panned out, but the production companies, Allied Entertainments Group and Allied Vision (which had produced the previous two Howling movies as well), killed the idea since it likely would have cost a fair bit of money to do properly. Instead, they decided to do a new movie on the cheap – like, I mean the really cheap. Like $250,000 cheap. That’s considerably lower than the budgets for The Evil Dead and Mad Max (before even considering inflation), two movies which are well-known for having extremely low budgets. I get the feeling that the production companies were in dire straits because Allied Vision never produced another movie after this one and Allied Entertainments Group only lasted another 2 years. With the super-constrained budget, the producers got back Clive Turner who would direct, produce, write and star in the film. All-told, this movie was on track to be really bad… but even those modest expectations will not prepare you for the movie that they ended up unleashing on the world.

For no reason, the movie features a montage of these 3 guys drinking.

Let’s get to one of the biggest problems with New Moon Rising: Cliver Turner went and got a whole town of rednecks to be the “actors” in his movie. I’m not even joking about that, the man was so strapped for cash that he literally went into a redneck town and got the people in it to act as themselves for the movie (they’re even cast as their own names). As a result, the cast are all rather uninteresting-looking and older people who I honestly had a lot of difficulty picking out from one another. This also has another major detrimental effect on the movie. Previous Howling movies had usually featured some sort of stylistic theme: The Howling commented on hippy colonies, Your Sister is a Werewolf was filtered through New Wave, The Rebirth was a murder mystery, The Freaks had a freakshow theme, etc. For its theme, New Moon Rising chose country music culture. Now I might be a little biased here, but that doesn’t sound anywhere near as exciting or interesting as any of the previous themes were. While that’s not exactly a death-knell for the country theme, the fact that Clive Turner treats it very stereotypically is. The movie feels like just a bunch of typical hicks doing hick things in hick town USA. Most egregiously though is the degree to which the country theme is shoved down our throats. The movie features 4 extended scenes of line dancing (with absolutely no justification to waste our time watching them) and at least 12 country music montages (7 of which are in the first 20 minutes). I’m not even talking about the country music on the soundtrack here – I’m talking about moments where the movie basically turns into a country music video. The music is just extremely generic too, and more than half of it seems to have been written by the redneck townsfolk, which doesn’t help. That much country in an 85 minute movie is just sickening. In all, even if you really love country music and the intricacies of line dance technique, I get the feeling that New Moon Rising will try your patience.

You probably hoped that the line dancing thing was a joke, didn’t you? I can assure you it is not.

The budget constraints also mean that the movie looks exceptionally cheap. One of Howling VI‘s greatest strengths was that it looks quite professionally shot. New Moon Rising looks like a made for TV movie. Similarly, the audio seems to be nearly always recorded on-set. Whenever they rerecord the dialogue or do audio overlays, it’s really obvious (because they’ll cover their mouths or turn their backs to the camera) or really badly recorded (it sounds like they spoke into a tape recorder or something). The movie also reuses a fair bit of footage from Howling IV-VI. What the hell were they thinking?! Has there ever been a good movie which cut costs by reusing footage? Silent Night, Deadly Night 2 is widely mocked for it. One of the worst movies I’ve ever seen, Mega Shark vs Giant Octopus, reused all of its own footage shots multiple times. I saw one estimate that they reused 10 minutes of footage, but that sounds kind of high to me. This movie reuses a lot of footage for pointless flashback sequences, but they also reuse werewolf footage from the previous movies so they wouldn’t have to buy a new costume. Holy shit, can they do anything right in this movie?

The make-up and special effects in the movie are horrendous. The above image isn’t a Jackson Pollock painting or an alternate cover for Metallica’s Reload – it’s what the werewolf-o-vision looks like in this movie. Clive Turner basically turns the footage totally red, making it almost incomprehensible what is occurring on screen (made even worse by the fact that some of these sequences go on for a good minute). If this is how werewolves see, then they need to see an optometrist for an eye exam. On top of that, the werewolf costume is shit, the worst ever. It’s only slightly overshadowed by the transformation sequence, which is an absolute abomination. Prepare to gouge your eyes out when you see this:

That, by the way, is the only werewolf footage in the whole damn film and it comes about 1 minute before the credits roll. Holy hell, I know I defended Howling V on this very point, but at least that movie had some fleeting shots of the werewolf (not to mention that the shots we did see looked quite good). The werewolf which shows up for 1 second in this movie looks so fake that I’m willing to bet that Clive Turner picked it up at a Value Village during post-Halloween discount sales.

The acting in this movie is on par with Howling IV… that is to say, it’s horrid. I’m not even exaggerating when I say that the very first lines of dialogue in this movie are absolutely atrocious. They can’t even say “Jesus Christ”, “Holy shit” and “Mother of God” with any sort of emotion. People say that CGI produces bad acting because the actors don’t have anything to emote to, but these guys were standing right there in front of a skeleton prop in the middle of the desert and they couldn’t show any more care than they would if someone had said “Good morning” to them for the hundredth time. These are just three random yokel extras, but the other actors aren’t much better. Clive Turner stars as Ted Smith… except that he’s playing his character from Howling V, who was named Ray Price… it doesn’t make a lot of sense, but we’ll get to that later. Clive Turner might have the best performance in the movie, not that that’s saying much since it’s thoroughly mediocre. The real life townsfolk can’t even play themselves convincingly, which is just sad. The only other “real” actors who play a big part in the film are a Priest and an Investigator, but I think they might be actually guilty of overacting more than anything. Oh, and Romy Windsor, the woman who played Marie Adams in Howling IV, reprises her character from that film… and true to character, she is the absolute worst actor among the bunch. You’ve got to at least had it to Romy for keeping things consistent. How in the hell did she ever have a successful film/TV career?

As bad as the acting is, the script is the real killer here. I think that part of the reason that the townsfolk and Clive Turner put in such poor performances is because she script is just awful. If you remember Ray Price’s dialogue in Howling V (which Clive Turner co-wrote), his character tended to always have a punchline on hand. The difference here is that his jokes actually were rather clever in Howling V, and that he provided most of the comic relief himself. In New Moon Rising, basically everyone is written like Ray Price, and their jokes are abysmal. Check out this horrid assault of rapid-fire puns:

Jim: [You’re] from Australia?
Ted: I flew most of the way!
Brock: Your arms tired?
Ted: Only when I flap them!
Jim: That could give ya “arm-ritis”!
Ted: That’s alright, I just had a bout of “hip-ititis”!
Jim: Yeah? A little bit further down your leg, you’ll probably get “knee-monia”!
Brock: Hell, I’d be more worried about “smallcox”!
Ted: Well, I’m pretty lucky there! I’ve already had “dicktheria”!

Beyond the awful dialogue, the “plot” of the movie is just plain terrible – so bad that I’m going to have to split it into multiple paragraphs to cover the strands of awful which permeate it. The first of these issues is the main storyline itself, which is frankly less coherent than the home movies I made in high school with my brothers (in which we made up everything on the spot). The main plot is just plain boring: Ted Smith comes to town and hangs around a bar. Oh, and a werewolf will kill someone once in a while, but apparently line dancing deserves more screen-time than werewolves do. I can barely tell you any real details about the plot, in part because it is chocked full of so much useless filler. Why does Clive Turner think we care about synchronized drinking? Why does he think we care about a granny playing the spoons enough to show it multiple times? Why does he think we care about 3 grown men zipping their flies up and down while they sing a ditty? Why does he think we care about F–KING LINE DANCES?

If you thought grown men playing with their flies was immature, wait til you see the random fart joke.

Turner’s script also just plain fails to set out to create the very basics of a mystery story (something which it seems to want to do). For example, it seems that Turner wants to create some ambiguity about whether Ted is a werewolf, but the man completely bungles this by having Ted get attacked by the werewolf about halfway through. Furthermore, in a mystery you should have good characters to create a certain amount of suspicion about “whodunit”. In New Moon Rising, the characters are so incredibly ill-defined that I don’t think I could tell you more than a couple of their names. It’s so bad that I don’t recall ever seeing the woman who turns out to be the werewolf until she reveals herself at the end (although I’m sure she was there the whole time… and that’s made even worse because it was my 2nd time seeing the movie, so I should know who the werewolf is…).

There’s also a second plot strand in which a priest and a private investigator discuss the werewolf killings, but it’s integrated with such incompetence that it’s actually quite laughable. The pair only talk for about 10 minutes, but Clive Turner chops up the footage so that the pair have been talking for 3 days straight (when they very clearly have not). Their whole purpose basically amounts to spewing exposition at the viewers and to pad out the runtime. There’s also the question of how they know the things they claim. For example, the priest says it takes 3 years for a werewolf to mature and gain new powers… conveniently, it has been 3 years since Howling V occurred although that doesn’t cause either man to have any sense of urgency. There’s also retarded plot contrivances, such as Clive Turner deciding that werewolves can possess people now because he couldn’t get Elizabeth Shé back to play Marylou. Of course, sometimes their dialogue is just plain hilarious, such as when the priest claims that Ray Price/Ted Smith became the fall-guy in Howling V because “he was the only Australian”. For one thing, that’s not even what happened in Howling V and since when do people conspire against Australians? Well, aside from Games Workshop anyway. The convenience of their parts is also really jarring because the investigator is skeptical the entire time, but then out of the blue he does a 360 and is suddenly the one lecturing the priest on the business of werewolves.

The other major fundamental flaw in the script is that Clive Turner tries to connect Howling IV-VI together. While that’s a difficult undertaking considering how different and unconnected each of these films is, if it can be handled well then it’s a potentially good thing. Of course, since this is Clive Turner we’re talking about, of course he failed on an epic scale. There’s the part about Ray Price/Ted Smith that I already mentioned which doesn’t make any sense… but it’s even worse considering that he died. Like, you even see his dead body on-screen. I even screen-capped it to prove it:

Are you telling me that getting attacked by a werewolf (which, I must mention, killed 7 or 8 other people in the same movie with no problem) and lying in a blizzard for a few hours with no way of leaving isn’t fatal? Couldn’t Clive Turner just have made up a new character for himself? Then there’s other problems where Marie Adams says that Ted Smith is a werewolf because Clive Turner played a werewolf extra in Howling IV… not that you can reliably ID a werewolf, but that’s besides the point. That’s just a useless connection which just confuses things even more. Then there’s the really stupid connections, like saying that a VHS tape of Howling VI was a home video taken at the circus… which makes no sense because not only is this “home video” edited, well shot and feature multiple camera angles, but it’s taken from the vantage point of the bloody werewolf, not the audience. The only clever connection is using the Elizabeth Shé cameo in Howling VI to work her into the movie, but the rest of Turner’s attempts are one failure after another.

Bottom-line: this movie features no blood, no violence, no suspense, no horror, no cool effects… nothing. There is not a damn thing worth recommending in this movie. And I’ve had to watch it twice. That’s more times than I’ve watched Apocalypse Now, The Godfather, Tokyo Story, and various other assorted classics. The movie was so bad that it killed a production company and ended the Howling series’ profitability as a direct-to-video franchise. New Moon Rising is by far the worst movie I’ve ever seen, beating out such esteemed contemporaries such as Birdemic, The Room, Troll 2,  Mega Shark vs Giant Octopus and Teenage Zombies. THIS MOVIE IS GARBAGE, AND GARBAGE BELONGS IN THE GARBAGE BIN!!!*

0/10

Be sure to come back soon for the final entry in this retrospective: The Howling: Reborn!

*Just to stave off any confusion, I am not LittleJimmy, but my retrospectives series were largely inspired by LittleJimmy’s fantastic “What Happened to the Alien and Predator Series?” videos. I cannot recommend watching them enough.

Retrospective: Howling VI: The Freaks (1991)

Welcome back to part 6 of The Howling retrospective! In this entry, we’re going to focus on the sixth entry in the franchise, Howling VI: The Freaks! With The Rebirth being surprisingly decent in spite of itself, could The Freaks take the series in a positive new direction? Read on to find out…

I’ll get to it later, but there’s a reason why you only see the werewolf’s eyes on the poster…

For the sake of continuity, it is notable that Howling VI is the first entry in the series since The Original Nightmare to not feature Clive Turner in any capacity. The movie was the first movie directed by Hope Perello (who is apparently the director of the Space Arts Center in Pasadena now… who knew?), although she had done some second-unit directing and miscellaneous crew work previously, including working on… uh… the original Troll. Okay, not a particularly impressive CV, but the same can be said about almost everyone who worked on a Howling sequel. The script was written by Kevin Rock who… oh God, really? Kevin Rock would go on to write the script for the legendary Roger Corman Fantastic Four movie, which was so bad, Fox never intended to release it (they just wanted to hang onto the film rights). This just keeps getting worse.

Howling VI has an interesting and fresh premise, portraying its protagonist as a sympathetic werewolf. It also largely takes place in a travelling freakshow, which provides a strange but intriguing backdrop for all the action. Sure, a large chunk also occurs in a small town, but the freakshow is at least far more visually engaging than series staples, such as “cave in the outback” or “cabin in the woods”. It’s also worth pointing out that this is one of the earlier examples of werewolves vs vampires in film, predating Underworld (the movie which would make the trope a staple of popular mythology) by more than a decade. The movie was also filmed quite well – Hope Perello and cinematographer Edward Pei did a good job of ensuring that the picture and cinematography were crisp and professional-looking (which is more than what can be said of most of the previous entries in the series).

It’s also refreshing that, despite the limited budget, the make-up effects look quite good. In fact, the make-up is so good that you can’t even recognize the leads underneath it. The best of these would have to be the vampire, Harker, who has a very cool and effective design (as seen above). However, even relatively minor makeup effects, such as the “Alligator Boy”‘s scales, look quite good. The only problem I have with the make-up is that the main attraction – the werewolf – is a bit of a double-edged sword. On the one hand, the werewolf costume has been designed in such a way that the wolf has hind legs like a real canine would, which is quite impressive and cool looking. On the other hand, its face looks like this:

That’s… pretty damn ugly. It’s more wolf-man than werewolf. The design looks a bit better in the actual film, but it’s still a far cry from the werewolf effects from the first film. At the very least, it looks better than some of the embarrassments which have tried to pass for werewolves in the previous Howling sequels. There’s also actual transformation sequences in this movie as well, which are a big plus. Of course, the movie is running on a fairly low budget, so some of the effects look pretty cheap at times – particularly when Harker dies from sunlight, you can see the fan inside of the paper-mache skull which is tearing the body apart… but still, all things considered, the effects and make-up are fairly well done.

Howling VI carries on the tradition from Howling V where the leads aren’t terrible actors. In fact, Bruce Payne (who plays the vampire, Harker) puts in a good performance as the slimy, charismatic villain. He definitely steals every scene he appears in and elevates the film by himself. Brendan Hughes (who plays the werewolf, Ian) does a decent job as well, although he swings between decent and mediocre inconsistently. The other roles range from decent (the priest) to pretty bad (the sheriff and Elizabeth), but no one hits the rock bottom levels of The Original Nightmare thankfully. Also worth pointing out (as it ties into the next entry in the series), Elizabeth Shé appears in a cameo at the carnival and is actually credited as Marylou, her character from Howling V. In this movie, it’s a blink-and-you’ll-miss-it affair (if you even recognize her at all), but it doesn’t really tie into the actual plot at all so it’s really not that important.

That’s her there in the polka dots.

Unfortunately, the story and script aren’t really all that great. It looks like Kevin Rock bungled things on his end, while Hope Perello held up her end quite well. The story basically boils down to: man comes to town, freakshow comes to town, man gets captured by freakshow because he’s a werewolf, man gets abused for a while until he kills the vampire ringleader (who he has a past with). It’s a little more interesting to watch it, but overall it’s just not that compelling. There are also some half-baked subplots (including a romantic interest), but they don’t really amount to much. One particularly egregious example of this is that Ian is told that he killed Elizabeth when he transformed into a werewolf, but less than 5 minutes later he finds out that she is not… so what was the point of that? It’s also hard to believe that all the work Ian does in the church when he first arrives in town (totally residing it, varnishing the siding, polishing the windows, completely cleaning the interior of the church, etc) was done in a day. That said, it may not have been only a day, but the editing and a bit of dialogue seems to imply that it was.

The final 20 minutes are also rather campy, where the vampire finally starts killing the townsfolk like a generic horror monster. There’s also a vampire vs werewolf fight which isn’t nearly as cool as it sounds, and really just comes across as hokey. Ultimately, the script is what brings down Howling VI, because the movie certainly had some potential to be at least mediocre. As it stands, the movie is interesting and worth seeing if you have any interest in the idea of a werewolf in a freakshow, but very flawed.

4/10

Be sure to come back soon for part 6 of this retrospective, The Howling VII: New Moon Rising!

Retrospective: Howling V: The Rebirth (1989)

Welcome back to part 5 of The Howling retrospective! In this entry, we’re going to focus on the fifth entry in the franchise, Howling V: The Rebirth! Five movies in, and the only passable movie was the first (with each of the successive sequels managing to redefine the concept of “suck”)… does The Rebirth even stand a chance? Read on to find out…

Despite failing pretty spectacularly on Howling IV, in part due to no one wanting to finance the damn movie, the Howling movies were still making quite a bit of money from VHS sales. As a result, a fifth movie in the franchise was greenlit and fast-tracked, being released only 6 months after the previous film. By all accounts, that’s nuts. I’m guessing production must have started before Howling IV was even finished, but still… a 6 month turn-around time is unprecedented and almost certainly spells bad things. This fast-tracking also meant that the movie was running on a fairly low budget, cutting down on the number of actors and sets required. It’s also worth noting that Howling IV‘s werewolf costume was reused for this film… the good werewolf costume that is (probably best of all the sequels too), so not exactly a bad thing. The movie was largely filmed in Hungary in an old castle and on some castle sets. I can’t help but wonder if they wrote the script entirely around this location, or if Black Knight or something had just wrapped up filming and someone wanted to make the most out of the unused castle sets. Whatever the case, Clive Turner is back again as co-script writer and in a fairly important acting role as well. Sure, he was involved in Howling IV but, to be fair, wasn’t really responsible for its failures (at least, not that I can see) so it’s not exactly a strike against Howling V.

Howling V moves from the outlandish setups of the previous films into something far simpler – a murder mystery. I’m not entirely convinced that this is coincidental, but a remake of Ten Little Indians was released the same year, so the producers might have been trying to cash in on that interest. Whatever the case, Howling V features a very generic mystery set-up with a bit of a monster movie twist: a group of strangers are isolated together in a castle and soon discover that, one by one, they’re being knocked off by a werewolf who is hiding among them and must discover who they are before it’s too late. It’s a very generic set-up, but it’s still effective (and refreshing compared to the failed plots of the other Howling movies. It also reconnects this movie to the themes of the first Howling, in that it emphasizes mystery and horror. The plot also allows a sense of paranoia to be created quite effectively – it’s not exactly at the levels of The Thing (who can hope to measure up to that anyway?), but you will be guessing and second-guessing who the werewolf is until around the last 15-20 minutes, at which point it starts to become fairly obvious. That said, I won’t spoil who the werewolf is in case you want to watch the movie (although I will mention some of the people who die, so keep that in mind).

Unlike the acting in the other Howling sequels, the performances are actually decent across the board. No one really stands out as being good, but most of the actors manage to put in acceptable performances. That’s pretty damn important, because Howling V is a character-based mystery. The fact that the cast does a fairly decent job helps to distinguish everyone and keep the film from failing on the same level as Howling IV. Really, only a couple cast members stick out for bad acting… which is better numbers than even the first Howling can brag about. Stephanie Faulkner (who plays Gail Cameron) starts out decently, but by the time the group reaches the castle, basically everything she says sounds unconvincing or flat. Luckily, she dies fairly early so she doesn’t bring things down too much. William Shockley (who plays Richard Hamilton), on the other hand, is decent for quite a while, but around the halfway point he begins to become very grating. The only other actor who puts in a sub-par performance is Elizabeth Shé (who plays Marylou Summers). However, she is somewhat exonerated by the fact that she is supposed to be playing a stereotypical bimbo… and beyond that, I kind of liked her (from what I’ve seen though, there are quite a few people who disliked her acting so I’d be remiss to not mention her). Even the writing’s pretty funny at times… and not unintentionally so like in Howling II. Here’s a couple snippets that I found quite clever:

Bartender: “Enough to turn you off women…”
Ray: “Not when you consider the alternative.”

Marylou: “It’s not easy to pretend to be stupid!”

Catherine: “You, Mr. Price, you look like a man motivated by purely primary needs”
Ray: “You could be right, but it doesn’t necessarily support the theory. For example, when I first met you, I thought you looked like a nice person.”

One thing which a lot of people who see this movie bitch about is that the werewolf very rarely appears. As a result, a lot of people mock it and say it’s not even a werewolf movie at all, and that the movie is basically just a bunch of people running around for an hour and a half. However, I would argue against this evaluation. Yes, the werewolf rarely appears and there isn’t really all that much violence, but the movie makes up for this with the sense of mystery and paranoia. The werewolf in this Howling fits the Jaws ideal: hiding the monster from us makes it more effective. Considering how often we have been subjected to terrible looking werewolves in the other Howling sequels, this is a good change which brings them back a certain amount of mysteriousness and threat. Also, rather than causing the movie to be boring (like Howling IV), the rest of the movie is able to hold itself up in the absence of an on-screen werewolf.

All-in-all, I actually quite liked Howling V… this is probably somewhat heretical, but I even liked it more than The Howling at times. Unfortunately, the only thing really holding it back is that it’s very derivative and that the acting ranges from mediocre to sub-par. Still, considering how cheaply and quickly it was made and its awful pedigree, Howling V is quite a lot of fun. That said, it’s quite divisive since it doesn’t have a ton of werewolf action, and so I know I’m probably in the minority on this evaluation. Still, I’d recommend checking  this movie out, especially if you have watched the other Howling movies. If nothing else, it looks like a masterpiece in comparison.

5/10

Be sure to come back soon for part 6 of this retrospective, Howling VI: The Freaks!

Retrospective: Howling IV: The Original Nightmare (1988)

Welcome back to part 4 of The Howling retrospective! In this entry, we’re going to tackle the fourth entry in the series, Howling IV: The Original Nightmare! With Philipe Mora gone and a new personality climbing on board, would the series stop spiraling out of control? Well read on and find out…

Yes, that is actually its professional poster.

After Howling III irredeemably tarnished the last of the series’ good will, it seemed that the producers wanted to try and start fresh and get the series back on track. As a result, Philipe Mora was gone and a new team took over. Among this team was one of Howling IV‘s writers, Clive Turner, who would become a fixture of the series for the next 4 entries. Perhaps hoping to redeem the Howling franchise, Turner and the other writers went back to the basics, choosing to re-adapt Gary Brandner’s original novel. As a result, Howling IV feels a lot like a remake of the first Howling movie, but it is actually closer the novel than the first movie was. The director was also not a total B-movie no-namer this time around, as John Hough signed on at the last minute. I’m not exactly familiar with Hough’s films, but I have seen Escape From Witch Mountain and its sequel before, so the man wasn’t exactly an unknown. However, despite the attempts to start fresh again with the series, the film wasn’t able to get cinematic distribution and ended up going straight-to-video (as did all future Howling movies)… that doesn’t necessarily mean that it sucked, but it’s usually not a good sign. It also doesn’t help that the movie had its budget slashed when financial backers pulled out. Cliver Turner was actually supposed to direct originally, but when the financiers pulled out he had to get Hough in to complete the movie with what little money was left. Interestingly, Hough filmed most of the movie in South Africa, but there was so little money available that entire sections of the movie were filmed without sound. Wow, I didn’t even realize that was a budgetary consideration.

One of the major problems with Howling IV is the actors. Literally, from the first line of dialogue spoken in the film, you can tell that the performances are going to be god-awful. Almost everyone (especially Romy Walthal, who is supposed to be the freaking lead) are absolutely atrocious. The only one who puts in a moderately decent performance is Susanne Severeid, who plays former nun Janice. She’s still pretty bad, but is noticeably a step above everyone else which makes her a bit more sympathetic. I know that bad acting is a hallmark of the Howling series, but it really hurts Howling IV more than the others for reasons I’ll get to soon. If nothing else, Howling IV feels like a far inferior copy of the original movie, if only because the acting is so bad.

As for the plot of the movie itself, it obviously feels very similar to The Howling. It sort of makes me wonder if the producers weren’t trying to pull a Return of the Living Dead: Part II, where it’s basically the same movie done over again, rather than trying to freshen up the series (that part was speculation by me). Whatever the case, Hough decided to cut out the camp and sleaziness that the Howling films had reveled in for the past 7 years and instead went for a serious take on the source material to differentiate it… unfortunately, the aforementioned terrible acting makes taking the film seriously next to impossible. The movie also has some questionable logic gaps which further hurt its cause. For example, there’s a major plot point that a character who repeated “We all live in fear” was actually saying “Werewolves are here”… umm, those sound absolutely nothing alike, no matter how many times you slur them together to try to convince us otherwise. Also, if the only way to kill the werewolves is in the bell tower, why did they transplant that bell tower from Transylvania to America?

However, the movie’s biggest problem though is that it’s just plain boring and I didn’t really care about much of anything that happened. I can’t even tell you half of the characters names. Nothing happens until 80 minutes in (of a 90 minute movie), at which point one of the characters spontaneously starts melting. It’s a really weird scene because it’s completely out of left field, but it sets off about 10 minutes of mediocre werewolf action. At least the other Howling movies were a bit of exploitative fun, even if I didn’t particularly enjoy them. By trying to be serious, the movie ends up just being a slog (its equivalent of the “sleazy” character from the first movie ends up being rather flat… well, in the acting department anyway; I dunno what her character’s name really was but I think “torpedo tits” is probably the most appropriate honorary nickname for her).

That’s a werewolf, apparently…

The movie also suffers from having some terrible looking werewolf effects. While the main creature actually looks quite good, all the other ones are embarrassingly bad. They look like ugly, old people with prosthetic teeth and dark makeup around their eyes. And then there’s the even more embarrassing scene where a dozen German Shepherds with red overlays over their eyes come running in – this is supposed to be an army of werewolves. Of course, this is likely due to the budget getting slashed, but that’s no excuse for what we end up getting subjected to.

Clearly I don’t have a lot to say about Howling IV… and that’s because there isn’t much to say about it. It’s largely boring, shoddy and has yet another awful ending. The movie would have benefited immensely from some better acting, proper makeup and quicker pacing, at which point it might have actually surpassed the first movie. However, as it is, Howling IV just feels like a really weak remake.

3/10

Be sure to come back soon for part 5 of this retrospective: Howling V: The Rebirth.

Retrospective: Howling III: The Marsupials (1987)

Welcome back to part 3 of The Howling retrospective! In this entry, we’re going to tackle the third entry in the series, Howling III: The Marsupials! And just before we get into that, I want to draw your attention to this article, where some idiot claims that R-rated movies are responsible for lower ticket sales. Honestly, I’m not a ratings whore like many people I run into while scouring the Internet, but there aren’t nearly enough R-rated movies. Too often, studios either neuter an R-rated movie into a PG-13 movie and make it feel cheap as a result (see AVP, Priest, Live Free or Die Hard, and I imagine World War Z will end up like this as well), or they’ll just refuse to greenlight it at all (the Halo movie apparently). Honestly, ticket sales are down, in part because of piracy, but mainly because of ridiculous ticket prices and a lack of good movies to see. Personally, I’ll go see any movie in theaters that catches my fancy… but in the last 4 months, the only movie that’s caught my interest was Evil Dead. That’s a pretty terrible record. Hollywood needs to stop cramming all their movies into the summer season, stop playing it so damn conservatively and give theater chains their fair shake… ok, rant over, let’s talk about were-kangaroos.

Not-so-subtly sexual tagline… check.

Philipe Mora, director of the previous Howling movie (which, if you didn’t read the previous retrospective, was bat-shit insane), was unsatisfied with how Stirba – Werewolf Bitch turned out. Apparently, the studio tinkered with it after he was done and probably forced him to do some of the absolutely insane things which happened in that movie. So, as a matter of making amends, he personally financed a third Howling movie to get more control over it, casting largely unknown/no-name actors… and then, for some reason, decided to set it in Australia. Now obviously I have nothing against a werewolf movie in Australia per se, but it’s how Mora handles this decision that’s a bit ridiculous – he decided to incorporate Australian mythology and make a marsupial evolution of the werewolf running parallel to the normal kind. And yes, this means that they have a pouch (although they’re not actually were-kangaroos, thank God). I’m gonna drop pretenses of ambiguity on this one – it’s strange ideas like making the werewolves marsupials that make Howling III any incredibly loony film.

Also, interesting note: Nicole Kidman was originally supposed to be Jerboa apparently. Good for her that she wasn’t, she may never have recovered…

First, let’s look at the acting in the film. The acting is, on the whole, better than in Howling II, with Imogen Annesley (Jerboa) and Barry Otto (Prof. Harry Beckmeyer) putting in decent performances. I also quite liked Burnum Burnum (Kendi). Sure, his performance was kind of flat, but he had a ton of charisma, and made me laugh basically every time he opened his mouth (on purpose, mind you). His crowning moment was in his death too where he puts out this gem:

Jerboa: You’re going to turn into a river Kendi, then a rainbow…
Kendi: No way, I’m just gonna die! *Dies*

That said, it’s still a Howling sequel, and so there are plenty of duds in the acting department – Lee Biolos (Donny Martin) puts in a particularly flat performance as the love interest, and Dagmar Bláhová (Olga) just goes absolutely off the rails at times… as pictured below:

Is it just me, or do the werewolf contact lenses in this movie make everyone look googly-eyed?

While the acting is, in general, better than Howling II, there are some moments where the acting and writing drop far below even that modest standard. There’s a pretty awesome one in the first 5 minutes that goes like this:

Guy 1: Weird shit? I’ve got a weird feeling…
Guy 2: *Crazy emphasis* Indigestion?
Guy 1: No. Fear.

Oh, and then there’s one of my absolute favourite moments in all of cinema, a combination of terrible acting and dialogue in one beautiful package. You have to see this to believe it:

That priest acts more in the last 2 seconds of that video than he did in the 16 preceding it. He’s clearly reading his lines off the back of the seat in front of him. Did they hire him 2 minutes before they shot the scene? Unlike a Youtube video of The Wicker Man remake, that scene is even more random in context. I could go on all day about just that one clip, but we have to move on.

The effect in this movie are pretty horrible. I was hesitant to say they were worse than Howling II, but around the midway point I had to concede that they definitely were. You never really saw any fully-transformed werewolves in Your Sister is a Werewolf, but at least they didn’t look like this:

Even the half-transformed werewolves in Howling II looked better than the ones in this one (and there are A LOT of them):

You can see it in motion here.

And then there’s some just plain ridiculous decisions. First off, Jerboa has a trio of werewolf sisters who dress like nuns. For some reason when they transform they’re completely hairless.

Why is the one on the left a pig?

Like I said earlier, there are just a lot of really strange decisions made in this movie, and the nuns are barely scratching the surface from the costume design standpoint. At the start of the movie there’s a werewolf tied to a stake, but they’re clearly only half in costume, so I’m not sure if this was intentional or not. There’s also some absolutely baffling decisions made, such as covering the otherwise fairly attractive Jerboa in thick fur, or the fact that female werewolves grow 2 more pairs of boobs when they transform now.

I couldn’t make up this shit…

Moving onto the plot, which is surprisingly way more complicated than you’d think. Typically Howling movies have a fairly straightforward plot, but Howling III goes a bit off the rails. The story is ridiculously excessive, throwing in probably 5 or 6 acts before the credits roll. There’s also all sorts of narrative dead-ends and pointless stuff thrown in which bogs things down even further (those nun werewolves for example). Honestly, the movie is just paced terribly – it was hard finding the screenshots for this film because most scenes don’t last more than a minute or two, and so I was having to skip through with a fine comb to find exactly what I was looking for. It also has the side-effect that the movie is just incredibly boring at times, especially after the first 40 minutes or so. The werewolf carnage is pretty rare too, with only one decent attack in the whole thing. Strangely enough, this also means that this is the only Howling with a PG-13 rating.

Anyway, the plot’s pretty nuts. Jerboa runs away from her hometown of Flow (Flow…? Wait a second…) because her step-father tried to rape her, and he’s a werewolf. While sitting on a bench, this happens:

Despite the fact that basically anyone who would hire you for a movie on the basis that you are “beautiful and wild looking” is casting for a porno (her first scene involves a monster gang rape… that wasn’t a joke), Jerboa accepts and she and Donny fall in love and have sex. Somehow, Donny doesn’t find it odd that Jerboa has more body hair than he does (it was the 80s), but soon she transforms and gets captured by scientists. However, she gets broken out by her nun sisters and taken back to Flow (there’s something subtle about that name…). Meanwhile, a Soviet ballerina named Olga is in town and it turns out she’s a werewolf. The scientists, Olga and Donny head to Flow, but then they make a startling discovery…

Holy shit, no way!!!!

Jerboa gives birth (more on that later) and then she and Donny run off into the wild as the military captures the people of Flow. After a convoluted series of events, Olga and Prof. Beckmeyer run off to live in the wild with Jerboa and Donny. The military come chasing after them, but Kendi kills a shitload of them, but stops when he gets stabbed and dies… just kidding, his freaking skeleton attacks another group of soldiers, but he’s finally put down. However, those 2 guys get killed by another werewolf, who only dies because one of these soliders sleeps with a rocket launcher… anyway, eventually everyone decides to stop living in the wild and go back into civilization. Donny becomes a famous director and Jerboa becomes a famous actress (and for some reason, Beckmeyer doesn’t know about this), but at the Academy Awards, Jerboa turns into a werewolf. The end. Umm… wow. Did I mention that the movie’s just over 90 minutes long? That’s a lot of convoluted crap to fit in there, and while it can be done (Scott Pilgrim anyone?), Philipe Mora DOES NOT manage it at all.

Do you remember how I said the werewolf threesome in Howling II was one of the most awkward things I’ve ever seen in a movie? Well I think the #1 honour might have to go to the birthing scene in Howling III. First, Jerboa strips down into her fur suit and then suddenly this little puppet starts crawling out of her vagina.

I wish I was joking.

The damn thing crawls up her pubes, while she’s all smiling and happy, like this is supposed to be a touching moment… it’s not. It’s gross and extremely awkward for all involved. Anyway, the damn thing crawls up her body and goes straight into her damned pouch. ARGH, it’s awkward just describing it.

And while the newborn baby’s hardly endearing, it gets even worse as it grows older. Look at this fugly thing:

Ugh, kill it! Every time that thing showed up on screen, it’s supposed to be a cute, touching moment, but the baby’s so fugly looking that it made me retch. Some people believe all babies are cute, but this one needs to be put to the torch.

So that’s Howling III in a nut-shell. He’s an absolutely insane movie, but even then it somehow manages to not be quite as bad as Howling II was. It has a lot of ambition, it just executes pretty much everything it aims for completely incompetently.

1.5/10

Be sure to come back soon for part 4 of this retrospective: Howling IV: The Original Nightmare!

Retrospective: Howling II: Your Sister Is a Werewolf (1985)

Welcome back to part 2 of The Howling retrospective! Sorry it took so long to post this, as I have been very busy between final assignments and paintballing like a boss. However, now that that’s out of the way, we can get back on schedule and take a look at Howling II: Stirba – Werewolf Bitch (Your Sister is a Werewolf: It’s Not Over Yet)… ok, maybe that’s not the real title, but seriously, look it up. The movie has so many damn alternative titles that it’s ridiculous. Is the title the only misguided thing about this movie? Well read on and find out…

That poster is sooooooo 80s (in a bad way)…

Howling II is directed by Phillipe Mora, rather than Joe Dante who directed the first film. I’m having difficulty finding actual reviews of Mora’s films, but from what I see he is generally known for terrible, low-budget b-movies. To be fair, Joe Dante came from a background with the king of the b-movie, Roger Corman, so this isn’t a huge knock against Mora. Also interestingly, Gary Brandner, the guy who wrote the Howling trilogy of novels, co-wrote the screenplay for this entry. This is actually kind of strange since it apparently has nothing to do with the novels, and so I’m not sure how much actual input he had on it. This becomes even stranger because apparently Brandner didn’t like the first Howling simply because it diverged from the plot of his novel. In terms of the cast, the movie features 2 notables: Christopher freaking Lee (who is as awesome as he always is) and cult favourite, Sybil Danning (whose… uh… “performance” is sure not to disappoint her “fans”).

I can’t find any budget numbers for this movie, but it’s pretty clear that it probably had less than the rather modest $1 million which the original Howling had… either that, or the production crew wasted far more of it, which is a distinct possibility, since they managed to wrangle Christopher Lee and shot about half of the film on location in Soviet-controlled Czechoslovakia. Whatever the case may be, compared to the first movie, the special effects look like ass. Check out the “werewolves”:

Ugh, they look terrible, especially when compared to the great werewolves in the first movie. Throughout the movie, the filmmakers can’t decide if they want Halloween costume werewolves or if they want fugly-looking wolfmen, and so their designs literally change throughout – sometimes we get full-on werewolves, sometimes we get hair old dudes, sometimes we get full werewolf costumes with regular human faces… and sometimes we get Planet of the Apes costume department rejects. Also, that shot of Christopher Lee just a little ways up the page, where he’s standing in front of stars with a random skeleton, is from the opening… and it looks like something out of a 50s sci-fi movie.

So the special effects, the best part about the first movie, suck… well how about the acting? The movie’s got Christopher Lee in it, so it can’t be that bad right? Well you’re sort of on the dot there. Christopher Lee plays supernatural beast slayer Stephan quite well, but everyone else in this ranges from bad to abysmal. Sybil Danning’s titular werewolf bitch, Stirba, is absolutely bonkers, making all manner of ridiculously overacted facial expressions in basically every scene. The other two leads, Annie McEnroe’s Jenny and Reb Brown’s Ben, are so bad that apparently Christopher Lee refused to act on set with them. McEnroe’s character is extremely flat and dull with basically no personality. Reb Brown’s character is noteworthy, but for all the wrong reasons – he’s basically your stereotypical, macho, angry, gunslinging, American hero who runs around yelling whenever he fires his gun off and thinks that he’s somehow qualified to kill werewolves. They’re basically useless tag-alongs who serve no real useful function to the plot, but merely tie it into the previous movie very tenuously (Ben is Karen’s brother, hence the “Your Sister is a Werewolf” thing in the title). Also, their lack of chemistry makes their “romance” and especially their sex scene really awkward and out of place. The other characters can basically be summed up in one sentence: Marsha Hunt’s Mariana is apparently an extremely dangerous werewolf (although we never actually see such) and Jirí Krytinár plays a midget named Vasile who throws knives and gets his eyes blown out by Stirba’s magical voice.

That wasn’t a joke.

Predictably, the story is absolutely nuts. The Howling at least tried to take itself seriously, but Howling II is so strange that I have no idea what the hell they were thinking when they came up with it. The movie opens with Stephan reading from the book of Revelations (for some reason… it reminds me of the “PULL THE STRING!” speech from Glen or Glenda?), and then cuts to Karen’s funeral, where Stephan tells Jenny that Karen was a werewolf. However, things immediately get nuts, because it turns out that extracting a silver bullet from a werewolf makes them regenerate and come back to life, and the only permanent way to kill them is with… titanium. Umm… ok… One person who reviewed the movie noted that this is actually kind of funny because titanium is more common and cheaper than silver is… But anyway, the writers of Howling II don’t seem to understand werewolf lore at all, claiming that holy water, garlic and stakes to the heart are all effective against them (while they do use stakes, I don’t think they ever actually hit any of the werewolves in the heart with them). Anyway, apparently Karen turning into a werewolf on live TV was somehow covered up and no one knows the truth about it. Also, it’s conveniently Stirba’s 10,000th birthday, at which point all werewolves will take over the world, even though there’s no real sense of urgency about this throughout the entire movie.

As you can see from just the first few minutes of the movie, the plot is a mish-mashed mess of silliness, camp and just plain terrible ideas. There’s also a strange 80s New Wave style running through the movie (as demonstrated by the poster’s tagline), which seems to have influenced the “fashion sense” of the werewolves apparently (why is Stirba wearing sunglasses at night?). New Wave music is also really prevalent throughout the movie, as Phillipe Mora seems to have hired the band, Babel, to do the soundtrack for the movie. I actually dig their theme song quite a bit, and would actually say it’s one of the best parts of the whole movie. Unfortunately, whoever edited the film seemed to agree, and spammed the shit out of it. Howling II is only a 90 minute movie, but the song appears on 10 separate occasions (and Babel themselves appear 3 different times as well), so I wouldn’t be surprised if you were sick of it by the end.

Speaking of editing, the filmmakers have a thing for wipe transitions. Tons of really diverse and distracting transitions are used in this movie for no discernible reason. The editing is also rather strange, jumping back and forth between events which are likely happening hours apart from each other (either that, or werewolves “get it on” for hours). The credits also seem to suffer from this problem. The movie is generally rather sleazy, with lots of cleavage and a couple scenes with topless women, but the credits throw this into ridiculous overdrive. The credits basically turn into a Babel music video of the band playing music with scenes from the movie cut over it. There is a scene in Howling II of Sybil Danning tearing off her… uh, fetish vest, or whatever the hell it is… Anyway, this one shot is repeated so many times in the credits that I lost count (thankfully the Internet tells me that it’s 17 times).

Of course, no review of Howling II is complete without mentioning one of the the most awkward things I’ve ever seen put to film: the werewolf three-way orgy. So Stirba has just had her youth magically rejuvenated and literally the first thing she decides to do is engage in a 3 way. I guess no one wanted to do that with granny-Stirba or something… Whatever the case, the movie has been pushing a sleazy tone throughout so it’s obvious that they want this to carry over to this scene as well… but they fail spectacularly. The scene ends up being a bunch of people in fur suits (without werewolf faces, inexplicably) hissing and growling at each other while rubbing up against one another. It’s just extremely awkward to watch (and goes on for a good couple minutes), and extremely un-erotic. I’m pretty sure the only people who’d get turned on by this are furries.

Random Internet Commentator: “Yiff in hell furfags!!!1!”

Anyway, the movie ends on just as bonkers a note as it does at the beginning, with Stephan and Stirba spontaneously combusting and Ben and Jenny being visited by Dr. Zaius. Howling II is… an experience. It’s a failure on almost every conceivable angle, its only bright spots being Christopher Lee’s performance and Babel’s theme song. However, so great is its failure that it’s hilariously watchable (like Troll 2). That said, I’d only recommend it to bad movie enthusiasts and people who really need to see all the werewolf movies.

1/10

Once it has been seen, it cannot be un-seen…

Be sure to come back soon for part 3 of this retrospective: Howling III: The Marsupials!